Star Conflict OBT v.0.9.8 Discussion

So what, fly T3, what is a big idea with rushing to t4-5

 FLYING COOL SHIPS YO? T3 is starting to get stale. we should ALL be in T5, but they keep nerfing the ability to progress.

 

I would LOVE to experience that coolness of a high tier ship…im not gonna work my A*ss off to grind it tho. its insanity and who has that amount of free time?

Each patch gets worse and worse. These mixing of tiers is stupid. I know it happened before, but the fact that I drop down to Tier1 with a Corp Mate to play with a friend new to the game. All of a sudden we are fighting Tier 2 ships that can blast us to pieces in 2-3 shots. Doesn’t make a good impression on my friend. Also, the HUD is wonky now. OMG WTF. Thank God I found options to change some of it, but there is stuff that is just screwy that I can’t change. Who is testing this stuff, and what the hell are they smoking to think this stuff it good? The grind has gotten worse as far as the Faction Voucher stuff. This game was AWESOME about 5 or 6 patches ago. Then y’all gotta start screwing with things. I just don’t know if this game is worth playing any more. I’ll give it a little longer…at least until after this weekend since I am holding a tournament. Not too sure if I will be back after that though. Sad too. I really liked this game. I’ve stuck through all of the sudden drastic changes, but I don’t think I can do it anymore.

So what, fly T3, what is a big idea with rushing to t4-5

Right now it’s T2 PvP and T4 ships for PvE.  I have two interceptors I need to get more synergy on before going back to T3 full time for PvP.

It’s funny first people complain about never getting Experimental drops, then they complain about getting the drops but losing the module in recovery.  Now they complain about Experimentals always being available and 100% loot chance but costing credits or artifacts through the warehouse.   They aren’t going to hand you the game on a silver platter.   2700 battles into the game and I’m just now finishing up T4 so stop complaining because you can’t do it in less than 1000.   Play the game like everybody else why don’t you.

 

They just need to lower Mk1 > Mk2 prices by about 15-20% and I’d say the same for Mk2 > Mk3.   

It’s funny first people complain about never getting Experimental drops, then they complain about getting the drops but losing the module in recovery.  Now they complain about Experimentals always being available and 100% loot chance but costing credits or artifacts through the warehouse.   They aren’t going to hand you the game on a silver platter.   2700 battles into the game and I’m just now finishing up T4 so stop complaining because you can’t do it in less than 1000.   Play the game like everybody else why don’t you.

 

They just need to lower Mk1 > Mk2 prices by about 15-20% and I’d say the same for Mk2 > Mk3.   

I want to give you an upvote, but the loyalty prices, i.e. Mk.III, need changed more than 20%.

 

Also, apparently some can do it in less than 1000 battles.  They’re just rushing one ship line.  Most of them got lucky and picked a Jericho guard which sucks at lower tiers but is dominant at higher tiers.

It’s funny first people complain about never getting Experimental drops, then they complain about getting the drops but losing the module in recovery.  Now they complain about Experimentals always being available and 100% loot chance but costing credits or artifacts through the warehouse.   They aren’t going to hand you the game on a silver platter.   2700 battles into the game and I’m just now finishing up T4 so stop complaining because you can’t do it in less than 1000.   Play the game like everybody else why don’t you.

 

They just need to lower Mk1 > Mk2 prices by about 15-20% and I’d say the same for Mk2 > Mk3.   

You be doing something wrong!

2799 battles, had all loyalties at lvl 12+(5x 12, 1x 14½) and got all factions into T4 or above :stuck_out_tongue: Now with the loyalty system, all my loyalty is worth completely xxxx… I don’t even want to buy anything mk3 anymore because of the insane prices…

It’s interesting to see how antibus and some players are just shouting at one another with no signs of trying to understand one another.

 

A good example is the mk1 fit on new ships. Players shout that they want prices on ships lowered through removal of mk1 gear from ships, antibus shouts that mk1 gear is free with ship and removing it won’t make ships cheaper. Neither side seems to really care about what other side is saying.

I think this was a patch in the right direction, but some aspects are really messed up.

 

Nerfed Credit Gain:

 

What’s up with that? You have to grind forever for a new ship. If you want to encourage Players to buy a license, boost the benefits of a license but don’t nerf the credit income of all Players. If you want to keep the Credit income low, why not remove ship repair costs and Ammo costs? They’re nice little Gimmicks, but not necessarily needed in a game like this.

 

Upgrade Prices:

 

I’m ok with the upgrade System and i like the idea, but the Prices are way of the scale in Terms of credits and loyalty. I’m fine with the artifact Prices, because Purple gear should be a long grind. A decrease of about 50% in prices would be great.

 

New Matchmaking:

 

Hmm, this is a tough one. After about 100 Matches, i can say it was never really unplayable. With a good squad of four t2, we still had fun playing with t3/t4 and it was Challenging. It was about half win and half loss.

The Problem is, most of the People in my corperation won’t fly in Groups anymore, because they don’t want to get creamed from tiers +2. There are only a little Group of People who still want to squad up.

This fact is really ruining the game for me, because playing alone is no fun. Nore can i squad up with t1 ships with the new Players in our corperation, because we’ll get elevated to t2/t3 and creamed. The new Players will either just stop playing, because it is no fun, or they’ll stop playing with squads, because the get pushed into t2.

 

The current MM is punishing the creation of squads.

It’s interesting to see how antibus and some players are just shouting at one another with no signs of trying to understand one another.

