Star Conflict OBT v.0.9.8 update1 Discussion

yeah i also do a lot of blackwood now, but tbh pve is just so boring…

Do Pirate Base for better epic loot u can Join us in evening if u want

But atm mostly no Problem to find Pilots in ESB for my Daily pve rounds, in the past Nobody wanted pve in ESB xD

Hope they fix that Slow Cargo in pirate base cant Top 9:06mins Noway tofinish it Faster ;(

I just looked up the Stats for the AMS: 3km range.

Isnt that a bit much? No wonder Jerry LRFs are gone again. 

 

You really should think of a completely new mechanic, since AMS killed the LRFs and no AMS will lead to a LRF campfest. 

Five minutes.  I had just dealt with a client crash in PvE, but I was able to restart the program and rejoin the match, next launch ended up being PvP.

 

It’s not just guards, it’s people avoiding bot matches.  If I were reasonably assured that I would not have to deal with 1v1 matches with a wait time of longer than a PvE game, I might play some T4 PvP on occasion.  That’s unlikely with less than six hundred people online.

Before superguards, I almost never had bot games in prime time, and even in off time you have about 50/50 chance of getting a 6v6 or so. Problem was when you missed the “wave” of people playing and it tossed you into 1v1-2v2.

 

Now it’s bot games every game. And whoever brings a guard wins in most modes so it’s still guard conflict. No real surprise that everyone is PvEing.

With good teamwork, and smart pilots, guardballs are killable, at least in T3. had a realistic match today where two guard engie formations were getting smashed by waves of hit and run inties with a healer.

Before superguards, I almost never had bot games in prime time, and even in off time you have about 50/50 chance of getting a 6v6 or so. Problem was when you missed the “wave” of people playing and it tossed you into 1v1-2v2.

 

Now it’s bot games every game. And whoever brings a guard wins in most modes so it’s still guard conflict. No real surprise that everyone is PvEing.

Right now for my personal “prime time” is 540 players online.  There is T4 and T5 based on the MM queue, but it’ll probably end up 1v1.  I can’t even guarantee a 4v4 T3.

Right now for my personal “prime time” is 540 players online.  There is T4 and T5 based on the MM queue, but it’ll probably end up 1v1.  I can’t even guarantee a 4v4 T3.

Lol, same “prime time” here.

Lol, same “prime time” here.

 

As we have mentioned before, in the closest patch there will be an improved matchmaking mechanisms applied. At the moment we are trying to remove the possibility of getting two tiers higher while playing in squad. This, however, may work with enough pilots online.

 

Now, guards. We have collected enough feedback and statistical information to see that they are indeed a bit OP at the moment. This should be fixed in an upcoming update.

Now, guards. We have collected enough feedback and statistical information to see that they are indeed a bit OP at the moment. This should be fixed in an upcoming update.

Please make sure that you don’t nerf guards too much and buff everything that counters a guard, at the same time, like before when you “balanced” things.

As we have mentioned before, in the closest patch there will be an improved matchmaking mechanisms applied. At the moment we are trying to remove the possibility of getting two tiers higher while playing in squad. This, however, may work with enough pilots online.

 

Now, guards. We have collected enough feedback and statistical information to see that they are indeed a bit OP at the moment. This should be fixed in an upcoming update.

Just put the squads in the next Tier’s high end. And even then, it’s extremely hard for the casual pilots who just want to group for the sake of playing together to do anything but die constantly. I’m looking at this from both the pro and casual pilots’ point of view. For the pros, it’s one hell of a challenge to fight against ships 1-2 Tiers above them. And even so, it’s hard depending on how the MM system decides to further punish them. On the other hand, the casual players who want to 4-man squad it see their lives turned to hell as they have to wait 2mins to respawn because they can’t do a damned thing.

 

Again, this situation solely exists  because the playerbase is dwindling. And, with fewer pilots in flight, the MM struggles to keep up. Changes were needed, yes, but this took a wrong turn off the side of a cliff…

 

As for the Guard changes, “Don’t fix what ain’t broken.” Is the motto the devs should have followed, here.

