Sigh … so they managed to make to lead indicator even LESS visible
Odd Ship-Layouts…
i really hate this. the new mod system really annoys me to some unspecified degree.
Role-Warfare
lol. euphemistic way of putting it. aka RPS.
But lets be fair, you can still have “skill” in this game, starting with situational awareness and making good tactical decisions.
a fact often overlooked. but then you’d have to be a fan of games like xcom, old rainbow six, etc…
but if they did in fact fix the lead marker, which i won’t have time to test till tomorrow (leaving in 15 mins), then auto-aim plus lead marker might be a bit excessive (but its exactly what 20 pingers had before, except now its available to HPBs as well).
this is another fact, overlooked.
but a nerf to 1/4 it’s effectiveness was prob too much. depends what guns though. gauss needs more aim-assist, certain guns like positrons need less of it, other guns need none, and in fact with a fixed lead marker they may be a bit on the excessive side. but that’s just a theory.
lol. euphemistic way of putting it. aka RPS.
Oh, didnt know you played the game pre 8.0.
Remember those good times? Where Inties could fit Stasis, Orion, Phase Mod. at the same time?
Im very glad to see “Remove all” added to the hanger!
The last patch made the aiming reticule REEEALLLLYYY hard for me to use, I am literally afraid to log in and see this one.
I LOL at the color issue, Red is probably the last color i"d ever want, its just to " i drive a Ford Mustang" for me :o But Black is a different story, luckily i have already outfitted every plane i can with black and so I will not be hit by this, and I will now know that it will be even rarer to have all black, so thanks! I thought you guys were going to maybe make say, brown, purple, or any # of BASIC colors which are already missing, or at least make it so we can buy paint for a bunch of craft that dont allow you to use custom colors. (Pink as silly as it seems would probably sell pretty darn good)
Pay special attention to how you manage your store and use it to your advantage, you guys stand to make ALOT of revenue off of customizations.
Im one of those players who will spend every paycheck on a game i love, so make MORE content, dont you dare raise Only 1 or 2 colors prices, unless they glow in the dark, or poop chocolate tacos that is.
This small issue really hit home and showed alot of us who you are and where your minds at. Luckily we know not all your minds are in that place, because that mindset could never produce a video game this fun.
Oh, didnt know you played the game pre 8.0.
Remember those good times? Where Inties could fit Stasis, Orion, Phase Mod. at the same time?
The good ol’ days huh 
The good ol’ days huh
Pulsar+Engine Inhibitor Aura/Signature masking +Heals? oh AND Jerichos torpedo or desintegrator
Those were the days :)
My acid hydra, the unstoppable beast :D(Well, close enough)
Sniper Plasma(Not sure about their name), armor rep+armor aura+pulsar.
Sniping people from 12km, and when they got within 5km my plasma would rip them to schreds 
Those were the days :)
My acid hydra, the unstoppable beast :D(Well, close enough)
Sniper Plasma(Not sure about their name), armor rep+armor aura+pulsar.
Sniping people from 12km, and when they got within 5km my plasma would rip them to schreds
Hail plasma gun?
Yeah i hated those times
Regarding Aim: Im truely not an Aim-Skill-God. In fact I dont play shooter much especially not online (I have played nearly every Space Sim since Wing Commander I tho).
But lets be fair, you can still have “skill” in this game, starting with situational awareness and making good tactical decisions.
I would say thats where I exceed above others (at least sometimes), Imho there should be a place for guys like me, too in this game.
For this, there are plain RPGs like eve, where you aim doesn’t matter. It’s your stats versus opponents stats. Auto aim basically makes SC into “your stats vs his stats” game. Proper aiming simply doesn’t matter and those who want a shooter instead of an RPG out of SC are punished by what is essentially aimbotters with sniper weaponry in every game. For them, the game is a point and click adventure, not a shooter.
My point is that if you do not like to aim, consider playing games where aiming isn’t that important. Like hotkey RPGs such as WoW.
Or apparently, shooters like SC. That strange non-console shooter with built in aimbot. Can’t expect people to actually try aiming, no sir!
Sigh … so they managed to make to lead indicator even LESS visible
Do you really need one? Game aims into it for you anyway.
Luckyo, shut up. Seriously, your bitching about “auto-aim” are so disconnected from reality I don’t think you’re even PLAYING this game.
There is no auto-aim. There is aim-correction. In other words, if I shoot at a point on my screen where it looks like I should hit you, the game will adjust my shot to make that happen.
Without the correction, I fire at a point on my screen where I should hit, but it flies right past because your PC and mine disagree on your actual position. That is not good game design.
Even with all the help on, misses happen. A lot. It’s called “dodging”. Learn how to do it or go fly a tank.
Luckyo, shut up. Seriously, your bitching about “auto-aim” are so disconnected from reality I don’t think you’re even PLAYING this game.
There is no auto-aim. There is aim-correction. In other words, if I shoot at a point on my screen where it looks like I should hit you, the game will adjust my shot to make that happen.
