Star Conflict OBT v.0.9.8 Discussion

I bought 3 add on packages of this games.

Premium Ships turned out to be of no use, as you need to play the normal ship paths to reach T5 …

We do remember of this situation! We haven’t forgotten, and there will be some steps taken towards resolving this issue.

If you have ship actually stealth out, it’s most likely fed R14 implant at work.

I remain utterly unconvinced by all arguments supporting shared tiers.

The only reason I’m considering moving into T4 now is because the game won’t let me fly as a squad in a tier I want to, but the grind is so huge that I have little desire to actually do so. This in turn makes me want to do what many others do; walk away from the game until it is fixed.

Progression takes far too long. If I could go from R9 to R15 in a few weekends of play then I wouldn’t mind so much, but it’ll take me YEARS to access T5. In effect, I can no-longer fly with my Corp.

Being forced to play solo in a team game is not fun, and does not encourage player loyalty in any way whatsoever. I want to be able to fly T3 with my Corp until I have enough cash and loyalty that I can get 4+ T4 ships in full blue loadout, and then repeat the process to get into T5.

If you don’t want players to be loitering in tiers like this, and if you don’t want to allow T3 squads to fly in T3, then make it easier for people to get Mk III gear in the first place! I have a licence, and yet I feel there is far too much grind and not enough progress. I can only imagine how inplayable it is for non-payers.

after last patch the amount of “No loot found” has increased.

after every vicotry i got MINIMAL 2 of 5 “No loot found” sometimes more, but never less.

ffswtf?

after last patch the amount of “No loot found” has increased.

after every vicotry i got MINIMAL 2 of 5 “No loot found” sometimes more, but never less.

ffswtf?

We would like to state: no changes were done to decrease the possibility of drop.

You are most probably having bad luck while getting trophies.

do i get this right? the tiers got unmixed because players did not want to progress further? what the…

 

  1. i myself refused to move to t3 for quite a while because i disliked the tanky, slow, permadebuff (stunn of death :confused: ) gameplay back in the 0.7 - 0.8 days. so the devs didn’t want to fix gameplay flaws and just descided to unmix tiers?

if lots of players don’t move up you might as well better think of reasons why they don’t want to. i wasn’t the only one, there were lots of players disliking t3. irc there was also a poll on which tier was most fun right? t2 was ahead because the gameplay was best there right? and now you want to force us in a tier i don’t want to play?

 

  1. if you want us to lvl up then make it at least possible! the way it currently is is a joke and you know it. i won’t pay money to lvl up faster (less slow in this case), i rather descide to NOT do it at all because IT MAKES NO SENSE!

 

  1. you nerfed teamplay! this game is about teamplay, why on earth do you want to NERF it?!?! Don’t tell me you want new players to stand a chance, they can get matches 1 tier higher in some cases. because the game is so grindy that means they are up against MORE EXPERIENCED players with BETTER GEAR, MORE IMPLANTS and MORE FITTING OPTIONS.

 

what i want you to do is simple:

 

  1. UNMIX TIERS! players with good rating, purple loadouts or squadplayers simply get matched highest in the tier and will face EQUAL oponents (this is all i want. it sucks playing vs. medicore players in better ships and losing because your own team is xxxx… MM is so broken) squads vs. squads, high skills players vs. high skill players. why not???

 

  1. Remove pay to win! i got a single request (most important change needed): breaking modules should be possible with credits as well (even if it is costly… as long as it is somewhat payable). if you want to make money then make gold ships cheaper and give them more free synergy

 

  1. balance the ranks in the tiers! all ships in the same tier shouls be affected by the same implants. especially the r6 and r9 implants are extremely powerfull and make r5/r8 ships so inferior that there is almost no point in flying them. also r5/r8 ships have less slots for passives/actives which nerf them even more. make r4,5 and r7,8 ships an equal choice to r6/r9 ships. higer ranks should just offer players more choices in ship roles (you want to play emp healer? you need r6 for that, otherwise you have to fly fed healers etc.), that’s enough advantage in my book!

 

  1. Remove the grind! NOONE is going to pay just because you make progress slower and slower. why is there so much grind in this game? what is the purpose if not to make us spend money? if you want our money then make paying fair! the liscense is fair, additional ships are fair as long as they are balanced (gold ships are fine, dlc is pay to win (not the pirate ships)). please note that noone is going to pay if the prices are outrageous (the mk3 upgrades for instance…)

 

 

after complaining this much: here have some positive feadback:

 

the loot is no longer pay to win (besides the breaking of modules with gs, but that is better than it was with 10%vs.30%, that gamble really pissed me off!). i really like that you can destroy high-tier loot to get artifacts so you can buy low tier purples which you actually need.

Actually I observed the same behaivior: 

Instead of 3-man-squads most PPL seem to do 2-man-squads now, or go solo. 

4-man-squads afaik only exist at rank 11 and rank 15. Rank 11s are killsquads and Rank 15 feel like wait-squads… yet 4v4 Rank 15 battles are intense and great… if you get matched one day. 

