Star Conflict OBT v.0.9.8 update1 Discussion

Increased PvE shows, that the players want to grind up, even if PvP is broken.

 

I have never seen so many ESB-Players actually doing PvE like nowadays… In some cases they have full blue fitted ships in all tiers, 50Mio+ Credits and enough vouchers to insta-blue about 20 Modules. 

Yet they do PvE instead of PvP? Not to mention that ESB is a PvP-Oriented Corp…

 

So I dont think they want to grind… they are just refusing to play under (mechanic-wise) broken settings. 

How many, of the many ESB players, are this exactly? Moreover, what do you want to say? The grind is okay then? People are not trying to get more money, just protest PvP all over the place?

 

It may not be the case for everybody, and it may also clearly show that actually PvP is broken, and they hope it will get fixed.

But if you read the chatter in global from day to day, you will notice, where I got my ideas from.

How many, of the many ESB players, are this exactly? Moreover, what do you want to say? The grind is okay then? People are not trying to get more money, just protest PvP all over the place?

This isn’t just ESB, it’s most top corps. NASA’s T5 group that I flew with has mostly either quit or is doing PvE as well. It’s not about grind or MM, it’s about not wanting to play guard conflict.

I like what they did to the anti missile shield. Signature masking and mass propulsion inhibitor would be pretty much perfect if they weren’t toggles anymore.

What about having the prop inhibitor so it is always active at 1000 or 1300 metres, but you can “overload it” for 10 seconds up to 3000 metres with a 60 secs cooldown like the missile shield?

 

That way guards with the cooldown can be kited, but they will remain a powerful area denial tool when not on cooldown.

This isn’t just ESB, it’s most top corps. NASA’s T5 group that I flew with has mostly either quit or is doing PvE as well. It’s not about grind or MM, it’s about not wanting to play guard conflict.

 

well every player who got into the game before 0.8 does not have a big problem with grinding. we got our ships, we advance. ever tried to get a bit in touch with not-so-top-corps?

 

I accept that on T5, grind isnt the primary problem anymore, especially, if you unlocked everything you really need. I hope, you also get, I don’t have a personal problem with grind either; i just don’t do it, and I loved T3 and tried to wait up on my friends to advance; but i notice it with newer players giving up on this; the guard conflict thing is just the tip of the iceberg, just the last push over the edge.

 

the problem of unrewarding gameplay is in place and got worse with the new loyalty system, which allows short term goals on the overall price of actually more grind again. it always seemed like every patch which changed something to the positive, also came with some price; and as JRayden put it, sometimes a patch changes so much all over the place, it should be even hard for the devs themselves to figure out what they did wrong.

 

If PvP is broken, at least PvE feels rewarding. Otherwise why are they not arranging custom battles or inhouses with rules? Or you can go down tiers to tier 2. No? Why not exactly?

 

  1. Survival Nerfs and MM scares off the vets: They want and feel to be better and more dominant than the casuals. And at some point they deserve it, since they keep the game running, since they play actively and put money in the game. 

 

 

and if vets dominate matches, all casuals will leave the game. 

There need to be a middle ground, here is my suggestion. MM makes vets play against vets and casuals vs casuals, there will be no dominance but the skill should be awarded with status, title… something else maybe. 

In lol good players doesn’t dominates matches, but they are “diamond” “gold” or “platinum”, this way vets can show they’re good without screwing the casuals.

In no game, vets should stomp casuals, this makes the player base drop. But in no game being good shouldn’t be rewarded as well.

 

The problem on this forum is that most of the poster are vets. Since I’m not I’ll post my MM experience :

I do play pvp in tier3 with a 3 man squad, DSR<1100, equipment mk1 sometimes mk2 and guess what ? In 50 matches we only saw T4 only once.

MM for casuals is ok, but is broken for veterans only (who look to be “more dominant than the casuals”), other.

 

last note : MM should limit to 1-1.5tier above MAX, no more

 

And please don’t put back fixed tier please. we won’t stay long if this comes back again.

