I was just saying earlier about the 4 man squads:
Because T4 is broken with bad players getting into your team, ruining your game, this is why this happens:
Fix the matchmaking, don’t let Aces enter high tiered games and your OP squads will stay where they belong. I have no reason to stay in T3, actually not much to stay in T4 as well, if T5 wouldn’t be what it is.
At least your squad helps you to avoid bots. If a new player speed ranks a ship, so be it. It’s their game too, not just yours.
I still don’t see why not just ban T2 and lower ships from higher tiers. There is not a single reason anyone would want to do that out of their sane mind.
Because taking T2 ships into T3 gets more synergy for the kills because they’re higher tiered ships, and PvE gets boring after a while. I like T3 over T2 because teams are more likely to know strategy. I did discover the other day that having multiple Empire LRF’s is very good for the cargo ship PvE. There’s also just the joy of getting Slayer of Immortal medals.
The problem with this in lower Tiers is that they’ll face the next Tier of ships which still have much more advanced and powerful gear. They stand no chance, even if it’s your average pilot, as I’ve seen it happen multiple times. And why should those higher Tier ships with Mk 1 gear be in lower Tiers, anyway? Because they’d be curbstomped in their own Tier? “Oh, you can’t be here, you’d die too easily. Here, take this cushion and have a few low Tiered pilots to kill.” This is basically what the system is telling us. You can’t fight here, so we’ll put you down the queue so you can kill better. You’re rewarding losses. It’s also shown in the reward screen after the game. You get high rewards for losing a game, even if you did badly. The Synergy and Credits I get for losing a 12min match is still higher than if I won a similar match, with similar points in the same amount of time. We’re not supposed to see R6 ships in T1 matches, we’re not supposed to see R7 ships in T4 matches, but it still happens ALL. THE. TIME. And you still say the system “works as intended”?..
Wait, what? Synergy? So, because I have some spare Synergy, the game forces me UP?
Leveling up on ship and trying to use it a few times shouldn’t be an automatic jump. Look at Jericho’s command line. From R9 to R12, ready to face T5, right? It should be “gentle” progression for people actually progressing. Anyway, if you fly in a squad regularly, often have some of the highest efficiency of the team in every match, doesn’t that mean MM gave you too easy of a game to play time and time again? Of all the talk about easy win buttons, MM is trying to stop that and there are more complaints!
R6s are a rare sight for me in T1, because I rarely go down there. However… The R10s I see them ALL THE TIME in T3s. Even R11s. Hell, twice since 0.9, so far, I’ve seen R12s. And I’m not even joking. I wish I were. I mean, is it even possible for these ships to drop so far down, even if they only had Mk 1 gear?
The R9 to R10 difference is small compared to R3 and R6. I wonder if I can play my Lance S without facing a 1v1 T5. It jumped three levels so it could maybe face T5 ships.
I think this is a problem thats homemade with the rank 15 Implant. actually I see quite a lot T1s T2s and T3s in T4/5 matches.
The thing is: Those Ppl grind one Line of ships in one Faction to get the synergy/Income bonuses from the R15 Implants.
That means i.e. they have one T4 Command (which defines their queue in MM) and fill up the rest of their slots with lower tier ships.
Heck, Ive seen a Dagger in T4, that guy had one T4 and after that ship exploded in realistic he switched to a Dagger. Oneshottet that ship with a bubble i didnt even aim precisely… impact on the match: None.
I think, if you put the rank 15 bonuses to Rank 9 we wouldnt have that much trouble with UP ships in T4/5
Its also really terrible to see how many non experienced players enter t4/5 its pure luck if you get some decent players on your side. I really think of lowering my DSR to 1100 to not getting matched with aces.
I can help, I have a Lance S that I would like to rank up to R15 for the implant.
Sadly, but Luckyo is right, at least at points #1 and #3.
If you dont care about DSR experienced players can always go smurfing in lower tiers. Just think about a 3-man-Jerry-LRF trollsquad.
Wtf, Ales, that looks EXACTLY like my screenshot 3 patches ago (was flying swift eagle tho).
Compare:

Conclusion: Frigballz are still way to viable and they creep in, now that aiming is back to normal.
Balance issues?
Start killing them with assault rails, and doing it visibly? People where shown that plasma and rails sucked with targetting. Now they need shown that rails can dissolve a guard.in the right situation.
Issue is, bubblegun doesn’t counter frigates as well as it should, but it massively counters interceptors, something it shouldn’t do. So it has to be nerfed to be less powerful against interceptors but far more powerful against frigates.
Then there’s the fact that frigate health was buffed a lot recently, which made frigates stronger against all other classes. And of course autoaim that ensures that hitting a frigate is only slightly easier than hitting a fighter, which in turn is only slightly easier than hitting an interceptor. Yet interceptors have but a tiny fraction of frigate’s effective health. Removal of autoaim compensated for this difference making interceptors actually appropriately hard to hit when going at high speed and maneuvering, and bringing it back neutered them to uselessness again.
Remove the AoE of it! Why does the highest damage weapon in the game have the largest projectile? If you can’t hit a giant frigate before a lock on, you shouldn’t be using the “frigate killer.” If the projectile size was like a laser it wouldn’t even hit the interceptors most of the time. And stop making them go through everything!