What about vouchers? Those are way off the charts as well, not just artifacts (what i estimated my previous post on actually).
Also, just checked the HUD settings window. I’m happy it’s there, but the implementation is… <no words>
It drastically needs an interactive in-combat window to set it up right… not just sliders and checkboxes. Freespace 2 did it right for one.
I have some serious complaints about the implementation of HUD / Graphics and during battles in games and some other stuff
Before I go into details let me 1st put some basic requirements for gameplay:
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during battle I want to see the enemy ships in good quality, to get some additional fun out of the ability of my hardware
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you need to see clearly whether an object is before or hiding behind a structure
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no matter what type of weapon you use, you need to see clearly where you shoot at (good visible cross-hair)
in regards to 1)
Either its me or the HUD … the display of enemy ships during battle was never as worse as it is now.
I see more or less only “brackets” instead of good looking ships flying around and ships are now only very difficult to detect.
As a workaround I enabled display of damage, its crappy overhead and doesnt look nice, but now I can see the ships better at least.
If there are many ships at the same spot, then this looks crappy of course, but better that only those difficult to detect brackets.
But no matter how good your graphic card is and no matter how many detail you configured (textures, anti-aliasing): you can’t see ships well enough anymore. And it looks not so nice anymore. Having a good presentation of the enemy ships is the “heart” of a good looking shooter game. Otherwise we can go back playing nethack on Unix, one character vs. another one …
If enemy ships come close, then the shaping of the ship gets highlighed stronger, but still you do not see much of the ship anymore after this patch.
in regards to 2)
Because of this bad display of ships its now even more trickier to detect whether ships are before or behind structures.
Before the patch when all ships were good visible, then it was MUCH better to see, that a ship is hidden, when the color became dimmed/pale, I hope you know what I mean.
in regards to 3)
The last patch before this patch already made things worse. I startet to use only Lasers, because the crosshair was not easy to detect anymore especially when doing dogfights with fast movements, turnarounds etc … you lost too much time to identify, into what direction you shoot.
It would have been phantastic if this patch simply takes care, that the crosshair, to where you shoot, is now well enough visible, no matter which weapon type. But the patch made things simply even worse. Besides the cross-hair, to where you shoot, now you also made it much more difficult to identif and see the targets.
If I put this all together then I have to say, all these HUD changes together with the new implementation of ship display duing battle
is simply a BIG DRAWBACK and an absolute FUN Killer. Everything looks now boaring & crappy.
Another issue is that this puts much more stress to my eyes when playing then before. This is not so good, so I can’t play for so long anymore and need to make more pauses.
Now another point, the implementation of the HUD configuration:
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its merely impossible to configure the HUD out of the battlefield, but its also not recommendable to do this during a game
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you require either some kind of pre-view mode out of battlefield or implement kind of a test mode for finetuning the HUD
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the descriptions of the single points are not always very helpful, could be explained better what those options mean
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its missing a “default settings knob” with very good balanced starting options, which are of ~2 patchlevels ago
Then another issue in regards to ship configuration
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why do you choose preview windows, where you can only see 4 items ??? Thats not good having to scroll back and forth for no reason.
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This preview windows should be sticky at the right, where the most vertical space is and than calculate the best possible vertical size of the window based on the chosen screen resolution. Current implementation after patch is really sick. Do you think we all play 1024x768 ?
Other woes in regards to all those changes of game mechanic
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currently its difficult for me to oversee what all these changes will bring at the end, i.e. in terms of voucher instead of loyality points
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the game mechanic could be explained better tbh …
In regards to Voucher system: if those Loyality Points are gone and I need to use Vouchers to upgrade my modules to MK II, III etc
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what triggers now to get other type of modules to be available for my ships ?
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why don’t we have then only one pool of vouchers independed of faction ?
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why is are the vouchers still separated into faction and subfaction ?
General issues:
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The description of the game mechanic and especially the new HUD configuration could be better.
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The chat could still be better. If I convo somebody in private I would like to have the ability on demand to open a new TAB for this convo.
To sum up:
I have currently my doubts whether this was a good patch into the right direction. The game does not look so good anymore during gameplay … the things that we all like to see … the ships around us in good quality, this has all gone … and this is the thing which I dislike most.
The only thing which I really spontaneous like: 4 people squads.