The problem on this forum is that most of the poster are vets. Since I’m not I’ll post my MM experience :

I do play pvp in tier3 with a 3 man squad, DSR<1100, equipment mk1 sometimes mk2 and guess what ? In 50 matches we only saw T4 only once.

MM for casuals is ok, but is broken for veterans only (who look to be “more dominant than the casuals”), other.

1200 DSR here, not a veteran, being in the game for a month. Since last update, I haven’t participated in a single T3 PvP without half the other team using T4, and at least 2 to 4 T2s in my team… And yes, I were playing SOLO (1 R9, 2 R8, not even close “full-blue/purple” ships). If by any chance I make a 2 man squad, we end up fighting against a full lineup of T4s. Last night we faced an Inquisitor in 3v3, please tell me if that’s right.

I like what they did to the anti missile shield. Signature masking and mass propulsion inhibitor would be pretty much perfect if they weren’t toggles anymore.

 

Really? 

I know, most Guard Pilots fail to press the 3 Buttons to assure the IWIN.  :facepalm:

Seems to be too hard for Healers, too. So its somewhat fair. 

I do consider people with 1200 DSR not casual but already “trained” (but not vet I agree).

and iirc only weapon do change your mm rating. If you have only your weapon blue it’s all that matters.

 

I almost never face T4 in my games.

As we have mentioned before, in the closest patch there will be an improved matchmaking mechanisms applied. At the moment we are trying to remove the possibility of getting two tiers higher while playing in squad. This, however, may work with enough pilots online.

 

Now, guards. We have collected enough feedback and statistical information to see that they are indeed a bit OP at the moment. This should be fixed in an upcoming update.

 

Glad to hear that, I’m actually flying a Guard and I can feel his opness in my oponent tears… I hope they get a decent nerf so flying a Guard don’t make me feel cheap anymore.

1200 DSR here, not a veteran, being in the game for a month. Since last update, I haven’t participated in a single T3 PvP without half the other team using T4, and at least 2 to 4 T2s in my team… And yes, I were playing SOLO (1 R9, 2 R8, not even close “full-blue/purple” ships). If by any chance I make a 2 man squad, we end up fighting against a full lineup of T4s. Last night we faced an Inquisitor in 3v3, please tell me if that’s right.

 

Ummm…  your 1 R9  ship is placing you into the higher tier fighting T4’s ? 

 

Bet if you dropped your lineup to full R8’s you and your squad had only R4-8 ships you would not face T4’s ?

Ummm…  your 1 R9  ship is placing you into the higher tier fighting T4’s ?  Bet if you dropped your lineup to full R8’s you and your squad had only R4-8 ships you would not longer face T4’s ?

Oh sure, because I’m overpowered while leveling that 1/9 synergy ship.

Now, seriously, I’m not mixing tiers, I’m not using purple weapons, I don’t have a high DSR, and I don’t have the slightest clue why the hell I’m having such unfair matches. I should be playing against T3, and sometimes R10 T4 ships, not R12.

Ummm…  your 1 R9  ship is placing you into the higher tier fighting T4’s ? 

 

Bet if you dropped your lineup to full R8’s you and your squad had only R4-8 ships you would not face T4’s ?

 

Why should he drop down ship ranks though ???  Tiers should not fight each other due to the difference in modules / weapon DPS / surviavability and Implants

well every player who got into the game before 0.8 does not have a big problem with grinding. we got our ships, we advance. ever tried to get a bit in touch with not-so-top-corps?

 

I accept that on T5, grind isnt the primary problem anymore, especially, if you unlocked everything you really need. I hope, you also get, I don’t have a personal problem with grind either; i just don’t do it, and I loved T3 and tried to wait up on my friends to advance; but i notice it with newer players giving up on this; the guard conflict thing is just the tip of the iceberg, just the last push over the edge.

 

the problem of unrewarding gameplay is in place and got worse with the new loyalty system, which allows short term goals on the overall price of actually more grind again. it always seemed like every patch which changed something to the positive, also came with some price; and as JRayden put it, sometimes a patch changes so much all over the place, it should be even hard for the devs themselves to figure out what they did wrong.

