In a way, I find it quite ironic how the hypocritical frigateers are out in force to whine about “omg big crits” of singularity cannon that can’t even take out a paper-LFR before it overheats and requires at least 3 full overheats against a smart guard, but vigorously defend the EM torpedo that effectively one shots interceptors that don’t have EB (and will finish off that inty with autoaimed shot in a second anyway).
I had to recently level LFR from R7 up. I have not seen a single interceptor that could take my LFR on and survive. In fact, I haven’t seen all that many inty pairs that could do it. It usually took three or more of those “oh noes my R7 ship suxxor, their R9 rapes me” R9 inties to handle my R7 LFR.
About the only deaths I had came from either me deciding that I want to kill the target rather than survive when I saw the lock on icon light up, or when I ran out of EM torpedoes and got attacked by several people at once. That and attrition deaths due to lack of heals and non-stop zerg attacks where you just run out of health eventually.
Why? Because I know how to play. Skill is OP as hell in this game in lower tiers. Because there are so few players that have it, that they tend to just steer clear of each other and farm the easy targets instead. That’s what most decent ints did after seeing my DSR, getting a huge hard-on, zerging me for two-three deaths, deflating, deciding that viagra isn’t going to help and go to find someone who won’t reduce their DSR.
My problem however is that skill becomes massively underpowered in higher tiers where auto aim god mode guards can do whatever the hell they want. Unless they completely fail, they will likely win just by nature of being overpowered to hell guard frigates.
An LRF that needs 3 overheat cycles of Singularity before dying? Lemme guess, Empire. Cause Jericho, unless you fit a large EM resist and buffer, I find it hard to believe they’d survive a handful of rounds, let alone 3 overheat cycles, considering my Guard, with 200 EM resists, can’t survive 2 cycles.
Do take note I’m mostly complaining about the aberrant damage I receive on my R9 Guard, when compared to your R7 LRF. You say you can survive 3 overheat cycles? I believe you. So what’s wrong in this picture? You either have 200 EM resists on shield and hull or something’s amiss.
And defend the EM Torpedo? Me? Where have you seen me say anything in favour of it? It’s the most broken missile in the game. High damage, fast, but most important of all, it’s a STEALTHY xxxx. You just CANNOT avoid it without looking at the missile streak and that’s incredibly hard in certain maps.
Skill is meaningless in any Tier. And not because of auto-aim, it’s because, mostly, of suicide tactics STILL rewarding the pilot that killed himself for whatever reasons they thought it would be good.
Description, screenshots?
The match was set around… 7pm-ish and there was only 3 pilots on either side. Total of 6. On my team, R7-R10, on the enemy team R2-R8-ish (the R2 guy had a Zealot, Machete & Dagger AE, unsure if he was in a group, but didn’t seem like it).
My team’s DSR floated between 1460 (mine) and 1140’s (the guy with the sole R10), whilst the enemy’s DSR did not even scrape above 1000.
How come I had to wait 2 minutes (average waiting time for a T3 match, imo) and got that pitiful thing?
