Star Conflict OBT v.0.9.7 Discussion

Farewell Kine, sad to see you go.

Hope you return next week though when another patch comes.

Lesse how this works out. I mean, the Shrapnel has NEVER hit on the reticle for me, I always have to aim it half a screen ahead of the marker, but whatever.

 

i don’t think it ever will at close range. the problem is lag compensation and the fact shrapnel is not hitscan. it might work for low ping, but for high ping i find it damn near unusable vs inties and sometimes even fighters. at less than 500m-1000m. can’t remember precisely.

 

Godamnit, I still have 6 hours of work before testing xD

 

i just pulled a 3+ hr trip to hamilton 2 days ago, only got back yesterday, pulled a 30 hour work ‘night’ (as opposed to day) and was up for 40 hours straight. i thought i was going to die.

 

FIRST IMPRESSION: Ping compensate works very well. So well that i don’t understand why u had to put autoaim back. Anyway good job (for the ping compensation not for the auto aim back). But could you please explain me why you make crossair more invisible patch after patch?? I mean it’s a no sense.

 

will be testing with my 150 ping on RU tomorrow lol. gotta go out today again. :\

 

Whats still broken.

 

-Premium ships

-Loyalty gain

-Synergy: GS to Synergy is too expensive. 

-Balancing

  • NEW CONTENT

 

(this is a biggy, we are getting bored of this game, I am at least. I see ya guys on and off until next patch.)

 

balancing, ship slots, premiums, loyalty/synergy.

 

don’t forget abusable mechanics, gamemode fixes and MM issues.

 

Basically now eveyopne till yesterday wasn’t even able to aim a frigate at 100 meters distance now are back to be Elite snipers with gauss making fly interceptors boring as hell.

 

And now I KNOW for sure isn’t their own skill but aim assist… well what shhould i do?

 

i won’t have time to test this till tomorrow, but if it’s the same as it was before then i don’t see why this problem exists… maybe you just need to be more careful in your interceptors around snipers, like using rocks to close the distance, or jumping them when they become distracted. i never had problems before. in fact i remember being able to complete ignore snipers while i kill frigs lol… :\

 

but anyways, it’s not like i care. i use gauss infrequently, since it was really low DPS and technically can’t kill anything but interceptors.

 

although, i can kind of see your point about positrons, since they do hit like a truck when used on a LRF… to the point of being exploitable with the aimbot. from my best recollection. imo positrons worked better with the reduced aimbot. more balanced.

 

Yes and no :slight_smile: really depends on a Gauss Cannon build

 

really, build doesn’t matter. a gauss still has to hit an inty 20 times before they die. or 7-8 times with charged shots. if the inty is properly fit. if not, maybe 15 times, or 5 charged. maybe people are running 8k survivability inty builds :\ then its like 10-12 shots, 3-4 charged.

 

Mete the gauss i’m concerned to is not the one i m approaching or i can see…is the one i don t see and hits me for 3k from 5 6 km away.

 

3k? i’ve yet to see a gauss hit for 3k… they can hit for just above 3k, but that doesn’t take resistances and range into account… and that’s with a charged crit only. they usually hit for some 350-500 damage…

 

If my crosshair is 1 cm away from predictor, my shots will fall behind by 150m. To hit target my crosshair needs to be further infront by 4 - 5 cm

but instead, the moment my crosshair touches the predictor, shots will magically jump EXACTLY on-target and hits it.

 

well, unless you know of a way to build lag compensation and expand on client-side prediction in the engine, then you’ll have to settle for it. the issue is in tweaking the effect. i won’t have time to test it till this weekend, but there’s plenty of time until next thursday.

 

also, why do people even complain about this? makes no sense… all gauss can kill are inties… it is useless for anything else…

 

and who’s complaining? the dude flying to covert ops, who can take out frigates in 3 seconds flat… or some recon who can drop your shields in no time and reduce healing by 50%?.. or some ecm who can disabled you for 20 secs with energy absorb :\

 

get real, people… if you can’t take out snipers with all those tools at your disposal, plus cloaks, camo, and disables… then i give up… i might as well quit too…

I think we need to also explain our skill levels in this game. Most people tend to base there opinions on there specific play style. 

