We have stated it before, we are stating this once again: the amount of artifact in tropheys has been increased.
Since artifacts have been introduced, I’ve gotten 41 in the amount I play, probably half of that time licensed but no extra loot DLC or booster modules. Just how much of a boost are we talking? The loyalty grind’s going to be bad enough for new players, is it even going to be practical to get one purple item? Thank you for giving non corp players to use their artifacts on, but the rates are high.
Still no path from Hydra 2 to Styx :learn:
That’s because Styx is OP and they don’t want any T2 players making that kind of jump. It’s true and you know it. There’d be one more engineer in T2 PvP with working modules if it could go to a Styx.
I recommend doing a practice battle in such a monster as above and figure them out.
I do a practice match after every patch. I learned the hard way.
There is. T5 killsquads are fighting with other T5 killsquads.
Some of T5 squads will go to the special T5 que, depending on their power.
I think this is the 4 man squad fix that people really wanted.
Anyway, guards got some hard nerfs as well, the emergency shield booster now has a twice as long CD(T5 mk3 94 seconds) , and the metal injector has gained about 20 seconds CD reduction at T5 mk3. All EHP’s of my frigs dropped as well by ~5k.
While guard got an increased AoD(Area of Denial) they now also got a far weaker tank ability
The cooldown is a severe change. The AMS change I don’t fully support because it turns into boosted flares instead of AMS. AMS can protect allies, now it’s mainly just for the guard. I’m guessing Luckyo isn’t used to larger matches with 12 players on a team with teamwork fitted ships. If the guard can’t see or hear the missile, he won’t know to activate it.
I think I’ll leave debunking your retardedness to others this time. It’s really obvious that guards got buffed in a massive fashion through AMS buff and massive slowdown of all ships as well as massive nerfs to all modules across board, which naturally favors guards as they are the lowest skill ceiling, least module dependent ships in the game.
AMS was nerfed by the looks of it. Mass propulsion on the other hand might make me want to level up Fed guards. I’m willfully ignoring the rest of your post.
You do understand that you are now in breach of 3.2 and 3.7 parts of the forum rules?
Every ban on Russian forum is done according to the forum rules.
We do not want to effect this, but sometimes it is necessary.
You know most regulars on this forum can be banned for breaking rule 3.5?
hmmm was thinking this patch wasnt so bad but honestly i have been only sticking to pve (testing things out) and there things are not so bad, but then reading all thease peoples complaints about “god mode” fridgballs again… and the double on range on slow down effects… i will try once in pvp if i dont like it, i’ll spend my time in pve until i get bored then i will move on to other things 
Wait a few days before trying PvP in my experience, if you’ve been flying a lot of PvE. The match dynamics change a lot anyway.
Now to my direct comments.
Tweaking the HUD to make it similar enough to before took too long, the default should have been similar to before. It’s too large, so target arrows at the bottom of the screen will probably be hidden by my module display. That’s a big issue to me.
It’s about time for the singularity AoE change. We’ve been complaining about that since it was introduced. Also, shrapnel wasn’t OP. I got hit by it a few times recently, and I ignored it. I know it was shrapnel because of the shotgun spread. Nerfing it more has essentially eliminated it for me, even on Kris AE. Having slower and weaker weapons across the board doesn’t really change too much I guess.
Looking at the new loyalty grind now, I’m going to stop caring. I barely cared before. That change justified spending 8m credits over the past few days on Mk.III items, including for ships I don’t yet have. I get that you want to encourage people to buy premium, and the prices look far, far, far better than before. I was hoping for that, and I think I even mentioned it in the 0.9.7 patch thread. BTW, since that thread’s locked can we still talk about it considering forum rules? I was tempted to buy a premium weapon over the weekend sale, but honestly I didn’t trust you guys enough to not change whatever I bought to uselessness. Weapons got nerfed, but at least it looks like an across the board nerf.
It will take a few days to really get a feel for everything, other than the loyalty changes. That part’s obvious.
I did notice one bug, an Mk.I T3 Submatter Shield is a 5.4% speed boost but the patch notes say the lowest boost is 5.5%. I’m glad I have the option to get my Lightweight Hulls and Submatter Shields to purple in due time. But sadly, it seems my T2 Armor Piercing missiles could soon disappear.