Star Conflict OBT v.0.9.7 Discussion

This is why you need to ban lower tiers from from higher tiered games:

 

A typical T4 match

 

screenshot-131002-200652.jpg

 

1 of our team was a T2 LRF (only ship)

1 of our team was a T4 ship and 3 T2 ships

Enemy team was full T4

 

on topic: I side with Luckyo in the guard/singualirty conflict. Singularity can be very powerful in certain situations, but it’s not OP as some people make it to be. It’s not just about skill. In some situations there is no ammount of your skill as a Guard that will save you. If enemy team is bringing lots of fighters you just dont bring a guard to the game. Basic logic.

 

 

Ahaha, this is so fucked… you play agains ESB guys with their fully geared ships while you have CSA guys in your team and T2 ships… just wow

This is why you need to ban lower tiers from from higher tiered games:

 

A typical T4 match

 

screenshot-131002-200652.jpg

 

1 of our team was a T2 LRF (only ship)

1 of our team was a T4 ship and 3 T2 ships

Enemy team was full T4

 

on topic: I side with Luckyo in the guard/singualirty conflict. Singularity can be very powerful in certain situations, but it’s not OP as some people make it to be. It’s not just about skill. In some situations there is no ammount of your skill as a Guard that will save you. If enemy team is bringing lots of fighters you just dont bring a guard to the game. Basic logic.

I see you noticed our shiny Matchmaking System FLAWLESSLY working.

Not just the matchmaking: someone T4 brought his T2 friends here and griefed half of the team with it because devs allow it and say “we want everyone to give opportunity to play whatever tier they like”. 

 

It’s the squadding system they need to fix. Don’t let your squadmates in game if they don’t have the right ships, same as in pve! And at least 3 of them should always be equipped.

 

It’s not the matchmaking system that is screwing us guys. There is a very simple solution for this: ban T2 ships from T4+.

That’s not just ESB. That’s Maximum, zlobin and GVOZD, one of the ESB’s nastier killsquad trios. I’m guessing that’s a gvozd on his fed gunship as usual, maximum probably doing his standard ECM “gotta catch them all” stuff and zlobin is on his minotaur sniping with positrons as usual. That trio would give most good trios in this game their money’s worth of hard fighting. And you don’t seem to even have a proper three man squad to put against them. Ouch. Kill squads live off games like these.

But to be fair, in that game it would have solved little to have higher tier ships - they’d still faceroll over you. To match a trio like that you need a trio of equal skill to face against them and counter their comp. And the guy you’re mouseovering? He has a T4 fighter in his lineup. It looks like he just doesn’t have anything else leveled up, and it’s still better to bring 4 ships into a standard game with some of them being T2, than to bring no ship for that slot at all.

Not just the matchmaking: someone T4 brought his T2 friends here and griefed half of the team with it because devs allow it and say “we want everyone to give opportunity to play whatever tier they like”. 

 

It’s the squadding system they need to fix. Don’t let your squadmates in game if they don’t have the right ships, same as in pve! And at least 3 of them should always be equipped.

 

It’s not the matchmaking system that is screwing us guys. There is a very simple solution for this: ban T2 ships from T4+.

 

Another thing i think should be fixed is the amount of ships you can take into battle. Like that screenshot Neocodex posted. Of course that is a T4 match, and there are some T2 on the play. But on lower tiers, like T3 and below lots of R12 play on those, and if we land on a capture the beacons game mode, the team with the most players with their R12 hangar spot unlocked gets more ships (I.e. More "Lives). So, sometimes i face a battle where my team has 6x6 players, and 2 of my team have only 1 ship, and the other one 2 have 4 ships. So basically, we are screwed.

 

Thats one more thing that needs to be adressed. Antibus, take a look at here, and pass this information to the devs. Cause the system should pit equal number of ships on capture the beacons.

That’s not just ESB. That’s Maximum, zlobin and GVOZD, one of the ESB’s nastier killsquad trios. I’m guessing that’s a gvozd on his fed gunship as usual, maximum probably doing his standard ECM “gotta catch them all” stuff and zlobin is on his minotaur sniping with positrons as usual. That trio would give most good trios in this game their money’s worth of hard fighting. And you don’t seem to even have a proper three man squad to put against them. Ouch. Kill squads live off games like these.

But to be fair, in that game it would have solved little to have higher tier ships - they’d still faceroll over you. To match a trio like that you need a trio of equal skill to face against them and counter their comp. And the guy you’re mouseovering? He has a T4 fighter in his lineup. It looks like he just doesn’t have anything else leveled up, and it’s still better to bring 4 ships into a standard game with some of them being T2, than to bring no ship for that slot at all.

 

OT: 

 

What i’m noticing about ESB killsquads is how people love to feed them :smiley:

 

I mean… most of people just see ESB ESB ESB and think “hey we already lose so at least let me try to kill one of them!!! They have high DSR i ll gain lot of points”!

 

What they don’t realize is how they are doing EXACTLY what ESBs want they do!

 

Basically their trap is let you guys think you can kill one of them, drive you under squadmates range of fire… and rape you hard. 

