I really dont have problems with T5, cause i dont have T5 yet. But i have problems with T4’s, since the MM is still broken and puts T3 vs T4, puts T2 vs T3, and T1 vs T2 or sometimes even T3.
And what i said last post is kinda true, from what i’ve seen ppl complaining on this post and the last patch one T5’s matches are basically 6x6, never big battles. So i wonder why ppl are so upset. Either one part is complaining about T3, and the other one is T5 and they mix up everything or they are only talking about T5, and if thats the case whats the dificulty in hiding from 6 players??? Not hiding, just getting behind a cover?
Oh But they have a frigball that kills everyone in their wake… COOOOL, have anyone had the great idea of flying inties and get all the beacons before the fatty frigball reaches the first beacon? NOOOOOOO, why!!! because acording to the talking here, everyone only wants to be able to kill guards, PERIOD. Thats the main discussion here. Have u ever considered other ways of wining? Just yesterday my corp and another corp did some 8x8 fight. They had a HEAVY frigate composition, basically 3 eng, 1 int, 1 torpedo sniper and rest guards. What happened? They lost cause we had 3-4 inties capturing beacons, and we killed their straglers, and sometimes one frig or another, so they were always losing in captured beacons and frags because we were not facing them straight on. Then, on the second match they put a lot of top frigs, 3 inties. What happened? they continued the same tactic, but even more anoying because of the torps, we captured the beacons, destroyed their inties, they got desperate and tried to push forward, and we ambushed their entire team and killed almost all of them.
The point is, i see ppl complaining about ships being OP in T5, expecially the guard, if they are so much invincible in T5 things should be changed. But those who doesnt see another way win i think are always craving for kills, and if u are craving for kills you get killed.
Assume you are driving a car, and u want to get from A to B, but theres a 1 meter thick steel wall in the path, instead of slamming your car into the wall and hope to make a dent, why not circumvent the wall passing through C and getting to B without a scratch?
Im sorry, but i cant see the reason of whining, because there are always other ways to win a battle not just heading straight on into a massive frigball (since in T5 to do a massive frigball u need all the 5 or 6 players) LOL.
So please, can someone present arguments to change something without saying: Oh that ship is too strong that noone can kill it 1x1 of course no ship should be invincible, but the arguments posted so far only point that players who rage about it rage because they CANT GET THAT KILL, so, they are not going for objectives to WIN the battle, they just want to massage their EGOS by killing players.
Yes guards require low skill ceiling, but even a group of not so skilled ppl, with the right leadership and training can become an unstoppable force. So, next time you charge into a guard that is too strong, go through the beacons, take them all and see that frigball team dying, because most of the stuff being said here about nerfing guards are sumarized into making guards into xxxx things that break with a sneeze. Someone there sugested to decrease survivability across the board for guards… So it is fair an engeneer to have 65k survivability, but it is unthinkable to have a guard reach 90k? (btw i dont know if these numbers are accurate in T5, since i only play T3 pvp) I already saw people flying on a bloody styx that had more survivability than MANY guards. 60k+ on a styx… really?? a self healing ship with 60k+ survivability on T3 is OK, but a guard with 70k is OP? I wonder how dificult it must be to down a Naga with best gear…
Correct me if im wrong please. Tell me that it is not what ppl raging here are doing.