It really is time the Devs accepted that doing what they want is going to tank the game through the floor.

 

Players have nothing good to say about Star Conflict. The forums are full of hate and unresolved complaints; the Steam forums are full of hate; outside sites big and small have few positives and a lot of negatives to say about it.

 

That’s why the playerbase has gone down the drain. You want an abridged summary of how to get back on course? Here it is.

  1. Stop punishing skill! When people complain, look at their matchmaking history. If someone with less than 500 games is saying T3 is too hard, tell them to go back to Tier 2 and learn to fly properly. I used to fly T2 exclusively as a solo pilot and leave T3 for when I was squadding, and doing that I actually saw my DSR hit its highest point in my history on this game.
  2. Fixed Tier Matchmaking! People don’t like tech disparity. Nobody wants to lose because “that ship had x and I can’t get x in my tier”. People don’t like feeling punished for effort, or having their accomplishments undermined. If people have flown enough to have a lineup of pure blue Rank 9 ships, they deserve to fly those ships against other T3 pilots!
  3. Teach people how to play the game! Your Tutorials are utterly crap at this. Tutorials teach you game mechanics, but they don’t teach anything about game play. They don’t teach you how to be a support class (read: Engineer). They don’t teach you the importance of flying as a group, focusing firing and covering each other. Hell, you don’t even teach people how to ping other ships! This used to be a team based combat game - stop letting people play like it’s Call of Duty: Space Ops and force them to learn how the game works.

Do that, and things will improve again.

Do that, and things will improve again.

 

Nope. Not until the Synergy and Loyalty Voucher grind is lessened. You can have a great game and still lose players if they get bored.

 

Right now we’re approaching Maplestory grind levels. And players still aren’t paying to skip the grind, because pricing is also too high.

 

So yeah. Grind and Pricing. Need fixed.

I said improve, not “will be fixed”.

The grind issue is an odd one. Experienced players have to grind too much, but stupid pilots abound prove that n00b pilots aren’t being made to grind enough!

Really, short of firing the dev team and hiring one that can read feedback, I don’t see fixes happening. All we can do is wish.

The easiest step from their end would be to use us as feedback. Post COMPLETE patch notes a week or more ahead of the patch, then act on our feedback. No “it makes sense in game” or “it only looks bad on paper.” If a proposed change gets mauled, it’s adjusted or dropped altogether.

I said improve, not “will be fixed”.

The grind issue is an odd one. Experienced players have to grind too much, but stupid pilots abound prove that n00b pilots aren’t being made to grind enough!

Really, short of firing the dev team and hiring one that can read feedback, I don’t see fixes happening. All we can do is wish.

The easiest step from their end would be to use us as feedback. Post COMPLETE patch notes a week or more ahead of the patch, then act on our feedback. No “it makes sense in game” or “it only looks bad on paper.” If a proposed change gets mauled, it’s adjusted or dropped altogether.

Like I said several times, already… Until 1.0 or even 1.1 hits, there’s no point in asking for anything.

Fixed Tier Matchmaking! People don’t like tech disparity. Nobody wants to lose because “that ship had x and I can’t get x in my tier”. People don’t like feeling punished for effort, or having their accomplishments undermined. If people have flown enough to have a lineup of pure blue Rank 9 ships, they deserve to fly those ships against other T3 pilots!

 

Thats stupid. Matchmaking should make everyone’s win/loss as close to 1.0 as it can, except on the far ends, for the worst and the best couple pilots. Fixed Tier would just introduce more of these ceilings, more people could deviate from the 1.0, and that may be fun for the one above it (if its fun stomping, i don’t know you, but i like a challenge), but certainly not fun for anyone else. Let the T5 veterans have their fun, if they consistently beat everyone else, let them. Everyone else should get the challenge they need.

Nope. Not until the Synergy and Loyalty Voucher grind is lessened. You can have a great game and still lose players if they get bored.

 

Right now we’re approaching Maplestory grind levels. And players still aren’t paying to skip the grind, because pricing is also too high.

