Star Conflict OBT v.0.9.8 Discussion

I d like if Antibus or anyone from dev teams could answer a question:

 

What’s the Interceptor propouse and why should anyone fly them now? I mean if u remove them completly is better…at least new players don’t lose their time in level them up…

yeah those r15 implants make lots of players just play one shipline, which results in making the whole team fail in a realistic match.

i also LOVE the 5x artifacts, so fair right?

 

i honestly think this game can’t be saved in the long run, the greed of the devs will ruin the game. i predict further slowing+dumbing down of gameplay, even slower progres and more pay to win since the devs want to force us to spend money on the game. this is NOT going to make us pay, it will make us leave. i wouldn’t be surprised if the game would be dead in one year with only a small playerbase left. 

Is there any other kind of patch, nowadays?

PPL tend to be very conservative regarding new or changing things. Look at the Weapon change at 9.0. I have to say (as much as I miss the variety) it was overall a good decision to balance the weapons by class. I try to be open minded. But to be honest that grindfest is just a slap in the face. 

And the balance changes of all weapons over and over again… how will they ever reach a balance that way, if they break it on purpose every second patch?

 how will they ever reach a balance that way, if they break it on purpose every second patch?

 

I dont think they break it on purpose … They just do not play the game themselves enough. In over 4500 battles, I am yet to come across a developer ingame (As proved by no dev kill / dev help medals) Given I play mostly T4 / T5 now I doubt I will ever see them, and that is where the problem lies - You cannot balance the higher tiers just by looking at the statistics alone, as proved by the repeated failed attempts recently. You need to play the game to get a feel for what works, and what doesn’t. Or at least listen to the players who do play this level

Lets see:

 

mfwDLlZ.jpg

 

Hmm, nope.

Closest is Cyan, but on a careful inspection - holy sh*t there are cyan backgrounds on some maps!

Squad mates are green, so that doesn’t work. The only place where I feel there could be problems with cyan are ice maps. So change the color for matches on those.

Squad mates are green, so that doesn’t work. The only place where I feel there could be problems with cyan are ice maps. So change the color for matches on those.

But, enemies, the one’s you’re shooting, are red.

Actually matchmaking sucks hard yes… r12 are now complelty usless if u are not a crap pilot… just cosue u always fight versus r14 15 even if u queque solo.  So basucially why should i use a rank 12 to play in t5?   U have to wait 10 minutes for a 2v2 with bots exetera…

 

But well who cares? game is umplayable anyway u can’t move, speed is gone… this game atm is just one of the most boring and usless xxxx i ever played. And the sad part is not longer than 3 months ago i was using to consider my third favourite game ever.

TOTALY AGREE

after t3 you can forget this game if you play alone

NO Balance =more leavers

T3 is the lvl max who it s possible to play after this one you can uninstall

a so BEAUTIFUL game with a so BAD MM

SC TEAM work so hard in a side and so bad in an other…

In one fell swoop, they’ve managed to break:

  • Ship Balance
  • Economy
  • Squads
  • Matchmaking

Also increased the grind massively and obviously pissed off most of their player base while doing all these. 

In one fell swoop, they’ve managed to break:

  • Ship Balance
  • Economy
  • Squads
  • Matchmaking
    Also increased the grind massively and obviously pissed off most of their player base while doing all these.

The new system has just been introduced. We do not plan on leaving it as is, we do plan however to improve and modify it in the closest updates.

Do u plan to “revisit” the new movement inhibitors ranges?And soon? That’s all i need to know … couse it it stays this way i’m out.

 

All the rest comes later… i mean i czan wait for matchmaking fix actually… but i don’t see any point in stay in a game where ic an’t play!

Antibus, I will be constructive as possible in this assessment after a couple of hours playing.

 

Note:

I only play federation ships and have NO ships in the empire or jericho. I play mostly T3 (cause its the only populated Tier) and some T4.

 

Hud:

I like the HUD. the shield, Hull, and energy displays look nice. The implentation was half baked, due to the lack of things to do with the HUD. Sure you can change your cross hair (contrary to what we actually wanted) But you cannot, move the HUD closer to your ship, make it a custom color or so anything that feels remotely “customizable.”

 

Ship Balance:

Ah, no, I will not talk about ship balance. As a Interceptor pilot, I shall adapt and survive.

 

But some observations: A interceptor can die in 1 hit from a recon mine. Frigate balls are back in full force, and the games are skilled based unbalanced to hell.

 

Example: We were in a T3 Combat Recon match and I was the captain in T3 and the enemy captain was T1. Needless to say, I just plasma webbed him, shot him once with my weapons and then shot a finishing missile blow. 20 second game for a 5 minute wait. Vat?

 

Economy:  

A.

“Pay2Win is now effective: FIVE TIMES the artefacts for GS-Breakdown? Thats way too much. Why not you’re 1.5x like with income even 2.5 times would be OK, but now its clearly P2W.” - ZapBrannigian

 

 

I have to agree with Zap, the P2W aspect is now clearly evident when everything or every module or aspect of the game asks you for GS.

 

B.

