Star Conflict OBT v.0.9.8 Discussion

Can I talk to someone who actually plays this game please? You don’t seem to play this game the way normal players do or you would understand.

 

How am I supposed to buy better ships if I don’t have any credits? How am I supposed to buy mk3 mods without loyalty?

I got premium and it’s a pain in the arse, I can’t even begin to imagine the uselessness without premium.

Can I talk to someone who actually plays this game please? You don’t seem to play this game the way normal players do or you would understand.

I didn’t use premium at all, yet I have T4 ships. Progression was not fast, but now I am getting more synergy in battles (and I can literally see it), even though im just using Mk.2 equipment. It takes some time to get vouchers… but why would I spend them anyway? I save them up to get interesting T4-T5 modules, instead of wasting them on low-tek ships, as it is pretty obvious they are pass-through.

I have yet to find myself in a situation where I have no money at all too.

Yeah…Now I am certain that you are not the right person to talk to with this kind of matter. Perhaps Error might actually understand our pains.

 

Synergy got increased yes, I notice it as well. But what is the point of it if I don’t have any credits or loyalty to spend?!

 

Why would we not spend our vouchers in T1-T3? What is the whole point of having those tiers at all if you intend to just burn through them? Might aswell only leave T5.

I have been playing this game since 7,8. Right before the contract changes. Since then the grind in this game has increased insanely much, and there is no brake at all on it so far. I have yet to see an actual increase in progress speed after it’s been beaten into the ground and cemented into there.

 

I used to level up my loyalty, get it lvl 9, fit all my T3 ships with mk3 mods and then go forward, sometimes buying a T4 ship ahead of the mk3 if I really wanted it. That way I actually learned how to play the game instead of all the xxxx players in T3-T5 right now that have 0 idea what the hell they are doing.

 

Edit: I don’t know what account you play on currently, but Antibus ingame has not even passed T3. So I suppose you are using a non-known name then?

Yeah…Now I am certain that you are not the right person to talk to with this kind of matter. Perhaps Error might actually understand our pains.

That is not entirely correct again. I have told you of my view on the matter when I play the game. This is not an official point of view. It was, once again, mentioned to show you, that there are other styles and approaches to playing, that are not always corresponding to yours.

And of course, we are readily listening to what our pilots have to say, and addidng it to the feedback list. Which is duly processed after that. Once again, thank you for your feedback!

People play differently? sure.

But people can’t progress without credits or loyalty. Both of which are now very hard to gain due to nerf after nerf after nerf to them.

 

And of course, we are readily listening to what our pilots have to say, and addidng it to the feedback list. Which is duly processed after that. Once again, thank you for your feedback!

I stopped believing that months ago, don’t bother.

Before patch you need:

  • Enough loyalty for your tier (1 time)
  • 750k to buy the mk3

After patch:

  • 750k (250 for mk1, 500 for mk2)
  • 75k loyalty (tier 3)

Also, income -10-20k per game due to being forced to use mk3 amunition/missiles

The fact is all here.

Loyalty now needs more grind

Credit now needs more grind

Synergy is better with this patch but i still see abslutely no reason to go up to rank11 with the massive amount of grind required

Once again, let me state this: the change is relatively new, due to that there may be some deviations. We are listening to your feedback, we do not abandon monitoring the situation via statistics either.

Statistics only tell a little part in this story.

And I hope tomorrows patch is good or I won’t be online for another week. Though that does give me time to play good games.

Statistics only tell a little part in this story.

And I hope tomorrows patch is good or I won’t be online for another week. Though that does give me time to play good games.

Statistics tells all of the story. It is detail that matters. That is why we are collecting your feedback.

Again, according to my last two post, statistically , the grind is longer…

Statistics tell you xxxx all. They are numbers, devoid of motive and context.

If you use statistics you’d see my average time online has plummeted, but unless you actually talked to me you would not know why. You could assume, but assumption is the mother of all fuckups.

You could use statistics to “prove” the matchmaking is now balanced because my win-loss ratio is closer to 1.0 now and I’m appearing in the middle of the scoreboard more. That would be false data, however; my performance is dropping because I’m learning to fly CovOps again and don’t have a handle on it yet.

Finally, there’s perception. No matter how many times you say things are better, to the user they look and feel worse. We aren’t playing by statistics - we’re seeing a negative impact on our style of play. We see credit income decrease, see credit costs for what should be free, and thus we see it as increased grind.

If all you care about are statistics, then you might as well let the Bots queue in matchmaking.

Again, according to my last two post, statistically , the grind is longer…

Statistics starts with hundreds, at least. You are referring to calculations. 

Statistics tell you xxxx all. They are numbers, devoid of motive and context.

If you use statistics you’d see my average time online has plummeted, but unless you actually talked to me you would not know why. You could assume, but assumption is the mother of all fuckups.

