I don’t think guards are OP… But if you fly ONLY inties, since u have purples, and 0 lagg sure, i would complain about guards, since it doesnt matter that much if they have a little lagg.
Put guards against fighters with sing cannons and they melt. But sure, if you try to head on a group of 3 guards and 2 engeneers with and interceptor and at most 1 wingman you are going to die…
What you anti-guards want is that your interceptors could kill anything that moves in two shots. (cause most of you fly what? Interceptors…)
I believe this game was suposed to be like: Archer beats mage, mage beats warrior, warrior beats archer. Which would mean that no ship class can kill anyone else, everyone has a weakness. Aside from guard, tell me what are the interceptor’s weakness? Only another interceptor, or perhaps being caught pants down by a LFR missile, or fighters with gauss cannon sniper build. But 1x1 int is the only one with the possibility of killing any other class of ship, since without pulsars and torpedoes (em ones) guards are just flying whales to them.
There is a FUCKTON of errors in this game, things that needs to be modified, cause it is broken, but i hate see the wine of interceptor players against guards, dude, if u go head on to a guard with full ammo and pulsar ready inties are going to take a beating, what would you expect, that you could fly straight to a guard and kill it without even a scratch just cause u are “so l33t” so PRO, or SO SKILLED?
***********Another thing, for those people that have to play with 300ms latency, maybe frigates are the only playable thing, since it is impossible for an int with 300ms to kill another int with 20ms, thats not even taking into account the amount of purples NASA dudes have.