Besides the discussion if this new MM is “fair” or not, it actively reduced the squadsize to 2 in general, because many players dont like get matched that high. 

I cant blame them, tho: The new MM feels awkward and PPL like winning and ofc. fighting vs the same tier.

And Yet, I dont think that Module-Tech + DSR give a very good indicator how good anyone is. 

In fact, 1600 DSR + 1000 DSR Players are not balanced vs. 2x 1300 DSR players, since in high Tiers a 1000 DSR player means in general a failure or a Tier-Rusher… dont know whats worse. 

 

Anyone tried to do a Tier1 4-man squad btw?

  I never denied that there is a possible bug with lock loss or with “momentary invisibility”, i for one have never experienced it. But most of the descriptions here were in a such a way that it looked like a lack of sensor range.
 

 FunkyBacon, just to verify that we are on a same page, The screen shots you provided, to me it looks like you did not adjust one of the HUD settings - there is a check for enemies that NOT in YOUR direct LOS, if that setting is check on (or is it off :)?) all enemies that are not in your direct LOS (like behind any objects) will hide they targeting markers/brackets, you still can see they outlines if you hover over they exact position with aim, but you will hardly see them on first glance while passing by. Just want to verify that you did in fact adjusted this part of HUD and what is happening is actual bug, maybe this setting doest work on your client and its a bug in this way.
 

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Actually I observed the same behaivior: 

Instead of 3-man-squads most PPL seem to do 2-man-squads now, or go solo. 

4-man-squads afaik only exist at rank 11 and rank 15. Rank 11s are killsquads and Rank 15 feel like wait-squads… yet 4v4 Rank 15 battles are intense and great… if you get matched one day. 

Besides the discussion if this new MM is “fair” or not, it actively reduced the squadsize to 2 in general, because many players dont like get matched that high. 

I cant blame them, tho: The new MM feels awkward and PPL like winning.  And Yet, I dont think that Module-Tech + DSR give a very good indicator how good anyone is. 

In fact, 1600 DSR + 1000 DSR Players are not balanced vs. 2x 1300 DSR players, since in high Tiers a 1000 DSR player means in general a failure or a Tier-Rusher… dont know whats worse.

Almost every night we do 3-4 man squads in t3 ships and get to fly vs t4-t5s, those are tough games, but i cant say we are getting stomped or crushed all the times. Biggest problem is when opposition gets a lot of guards and we just do not have enough dmg in t3 ships to penetrate it.

I’ve said before how the matchmaking can be fixed. It hardly takes much effort.

 

  1. No Mixed Tiers.

  2. All ships in a tier get the same slots as the endgame ships (T1 may be an exception to this).

  3. All tiers get the T5 ship progression (except T1, which has Primary Frig and Inty in R2 and Primary + Secondary Frigs and Intys in R3). More crossover points should be added to T2 and T3 so people can hop between.

  4. Ships are given more reason to fly than “better stats”. Example: Dwarf (R4 T2 Interceptor) gets boosts to critical hit change and/or weapon damage, whereas the Diamond Dwarf (R6 T2 Interceptor) gets boosts to Recon Module range.

 

With tiers now balanced, we can move on to internal MM balance:

 

Tiers have multiple queues. The queue you are put in is based on your Win-Loss Ratio, your Squad Size, and the quality of your gear (ie: players with Mk I gear will only fly against Mk III / IV equipped players if the former are really good and/or the latter really suck). Ideally, each Tier (or at least, Tiers 2-4) should have three queues. This means entry-level players will be left alone and won’t run into well-equipped players and squads, whereas the 3-4 man Corp Squads who are running pure blue and purple will be placed in matches where everyone is running that kind of ship.

 

The only tricky part would be players trying to scrub down by throwing matches and such, but in theory this could be dealt with by flagging any suspicious activity (ie: a player with 1600+ DSR mysteriously losing 10 matches in a row…) and punishing it.

 

Finally, to ensure games actually do happen, allow mixing of the queues within a tier only at the 4-5 min mark.

Almost every night we do 3-4 man squads in t3 ships and get to fly vs t4-t5s, those are tough games, but i cant say we are getting stomped or crushed all the times. Biggest problem is when opposition gets a lot of guards and we just do not have enough dmg in t3 ships to penetrate it.

 

Well, for me it seems that picking a 3-man-squad is at the current state the worst possible choice:

 

If you have a 2-man-squad you can stay in your own tier (most of the times)

 

If you have a 4-man-squad (with coordination) you have enough variety and fire/cap power to overcome most PUG Opponents in high Tiers. 

 

And yes, the abomination T5 Guards are still a problem, with the recent buffs to their modules and the nerfs to speed they even become more OP. 