You could use statistics to “prove” the matchmaking is now balanced because my win-loss ratio is closer to 1.0 now and I’m appearing in the middle of the scoreboard more. That would be false data, however; my performance is dropping because I’m learning to fly CovOps again and don’t have a handle on it yet.

Finally, there’s perception. No matter how many times you say things are better, to the user they look and feel worse. We aren’t playing by statistics - we’re seeing a negative impact on our style of play. We see credit income decrease, see credit costs for what should be free, and thus we see it as increased grind.

If all you care about are statistics, then you might as well let the Bots queue in matchmaking.

 

Hm… should we only care about statistics, we wouldn’t be collecting your feedback, right? We wouldn’t be here at all - to listen to you, and explain. 

Once again, you needed two entities to get Mk. 3 earlier, now you need one - loyalty. Contracts provided you with two entities as you needed two entities, now they provide you with one - as you only need one to get loyalty-based equipment. 

No… No… Just no… You, as before the Loyalty changes, still need 2-5 entities to get a full blue ship. Not one, not two… You need 1-2 factions to get your active modules to Mk3, a 3rd AND 4th depending on your shield/hull mods and a 5th for the CPU/Weapon/Engine mods, depending on how you fly your ships.

 

STATISTICALLY, the grind is a lot longer, now. Credits are a pain in the xxxx to come by and they get erased off the face of the galaxy if you want Mk4s (because duh, we need to PAY to get them to the warehouse, whereas the Mk2 ones are free to move) and whenever we need to switch between all those Contract sub-factions to get a full blue ship. THAT’S the most ridiculous thing implemented in this patch.

 

It’s a FREE TO PLAY game. The point of a game like this is to be enjoyable at any point of the game, not forcing people to stay in a certain Tier because the cost to move up is hilariously high when compared to that Tier. At the very least, the Contracts need their transfer cost REMOVED (not reduced, nor increased) and their rewards INCREASED (not decreased), as well.

Hm… should we only care about statistics, we wouldn’t be collecting your feedback, right? We wouldn’t be here at all - to listen to you, and explain.

Maybe that would carry more weight if we saw player opinion acted upon more often. I still remember when you ran polls on what we wanted from matchmaking, then ignored the popular vote and did what you wanted anyway.

Pretending to listen and listening are not the same.

Maybe that would carry more weight if we saw player opinion acted upon more often. I still remember when you ran polls on what we wanted from matchmaking, then ignored the popular vote and did what you wanted anyway.

Pretending to listen and listening are not the same.

 

  • Improved HUD

  • Ships customization

  • Improved ships tree

  • Reduced repair costs

  • Reduced prices on T4 ships

  • Improved Looting system

  • New weapons

  • Improved display of statistics after the battle

These are the things remembered in the first minutes. These are the things that were changed thanks our pilots’ feedback. There are many more examples of those too.

Pretending to listen and listening are not the same.

 

Im with Jason on that comment - I dont feel the dev’s listen to alot of the valuable feedback given from the people who play this game, as evident by most of the patches since 0.8. Yes they have eventually given us a customizable HUD, and a lead indicator and aim recepticle that ‘almost’ works … but its still not right … and how long did it take ? A good few months !!!

 - Improved HUD

After making HUD invisible

  • Ships customization

Still needs work but good

  • Improved ships tree

What improved ship tree, you mean that tiny bit of good ship tree in t4/5

  • Reduced repair costs

And upped amunition costs

  • Reduced prices on T4 ships

Cant argue with this

  • Improved Looting system

Good

  • New weapons

Good, like the new weapons more than the olds ones

  • Improved display of statistics after the battle

Good

 

Just to point out, I never shouted for making purples more common; having them per item type would just make it easier to purple up ships you actually fly with. Of course that would go hand in hand with adjusted drop rates.

 

Also, having to pay to actually refine the artifacts instead of items could also be debatable in that case, since you dont have to collect the exact item, only the group it is in. Atm. I can pay GS and get exact the number of artifacts i would need for another item of the same group. However after that, I can still save up more artifacts with GS like I can now, to buy different types of purples, so there is still luck involved without GS, but the two options are closer together. There would be still a lot of purples which you couldnt use (dont fly an ecm? scrap the ecm active upgrade)

 

And while loyality prices are non-doubtebly too high, credit grind and players playing the game for actually winning matches would be easily settled, if the basic win-loss money stays similar (cover small losses, give you small profit if you play well), while the fail-drop-loot could simply have more credits inside, to stop the credit grind in the game.

 

Making it rewarding means ease up the grind, and not the items dropping more often. Of course who wants more items, should play more battles.

After making HUD invisible

It was a bug, as we have stated quite a lot of times :012j: