Kif being / meaning what exactly ?
ESb hacker chicken n00b :bomber:
Kif being / meaning what exactly ?
ESb hacker chicken n00b :bomber:
So Kipps, “wave the flag”. 
Of course I recond that. I was in my Sai. 
And you flew away from me both and took the beacon on the other side. And that, while I was eager to get some candeyyy…
Yeah we did well, but the teams, the teams… I did not bother losing that match tho, and as I recall, Oregyen got you in the end with a suicide manouver. I was actually hunting Kipps. Don’t tell him. It was unfortunately also a bit laggy for me.
Since we still play mostly T3, it is more me, who is excited if I can see you guys in battle 
Yes, I do. FF on Torpedoes should NEVER EVER come back.
Think about griefers etc.
Also there are not only those LRF that just dont care if a mate is in the blast radius, sometimes you just cant see it. Like when an inty is following the Torpedo or happens to be on the other side of the target.
YOU WOULD NOT LOVE IT!
I would drop a warp gate on those LRFs and let them earn Thud medals.
On the topic of FF… part of me wants FF to come back. But the other part of me dreads seeing the results…
DSR is actually not a problem. DSR display in the battle tab is.
It would be enough if the Rating would simply state their threat level: High (>=1200), Medium (800-1199), Low (<800)
This would encourage people to get to high, but it would not encourage them to amass numbers above 1300 just to show off. While others, who still care, would still be able to point to their profile and say “Well, my high is 1800, puny little 1500 DSR nab”, if they do like this sort of thinking.
A debug setting to “show raw dsr”, which is by default turned off, could enable people to see it again as a number, but it would mean, only their “achiever friends” would see it. I never judge by DSR, except I don’t know the pilot yet, then I just “raise my hopes” he is better. I cannot stand people who are too afraid to go into a hot situation because of their DSR, even if it is clear, it would be necessary to sacrifice some ships to break a blockade or similar.
A broken Morale is the exception, that happens to everybody once in a while.
I really like this Idea. +1
A slight adjustment: High (>= 1300) Medium (1299-1000), Low(<1000)
I think this reflects the “reality” a bit better.
+1
Hey guys, this is an amazing idea. I really like it so much…This will solve the DSR rage in game…
I fully support this.
Antibus…where r u?
You should forward this to devs lol
i have a question how to update the game without giving upload speed to others cause i need my bandwith for play
when i go to the settings and insert for example >> limit upload speed to 1 and download speed to 200 it dont starts do anything
any ideas ?
i have a question how to update the game without giving upload speed to others cause i need my bandwith for play
when i go to the settings and insert for example >> limit upload speed to 1 and download speed to 200 it dont starts do anything
any ideas ?
Click the wrench icon on top of the launch and set “limit upload speed to” something meaningful. Be warned that this may tank your download speed hard.
Download with a stand alone torrent client by clicking “download latest game version” text in launcher and choke the upload in your torrent client. Same caveat as above.
why should esb support those bad non teamplayers ? i remember my old days before a reached my 5000games, i wanted win every game, doesnt matter how, if i go suicide cap np, but now i got around 7400games and i realy dont care about win or lose,
and for example , when you play with pilots from The Corp or just which bad pilots, they just fly and dont even try to help you to win, why should esb try to win this match??? to support this r.etards and give them a win???
and by the way, i see how esb pilots flying, you dont want fly agains tneo, alador, djoylok, zerk and so on, i dont want to write down all this vicious pilots, i think you got it what i mean
It’s because the point of the game is to win! That’s the thing with an ESB squad on your team. You know they’ll get the most kills, but the win chance is the same unless the match ends on a win on kills.
Just remove DSR full stop - replace with K/D ratio ?
Lifetime or recent? Lifetime doesn’t tell you enough, recent could. Setting a maximum DSR could also help it get knocked down.
Hm, might be. Lets say 1250? Heh. Because actually, that really depends on the squad you are with. And especially in your case, because a Zap never comes alone and usually your wingman has as high of a reputation as yourself. You cannot explain the terror (and excitement) I felt when you were flying pairs with Kipps last time.
Low should really indicate low however, so 1000 is a bit too harsh. 1000 seems to represent average, it’s also the number you get dealt if you start.
But I think, devs could simply use statistics to figure out the right boundaries, I just made -200/+200.
