Star Conflict OBT v.0.9.8 Discussion

Well, I’m glad that I am not the only one losing motivation to keep playing, I just don’t like how the game currently feels, slow, tedious and grindy.

 

It seems that many of the more vocal forum members above are of the same ilk. You should maybe take that on board Devs. :learn:

Don’t get me wrong Windswept, I still want to play, I really like the game, the friday I brought a couple of DLCs, I trust the developers will fix this soon.

Well, I’m glad that I am not the only one losing motivation to keep playing, I just don’t like how the game currently feels, slow, tedious and grindy.

 

It seems that many of the more vocal forum members above are of the same ilk. You should maybe take that on board Devs. :learn:

 

2 man squad using a mix of ranks 7-9 (t3) getting put against t5 players… really doesn’t motivate one to continue playing all that much. Thought i read the MM had been tweaked so gave it a try, I guess I was dreaming.

Anyone tried to do a Tier1 4-man squad btw?

I’m not sure what exactly happened, but i’ve seen a bunch of T1s in T3 in a match (single R1 ships included). Given the complete mess the MM is in i forgot to screen it and analyze it further.

Well, I’m glad that I am not the only one losing motivation to keep playing, I just don’t like how the game currently feels, slow, tedious and grindy.

 

It seems that many of the more vocal forum members above are of the same ilk. You should maybe take that on board Devs. :learn:

It’s clear quite a few players have been “waiting for improvement” for a very long time.

 

The basic formula of your typical forumite is something akin to this:

 

  1. They began playing in the 0.7.x era, back when progression was fast, the ship tree made sense and there were far too many options to the point of there only being 1-2 correct builds and anyone who didn’t use them got utterly screwed over.

 

  1. Having become hooked on the game despite its egregious flaws, every successive update has revolved around making grind longer, making the ship tree less intuitive and more up-it’s-own-arse idiotic, and so they stopped playing. Or, if they do still play, they play a lot less.

 

  1. Each update they turn up, read the patch notes and/or play a test game, and then leave again in disgust because the grind is still getting worse, the ship tree is still stupid and nothing is being done to bring back the elements that made the game fun to play in the first place, flaws and all.

 

That should pretty much cover 90% of the people active on this thread in some form or another.

Well my suggestion list to this patch is

 

cosmetic

 - release some more crosshairs in the future, maybe also the original one

 - make the option to see the hud closer again. also i liked the bigger health bars, so it could be a simple switch

 - add a good buff tooltip for adaptive shield, or some effect visualizing you have it on

 - additional gizmos you could add to the hud would be a nice idea (like an “effective resistance”, “effective healing rate” info display)

 (i think there might be myriads of other suggestions here, but these are my main ones)

 

squads

 - consider implementing bonus queues between the tiers, like there are between 3 and 4. since your effectiveness and battle history seems to play some part in how strong you are, only if you are stronger, you should get increasingly harder battles.

 - i would reduce the initial penalty to be 0 for 2 men squads (but scale by the other factors), and move the higher penalties down, and play more with the effectiveness of the squad as the games commence (moving them up into harder games), reaching the max penalty which is currently the initial one, which can move you quite far up in tiers.

 - if you would cache squad strengths per formation, that would be uber, but i guess thats a lot of additional data. however starting with this hard of a penalty seems a bit harsh.

 

balance:

 - i really don’t like the new speed nerf. I think it broke a part of the game, and I found it okay, that T4 and T5 were both almost at max. some ships have lost a lot of speed, CO were quite well balanced to other ceptors in the last patch, at least in T3.

 - lower tier ships moving into higher tier battles should still get implant bonuses (a full T2 squad playing in T3 e.g.). if they have not unlocked implants, it could simply use the faction implants for the first ship in the deck.

 

 - the tackler buff was clearly needed in some way, but i really think, the whole situation about “stopping ships mid-air” might need a brainstorm. don’t get me wrong, it’s cool, and i adapted to it over the last months, but it seems this could be done better; I don’t know how many people feel my way in this; I miss a bit more action-reaction things going on there, to make the fights interesting, where lots of fighters and ceptors are involved, and it might a bit of re-thinking of the ECM and the tackler generally. I’d love to hear if people agree with me here.

 

commerce:

 - make upgrade packs per tier / per item class (active ecm module, capacitor module, etc.) and give them at least partly some icon, since you don’t know what you just got (with the green ones) until you go into the score screen. i don’t think collecting upgrades for specific items is a mini game we really need.