 

Also, the auto aim really did remove the skill factor and INCREASED the changes of, lets say, me a veteran, hitting even more accurately. 

 

In hindsight, if they went back and made it purely skill based after this, they will lose half their player base due to people QQing and causing a mess of problems. 

What I see is that the dev team or who ever the xxxx is making the decisions is not playing the game for himself. A game is good when the Dev team is within there own game and enjoy it. They are NOT enjoying there own game and are making stupid blind decisions. Have you seen them play? No. Only the admin appointed GMs.  

 

Im just really mad now, and no amount of “sweet Rolls” is gonna calm me down. 

 

I fear for this future of this game, and nearly a year of playing, means basically they are NOT learning. 

 

Whats still broken.

 

-Loyalty gain

-Synergy: GS to Synergy is too expensive. 

 

As a relatively new player I can attest to this. I read this forum and everyone here knows infinitely more about every detail than a casual player like me (and probably most players) so someone correct me, but as it stands the extra synergy gained from using one of my maxed ships is useless do to the conversion rate being so expensive.

I’m often being hit for 2,5 3k from gauss.

 

And Anyway yes, you are right, is the same as before. 

 

And while during the “no autoaim” time the iusse was removed couse people able to shoot you from 5 kilometers was few (and deserved their kill btw) … now it is back.

As a relatively new player I can attest to this. I read this forum and everyone here knows infinitely more about every detail than a casual player like me (and probably most players) so someone correct me, but as it stands the extra synergy gained from using one of my maxed ships is useless do to the conversion rate being so expensive.

 

Exactly, and prenium ships do not help at ALL for that as well. They should give 100% free synergy to transfer to all your ships or SOMETHING, anything to make it worth while. 

 

They need to look at other games. This is a Pay to Grind Less game. Well, if ya want money, LOWER your prices. 

 

Some people like me have MILLIONS of synergy points, sitting there and doing nothing, cause they cant move them to another ship they want due to being way to expensive. 

 

What Am i supposed to do with 1.7 millon synergy? Pay 25 dollars to transfer it to free synergy? THATS ANOTHER INDIE GAME! 

You think you got screwed? WPK Support colours are black and red!

 

Next thing we know, all Raid ships will cost more.

 

 

 (Something about lead reticles)

 

Absolutely ridiculous. It’s even easier to lose sight of the reticle than before. Can we have something that we can actually see? The last time round, it was red, which wasn’t good, but still *acceptable* in the loosest sense of the word. Now we have semi-transparent reticles. What’s next? Gaussian blur?

http://steamcommunity.com/sharedfiles/filedetails/?id=181702210

 

> 360 for Red/Black

 

http://denver.mylittlefacewhen.com/media/f/img/mlfw697_ha%20ha%20ha%20no.png

I think we need to also explain our skill levels in this game. Most people tend to base there opinions on there specific play style. 

 

Also, the auto aim really did remove the skill factor and INCREASED the changes of, lets say, me a veteran, hitting even more accurately. 

 

In hindsight, if they went back and made it purely skill based after this, they will lose half their player base due to people QQing and causing a mess of problems. 

What I see is that the dev team or who ever the xxxx is making the decisions is not playing the game for himself. A game is good when the Dev team is within there own game and enjoy it. They are NOT enjoying there own game and are making stupid blind decisions. Have you seen them play? No. Only the admin appointed GMs.  

 

Im just really mad now, and no amount of “sweet Rolls” is gonna calm me down. 

 

I fear for this future of this game, and nearly a year of playing, means basically they are NOT learning. 

 

 

What i find sad is they actually made a very very very good job   with ping prediction. Really.

 

Actually there was no point in reintroduce autoaim… couse now if you can’t hit it’s your foult for real!!! [On the other hand…a good ping compesate and autoaim back?,… basically everyone now is Rambo].

I’m often being hit for 2,5 3k from gauss.

 

And Anyway yes, you are right, is the same as before. 

 

And while during the “no autoaim” time the iusse was removed couse people able to shoot you from 5 kilometers was few (and deserved their kill btw) … now it is back.

 

maybe no kinetic resists, and it’s a charged crit. in any case, it takes a lot of shots to down an inty.