If you don’t think about DSR farming and fly solo, my experience is, that >1200 is a hard mark, while in a squad, 1300 seems more right, I would still actually try to eliminate the DSR as being a fancy dress party, so 1200 seems more rational to me. Somebody who has hard times landing in top 5 every game will find 1200 hard enough to keep. But actually, the plan is, that above 1200 they should not care anymore, just play, and not be ashamed to make objectives and be first place with only assists.
From what I’ve seen, 1050-1200 is most common for solo pilots who are decent. Below that and it’s getting into below average territory. I have seen less than 900. Seeing a solo pilot above 1300 is rare. I’ve padded mine from T2 synergy grinds. Above 1300-1400 they’re almost always in a corp and fly in squads regularly. It’s easier to triple team for a kill and have friends to cover your xxxx, and you have less of a chance of being abandoned and alone.
All stats should be squad-less.
If you’re in squad, DSR (and other stats) are not increased/decreased
And yes to hiding actual DSR, and just giving textual representation.
Stats should be ship related; One player can be godlike in interceptors, but poor in frigates. Flying in ship with full synergy VS flying with totally new ship you just bought.
Lot of variables to account for.
A squad can more easily boost their DSR than a solo pilot. It does matter when trying to compare pilots. Some players are more about kills, some more about objectives, and some about staying alive.
One of the biggest helps would be to include assists into DSR until the devs work out a good replacement. Getting only damage assists and no kills can lower the DSR of a good player just because of kill stealing.
Agreed with the DSR counting assists aswell. Some battles i end up with 18 assists and 4 kills, and if it wasnt for me those 18 assisted kills wouldnt have happened.
Perhaps something like this: If u do 33% dammage u get kill assist, if u only hit once u dont get it since lazor ppl tend to scratch ppl to get assists.
Assists aren’t calculated incorrectly if you ask me. I tend to do a lot more assists than kills yet I do 75% or more of the damage on those assists most of the time. There seem to be a lot of kill stealing these days. Granted I don’t mind the kill stealing as long as we win, but when you run into those DSR idiots that swoop in to steal you kill and then fly off to hide that is what is annoying. Remove DSR PLEASE to get rid of these morons.
It’s because the point of the game is to win! That’s the thing with an ESB squad on your team. You know they’ll get the most kills, but the win chance is the same unless the match ends on a win on kills.
Lifetime or recent? Lifetime doesn’t tell you enough, recent could. Setting a maximum DSR could also help it get knocked down.
From what I’ve seen, 1050-1200 is most common for solo pilots who are decent. Below that and it’s getting into below average territory. I have seen less than 900. Seeing a solo pilot above 1300 is rare. I’ve padded mine from T2 synergy grinds. Above 1300-1400 they’re almost always in a corp and fly in squads regularly. It’s easier to triple team for a kill and have friends to cover your xxxx, and you have less of a chance of being abandoned and alone.
A squad can more easily boost their DSR than a solo pilot. It does matter when trying to compare pilots. Some players are more about kills, some more about objectives, and some about staying alive.
One of the biggest helps would be to include assists into DSR until the devs work out a good replacement. Getting only damage assists and no kills can lower the DSR of a good player just because of kill stealing.
Have you tried creating a Sugeestion, where this idea would be more… structured?
I don’t consider people below 1200 a threat. That’s where it gets interesting. 1300 spells trouble. Much higher than 1400 they’re either very skilled pilots (unlikely) or they have been farming and are likely to chicken out of a fight to keep their rating.
I have no idea how it’s even possible to get below 1000, but a lot of people actually manage to do that.
From what I’ve seen, 1050-1200 is most common for solo pilots who are decent. Below that and it’s getting into below average territory. I have seen less than 900. Seeing a solo pilot above 1300 is rare. I’ve padded mine from T2 synergy grinds. Above 1300-1400 they’re almost always in a corp and fly in squads regularly. It’s easier to triple team for a kill and have friends to cover your xxxx, and you have less of a chance of being abandoned and alone.
yes, i assumed the same, however medium should be “decent”, and i have seen much less then 900 
that’s why i find 800-1200 as “medium” better.
i plan to summarize this in a suggestion thread.
(edit: riDDi, that is exactly what we are talking about, in reality, any DSR above 1250 is usually earned by team setups, not personal skill; there might be exceptions, since it also depends which roles you fly and which tier you prefer; i am not afraid more of 1400 than i am of 1200, however if i see a couple of them, i am very much troubled indeed)
yes, i assumed the same, however medium should be “decent”, and i have seen much less then 900
that’s why i find 800-1200 as “medium” better.
i plan to summarize this in a suggestion thread.
