Star Conflict OBT v.0.9.7
Average premium ship profitability increased by 20%
I cannot comment on this. How does this help us exactly? What has changed? Loyalty? Synergy? Rewards bonus?
Can you confirm the viability on premium ships and how its beneficial when there stats are lower than their higher rank counterparts?
Customization
Black and red colours price increased by 100%.
I have to say with respect, that on the flip side, those are the most sought after colors and the marketing team is thinking of increasing their profits. But thinking of increasing prices on those popular colors actually sends a bad message to the community, on how greedy and uncaring you are. especially when we ask for the opposite. Remember, the customer is always right, unless in russia, you think the exact opposite.
HUD
Added central element
Prediction marker colour changed to white
I’m glad to see this change, you looked and listened to your player base for once. As it was needed, and we thank you.
Bug fixes
Pressing F11 now also displays your server region
Added new options:
“Aim assistance”: toggles automatic aim assistance when looking at target prediction markers
“Ping-aware prediction”: toggles awareness of your network latency while calculating prediction marker position
Default options positions are the same as in version 0.9.5
Interesting, I have to try this out!
Conclusion
This patch is not a step forward or backward in the right direction. While some things are changed for some good things, the major problems are still being ignored, and I can only see people leave after every patch.
Devs, I implore you to look at the popular suggestions and ideas on how to fix some issues, and get cracking on them.
Whats still broken.
-Premium ships
-Loyalty gain
-Synergy: GS to Synergy is too expensive.
-Balancing
(this is a biggy, we are getting bored of this game, I am at least. I see ya guys on and off until next patch.)