 

 

Just try to ignore the ESB tag and play thhe game trying to win it… maybe u ll lose anyway (probably) but maybe not everytime… and expecially at least you will not feed them anymore…

 

/OT

I never got anything below 8v8 in T3.

I have, for weeks.  It’s not standard but it happens.  Last week I went from 10v10 to 3v3 to 10v10.  A few days ago I had a 2v2 with a T2/T3 split.  I half suspect the devs are trying to prepare us for T4 1v1 matches.

 

Well, i’ve never used EM unguided torpedo on interceptors, can u explain what makes it so powerfull? Since if an inti is close to you, and you launch, and it detonates in your face u take a ridiculous amount of dammage too. So really, i want to know why you say EM torpedo is OP. It is slow as hell, the missile warning will warn an int of an incomming whatever, it does AOE, but if u stay 401m away u are safe since it is unguided. So, whats the big deal with EM Torps, i find them not so goot at all.

I’ve used them, good for self defense.  I’ve only ever got one ranged kill with them, and it was a LRF.  With the right timing, it’s like a pulsar that takes one shot.  Also, 400m is not enough, you could still die.  It’s poor for offense, but it’s great for self defense.

 

The fact that torpedo does about 1/4 to 1/9th of your effective health, while it does about 90-150% of interceptor’s effective health. Meaning interceptor survives if he has EB, and is then one shotted by you a second after.

I have trouble finding interceptors with EB installed.  Of course there are limited situations where one extra second will really save your ship.  I know the numbers say, but when I tank my own torpedo it seems to ignore my resists.  One quarter damage seems low end for a resist based guard.  I could get 10k more “survivability” with three Mk.III shield projection splitters, but movement is needed for survival.  Those extra 14k of shields aren’t worth the acceleration change.  I got the Crus S to synergy level 6, so off to other ships sometimes.

 

That’s not just ESB. That’s Maximum, zlobin and GVOZD, one of the ESB’s nastier killsquad trios. I’m guessing that’s a gvozd on his fed gunship as usual, maximum probably doing his standard ECM “gotta catch them all” stuff and zlobin is on his minotaur sniping with positrons as usual. That trio would give most good trios in this game their money’s worth of hard fighting. And you don’t seem to even have a proper three man squad to put against them. Ouch. Kill squads live off games like these.

But to be fair, in that game it would have solved little to have higher tier ships - they’d still faceroll over you. To match a trio like that you need a trio of equal skill to face against them and counter their comp. And the guy you’re mouseovering? He has a T4 fighter in his lineup. It looks like he just doesn’t have anything else leveled up, and it’s still better to bring 4 ships into a standard game with some of them being T2, than to bring no ship for that slot at all.

I fail to see how the teams could be balanced.  I’m guessing it doesn’t properly take squads into account, and the rank of the individual player in the squad.  The T2 ships should have been with ESB!  On the flip side, two squads on their team, one squad on the other.  That’s probably what happened.  I would half consider that match an instant loss on spawn even if all the ships were T4.  Miracles can happen.

It’s not like it’s that different for our squad Ales.

I fail to see how the teams could be balanced.  I’m guessing it doesn’t properly take squads into account, and the rank of the individual player in the squad.  The T2 ships should have been with ESB!  On the flip side, two squads on their team, one squad on the other.  That’s probably what happened.  I would half consider that match an instant loss on spawn even if all the ships were T4.  Miracles can happen.

Because ESB have excellent coordination and use a highly effective group. ECM for extended stuns, Bubble Gunship and Armour-directed heals. Highly effective, highly survivable, near-perfect K/D ratios. There isn’t much that can actually counter this tactic and requires excellent coordination from the opposing team.

Or another option, ignore and avoid the ESB squad and focus on the rest of the match to win.  An ESB weak spot is going for objectives to win.  Capture the beacons makes that a little harder.

The problem in that game was, enemy team just spawn camped us and esb was right on top of us soon after our first wave, since we were out of ships so soon.

Or another option, ignore and avoid the ESB squad and focus on the rest of the match to win.  An ESB weak spot is going for objectives to win.  Capture the beacons makes that a little harder.

That is the easiest way to feed them and lose the game. They just kill your stragglers, push you into your spawn and farm until you have a couple of ships total across the team. Then they maximize their profit by leaving you alive and capturing all three beacons.

I’m guessing you don’t play much T4. This has been their modus operandi for months up there.

When I play most of ESB tends to be asleep and T4 is DOA.  I don’t like 1v1 matches and I sometimes get those in T3.  I’ve yet to attempt to level one T4 ship, I’ve just bought them.  Avoiding ESB can work in the 12v12 matches. A loss is likely anyway, no gain in feeding their DSR.

 

I wish spawn camping could be banned.  The only problem is so many LRF’s go into sniper mode after spawning and you have to get into their spawn to kill them.  Then you’re targeted and/or notice some red ship that’s going to try to kill you so you target them to protect yourself.  I’ve had that happen a few times on certain maps.  I wish there was a good fix since the current invulnerability is only good to stop snipers.  In no way do I condone spawn camping.

