I must say that squad change is the only real positive in the patch for me. The basic rule of balanced matchmaking is that players should have 0.5 (50/50, shown in-game as win loss ratio of 1) win ratio if matchmaking works. Before squadding up with good players gave you guaranteed win ratio of something between 0.7 and 0.9 easily. In some cases, it went even higher, approaching 1. It was broken.
Many games do the same thing this change incorporated in SC: if they allow squads to be matchmade with randoms, they match them significantly higher than they otherwise would if they joined solo. A good example of this is LoL, which allows pairs to queue into solo queue, but assigns a significantly inflated MMR if you queue as a pair as opposed to queuing solo. And it works exceptionally well. In fact, at lower tiers of LoL where I mess around, it could be said it overcompensates, because I’ve observed that most duos are significantly worse than other three players ending up being the weak link regardless of their improved teamwork.
But overall the system function well to balance it out and allow pairs to queue with solo players in a balanced fashion.
Frankly, reading many posts here, I’m getting a feeling that most people are too used to broken squad MMR from before which granted them extremely skewed win/loss ratio, and now that their win ratio in squad is far closer to that magical 0.5, it causes whining. Not because it’s a bad thing, but because people are used to free lunch that was old, broken squad MMR and they want it and their free wins back. It’s basic human attitude towards something they had for a long time, something they have grown to feel they’re entitled to even though it breaks the game for those queuing solo.
Reality is, the current MMR system is well tested and proven far superior to blind MMR system we had before, a fact proven by myriad of competitive games over more than a decade. It does need some tweaking to get actual needed increase in rating based on squad skill, but it’s far, FAR better than giving squads a free win card by blindly matching them with same tier randoms.
Right now, about the only thing devs may wish to consider is to perhaps offset the impact on people who want their free lunch back by increasing rewards for squadded players to match the rank they’re matchmade to. I.e. give them increased rewards for the inflated MMR.
Usually I would’ve agreed with you but in LoL character that costs 450 (tier 1) can easily beat character that costs 6300 (tier last). There are not so extreme differences like T3 vs T5 ships.
I easily beat Let’s say Ahri with Annie mid or Beat Darius with Garen and then turn the tides of the game.
Not because of character’s stats, but purely skill and item build.
Here T3 have the item amount disadvantage, (More passive slots)
the (let’s compare to Masteries) Implants disadvantage,
ship stats disadvantage
and now with the last patch - tier disadvantage (T3 weapons and mods have few % lesser stats than T4, which have less than T5).
And we can not talk for “Skilled T3” and “Unskilled T5”. If one grind to T5 he has some skill and knows at least how to fly to a certain point.