 

If PvP is broken, at least PvE feels rewarding. Otherwise why are they not arranging custom battles or inhouses with rules? Or you can go down tiers to tier 2. No? Why not exactly?

You misunderstand in a huge fashion. You do not know what grind is until you hit T5. We’re talking several million synergy per ship line, not to even mention the loyalty grind and credit grind.

 

I ground LFRs R7>R11 in less time than it took me to grind R11>R12 (still not finished).

 

And PvE doesn’t feel rewarding. It’s inane, boring and speedrunnable. It’s only played because PvP is dead. Remove the current cockblock guards from top tiers and top tier PvE will be limited to the handful of credit farmers again.

Why should he drop down ship ranks though ???  Tiers should not fight each other due to the difference in modules / weapon DPS / surviavability and Implants

By that logic, neither should ranks. And no one should ever fight against guards.

and if vets dominate matches, all casuals will leave the game. 

There need to be a middle ground, here is my suggestion. MM makes vets play against vets and casuals vs casuals, there will be no dominance but the skill should be awarded with status, title… something else maybe. 

In lol good players doesn’t dominates matches, but they are “diamond” “gold” or “platinum”, this way vets can show they’re good without screwing the casuals.

In no game, vets should stomp casuals, this makes the player base drop. But in no game being good shouldn’t be rewarded as well.

 

The problem on this forum is that most of the poster are vets. Since I’m not I’ll post my MM experience :

I do play pvp in tier3 with a 3 man squad, DSR<1100, equipment mk1 sometimes mk2 and guess what ? In 50 matches we only saw T4 only once.

MM for casuals is ok, but is broken for veterans only (who look to be “more dominant than the casuals”), other.

 

last note : MM should limit to 1-1.5tier above MAX, no more

 

And please don’t put back fixed tier please. we won’t stay long if this comes back again.

 

Vets have in general put more thought in their build than “casuals”. In fact, you can build good ships and you can bad ones. 

Survival nerfs just counter the mechanics of good builds. Lets make them all equally bad. 

And yes, I played a lot. I grinded a lot. I gained a lot of experience. So, I feel that I should at least have better chances to survive, since I know my ship and I know what it can do. 

Look at the EB nerf: It was only made to assure that a n00b with a face-torpedo can strip down the whole life, while some other random n00b uses his plasma web, prop inhib + coils or what ever to assure instant win. Its soooo cheap and its easier than ever to kill someone. I dont like it at all. 

 

On the other hand: Old T3 pre 9.0. didnt really feel that bad with 4-man-vet-squads (and there were a lot). But since the introduction of T5 and breaking the Tier-Lock it really became an issue. 

By that logic, neither should ranks. And no one should ever fight against guards.

 

The Tier split was already pre decided by the Devs … Maybe just get rid of the tier system and go off ranks ?

The Tier split was already pre decided by the Devs … Maybe just get rid of the tier system and go off ranks ?

We effectively have in everything but gear gaiting. The only purpose tiers serve any more is weapon/module gating. I.e. when you enter new tier, you need to buy new modules.

 

Everything else already works off ranks only.

Doing a squad: “Hey, seems like you decided to squad up with 1/2/3 of your friends. Even if they have poorly fitted ships (Mk1 or Mk2, and perhaps a passive/active Mk3 module), their DSR is around 1100 (the goddamn normal for someone who doesn’t die 4 billions times in the same match), but because you can comunicate via voice-chat with them (not true in every case), I’ll balance the game by putting 8 players with next tier ships and blue equipment in the other team, but don’t worry, they ain’t in the same squad but still can coordinate and send messages between them”

Playing solo: “Oh, now you’re playing solo… Let’s see, hmmmm, you have a Rank 9 ship in your lineup and 1200 DSR, it means you can handle yourself against R11/12 ships. Go tiger, die like the best”

That’s what I feel everytime I try to find a match.