MKIII upgrades are off the charts: It took me about 2 Months to get Legion on Lvl 12 and I lost all that grind by buying 4 T5 modules. I calculated that on the given contracts I could buy ONE new T5 mod every 3-4 days. The incentive to even pick those jobs is totally gone. T5 is endgame, sure. but I should be able to at least get one Mod after a day of battle, like if I do the full contracts I should get one module. The current way is discouraging.

 

 

I have to agree with everyones woes. My current observations showed that I lost money while playing. If you want to get that experimental loot, you have to pay in upwards of 300k. Which basically is 4 games for some, winning too. Everything is so grinding that i’m questioning on why I play this game. I should have boatloads of money income as I have 3 DLCs and a LICENSE. If I having income problems with those things, imagine a person that does not have the money or the will to pay for those.

 

Matches in T3 net 120 to 150K.

Matches in T4 net 130 to 170K.

 

Contracts should give money, I don’t know why you took them out, but they helped.

 

Matchmaker/squadding.

 

Worst. MM. ever. The wait times for T3 is off the charts, 5 to 10 minutes now for a game? And in T3! T4 games take so long to wait for that my corp mates refused to Q up or equip T4 ships, nevermind T5.

 

I feel that the squad system is borked up. It feels and I see from Direct Observations that Squads, unless they are in squads of 2, will automatically move up a full tier. No matter what.

T2 squad will move to T3. T3 to T4, etc. That is the worst system in the history of underpants, it insults my team, my skill marker and my sweet rolls.

 

Patch notes: Active module: Increase Grind, MM times and Frustration by 100% for an indefinite time until system is fixed. Uses 1 energy per second. Money, items, and loot are harder to get by 75%.

 

A very promising patch turned out to be a huge disappointment when it broke a lot of semi working aspects.

 

Antibus, you get a 67/100. a passing grade for your team but just above failure.

 

Ah, Jerry LRFs are useless again. Good to know. 

 

 

 

The new system has just been introduced. We do not plan on leaving it as is, we do plan however to improve and modify it in the closest updates.

 

Isnt this against the common sense that you let T3 Squads fight in T5? 

 

The whole Idea is very short-minded. Take a T3 squad and let them fight vs. T5 pugs. they will still win, if they are good at teamplay or they will get stomped that hard, depends a lot on the gamemode, pick guard might be an insta-win even for pugs. 

 

Also you can abuse the system by picking a 4 man R11 Team that will rule in T5 pugs anyway. 

There is no more balance. This is just randomness at galore. 

 

I did 3 matches lost them all because of this great balance. and im done now. 

Not worth playing. 

What I don’t like to see is: if you want to rever or change anything, do it as soon as possible, don’t make us wait 'till the next thursday…

Do u plan to “revisit” the new movement inhibitors ranges?And soon? That’s all i need to know … couse it it stays this way i’m out.

 

All the rest comes later… i mean i czan wait for matchmaking fix actually… but i don’t see any point in stay in a game where ic an’t play!

There has already been some fixes in MM: T4 and T5 qeus crossings have been reduced.

[Patch content](< base_url >/index.php?/topic/21543-announcement-star-conflict-obt-v098/)

 

Český překlad na http://czdestroyer.clanweb.eu/news.php?readmore=15

Isnt this against the common sense that you let T3 Squads fight in T5?

It isn’t. We have commented on this before, but it seems that this should be stated once again.

If any squad of any tier will be allowed to stay in its main tier it will break the balance. Why? imagine this you have just bought your new T3 ship, you went into the first battle and… got annihilated by top T3 squad because it wasn’t allowed to leave its tier que to find more fitting enemies.

At the moment T3 squads are only matched with T5s having lowest performance rate. And there is quite a good chances of winning, because those are not squads but PUGs. T5 squads are, as we have stated before, are sent to another que.

There has already been some fixes in MM: T4 and T5 qeus crossings have been reduced.

 

U misuderstood me. I don’t care. Or better, i care,yes, good thing … but whhat i d like to know if you are planning to work on ship balance and new speed iusses soon… couse as a full interceptors pilot actually i just can’t play.

Antibus any info about the lost arrow speed indicator?

Having played a few matches with the new squads/matchmaker relationship, and seeing that not only are T5 4v4 killsquads back, but even worse since they now can get matched against players two tiers below them, my reaction can only be properly expressed with lots of flipped tables.  Ergo:
 
 

(╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴

 

(╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴ (╯‵□′)╯︵┴─┴

 

Feel free to quote that.  It’s not fun fighting a T5 killsquad, or being a T5 killsquad and mopping the floor with some folks flying T3s.
 
In more specific and useful comments, the vast bulk of the module changes seem to have been done as the exact opposite of what the community asked for.  The module re-balancing in particular looks suspect- did they simply compile a list of all modules used in the game and throw out nerfs and buffs in relation to how often they were used?  It certainly feels that way.
 
I’ve heard complaints of limited capacitor mod slots on interceptors causing them to suffer hefty energy problems, so energy use on modules was raised to make this problem… worse?  I’ve never encountered the fore-mentioned energy issues, but I do tend to play interceptors quite differently than most.  The extended range on Mass Propulsion Inhibitors may have inadvertently “solved” the problem by denying intys their afterburners, guaranteeing that they now have energy to use.