Without the correction, I fire at a point on my screen where I should hit, but it flies right past because your PC and mine disagree on your actual position. That is not good game design.
Even with all the help on, misses happen. A lot. It’s called “dodging”. Learn how to do it or go fly a tank.
Yes. The game automatically aims the shots you would miss, so they hit regardless of your aiming input errors, so long as they are within tolerance limits of automatic aiming. Also known as automatic aim. Auto aim for short.
Misses happen when you fail at aiming so much, that you don’t even fit the tolerance limits of auto aiming system in the game. If you do not, system will correct your aim and you will hit.
Surprisingly, many of us are good enough at shooters to rarely miss with current auto aim. Especially those of us that flew with RFRs back in the day when everyone thought they sucked.
Luckyo, shut up. Seriously, your bitching about “auto-aim” are so disconnected from reality I don’t think you’re even PLAYING this game.
There is no auto-aim. There is aim-correction. In other words, if I shoot at a point on my screen where it looks like I should hit you, the game will adjust my shot to make that happen.
Without the correction, I fire at a point on my screen where I should hit, but it flies right past because your PC and mine disagree on your actual position. That is not good game design.
Even with all the help on, misses happen. A lot. It’s called “dodging”. Learn how to do it or go fly a tank.
What you noticed as a “snap” or “sticking” on Positrons or Heavy Blaster or any Heavy with slow barrels weapon in pre 0.9 weapon rework, this is exactly how AimAssist work for EVERY weapon, except lasers, we just don’t see an aiming reticle snap, it works with no visual feedback to the player. in 0.9.6 they drastically reduced an area of AimAssits kicking in, AND leading reticle on a target was screwed up because it did not accommodate for a ping , so it was plain wrong,everyone started to miss with projectile based weapons. This patch they have reverted to AimAssis being as it use to be for past god knows how many month/years, but they have fixed a leading marker to accommodate for ping.
[JPhack](< base_url >/index.php?/user/85413-jphack/) But I fear if people rely to heavly on the system, then once they remove it, then everyone will not know how to aim anymore, even me.
Today, 03:55 PM
[xKostyan](< base_url >/index.php?/user/240189-xkostyan/) @JP this is exactly what happened in 0.9.6, but it was significantly amplified by broken leading marker
Aim assist and broken leading marker are 2 completely different issues, don’t combine into same results. Thing is that broken leading marker was very noticeable the higher the ping, with pings in 50 ranges it was almost non existent
Error, is there any possibility that the 4 person squads will make a return? I miss them allot.
At the moment I cannot promise anything on this. We are collecting the feedback and we will discuss it.
Here is some feedback for ya. 3 man platoons should stay.
I wouldnt want to see 4 man platoons come back until matches are 20 v 20. Or Team Companies vs Team Companies. There is just no sane reason to let 4 people run amok all over the general public. Its great for them (getting them 90%+ win rates) but its very bad for all their victims (read: your paying customers)
For this, there are plain RPGs like eve, where you aim doesn’t matter. It’s your stats versus opponents stats. Auto aim basically makes SC into “your stats vs his stats” game. Proper aiming simply doesn’t matter and those who want a shooter instead of an RPG out of SC are punished by what is essentially aimbotters with sniper weaponry in every game. For them, the game is a point and click adventure, not a shooter.
My point is that if you do not like to aim, consider playing games where aiming isn’t that important. Like hotkey RPGs such as WoW.
Or apparently, shooters like SC. That strange non-console shooter with built in aimbot. Can’t expect people to actually try aiming, no sir!
First of all you are wrong with comparing SC with a shooter: From gameplay i would consider SC as an arcade game and not a shooter. The 3-dimensional Space in which you can move and shoot will barely exist in this “depth” in any shooter, since in all cases you move along 2 dimensional planes in a shooter (you normally play a person and thats need a ground to stand on).
Given this nowadays rather “uncommon” shooting and moving style (space sims had their time) Aiming assistance is imho a valid method to help the player, since in contary to shooters you have to predict 3 vectors instead of 2 (planes). Especially in Online Games this prediction can get harder due to ping and irregular and also 3 dimensional movement during the engagement, while in shooters the movement of the opponent is reduced by one dimension.
Your argument “my stats vs your stats” is also invalid, in fact, due to the now (again) highend hitrartio, positioning and awareness of your surrounding will become (again) more important than last week. An unaware Player will still loose if he got taken by surprise to an player with “inferior” stats.
Maybe, if you really want your hardcore aiming skill shooter… you might be in the wrong place then…
On a side note: Did you never felt the aim assistance before? I mean… it was kinda obvious (Heavy Rail i.e.). why did you never complained about it earlier?
I am concerned about the “Reward Bonus” being invisible now. The only reason to remove its viability is if you dont want people to see what your doing. Did it get nerfed? Or are you planning on nerfing it in the near future?
This thread was going good, with good responses(Non terrible-english/non-rant) and now it has become…rant…Dammit people!