 

So yeah. Grind and Pricing. Need fixed.

 

Ok, im just T3, but i dont see this huge synergy grind. If you are really focused, grinding 3 ships, no deviations then you still dont get all blues or even greens till you hit the next tier. Vouchers are bad, yeah.

Here are some new observations to the MM:

 

Since Playerbase dropped that hard and the die-hard-vets mostly quitted or trying to have some fun in PvE (lol), MM is very predictable:

Actually if i dare to win 2 games in a row, i get some random n00b on my side that will make sure that we loose the match. Funnily thats really working, but still it feels very cheap. 

 

Dont your statistics show you that the playerbase has dropped significantly? 

Tbh. there were a lot of bad game decisions:

 

  1. Ship-layouts: Besides limiting choices (passive modules had way more variety) and stupid layouts (ints without EB… great choice! :facepalm: ) you screwed the players which had progression but were not in endgame, since they found their ships unfitted and were unable to fit them again. So they had to grind or; and that happened in many cases, they just quit. 

 

  1. Survival Nerfs and MM scares off the vets: They want and feel to be better and more dominant than the casuals. And at some point they deserve it, since they keep the game running, since they play actively and put money in the game. 

 

Also, for the casuals MM lets them think they never stand a chance in high tier battles with their low-tier ships (which is kinda true)… the pain ends Imo in T4. Also waiting times are annoying to say the least. Reintroduce Force-Matching. I dont wanna wait 12mins just to find a match, only because MM thinks that im to good/bad for the other guy who is queueing.   

And again: You punish teamplay (especially for non vets), ignoring the fact this game has no content. The content is the socializing between players. Look at the corporation pages, look at the fanficts, that all only happened because they were able to socialize… and you come and punish such behavior. Good Job. If i had to fly alone in this game i had quitted it months ago. 

 

  1. Loyalty-Grind: Thanks for nothing. thats exactly what it is. Its way easier to grind enough money for an MkIII module (once you reached the according level) than having this ungodly grind here. I still need 3 days to get ONE!!! measly T5 module. Adjust that Grind so that we can have at least one T5 module (or according to the respective rank) EVERY DAY IF WE DO ALL CONTRACTS!

 

I dont know… the game due to the recent patches (starting with ship-layouts) is in a downward spiral. If you want this game to have success (and with its mechanics and gameplay it really has potential, i really belive in the idea) you really should get rid of the guy who is responsible for economics and ease the pain for the players. 

It seems to me that the main thing this game needs is some serious advertising.

The gameplay basics are very solid, the core game is fun, the grind is no worse than in similar titles (WoT etc.), but it’s pretty much unknown. Sure, space games are niche but not that much. Do you guys have any plans in this regard?

I dunno, Jasan, I found the Tutorials made me play a game against bots. Even after couple thousand battles however I still have to ask loudly where the next beacon is. It’s not about how to play the game, which is missing. Maybe an introduction to all game modes, which might be helpful, I agree there. Probably introduce the maps somehow?

 

And you forgot: fix the credit grind + other grinds. The grind is the number 1 problem, and it is also the number 1 problem why people are not playing the game properly. They are grinding, not playing.

 

Which is pretty stupid, because now they use up server resources to keep up with players who invest into the game to have less grind.

 

Increased PvE shows, that the players want to grind up, even if PvP is broken.

 

 

but stupid pilots abound prove that n00b pilots aren’t being made to grind enough!

 

Given, that grinding really teaches you anything, but how to grind. If winning the game would be more rewarding, while losing would not make you bankrupt, just slow you down, people would actually play more for the win.

Do Pirate Base for better epic loot u can Join us in evening if u want

But atm mostly no Problem to find Pilots in ESB for my Daily pve rounds, in the past Nobody wanted pve in ESB xD

Hope they fix that Slow Cargo in pirate base cant Top 9:06mins Noway tofinish it Faster ;(

 

we can do it if i find some time.

to be honest i never did that mission because i just got into t4 after… well 520 hours of playing the game. that’s really wierd if you think about it…