 - make recovery of mkiv items free, instead, use credits for artifact retrieval. since you can do that later, too. it just does not make sense. also it prevents players from not getting an item, just because they have no credits at the moment.

 - reduce the loyalty costs of blue items, massively.

 

this is not related to this specific patch, but really needs to be adressed soon, and is ongoingly getting worse:

 - increase the credit rewards in various ways, especially going up in tiers, or being forced into higher tiers.

 - in terms of grind, i can tell you, that the message “it has not gotten worse through the new patch” is hardly believable (in terms of loyality vs. blue items). however even if it would be true, actually, that is still a problem. the grind levels are so high, that people do not learn playing the game, they learn how to grind. now i for one would love if the server capacities are not used by grinding free players who just want to unlock ships, but by playing the game well to get more wins, and always feel rewarded. GS should not be an incentive to “make the grind pain go away” (which it currently does not, being said by someone with multiple dlcs, ongoing license, and multiple golden ships with colors on them), but to get ridiculously rich for no reason. i find synergy grind / free synergy adequate, but i find the credit grind should go away after you hit t3.

 - there are still enough options to level up by GS (synergy transfer, retrieving artifacts, etc.) so basicly you can get anything for money, i don’t care anyway since i want to earn that stuff in lategame - but i find the “buy credits” option could even go away, if credit income is buffed (especially if this is the exchange rate in the calc for how much credits are worth in GS - because i hardly think the current rate is lucrative).

 

on MM

this day, all day long i see people with one full T4 ship and rest slot are either free or random t1 ships and they fight in t3 matches…

Well, I’m glad that I am not the only one losing motivation to keep playing, I just don’t like how the game currently feels, slow, tedious and grindy.

 

It seems that many of the more vocal forum members above are of the same ilk. You should maybe take that on board Devs. :learn:

Correct, although I support most of the changes in this patch, the grind increase in every way has now killed my wanting to play.

Things I would like to see changed:

Guard Inhibitor Field reduced to old ranges.

Tackler Inhibitor beam reduce to 1750m range at exp.(2625 range with +50% range boost) if my in-head math didn’t fail me somewhere along there…

All loyalty prices reduced by 50-75%. Seeing how right now, buying 5 T5 mk3 mods is the same as all the LP from lvl 14-15 loyalty in the old system…

Contracts giving credits again to help with the credit grind

Contract switch prices reduced by 50%, with the current system we will have to switch A LOT, so the high price is a very stupid idea.

on MM

this day, all day long i see people with one full T4 ship and rest slot are either free or random t1 ships and they fight in t3 matches…

because they first they get into t4 games, they get destroyed there and farmed by players that belong in t4, so they go on huge losing streaks, so MM consider them terrible players and put them into t3, where they still can not perform

It’s clear quite a few players have been “waiting for improvement” for a very long time.

 

The basic formula of your typical forumite is something akin to this:

 

  1. They began playing in the 0.7.x era, back when progression was fast, the ship tree made sense and there were far too many options to the point of there only being 1-2 correct builds and anyone who didn’t use them got utterly screwed over.

 

  1. Having become hooked on the game despite its egregious flaws, every successive update has revolved around making grind longer, making the ship tree less intuitive and more up-it’s-own-arse idiotic, and so they stopped playing. Or, if they do still play, they play a lot less.

 

  1. Each update they turn up, read the patch notes and/or play a test game, and then leave again in disgust because the grind is still getting worse, the ship tree is still stupid and nothing is being done to bring back the elements that made the game fun to play in the first place, flaws and all.

 

That should pretty much cover 90% of the people active on this thread in some form or another.

 

Describes me well :wink:

i don’t even know why i am still trying to change things by posting here. maybe because it really hurts seeing the game beeing turned into well… no-skill p2w gring? i’s even hard to describe it…

Hey there, sorry for being out for a bit. let’s continue:

Next update may bring some changes, we would like to get your very balanced feedback on the too, thank you for supporting our game!

Have you guys thought about changing patch day to Monday or Tuesday so that smaller updates can be applied during the week?  I understand wanting to have it available for the weekend rush, but often glitches and annoyances get ignored until the next week.  Maybe make Monday “new major change” day and Thursday “balancing” day?

 

Also, you know when you say “bring some changes” it probably scares some of the players?  We do want balance though.

 

I know all ‘grades’ of ammunition and missiles have been removed, but what I see is that all kinetic missiles for T2 fighters are gone.

They were removed in 0.9.0 for T2, but if you already had them you got to keep using them and replenishing them.  The devs don’t like removing things from the game.  This patch made it possible to lose them if you used them.

