the new module list display and the way upgrades work has some major issues.
A. you cannot see the stats of a better MK item. you must buy the mk1, then upgrade to mk2… etc… or you must have additional items in your hangar, already upgraded.
B. you cannot get a direct upgrade stat. it displays the net gain/loss compared to your current mod… so for proton wall 28.8% to 33.1% upgrade, it actually says -4.3% reduction… completely unnecessary and confusing, since the user now has to do the math themselves.
C. hovering over the equipped item in your ship slots does not display a tooltip if the modules list is popped up. not consistent, and counter-intuitive.
D. scrolling the module list now takes longer, and less items are displayed. it looks like you could condense those list items to the height of the module icon. no need for it to be so tall.
E. inb4; upgrade packs should use the icon of that module. with a green/purple large plus sign in the lower right. like a shortcut icon in windows. otherwise, you must mouse over the item, and looting is also less interesting.
F. also: since salvaging mk4 now has a credit cost involved, the problem arises that you cannot tell which mk4 you already own, and a financial decision has to be made. unless you keep a list of all mk4 you own on paper/spreadsheet :\ wasn’t an issue before since looting was free. the only reason to keep a list previously was to determine if it’s worth spending GS on.
I. furthermore, i cannot buy another mk1 if i already have a mk4 in the hangar, from the popup list in equipment display. gotta use the store.
H. kind of a bug too. dragging an item to unequip it, and dropping it onto the same spot gives an equipment error. at least its a handled exception ;o happens with active modules and most passives except capacitor slots (in which case it unequips it) but if you’re dropping it onto the same spot, it should in fact be re-equipped. missiles are the only thing that functions properly. also, another bug: if you try to drag an item to unequip it, and you drag it onto the selection listbox then the item is not unequipped. this happens because it actually ‘click through’ the listbox, and tries to slot it in one of your passive slots, and just fails silently, and doesn’t unequip the item.
this stuff is kind of important if you’ve increased the credit+LV cost to buying a Mk3… since you can’t rely on upgrade packs… especially when starting out in a tier.