I would love it for people to actually criticize the ship classes or roles they fly more, not just the ones they are actually not.
And by flying I mean using it for a longer while.
Most of the discussions would look so much different.
That’s why I am actually not complaining about Recons vs. Frigs, Guards and Engies at all, neither about Singularity Cannon nor Torpedo, because I use them and get used by them regularly. Nor do I really support the claim, the game should make it impossible for a certain role to defend itself against another one, because it is still a shooter.
It’s also impossible for me to talk about T5 yet, however I feel the implants in T5 are very strange for my taste, changing from “individual setup” to actually “new game rules” for T5. Actually they are atm. not an incentive to progress for me, while I can understand, a free player might want to reach the grinding implants.
Many people keep lower tiered ships in their Deck, because they need to grind another role, or still have not enough ships, but want to play with their friends. This is a general problem of this game atm. - showing it to others in a T3 match makes them really interested, but somewhere around T1-T2, after reaching the first T3, many action game players stop because of the grind. While no grind at all would also be wrong, I would love to see synergy levels needed to unlock further ships being a bit lower until T3. Getting the ship to full synergy should actually show, you want to play this tier more.
Also, staying in a Tier should be rewarding, and Tiers can really have their own feel in gameplay imho, otherwise, they do not make much sense.
I know credit income is also a personal grind factor, and I love the fact that my golden ships now make me unlock all the ships faster, because my real problem was never synergy, it was credits. I like to fit ships and keep them fitted for fast exchange, try others, etc. and that’s why I actually do have goldens and I found it worth the investment.
However, something to keep corporations alive, even by indirectly using corp funds we have to load up like Iridium, to payout players a bit of credits extra for every played game came to mind a while ago.
I do not see the problem in the gameplay atm., really more in the quality of service, the reward and grind factors, and options to make groups interesting or control your grind a bit. Small balance issues yes.
Also, I loved the gun I had on my Prometheus fire in the scenario. Too bad, there is no such plasma gun for fighters if you really get there. 