Star Conflict OBT v.0.9.8 Discussion

[Patch content](< base_url >/index.php?/topic/21543-announcement-star-conflict-obt-v098/)

Wow… MASSIVE patch, lads. I’m actually proud of you just from seeing the sheer size of it. That’s gonna take a while reading and giving feedback on, though…

Armor-Plated Hull

Hull strength increase now stands at 23,4% to 37,2% depending on tier and modification

Speed reduction now stands at to 6%

Lightweight Hull

Ship speed increase now stands at 6,3% to 10% depending on tier and modification

Hull strength reduction now stands at 13%

 

They are under capacitor, should be under hull

Regenerative Coating

Hull regeneration increase now stands at 31,5 to 50 ед/сек. depending on tier and modification

Russian…

 

Compact Shield Generator

Capacitor volume increase now stands at to 100% depending on tier and modification

Shield volume reduction now stands at 9%

You forgot 1 of the stats there.

 

Electronic Guidance

Снижение разброса now stands at 24% to 33,4% depending on tier and modification

russian…

 

Overclocked CPU

Target capture time reduction now stands at 53% to 64%

Should be “targeting time” Target capture doesn’t make much sense?

 

 

 

So far so good though! Reading active modules now

Снижение разброса now stands at 24% to 33,4% depending on tier and modification[/indent]

russian…

Thank you! Fixed.

Spread reduction now stands at 24% to 33,4% depending on tier and modification

And when then the update will happen

Static Barrier

Energy draw increased up to 2,2% depending on tier and modification

Reload time increased up to 41% depending on tier and modification

Sruvivability changed from -8% to +3% depending on tier and modification

 

Slight spelling error

Mass Propulsion Inhibitor

Reloading time reduced by 67%

Active range changed up to 110% depending on tier and modification

That sounds scary…

 

Missile Shield

The module now works for a limited time after activation: 10 seconds

The module can now take down guided torpedoes

Energy consumption mode changed: the energy is only spent once when the module is activated

Activation requires from 240 to 400 energy pts. depending on tier and modification

Reload time increased by 200% - 315% depending on tier and modification

 

Sounds intresting

 

 

Seems like mostly good changes in theory. Looking forward to it very much! *Can’t wait to be home* 

Maximum squad size increased to 4 pilots

I have nothing else to say except. THANK YOU !
 

Combat interface settings

All HUD options are now in a separate options section

Various HUD options are now available:

Target view window

Ship outlines

Game object directions

Incoming damage direction

Squad/group interface

Targeting frames tuning

Dynamic marker size

Marker transparency settings

Crosshair shape

Crosshair colour

Crosshair transparency

Crosshair type

 

CROSSHAIR COLOURING … I hope that means what I think it means. no more pale white crosshair!

now T1 can join in T3 with 4 pilots :wink:

The 4 man squads will now be rated higher in the queueing, so no deathsquads for you in T3 with T3 squads probaly.

You changed everything except Adaptive Shield why? Empire ships get Galvanized Armor with NO whatsoever “minuses” and Jericho gets pos Adaptive Shield that works when you fly at full speed. Logic?

Doesnt adaptive shield work at 50% speed? Not 100%? Patch notes from ~9.0 said 50% but ingame says 100%. Please clarify.

BEST PATCH EVER

 

Guided Torpedo can be catched by the Missile Shield #!!! YAYAYAYAY

 

 

4 men squad only for r15 ? ,   what ever :slight_smile:

Does the guided torp get primaried by AMS? Or will it randomly select missiles?

About weapons:

 

Damage change from +2% to -14% depending on tier and modification

 

does it meaaans in t5 weapons deal 2% more damage thaan now and in t1  -14% ?

Doesnt adaptive shield work at 50% speed? Not 100%? Patch notes from ~9.0 said 50% but ingame says 100%. Please clarify.

100% normal speed + 50% at afterburner.

4 men squad only for r15 ? ,   what ever :slight_smile:

they are coming back in all tiers, not only at r15

You changed everything except Adaptive Shield why? Empire ships get Galvanized Armor with NO whatsoever “minuses” and Jericho gets pos Adaptive Shield that works when you fly at full speed. Logic?

Galvanized armor reduces your rotation speed which is your turn rate…

So you turn slower in dogfights if you have galv armour

Antibus, can you give us the rating ladder scale for queues please, so we know what the +1/+6 means in practice.

I know there are like 50 numbers in the queue but that picture would be good to have a look at again1

 

edit: nvm I found it

 

78209df40193c845398b72c87522.jpg

Why buff Recon MORE?  … SRSLY.  Beacon matches are already nothing than Recon-balling; so yeah, why not buff that f*cking parasit mod.  And nerfhammer CO to the ground - NOT, that it would be that op, or anything.

Otherwise promising changes, finally.

they are coming back in all tiers, not only at r15

4 men squad with the old rank 42 + 6 the new nerv = 48 and its t5

4 men squad with the old rank 50 + 6 = 50 what ever :wink: