Well, i read that article about the content locusts, great article.
AND, those who complain about everything here (regarding easyness in gameplay, like aiming assist, and other stuff) are exactly that, a small community that represents less than 1% of the playerbase that have a big mouth, calling everyone Aces among other things.
Ill tell the developers know something, follow the voice of the elitists and you will have a game with a playerbase with the size of a mosquito’s xxxx, there will be 100 players perhaps, very happy that u took away all the assists for the casuals, and turned into a hardcore game, full of complicated mechanics, and you will hear all this 100 players complaining about anything. If you change the color of the login button, they will complain, if you change an icon of something useless in the game, they will complain aswell.
What you should do is improve your networking, and make this game less grindy. We already have TONS of grindy games in the market, if you want to be just another game that requires loads of grinding, be my guest, but i for one tend not to last long if i have to invest a fuckton of hours to fly a diferent ship than the one im currently piloting.
The way i see, if i start choosing Fed Cov Ops, Jericho guard, and a Empire Gunship (for pvp you know) And, after a couple months, i feel sick of doing the same xxxx, and want to change my layout, ill have to invest tens of millions of credits (that have to be farmed grindly), i will have to farm a fuckton of sinergy on xxxx russian servers that gives me packet loss, wich will enfuriate me, and will certainly make me hate the game in less than 4 months, and, that happens not only with me, but with other players, and every player will tell at least to another 3 that this game is not worth it. So i think the devs should look this more carefully cause they could xxxx up a game completely by not considering their community, and most important, by not knowing it’s own product.