Star Conflict OBT v.0.9.8 Discussion

It’s probably mostly sensor range, but I’ve had it happen with sensor range and line of sight.  It happens a lot with a ship behind an asteroid.  On a couple occasions, I’ve seen a ship cloak but I still saw their hitbox.

Well, it happened to me while using a LRF, and they have enormous sensor range. The enemy was inside my shooting range and suddenly it disappeared completely for 5 seconds…

i always thought thats just people letting go of the afterburner for short, or moving behind small rocks or something, and having nobody close enough to keep full visuals

 

because i thought you are harder to see if you don’t use the AB…

 

but i am not sure if that is even a thing…

1st i hear about this,

just to be clear we are not talking about CovOps/Tackler been under drones debuff and clicking invis/camo? because that would produce lose of lock and “split second” invis

Gunship’s Combat Reboot doesn’t do this. Neither does anything from Engineers or ECM. Yet, it still happens.

Nope. The mod just goes on cooldown with no effect in that case. It’s been happening on all types of ships not just stealth able ones. Just out of nowhere losing lock and it’s been persisting since 0.9.

In case of tackler and CO module will go on cool down, but all enemies that had you locked will drop it and will have to relock on you again, you can drop missiles flying into you by doing so when you are droned.

Regarding invising/dropping lock on all the ships - I have never seen something like this in moments when it not suppose to happen (as an example enemy flyis behinde the rock and we dont have friendly LOS sensor range on it, it will drop lock), make a bug report

Well, it happened to me while using a LRF, and they have enormous sensor range. The enemy was inside my shooting range and suddenly it disappeared completely for 5 seconds…

LRFs have abysmally small sensor range, unless you fitted extra sensor range modules+implant, even then its hardly average.

LRFs have abysmally small sensor range, unless you fitted extra sensor range modules+implant, even then its hardly average.

I never had any problem finding/targeting people inside the 12k, but yeah, maybe you’re right… Anyway, they keep disappearing, no matter which ship I’m flying, it’s really ugly to go cutting distance to the carrier then suddenly he’s gone, only to reappear near your base u.u

I never had any problem finding/targeting people inside the 12k, but yeah, maybe you’re right… Anyway, they keep disappearing, no matter which ship I’m flying, it’s really ugly to go cutting distance to the carrier then suddenly he’s gone, only to reappear near your base u.u

LRF has 2500? sensor range if it is not extended. Sensor range is shared within your team, if you team-mate have target covered by sensor everyone can target him. This is exactly why one of the specialities of Recons is extended sensors

LRF has 2500? sensor range if it is not extended. Sensor range is shared within your team, if you team-mate have target covered by sensor everyone can target him. This is exactly why one of the specialities of Recons is extended sensors

Thanks for clearing it up, but still, even being at less than 5k, with an inty, sometimes the carrier disappears nonetheless…

It’s probably mostly sensor range, but I’ve had it happen with sensor range and line of sight.  It happens a lot with a ship behind an asteroid.  On a couple occasions, I’ve seen a ship cloak but I still saw their hitbox.

 

  I was in a Jericho LRF …guiding the torpedo had clear sight of the bomb carrier was honing in on from above  … and it disappeared with the bomb marker for about two clicks  and reappeared…  made me hesitate enough that I had already passed him.   

 

I may not be the top caliber LRF type as some of the NASA guys I’ve seen but … I think I can hang at least within sniffing distance … so it wasn’t one of those rookie type sightings.  :yes_yes:

I am not denying that it could be a bug, but most of the examples here so far looks like lack of sensor coverage to me

It’s most likely sensor range, but I’ve had bug moments.  They’re rare enough to make it hard to reproduce, and since we never know what “misc” bugs are fixed in a patch we have no idea if it was noticed and fixed by the devs.

 

Can the devs confirm about sensor range behind an asteroid?  This will help clarify some things at least.

It’s most likely sensor range, but I’ve had bug moments. They’re rare enough to make it hard to reproduce, and since we never know what “misc” bugs are fixed in a patch we have no idea if it was noticed and fixed by the devs.

Can the devs confirm about sensor range behind an asteroid? This will help clarify some things at least.

What do you mean by sensor range behind the asteroid? Sensors can not see through unless some one else have a direct vision of the other side and have his sensors coverin it

Are you 100% sure?  Before 0.X.X patch I think we did, now I think we don’t.  I’m just asking for dev clarification.

Are you 100% sure?  Before 0.X.X patch I think we did, now I think we don’t.  I’m just asking for dev clarification.

I am 101% sure that sensors do not penetrate any objects and never were (at least since 0.7.x) Sensors require direct line of sight.

Just as a pasing reference, if I may, I am losing sight of, and lock on, to many more ships since this last patch, usually when they go behind something, I don’t remember it being that way before. That is just my impression.

Just as a pasing reference, if I may, I am losing sight of, and lock on, to many more ships since this last patch, usually when they go behind something, I don’t remember it being that way before. That is just my impression.

They suppose to, as long as no-one on your team can see the other side of the asteroid, it is especially noticeable in smaller matches where there less player per team, hence less area is covered with direct Los

Just as a pasing reference, if I may, I am losing sight of, and lock on, to many more ships since this last patch, usually when they go behind something, I don’t remember it being that way before. That is just my impression.

 

I can understand that, Thank you. I just don’t remember it being so appartent before, I may very well be imagining that it was :stuck_out_tongue:

Sensors do not see behind objects. For example one way of preventing incoming CO from getting you webbed and preventing beacon capture is to put beacon between you and him for long enough to finish the cap. As long as no one else has you on their radar, his sensors will lose you and he’ll be unable to put web on you.

Actually, having a sensor recon is pretty nice, and you can feel that you make a big difference in games, especially realistic (cap the beacon), even if putting the sensor enhancement into the cpu means to sacrifice all the damage and range you could have had :slight_smile:

 

it does make a huge impact sometimes, if people have intel, how they behave, and can help especially with a weaker team, or if you happen to have a lot of snipers. You have to dedicate the ship to it however.

A true Imperial sniper would know where to position a scanner recon :stuck_out_tongue: