Star Conflict OBT v.0.9.7 Discussion

I agree with Ales in his last post.

 

I only see xxxx frigs with lasers firing at 10000000000923109481024912094810 range, torpedos and more torpedos (guided and not guided), bubbles and pulsars.

 

I feel so hipster right now because I don’t play guards, bubble guns and LRFs…

I agree with Ales in his last post.

 

I only see xxxx frigs with lasers firing at 10000000000923109481024912094810 range, torpedos and more torpedos (guided and not guided), bubbles and pulsars.

 

I feel so hipster right now because I don’t play guards, bubble guns and LRFs…

^ you may not use bubbles and guards but you do use engi and laser with 100000000000000000000000000000000 billion range lol spent one battle against u almost always dodging your laser fire but i dont mind it seems that’s what everyone is doing lasers, lasers ever where lol :slight_smile:

^ you may not use bubbles and guards but you do use engi and laser with 100000000000000000000000000000000 billion range lol spent one battle against u almost always dodging your laser fire but i dont mind it seems that’s what everyone is doing lasers, lasers ever where lol :slight_smile:

 

And then you woke up? In my ship set up I only have one frigate (I always go with 2 ceptors 1 fighter and 1 frigate), and it’s a godamn sexy Styx with Positron Cannons, maybe I’ve tried them a couple (literally) of games, but nope, I don’t use that lasers.

And then you woke up? In my ship set up I only have one frigate (I always go with 2 ceptors 1 fighter and 1 frigate), and it’s a godamn sexy Styx with Positron Cannons, maybe I’ve tried them a couple (literally) of games, but nope, I don’t use that lasers.

 

Don’t be silly, I remember when you used lasers, too. It was that same game where TacTical’s sniper frigate transformed into a moe-gundam and slammed me into an asteroid.

As for pulsar, I feel like it either does too much damage, or it lasts too long. Then again, if either was cut, it would never kill interceptors again. The being stationary thing is interesting, though.

I’m just going to make a show of hands. How many here actually have problems connecting torpedo at ranges of 300m, or lets even say 400m other than funkybacon?

 

“Yes I have a problem” or “no I don’t have a problem” is enough of an answer. Perhaps he’ll get the point.

 

I’m gonna start. I don’t have a problem hitting ships with EM torpedo at 300m-500m ranges.

 

 

P.S. Only funkybacon can make being a good pilot into somehow a bad thing. Of course, that’s coming from the guy who even thought that adding one click sign button for contracts was bad, so I suppose it’s all relative. And I suppose it is understandable that when majority of population is much better at game than you, that sucks for such a player.

Don’t be silly, I remember when you used lasers, too. It was that same game where TacTical’s sniper frigate transformed into a moe-gundam and slammed me into an asteroid.

As for pulsar, I feel like it either does too much damage, or it lasts too long. Then again, if either was cut, it would never kill interceptors again. The being stationary thing is interesting, though.

 

That’s nice to read because I NEVER flew with my CEO. I’m still waiting to play a game with him.

I think you missed the part where he stated that Tac’s ship transformed into a gundam and slapped him around. I don’t think he was serious.

 

Yes I missed it, but I always think ppl are serious when they make “accusations”, you know…

Modules like Pulsar, AMS, Prop inhib. Signature Masking are fine. They define a guard. 

The strong heals have to go. Would be at least a good start and would make them more dependent to Engies which the would have to GUARD (good Idea, huh?) 

With them gone Inties have at least a chance to “wear them off” and guards have to think twice about the “Torpedo in ur face”. 

60k Survivabilty at max should be enough for Jerry Guards (IIRC Feds have 45k?) . 

 

Whats bugging me for a long time: ECM cant break pulsars. Fix it!

 

@Kraimax: yes, things are very ugly in T5: Its all about Guards and Gunships: No diversity. 

Encouraging a frigball is not the way to go.  The heals are OP, yes, I loved them while leveling up to T4, but they also encourage a lack of reliance on engineers.  ECM not breaking pulsar, I’d file a bug report if I didn’t believe the devs would say “working as intended.”