 

A good example is the mk1 fit on new ships. Players shout that they want prices on ships lowered through removal of mk1 gear from ships, antibus shouts that mk1 gear is free with ship and removing it won’t make ships cheaper. Neither side seems to really care about what other side is saying.

Linky to where he said that? I can’t remember him ever saying that.

 

Not to mention the ship price increase came at the same time as the mk1 module prefit introduction. Coincidence? I think not! 

Removing the mk1 modules, with the prices of those mk1 modules gone from the ship prices, would actually make all ships affordable.

I understand perfectly well that some people might like the prefits, but I’m pretty sure most, if not all, of the more advanced players hate it for making ships insanely expansive for no reason at all.

but they keep nerfing the ability to progress.

 

That is not correct. We would like to point out, that progression speed was actually increased in the last patch. Synergy gain cap was removed and now you can get more synergy from the battles if you perform better. 

I think the easiest way to measure success is to see how many players are playing the game and these past couple of days, less than 500 people are on and I end up going solo against my own corporation who have nothing better to do but to target and destroy me first. 

 

Devs, marketing, you’re doing it wrong. 

It’s interesting to see how antibus and some players are just shouting at one another with no signs of trying to understand one another.

 

A good example is the mk1 fit on new ships. Players shout that they want prices on ships lowered through removal of mk1 gear from ships, antibus shouts that mk1 gear is free with ship and removing it won’t make ships cheaper. Neither side seems to really care about what other side is saying.

It is interesting, can you please link this post to me too?

Let me be clearer:

Synergy rate got increased yes, but:

Loyalty got kicked in the balls

Credits got kicked in the balls

 

 

~It’s 7 in the morning and didn’t sleep…Might be slightly affected by it and may be harsh~

Edit: They may be harsh words, but they are my opinion, my opinion did not get changed due to the lack of sleep.

Do you actually believe that antibus? If so, I truly fear for the kind of feedback the devs get from you.

 

How exactly does loyalty cahnge affect you vertical progress? With the removal of synergy cap you are able to progress faster. 

No we aren’t.

How am I supposed to progress without credits or the ability to upgrade my modules, pray tell me.

 

Edit: Yes, we are able to progress faster, if we spend $1k a month on credit/GS, which you can NOT expect from ANYONE.

Let me be clearer:

Synergy rate got increased yes, but:

Loyalty got kicked in the balls

Credits got kicked in the balls

 

 

~It’s 7 in the morning and didn’t sleep…Might be slightly affected by it and may be harsh~

 

Once again, you needed two entities to get Mk. 3 earlier, now you need one - loyalty. Contracts provided you with two entities as you needed two entities, now they provide you with one - as you only need one to get loyalty-based equipment. 

But first you need to spend credits TWICE, to get it, instead of just once. And then another time in loyalty to get it to mk3.

Buying Mk3 directly was probaly even cheaper than currently buying mk1+mk2 is.

 

The loyalty income is a JOKE in comparison to the costs.

Before I was lvl 14 loyalty, could buy unlimited amount of several mk3’s as long as I had the credits which were quite easy to gain in PVE. 

Now I have to farm loyalty non-stop, with a crappy income because contracts are crap, and because contracts give no more credits, yet the same amount of xxxx loyalty, the grind got increased by A LOT.

 

A single T5 mk3 module is ~150-200k loyalty. Which equals to 2-infinite days depending on how much I play(And with the current system, that is about 5 seconds a day for daily reward)

It is interesting, can you please link this post to me too?

Was it only skula on russian forums then? I’m starting to get confused.

 

Anyway, another similar point from about a page or so ago: you claiming that there are many fits as a response to complaints that most default fits are trash.

 

At the same time, players point out that if you want a good setup that allows to min-max a ship, they indeed are trash.

 

Neither side willing to listen.

 

 

Same thing with progression. Players complain about the fact that loyalty is a massive bottleneck now. You answer that before there was a two factor bottleneck, and now it’s a one factor. That wasn’t the complaint, and neither one of you is listening to another.

 

 

It’s really starting to remind me of the US and their current political climate.

Once again, you needed two entities to get Mk. 3 earlier, now you need one - loyalty. Contracts provided you with two entities as you needed two entities, now they provide you with one - as you only need one to get loyalty-based equipment. 

Before patch you need:

  • Enough loyalty for your tier (1 time)
  • 750k to buy the mk3

After patcj:

  • 750k (250 for mk1, 500 for mk2)
  • 75k loyalty (tier 3)

Also, income -10-20k per game due to being forced to use mk3 amunition/missiles

 

 

But first you need to spend credits TWICE, to get it, instead of just once. And then another time in loyalty to get it to mk3.

Buying Mk3 directly was probaly even cheaper than currently buying mk1+mk2 is.

 

The loyalty income is a JOKE in comparison to the costs.

Before I was lvl 14 loyalty, could buy unlimited amount of several mk3’s as long as I had the credits which were quite easy to gain in PVE. 

Now I have to farm loyalty non-stop, with a crappy income because contracts are crap, and because contracts give no more credits, yet the same amount of xxxx loyalty, the grind got increased by A LOT.

 

A single T5 mk3 module is ~150-200k loyalty. Which equals to 2-infinite days depending on how much I play(And with the current system, that is about 5 seconds a day for daily reward)

How exactly does it stop your progression? You may not buy all the modules on the spot, but you can still fly your ship and improve it (now even faster), to get access to better ships and implants.