(edit: riDDi, that is exactly what we are talking about, in reality, any DSR above 1250 is usually earned by team setups, not personal skill; there might be exceptions, since it also depends which roles you fly and which tier you prefer; i am not afraid more of 1400 than i am of 1200, however if i see a couple of them, i am very much troubled indeed)
Interesting. Some of the better players in the game have between 1500 and 1600 when flying mostly solo. Is that the new excuse people use? I haven’t seen the “it’s the team comp” one yet, usually the excuse is “you’re flying in a squad”.
And indeed, for me below 1300 is something that I don’t much care about unless it’s random pulsar or jericho/EM torp/suicide. Near zero threat.
So no patch this week, either, huh?..
My DSR is usually in the 1300s. When I tried torpedo LRFs for the first time, it shot up to almost 1500 in a matter of a few matches, so there.
Interesting. Some of the better players in the game have between 1500 and 1600 when flying mostly solo. Is that the new excuse people use? I haven’t seen the “it’s the team comp” one yet, usually the excuse is “you’re flying in a squad”.
team comp means of course your squad, but also of course, if you meet people “outside your squad”, you know you can play with.
i hope you did consider, that once you are in a peergroup with players who play in teams, you will meet people who you might consider godlike, and others maybe not even that good, but you will definitely see, that team players always have a higher DSR; flying solo does not mean, you cannot play in teams. also, your perception of other players will change, on your habits, even what tier you play.
i personally don’t like the “you are flying in a squad” argument. i sometimes fly with a squad of muppets, sometimes i fly with better pilots, but if i look at my dsr while doing that, i do notice, and i fluctuate usually between 1200-1400. it does not really matter, if you fly in a squad, it does however matter, if you can play team or not, but if you do fly in a squad, you will notice very much, that ensuring 1-2 good players you can work with will easily give you DSR.
fact is, the rating should give an average player the idea what he is up against. and the reality is, if there are 3 people with 1200 in the other team, and only one with 1500 in yours, the game is on their side.
Rating gives good player a functional threat table of enemy team and understanding of who he can rely on to be a threat to other team on his.
No it’s not perfectly accurate. Yes it’s accurate enough to be functional and helpful.
It would be far more accurate if it could factor in what actually goes on. I could inflict 90% of my team’s damage and still get a poor DSR because none of it came from killshots.
It would be far more accurate if it could factor in what actually goes on. I could inflict 90% of my team’s damage and still get a poor DSR because none of it came from killshots.
If you can’t finish me off, I don’t view you as a significant threat, simply because I adjust my flying style based on health and hitting me with full health is going to be much easier than hitting me when I’m low due to completely different level of aggression.
It would be far more accurate if it could factor in what actually goes on. I could inflict 90% of my team’s damage and still get a poor DSR because none of it came from killshots.
i don’t think such a high accuracy is needed. if you play well, you will mostly hold a basic level, and you can use it for subjective monitoring if you are improving or regressing, if you want, but I agree to you Luckyo, they are helpful, and you can read out a lot of DSR
That’s why I say, it does not make a big difference most of the time how high above 1.2k you really are in average, so of course 1200 and 1500 is still a difference, not just in skill but also in playstyle, but usually not to the average player. And I think, the whish for “more accuracy” is actually because there is this misleading thought of comparison, or this number representing skill, which plays with our fears and ego. Once you have numbers in the sky, you will much rather look after corp tags or names, because you usually do know the players on your tier already.
I suspect this isn’t really news. Just playing Captain Obvious here.
I will never have an extreme DSR, because deaths are counted in, I tend to not-back-away, and tend to open with Paper Ceptors if I actually plan to survive, and I like the short time out in a respawn battle to have a look at the map after my first move. I will never be the top ace pilot some players are, but next to such a crew, I can get extremely dangerous, because I can cheese. I use the DSR very much as a personal measurement, so I find it extremely helpful, and even if such a system as I proposed would be introduced, I would turn it off again.
It was just an idea, which seemed pretty logical, I already said, best would be to let a mathematician (some devs are really good at this) make a quick look at the numbers in the database. Which I also not am.
I hope I was as Abed-Clear as possible. Cool. Cool Cool Cool.