 

I bought 3 add on packages of this games.

Premium Ships turned out to be of no use, as you need to play the normal ship paths to reach T5 …

We do remember of this situation! We haven’t forgotten, and there will be some steps taken towards resolving this issue.

 It’s been three months, and I do keep trying to remind you and even give ideas. :)wt

 

Just now, against my will, me and my brother defyed the system, we fitted 3 T1 ships the best we could, and went for a queue. (2 man SQUAD). Since we had MK3 equipment and we knew how to fly a little bit more than the average we ended up crushing many T2 enemy teams (yeah, from the start we were playing T2 enemies 1-5) But then, after about 5 straight wins we were being put into 2-7 ranks, which means that we, on our T1 fitted ships, were playing against T3 persons, and if it were 1 or 2 players with T3 i wouldnt complain, but half the enemy team had T3, so please Antibus, tell me how fair is this system… Really, this is a bad joke made to insult players.

After five straight wins, you were bound to get ranked higher in order to prevent an excessive win loss ratio.  No one should expect to win more than about 51% of their matches if MM is doing it’s job of trying to create fair balanced matches.

 

Finally is it me or nobody is fitting shrapnel anymore ?

 I got hit by it a few days ago.  It tickled.  I’m hoping he took it off his ship.

Yeah, part of the problem is that the devs have failed to differentiate teams from ESB killsquads.

Not every team is using teamspeak, and not every team on teamspeak co-ordinates particularly well. I’ve seen some Corps who I swear have no plan beyond “attack beacon A” and fly Pug for the rest of the match once they get shot down.

This patch is just cutting off their nose to spite their face.

 

Heh i’d love to see how one of the usual killsquads would fare with R6 ships in a R7-R11 match.

Heh i’d love to see how one of the usual killsquads would fare with R6 ships in a R7-R11 match.

Here is R9s vs r11-r14

 

1UCUqoI.jpg

It’s called queue sniping, kost. ESB queue solo, then get together to win.

It’s called queue sniping, kost. ESB queue solo, then get together to win.

they were in a squad, we fought them after that game as well

After upgrading a module to Mk.II, the upgrade kit is not removed from warehouse but it is unusable to upgrade more items.  Are we supposed to be able to use one upgrade kit only once or multiple times?

After upgrading a module to Mk.II, the upgrade kit is not removed from warehouse but it is unusable to upgrade more items.  Are we supposed to be able to use one upgrade kit only once or multiple times?

That my friend, i think it is another bug in the sea of stupidity that is this game coding.

After upgrading a module to Mk.II, the upgrade kit is not removed from warehouse but it is unusable to upgrade more items.  Are we supposed to be able to use one upgrade kit only once or multiple times?

Want me to predict the answer? Ok, here goes: “Working as intended, each upgrade kit has one use only”

Almost every night we do 3-4 man squads in t3 ships and get to fly vs t4-t5s, those are tough games, but i cant say we are getting stomped or crushed all the times. Biggest problem is when opposition gets a lot of guards and we just do not have enough dmg in t3 ships to penetrate it.

Lol i know for myself you have a lot of damage to deal XD just make sure you bring that Sing Cannon Wolf-M with ya XD

 

WM

I really like the new system this patch has bought but not how it has been implemented. I will explain myself better. First of all the grinding. I’m ok with grinding cause I don’t have the money to spend in GS so I assume it is part of my game, BUT! PRICES! Having 1 MK3 module now takes in T3 the vouchers (loyalty) required to get from lvl8 to lvl9! I could have unlocked 9 MK3 items with same grinding amount even if I had yet to put the credits together. Now advancement for poormans is next to null and gets old pretty fast… Dunno about you guys but one thing that has keeping me playing the game was the objective of reaching a new/high-level/fancy ship. That would be my first T4 which is now MONTHS away from me with the current prices… 

 

Second. I thought I had been on a bad streak regarding teams I got put with in the sense we were getting overwhelmed/overkilled/overruned like Newbs. Now I understand it has to do with MM! MM was good at prior patch! It was working the best Ive seen in 12 patches lol and you go and break it!! Now with my lvl9 ships, 1200 DSR and most MK3 modules I’m facing 50% lvl12 ships as enemies. Infact my average ships destroyed per bttle stuck at 1.75 and goes up and down as when I am playing where I belong I do well and it raises, then I’m put with monsters I can’t scratch with my lvl9 weapons and it goes down again… I feel stuck DEVs! I love the game but I feel there is no more objectives within my reach and I’m already looking for anothre game to play…

 

WM