 

simply not true, i fly solo 99.99 percent of the time and average over a 1400 DSR and ask most people who have fought me i’m usually the first one on the scene of battle :stuck_out_tongue: i got that by not even farming lol  even being a solo a lot. most of the time i find people below 1300 not very much of a threat. just got to evade then evade some more then dodge even more shoot one shot and evade even more then have 7 locks on you and hope you dont die and evade more :slight_smile: (learned that from a match with a intense battle with NASA vs ESB)

(i hate to agree with luckyo -.-) but 1500 to 1600 are the players to look out for… any above 1700 i dont even bother with they run away WAY to much… run in one hit and run away :confused: did happen to see a guy in a battle with over 2100 DSR and i almost **** myself.  he spent the whole match micro warping to the edge of the maps, what a joke… all for DSR. (plus that guy was solo if i remember right)

Maybe we have a different definition of decent.  Anyway, have you looked at the global ratings?  Anything over 1400 means the top 276 DSR’s of all players.

 

By the way, how much fun to you have spending your matches dodging fire?

 

You are a joke and a goddamn idiot. No other way to say it.

Have an upvote.  I don’t think I’ve seen you in battle, but I’m tired of hearing about Luckyo say you only fly guards.  Even Oryngton doesn’t only fly guards.

 

Maybe a drop in mobility would work: reduced acceleration, strafe and rotation, and speed capped at a certain value (the ship will automatically slow down to reach the cap).

Feds or Jericho?  Seriously, look at the speeds and acceleration of Jericho guards.

 

Singularity is an everything counter but Guards  actually… 

 

I mean if u find a guy capable to use it on a gunship (not skilled… just not dumb) if u are flying any interceptor or any other fighter with different wepon…well 9 times out of 10 you are dead.

 

If you increase its damage u will not solve anything.

 

Actually singularity cannon is one of the big iusse in this game: made as a frig counter in the beginning… is now a game breaker but can’t counter guards.

 

Imho 4 things atm are making the game boring as hell: Guards,Singlularity cannon, Guided torpedos Spam and Figates’ Laser (honestly: if it has just a little more range it could hit you when u are in hangar too).

 

 

 

Now… imho u can’t buff one broken thing to make another one less boring… 

Singularity failed at it’s intent.  The AoE was unnecessary for targeting a frigate.  Going through a static barrier severely weakened static barriers and should be a bug even if the devs disagree, and going through beacons nerfed interceptors.  Those are the three big issues I have with the weapon.

 

I agree with Ales in his last post.

 

I only see xxxx frigs with lasers firing at 10000000000923109481024912094810 range, torpedos and more torpedos (guided and not guided), bubbles and pulsars.

 

I feel so hipster right now because I don’t play guards, bubble guns and LRFs…

But did you at least level up LRF and guards?  A Jericho LRF gunship can be fun.

 

Thank you once more for proving my point. God I may be dutch but somehow your brain is damaged more by weed.

Can’t believe I keep responding to you seeing how you are like betatrash with the same xxxx non-existent-arguments without actually talking about the topic.

Betatrash could be scientific and calculated in his views.  Luckyo’s just “I can kill this without risking DSR, OP!”

And then you woke up? In my ship set up I only have one frigate (I always go with 2 ceptors 1 fighter and 1 frigate), and it’s a godamn sexy Styx with Positron Cannons, maybe I’ve tried them a couple (literally) of games, but nope, I don’t use that lasers.

could have swore it was ur lasers chasing me all the way into my spawn lol but *** maybe it was the guard beside you,(or one of them few times u said you tried them out) but other then that it was all in a good smile way anyways :smiley: but i dont think i was sleeping and why would you be in my dreams :open_mouth: you trying to stalk me there too lol ← j/k lol take it as such

 

If you are at 300 meter from a frigate you are clearly too close if you don’t want to take a possible torpedo. Which is why I have been stating that YOU WERE TOO CLOSE OR NOT MOVING IF YOU GOT HIT BY A TORPEDO.