All this patch has done is make me not want to play …

We do remember of this situation! We haven’t forgotten, and there will be some steps taken towards resolving this issue.

is there gonna be a resolve on the high currency value? this is crazy i can obtain my mk4 equip faster then my blues even when i had them open and now there gone and i refuse to spend all that hard work for 3 items.

Practically all the main developers of the game are flying it on a daily basis, we like our game and we think there is a room for improvement, that is why soon there will be some interesting changes.

 

Since you mentioned the developers being out and about, I would like to point out that there’s no evidence for this, or the in-game mechanic for it isn’t working- i.e. The two special medals that show you killed/helped a Developer in battle.  I was a bit surprised to see those medals at all, as clearly marking a developer would lead to them receiving an unusual gameplay experience.  After all, everyone likes a new shiny medal, not to mention the catharsis-inducing experience of combining a dev’s ship with all the neat weapons they gave us  :fighter:  (Doesn’t the little guy look happy?)

I do see the occasional Super-Tester, and what happens to the match when they poke their head out.  Objectives are forgotten, self preservation evaporates, and the battle music might as well change to Yakety Sax.  It’s hilarious to watch every time I see it, and it does explain why the devs would avoid using marked accounts while playing.  They may want to consider either removing the two developer medals, or keep them and go on the occasional interstellar morale tour just to “fly the colors.”  Translation won’t be a problem, because everyone understands the language of multiple target locks ;)wt

All this patch has done is make me not want to play …

 

My motivation is on an all-time-low, too. 

But mostly because of the way too grindy economy changes and the pay to win artifact aspect.

In fact, I think the 33% GS-Loot chance was by far less P2W than the artifacts.

 

Also, my progression came to a complete stop. I can buy an MKIII Module all 3 days, which lets me really think about doing the contracts at all and I have to think about it twice if I want to buy a new module, since I have to keep at least 600k on my account since I never know when I might loot a new upgrade kit which I have to sent in my warehouse… what a silly mechanic.  :facepalm:

I do see the occasional Super-Tester, and what happens to the match when they poke their head out.  Objectives are forgotten, self preservation evaporates, and the battle music might as well change to Yakety Sax.  It’s hilarious to watch every time I see it, and it does explain why the devs would avoid using marked accounts while playing.  They may want to consider either removing the two developer medals, or keep them and go on the occasional interstellar morale tour just to “fly the colors.”  Translation won’t be a problem, because everyone understands the language of multiple target locks

That’s the problem, I don’t think any of them know how to play the game, so they always assume this or that is OP or UP depending on their flight experience. For everything else, they have the “logs” which tell them 40% of all the data they need to make a good game.

 

What are the other 60%, you may ask? Well, according to them, more logs. According to any decent developer team, the community.

Just now, against my will, me and my brother defyed the system, we fitted 3 T1 ships the best we could, and went for a queue. (2 man SQUAD). Since we had MK3 equipment and we knew how to fly a little bit more than the average we ended up crushing many T2 enemy teams (yeah, from the start we were playing T2 enemies 1-5) But then, after about 5 straight wins we were being put into 2-7 ranks, which means that we, on our T1 fitted ships, were playing against T3 persons, and if it were 1 or 2 players with T3 i wouldnt complain, but half the enemy team had T3, so please Antibus, tell me how fair is this system… Really, this is a bad joke made to insult players.

Daily reminder that mass propulsion inhibitor range is ridiculously large and that if you want to keep it that way then make it an active module with a cooldown.

 

Also there’s still no squads bigger than duo in T3.

 

Finally is it me or nobody is fitting shrapnel anymore ?

We do remember of this situation! We haven’t forgotten, and there will be some steps taken towards resolving this issue.

 

Are you saying that in the future we will (maybe) be able to progress in the ship tree via premium ships? And do you know if there’s a plan about making t5 premium ships?

Just now, against my will, me and my brother defyed the system, we fitted 3 T1 ships the best we could, and went for a queue. (2 man SQUAD). Since we had MK3 equipment and we knew how to fly a little bit more than the average we ended up crushing many T2 enemy teams (yeah, from the start we were playing T2 enemies 1-5) But then, after about 5 straight wins we were being put into 2-7 ranks, which means that we, on our T1 fitted ships, were playing against T3 persons, and if it were 1 or 2 players with T3 i wouldnt complain, but half the enemy team had T3, so please Antibus, tell me how fair is this system… Really, this is a bad joke made to insult players.

The new matchmaking system is prohibitive, even for a newb1e. I convinced a friend of mine to play the game, he started today, did the tutorials, flew a couple of matches, then he did a squad with another new player (both between 1000 - 1150 DSR)… Guess what? They faced a full T2 team. My friend is still complaining to me in Facebook xD

Please Antibus, ask the developers to do something about it, it’s unfair, 1 squad of 2 or even 3 persons with average DSR can’t turn the tide of the battle, they don’t deserve the be punished by fighting impossible odds.

And please, don’t come to me with the theory behind the new system, because EVERYONE knows that NOTHING is the same in paper than in practice. Not in the real life, nor in the game.