yeP sure they will lol sorry but as long as i have been in t4 and t5 its all i have seen is guards, a week or two isnt going to change that heck if they leave it the way it is a year wont even change that… people like to win, they dont care what they fly like others they just want to win soo they use the most op thing that will guarantee them a victory. wouldnt you if you thought that way?
I can’t say I blame them. I never sold my modules that are no longer available in the warehouse. I don’t use them, only because they where situational for speed builds. If you want to win, you choose what will win. If you want fun, play whatever you feel lik If you want synergy, it’s ok to lose. That part’s broken.
- you read the rules?
Only when they’re quoted.
ok so far in esb i think 80% are pissed of this patch, and i must say, me is one of them.
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Hud is realy bad now but its playable~.~ and mk4 upgrade cost 360 artifacts for t5 weapon =?
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Quening for battles is now ok: t5 - 4man squad if u want a 4on4 matches agains other good squads,
or a 3man max rank11 squad for kill randoms and farm…
- Guard is Like a Deathzone, Slowfield is 3600 range (with 25% range boost guards)
i dont understand why they switch the range all the time on guard moduls just stop it on 0.97 realy lol
5.positive on this patch…gunships singularity got another nerf, but it was needed , its still playable
and tacklers are ok now
So T5’s balanced and the OP weapon was nerfed in the way that’s been requested since it’s introduction? The guard change I’m unsure about. Signature Masking needed it because of weapon ranges, Mass Propulsion I think depends on the ship. My guards get about 2.6km with Mk.III which to me is reasonable for affecting fighters. At the previous range it was interceptors only. I think maybe it’s just the Tormentor S, Inquisitor, and T-Rex Mk.II that are really an issue. For those, the ship bonuses should probably be changed rather than the module.
Tacklers needed their buff I agree with both hands (even thou being interceptor pilot). But guards … They did NOT.
Anyone remember when someone said tacklers were OP? Of course it doesn’t help that there isn’t an R9 tackler other than DLC premium. In months, I’ve yet to fly tackler outside of loyalty missions and testing for viability.
Changed battle synergy limit calculation
The player now receives part of the over-cap synergy from battles
The more your synergy goes over the cap, the less of it you receive
What does this mean?What is the cap on synergy?
Previously there was a limit on the amount of synergy you could receive on one ship in battle. If you wanted to maximize your synergy, it could be best to suicide and change ships because your first ship was already at maximum synergy for that match. You’d just loose a “Fear Me” medal possibility and repair costs.