I mentioned this exact issue in hangar chat last night, and was told by one of the GMs that what I was reporting was “an anomaly”. 

 

This is why you need to ban lower tiers from from higher tiered games:

 

A typical T4 match

 

screenshot-131002-200652.jpg

 

1 of our team was a T2 LRF (only ship)

1 of our team was a T4 ship and 3 T2 ships

Enemy team was full T4

 

on topic: I side with Luckyo in the guard/singualirty conflict. Singularity can be very powerful in certain situations, but it’s not OP as some people make it to be. It’s not just about skill. In some situations there is no ammount of your skill as a Guard that will save you. If enemy team is bringing lots of fighters you just dont bring a guard to the game. Basic logic.

 

 

In our case, it was a 4v4 match:

 

Our team: 2 members with 3 T2 ships each

One member with 1 T2 and 2 T3s

Me: 4 T3 ships.

To the best of my knowledge, the other three members weren’t squadded - different corps, one spoke only Russian and another was fluent in English.

 

Opposing Team: 2 members with all (4x) T4 ships

The other two were all T3 ships.

Three of them were in same corp, chances pretty good they were grouped in a squad.

I’ve always been facing ESB, tried with every kind of ship, with every kind of tactic ecc. ecc. Killed some of them many times but been killed billions. Simply their ships look to be double resistant. End of the story. I hit anyone else t4 player and i can see my damage, I hit a T4 ESB and my damage look to be half than it is supposed to be…End of the story…It’s not tactic, skill, etc Simply they got amazing builds… And they know how to get the best out of any ship. Secrets that they preserve very well.

I’ve always been facing ESB, tried with every kind of ship, with every kind of tactic ecc. ecc. Killed some of them many times but been killed billions. Simply their ships look to be double resistant. End of the story. I hit anyone else t4 player and i can see my damage, I hit a T4 ESB and my damage look to be half than it is supposed to be…End of the story…It’s not tactic, skill, etc Simply they got amazing builds… And they know how to get the best out of any ship. Secrets that they preserve very well.

It’s not only about builds, get a good squad and keep the buffs always on. That will give you some decent boost.

I’ve always been facing ESB, tried with every kind of ship, with every kind of tactic ecc. ecc. Killed some of them many times but been killed billions. Simply their ships look to be double resistant. End of the story. I hit anyone else t4 player and i can see my damage, I hit a T4 ESB and my damage look to be half than it is supposed to be…End of the story…It’s not tactic, skill, etc Simply they got amazing builds… And they know how to get the best out of any ship. Secrets that they preserve very well.

 

Maybe you want to take a look in the interceptor guide :wink:

Or go to the RU Forums, there are some builds, too.

 

 

 

Maybe you want to take a look in the interceptor guide :wink:

Or go to the RU Forums, there are some builds, too.

 

Sure m8 just post some links, i’m very curious :slight_smile:

Where’s the interceptor guide?

 

Put links form russian forum too i’ll use translator…searched many time but wasn’t able to find the right section :wink:

Why no patch wtf ;(

 

I wanna take my shrapnel cannons back i’m boring from lasers!!!

I would love it for people to actually criticize the ship classes or roles they fly more, not just the ones they are actually not.

 

And by flying I mean using it for a longer while.

 

Most of the discussions would look so much different.

 

That’s why I am actually not complaining about Recons vs. Frigs, Guards and Engies at all, neither about Singularity Cannon nor Torpedo, because I use them and get used by them regularly. Nor do I really support the claim, the game should make it impossible for a certain role to defend itself against another one, because it is still a shooter.

It’s also impossible for me to talk about T5 yet, however I feel the implants in T5 are very strange for my taste, changing from “individual setup” to actually “new game rules” for T5. Actually they are atm. not an incentive to progress for me, while I can understand, a free player might want to reach the grinding implants.

 

Many people keep lower tiered ships in their Deck, because they need to grind another role, or still have not enough ships, but want to play with their friends. This is a general problem of this game atm. - showing it to others in a T3 match makes them really interested, but somewhere around T1-T2, after reaching the first T3, many action game players stop because of the grind. While no grind at all would also be wrong, I would love to see synergy levels needed to unlock further ships being a bit lower until T3. Getting the ship to full synergy should actually show, you want to play this tier more.

 

Also, staying in a Tier should be rewarding, and Tiers can really have their own feel in gameplay imho, otherwise, they do not make much sense.

 

I know credit income is also a personal grind factor, and I love the fact that my golden ships now make me unlock all the ships faster, because my real problem was never synergy, it was credits. I like to fit ships and keep them fitted for fast exchange, try others, etc. and that’s why I actually do have goldens and I found it worth the investment.

However, something to keep corporations alive, even by indirectly using corp funds we have to load up like Iridium, to payout players a bit of credits extra for every played game came to mind a while ago.

 

I do not see the problem in the gameplay atm., really more in the quality of service, the reward and grind factors, and options to make groups interesting or control your grind a bit. Small balance issues yes.

 

Also, I loved the gun I had on my Prometheus fire in the scenario. Too bad, there is no such plasma gun for fighters if you really get there. :frowning: