You guys don’t know what are you talking about, seriously.
A t5 guard is something with 80k survivability who can heal self, equipped with weapons that deals 3~5 k per hit and/or 8km range … with an area effect deals itself termendous damage potentially always active.
Now, it’s already a pain fight one of those xxxx … most of ships simply can’t do anything but run… but when you find 2 or 3 toogheter…
What are the stats on mk3 t5 pulsar? it must have shitloads of damage, and yeah, I saw a screenshot of a t5 jericho guard with 96k survivability, like 40-45k shield and 20k hull with also resists and increased shield regen.
I guess it must be around 15k or more, since i can do 12k dammage with my tormentor (r10) with mark2 pulsar. Not to mention the other implants that can increase the effectivity of that.
I don’t think guards are OP… But if you fly ONLY inties, since u have purples, and 0 lagg sure, i would complain about guards, since it doesnt matter that much if they have a little lagg.
Put guards against fighters with sing cannons and they melt. But sure, if you try to head on a group of 3 guards and 2 engeneers with and interceptor and at most 1 wingman you are going to die…
What you anti-guards want is that your interceptors could kill anything that moves in two shots. (cause most of you fly what? Interceptors…)
At T3 and up, I’ll give you 10:1 odds that frigates will crush fighters and take minimal to no losses at even numbers.
At T3 and up, I’ll give you 10:1 odds that frigates will crush fighters and take minimal to no losses at even numbers.
I believe in T3, game mode and map will have a big weight to the outcome(assuming both sides have engineers) , but at t4 it escalates quickly towards frigates
I disagree with you on the frigate comments - Any Frigate can be countered by a fighter / inty in the right situation. Just dont rush straight in and eat a torp to the face
I disagree with you on the frigate comments - Any Frigate can be countered by a fighter / inty in the right situation. Just dont rush straight in and eat a torp to the face
If you can do this, you are currently the best player in the game by a very large margin.
It will be a inglorious three button slaughter, but don’t worry. Frigates are too slow to die from colliding with endless fighter and interceptor husks.
At T3 and up, I’ll give you 10:1 odds that frigates will crush fighters and take minimal to no losses at even numbers.
In a random public game probably yes, but you don’t balance for those. If the fighters (preferably gunships) coordinate, I’m pretty sure they can take the frigates for the following reasons:
Pulsars don’t stack.
If the fighters focus a target, the other frigates don’t get their damage buff.
If it gets too hot for a fighter, it can start running away. How are the frigates going to chase it?
On the other hand, the only thing a frigate can do is stand there and die.
I’m not saying it will be fast. I’m not saying the fighters will push the frigates away from a beacon. But in competitive matches (where death is final) I’m going with the fighters.
I think people complaining about guards are people that want to faceroll guards when it is not possible. Guards are slow, so, if you are complaining is because u are another of those DSR jerks that ignore objectives, cause a guard cannot be at all the beacons in seconds, so if u think thats bad, it is because u dont give a xxxx about the objectives, you are just anoyed u cant get your DSR up by killing everyone including a guard…
I think people complaining about guards are people that want to faceroll guards when it is not possible. Guards are slow, so, if you are complaining is because u are another of those DSR jerks that ignore objectives, cause a guard cannot be at all the beacons in seconds, so if u think thats bad, it is because u dont give a xxxx about the objectives, you are just anoyed u cant get your DSR up by killing everyone including a guard…
^ to this :facepalm:
been reading this “very” long debate and not posted my two cents till now…
guards are not really “that” op IF i mean only IF em torps are taking from the equation… torps are what make them op, the pulsar and coil mortar i can live with but giving them a flying nuke too ? (actually em torps are better then nukes now, THEY MOVE , silent, no warning, and hurt like hell) i usually have no problem tearing up a guard in a cov ops (fed) or a empire gunship but i had to make builds just for guards wth…(and pray to god they dont have em torps…). and am forced to use them ships in t4-t5 due to so many teams doing NOTHING but flying guards and engis. fighting a team with 3 guards or more plus a engi spells a pain in the ***. i have a better chance in fighting a 3v3 with me and two bots against 3 ESB pilots (oh and they got my respect they at least dont pick guards :good: mad respect there ;)wt )
OH and i got a great idea for a sticker please implement it ASAP! u all know the sticker with the guy leaking on the big name automotive industries symbols? we need one with a guy leaking on a guard :lol: ← would improve sales lol
I think people complaining about guards are people that want to faceroll guards when it is not possible. Guards are slow, so, if you are complaining is because u are another of those DSR jerks that ignore objectives, cause a guard cannot be at all the beacons in seconds, so if u think thats bad, it is because u dont give a xxxx about the objectives, you are just anoyed u cant get your DSR up by killing everyone including a guard…
Thank you for assuming things.
Now I will do the same about you. I think people who want current guards know that they have no skill to ever survive higher tiers without borderline godmode ships, so they moan and whine to keep the current godmode guards.
I have often enough killed frigates solo in T3 PVP+ in fighters/inties…
Yes, so have I. They were usually players who were less dangerous than bots. Much less dangerous than bots.
At the same time I still can’t recall a single time when I would have died to a solo interceptor or fighter … but not even a in a guard. In LFR. Rank 7 LFR at that. Unless I specifically decided that I will die but kill my current target.
Do you know why? Because frigates in general are OP as xxxx, and if you have any clue whatsoever, you will never really die flying one without deciding that you will have to take the death to accomplish goal x beforehand. If you don’t want to die, about the only way to die is slow attrition without heals, and that usually means a lot dead people for one of you or if you get swarmed with numbers greater than 3:1. 2:1 is perfectly manageable, especially if you stick close to the main frigate ball.
For your information, i fly cov ops, engeneer and guard, but i use the guards only in some situations, like, defending captain, being the captain, or to defend beacons when i see my team isnt doing anything to prevent the loss of beacons (but those are usually lost games…) and rarely as a suport long range thing, but i dont use EM torps, i admit i used them for about a week to test them out, and i didnt find it all that good, thats why im using those guided missiles guards have, or sometimes octopus. But i got killed a ton of times today by NASA guys flying frigates using EM torps, they, that thinks of themselves as gods of pvp, so forgive me if i dont buy your “im pro” attitude. Mostly i play with int cov ops and i dont keep whining about guards killing me because im not xxxx to charge straight to one, you flank them, hit and run, and dont attk it alone.
And about what u said that 3:1 in a guard is survivable, it is not, only if the 3 are retardeds using same attk type, charge straight and stay being pulsared…
But again, i play T3, my Crus S isnt even maxed yet, not even with MK3, so perhaps you are whining about T4-T5…
but i dont use EM torps, i admit i used them for about a week to test them out, and i didnt find it all that good , thats why im using those guided missiles guards have, or sometimes octopus. But i got killed a ton of times today by NASA guys flying frigates using EM torps, they, that thinks of themselves as gods of pvp, so forgive me if i dont buy your “im pro” attitude. Mostly i play with int cov ops and i dont keep whining about guards killing me because im not xxxx to charge straight to one, you flank them, hit and run, and dont attk it alone.
And about what u said that 3:1 in a guard is survivable, it is not, only if the 3 are retardeds using same attk type, charge straight and stay being pulsared…
But again, i play T3, my Crus S isnt even maxed yet, not even with MK3, so perhaps you are whining about T4-T5…
The moment of utter hilarity. You really don’t realize that bolded part #1 makes you bolded part #2, do you?
:facepalm:
In all seriousness, I do understand that you’re fairly new to the T3, and aren’t all that experienced. And I don’t mind that. What I do mind is that you talk about balance like you actually understand enough about the game to have a serious discussion about it. Especially when you open with sentence that effectively informs everyone that you do not.
P.S. 2v1 I mentioned wasn’t survivable in guard, but in paper LFR. Guard can survive much worse odds. It can actually tank without shield hardeners. They also carry pulsars, damage dampeners and massive self regen for shields on low cooldown.
I think rank of the guard matters a lot. Frigates in T2 are too weak. At R8 guards start being too strong. Maybe most guard players don’t know how to use their ship to their advantage and it’s blinding the dev’s statistics?
I think rank of the guard matters a lot. Frigates in T2 are too weak. At R8 guards start being too strong. Maybe most guard players don’t know how to use their ship to their advantage and it’s blinding the dev’s statistics?
At T1 and T2, there is no shred of balance because everything is paper thin and moves at snail’s pace on purpose. Those are tiers were you are learning the basics. Roles are half irrelevant there anyway, because of few mods that you can carry and lack of differentials between them in general due to lack of customization options and low speeds.
Roles start to matter around T3, and they become crucially important in T4 and T5.