 

it wasn’t a deserved kill before unless you have 20 ping… otherwise it’s ‘lotto’ for lack of a better term. very small projectile, very large distance, very fast target… and very low weapon DPS…

 

What i find sad is they actually made a very very very good job   with ping prediction. Really.

 

Actually there was no point in reintroduce autoaim… couse now if you can’t hit it’s your foult for real!!! [On the other hand…a good ping compesate and autoaim back?,… basically everyone now is Rambo].

 

i think you need to calm down. it was reintroduced so it can be tweaked.

 

still haven’t tested it, but i know for a fact that gauss was slightly too easy to hit sometimes (so it required minor reduction, but that required a proper latency lead reticle fix), but it also needs a slight DPS boost, or its useless for anything but inties.

 

as for positrons, haven’t tested them, but like i said. i can see where that would be a problem vs inties when used on a LRF since you can hit for 3-5k crits with each shot almost. not quite, but it’s almost like a singularity with long range ;o but then again, singularity AOE size is kinda OP as well.

… Have you seen them play? No. Only the admin appointed GMs…

 

I have, i met some of them on multiple occasions in T3, dont wanna sound to elitist but they were hardly average

What i find sad is they actually made a very very very good job   with ping prediction. Really.

 

Actually there was no point in reintroduce autoaim… couse now if you can’t hit it’s your foult for real!!! [On the other hand…a good ping compesate and autoaim back?,… basically everyone now is Rambo].

 

Lol, granted they did something right, but in my own opinion. It was not the best approach. 

 

I have, i met some of them on multiple occasions in T3, dont wanna sound to elitist but they were hardly average

 

Well they every right to be good in the game, they made it of course. BUT when they only on very rarely, then that says a bad message to the community. 

 

I have eaten 3 sweet rolls right now. I think I’m calming down. 

@ Beta

 

Just test it. yest it WITHOUTH autoaim but only with ping compensation. 

 

Actually it works perfectly. I was suprided about the great job. 

 

If you miss now is becouse u are supposed to miss (counterpart was better in evade) or becouse u was too far away. (Or becouse u are a totally ACE (!!!) as this forum renames you).

Well they every right to be good in the game, they made it of course. BUT when they only on very rarely, then that says a bad message to the community. 

They have a right to be good, but problem is they are not, of course they don’t have much time to play and a lot of stuff needs a first hand experience and muscle memory to develop. I sure hope that those that i have met are not on balance team, it it is not healthy to balance a game from that skill level view. I hope they were testing mechanics or something, because even they ship builds were terrible. 

I have, i met some of them on multiple occasions in T3, dont wanna sound to elitist but they were hardly average

Why do you think the game is continuously getting nerfed? Why do you think the game is continuously getting more and more terrible? Because the devs themselves can’t play their own game.

 Why do you think the game is continuously getting more and more terrible?

I 100% absolutely disagree with this, since 0.7.x when i joined this game, it became miles ahead better.

The game has improved and gone down the drain both.

They have a right to be good, but problem is they are not, of course they don’t have much time to play and a lot of stuff needs a first hand experience and muscle memory to develop. I sure hope that those that i have met are not on balance team, it it is not healthy to balance a game from that skill level view. I hope they were testing mechanics or something, because even they ship builds were terrible. 

 

Again, I really fear for this game and its future if what you said is true. 

 

Why do you think the game is continuously getting nerfed? Why do you think the game is continuously getting more and more terrible? Because the devs themselves can’t play their own game.

 

I agree, for we dont know if they play one or 2 matches and then make sweeping decisions right after. 

The game has improved and gone down the drain both.

Unfortunately there are always downsides

I 100% absolutely disagree with this, since 0.7.x when i joined this game, it became miles ahead better.

 

Loyalty grind, Synergy grind, Grindy Shiptree, 3-man-squads, Odd Ship-Layouts… I dont think that made the game better. 

 

But sure, there are positive aspects: Role-Warfare, Weapon-balance, Content. 

 

Regarding Aim: Im truely not an Aim-Skill-God. In fact I dont play shooter much especially not online (I have played nearly every Space Sim since Wing Commander I tho).

But lets be fair, you can still have “skill” in this game, starting with situational awareness and making good tactical decisions.

I would say thats where I exceed above others (at least sometimes), Imho there should be a place for guys like me, too in this game.