And at the time I felt like that the sign contract didn’t feel right, it’s color matched to much of the already signed contracts. Opinions change sometimes. Now I don’t even care anymore about that.

 

Oh well, unless you can come up with an actually good argument, I suppose I’ll just take you as someone with a lack of brain cells.

^ try doing that with a cov ops using plasma arc lol you eat a torp everytime XD, tried this once and learned my lesson, the guys guns was firing in front of him and never changed direction i came from behind him with plasma arc on and boom EB goes off followed by pulsar and then by spawn wait time to get back in the game lol oh well lesson learned :smiley:

Maybe we have a different definition of decent.  Anyway, have you looked at the global ratings?  Anything over 1400 means the top 276 DSR’s of all players.

 

By the way, how much fun to you have spending your matches dodging fire?

 

Have an upvote.  I don’t think I’ve seen you in battle, but I’m tired of hearing about Luckyo say you only fly guards.  Even Oryngton doesn’t only fly guards.

about me dodging fire it does get quite old quite fast :confused: but i dont like just giving free kills either. i do the objectives while still killing other ships, so if you shoot me down while i am dodging it gave you something to work for and there more fun that way right? i mean i can go back to t1 and t2 and shoot the non moving pilots if i like but that would be no fun.  i like it more when its a challenge :smiley: don’t you?


about funkybacon i got to battle him the other day and not once was he in a guard. he was in a inty Cov ops to be exact, had him finally down the nothing and he goes and self D’s on me :*( and i worked so hard for that kill too :frowning:

IMO the ship tree is an utter mess right now in terms of roles. The exact issue varies by tier, but generally speaking the problem is this: we’ve gone from rock, paper, scissors to kevlar, paper, shotgun.

Interceptors are meant to counter Frigates, but they can’t. You need a highly co-ordinated team running a good mix of all three Inty types to break an equal number of non-LR frigs, even if the frigs have only rudimentary team skills.

So, what if you up dps on the Inty? Then they wipe the Fighters, LRs and Fed Frigs too quickly.

Instead, we got the Singularity Cannon - a weapon that has the same issue of being good vs everyone except Guards, whom the weapon was arguably built to kill.

From my perspective, there are only two possible fixes. The first is to buff-debuff modules and weapons based on targets: Interceptors do +100% damage vs Frigs, while Frigs do -50% to Interceptors. This would change the countering mechanics from “spam pulsar and win” to “get Tacklers!”

The second is to rejig health and damage across the board into a “rule of x” affair. Basically, in this model Inty’s do twice as much damage as Fighters but have half the health. Frigates do half the damage of Fighters but have slightly less than twice the health. This would make your choice of ship mean a little more in terms of alpha-striking vs turtling, but in raw dps terms frigballs couldn’t simply troll everything - they wouldn’t have the dps to deny enemies on their own.

IMO the ship tree is an utter mess right now in terms of roles. The exact issue varies by tier, but generally speaking the problem is this: we’ve gone from rock, paper, scissors to kevlar, paper, shotgun.

Interceptors are meant to counter Frigates, but they can’t. You need a highly co-ordinated team running a good mix of all three Inty types to break an equal number of non-LR frigs, even if the frigs have only rudimentary team skills.

So, what if you up dps on the Inty? Then they wipe the Fighters, LRs and Fed Frigs too quickly.

Instead, we got the Singularity Cannon - a weapon that has the same issue of being good vs everyone except Guards, whom the weapon was arguably built to kill.

From my perspective, there are only two possible fixes. The first is to buff-debuff modules and weapons based on targets: Interceptors do +100% damage vs Frigs, while Frigs do -50% to Interceptors. This would change the countering mechanics from “spam pulsar and win” to “get Tacklers!”

The second is to rejig health and damage across the board into a “rule of x” affair. Basically, in this model Inty’s do twice as much damage as Fighters but have half the health. Frigates do half the damage of Fighters but have slightly less than twice the health. This would make your choice of ship mean a little more in terms of alpha-striking vs turtling, but in raw dps terms frigballs couldn’t simply troll everything - they wouldn’t have the dps to deny enemies on their own.