This happens most of the time. We see patch notes, they look good, we comment. Then we play and rage! Why not? Wait a few days, we’ll all be off topic.
Exactly, and prenium ships do not help at ALL for that as well. They should give 100% free synergy to transfer to all your ships or SOMETHING, anything to make it worth while.
They need to look at other games. This is a Pay to Grind Less game. Well, if ya want money, LOWER your prices.
Some people like me have MILLIONS of synergy points, sitting there and doing nothing, cause they cant move them to another ship they want due to being way to expensive.
What Am i supposed to do with 1.7 millon synergy? Pay 25 dollars to transfer it to free synergy? THATS ANOTHER INDIE GAME!
The only purpose for premiums are the pay to win premiums so long as you don’t care to progress. A 20% free synergy boost isn’t really that great unless you’re just trying to gain it for ships you don’t want to fly.
Loyalty grind, Synergy grind, Grindy Shiptree, 3-man-squads, Odd Ship-Layouts… I dont think that made the game better.
But sure, there are positive aspects: Role-Warfare, Weapon-balance, Content.
Regarding Aim: Im truely not an Aim-Skill-God. In fact I dont play shooter much especially not online (I have played nearly every Space Sim since Wing Commander I tho).
But lets be fair, you can still have “skill” in this game, starting with situational awareness and making good tactical decisions.
I would say thats where I exceed above others (at least sometimes), Imho there should be a place for guys like me, too in this game.
Glad to see I’m not the only one here willing to admit that aiming isn’t their best skill. I’m a good pilot with the keyboard and mouse combo. Then there’s the strategy aspect of the game, since it’s not a shoot 'em up game.
Regarding Luckyo’s comments, I like the replies already.
There was one stealth change, Proton Wall was nerfed.
As for the new reticle, it still needs fixing. On Thar ruins it’s near impossible to keep track of it. No one had a lot of kills in that match. Other maps it’s better. We need a genuine fix!
Zap, sorry for being picky, but aiming is still done on2d plane, while it is still more complicated than in most shooters , its not 3d)
On a side note: Did you never felt the aim assistance before? I mean… it was kinda obvious (Heavy Rail i.e.). why did you never complained about it earlier?
I didn’t notice just how much it gimped flying before until it was significantly reduced and suddenly it was “wait, we didn’t have a pro shooter community with most people being the types that used to wipe the floor with me in CS?” I always assumed that average people in this game were bad at combat tactics and situational awareness, but good at shooting, because that’s one skill you inherit from other games and it can to an extent carry you. Now I know for a fact that even many of the so called top players are actually terrible at aiming. They’re just carried by auto aiming system currently in the game. It was a big eye opener for me.
And no offense, but this game is about has far from a “hardcore shooter” as it could be. It’s an action shooter MMO with heavy emphasis on action. If you want a “hardcore shooter”, they keep coming out at fairly steady stream, and they’re usually defined by very unforgiving mechanics where a top player who has mastered weapon usage and movement can singlehandedly wipe out teams of newbies. Around here, we instead have two button solutions that can indeed act in a similar manner, but do not require aiming. They just require pressing right mouse button followed by approximate pointing at the target and pressing a left mouse button. In this regard, game performs much like starcraft - hit ability, click target, hit ability click target. Except that hilariously, starcraft requires better aim, because if you mislick a unit in starcraft, you may actually lose. In this game your misclick will be corrected by autoaim and you will automagically hit regardless.
That is how I couldn’t get maniac medals on my LFR when I was leveling it. It’s almost impossible to get assists when most of your stuff is so hilariously damaging that anything with triangle on it is two shotted, and most things with a diamond are four shotted. All you need is to master your “combo” (i.e. the order in which you must press the buttons to unleash most DPS while making sure it’s not wasted on EB) and you’re golden. There is little incentive to actually get to levels of real top players like Rekombo27, simply because the difference between them and your average “trolol, I know how to shoot EM torps and follow them up with a positron finisher” one trick pony in terms of success in game is small in comparison to effort required.
Rolling back on reduction of autoaim change, the game has effectively introduced a very low skill ceiling after showing just how high of a skill ceiling it could have. Players like myself saw the skill chasm that actually exists, and then saw it removed in favor of the average baddie. They didn’t make me better - they just made the average gauss baddie that can’t actually hit a thing without autoaim almost as good as I am in terms of efficiency if not better. And they made me about as good as players like Rekombo27, something I’m painfully aware I’m not.
For a casual player who doesn’t really care about things like play skill and who just wants a quick evening run couple of times a week this is probably a great thing. For top players it’s an evisceration of the game.
Zap, sorry for being picky, but aiming is still done on2d plane, while it is still more complicated than in most shooters , its not 3d)
Yes and no.
You are right, the prediction-reticle is in fact a 2d object and you aim for it on a 2d plane.
But the ship you are shooting is moving along 3d vectors. So if you use slow projectiles you must also take into account that the ship might come closer or get farer away from you.
Tbh. You can “feel” this effect better in close combat.