As ESB have seen and done, 2 gunships with singularities will kill a guard in seconds, no matter his EHP :stuck_out_tongue:

I have fought them multiple times in T5, trust me, they can even against a jericho.

Oh, I dont doubt that. 2x Gunship will rip anything to shreds. 

The problem is, that you cant go 1v1 vs Jerry Guards… except for an other Jerry Guard. 

You cant outtank nor outdps them, on some maps/gamemodes you cant even outplay them. 

And all above is my main issue in T5: Its so lacking diversity, you just go gunship, guard or healer. All other classes are a worse choice. 

 

Btw.: You have a T5 Jerry Guard (I dont have one atm.) How many Torpedos can you eat?

 

But did you at least level up LRF and guards?  A Jericho LRF gunship can be fun.

 

 

Yes, I have atm everything rank 9 unless fed interceptors and frigates

about me dodging fire it does get quite old quite fast :confused: but i dont like just giving free kills either. i do the objectives while still killing other ships, so if you shoot me down while i am dodging it gave you something to work for and there more fun that way right? i mean i can go back to t1 and t2 and shoot the non moving pilots if i like but that would be no fun.  i like it more when its a challenge :smiley: don’t you?


about funkybacon i got to battle him the other day and not once was he in a guard. he was in a inty Cov ops to be exact, had him finally down the nothing and he goes and self D’s on me :*( and i worked so hard for that kill too :frowning:

Sometimes I get tired of dodging fire.  I look for allies, an engineer maybe, and sometimes just say “I want to respawn, screw it.”  Until the synergy changes, I was almost only flying interceptors.  I had to get Katana S to full synergy to get my fourth slot opened for free, and then went for fed engineer to R11 for implants, and Jericho guard to R10 just for another T4 frigate.

 

I don’t mind dieing in an interceptor, as long as it’s earned.  Dieing in a guard’s annoying, two more minutes to get back to front lines.

I don’t mind dieing in an interceptor, unless it is the kite CO which has no EB :| 

And welcome back betatrash, I did not have agree on a lot of your balance points, but who knows maybe you will address points I agree with someday  :dntknw: (Not saying only my points are valid, but in my eyes your points weren’t valid usually)

 

i think most people agreed when i said bubbles were still OP… anyways, just be glad i’m funding this game for you… and not even playing it ;p

 

there are a few people starting to understand how OP empire LRF is too.

What i am seeing again is the old guard bashing, so please, if you think guards are OP in T5, please state that on T5 they are too strong, u are generalizing and may end up xxxx lower tier guards with your crazy ideas…

 

And even that, i wonder why the complaints about guards… theres no game mode that u cant win because all players are guards. Every game has another way of winning, OOOPS, the MAIN WAY OF WINNING. You guys keep complaining, do you think a mega frigball moving from one beacon to the other is invincible? Why dont u guys grab a MEGA Int Ball and take their beacons, u will take them all before they make it to the first of theirs.  OHHHH Cuttie, detonation match, why bother with an invincible guard while u can sneak a emp bomb on the REAL OBJECTIVES. OHHHHH IM BEING HIT BY LASERS COMMING FROM THE MOON, thats why covers exist, thats why you can move your asses out of the fire…

 

Sincerelly, you all pro guys, the way you are argumenting here against a problem looks like 2 5year old childs complaining about eachother because one made a better looking crap than the other…

 

What u want is to kill ships, there will be ships that are easy to kill, and those that will be hard to kill, but lack mobility, use your brains, and counter them with high mobility. Start taking objectives, make those who only appeal to guards and invincible ships lose so many games that they are forced to change instead of just whining you cant win the game with 60 kills per battle… bunch of DSR adicteds…

Obviously not moving enough or hugging to close to the same place for too long.

I have fought T5 today in T4 ships, I have fought a lot of T4 battles, and the few torpedoes that I did see in the matches never connected exept the ones I threw at a beacon to kill the beacon huggers.