Star Conflict OBT v.0.9.7 Discussion

Wait, what? Synergy? So, because I have some spare Synergy, the game forces me UP?

No, of course not, synergy level of the ship.

ALL. THE. TIME. And you still say the system “works as intended”?..

Wait, what? Synergy? So, because I have some spare Synergy, the game forces me UP?

Please show me log or screenshot of R6 ship in T1-exclusive match.

R10 T4 can indeed get in fight with R7, but it would take quite an effort - many losses and very low elo.

Please show me log or screenshot of R6 ship in T1-exclusive match.

R10 T4 can indeed get in fight with R7, but it would take quite an effort - many losses and very low elo.

R6s are a rare sight for me in T1, because I rarely go down there. However… The R10s I see them ALL THE TIME in T3s. Even R11s. Hell, twice since 0.9, so far, I’ve seen R12s. And I’m not even joking. I wish I were. I mean, is it even possible for these ships to drop so far down, even if they only had Mk 1 gear?

R11 cannot be matched with R6 nor R7. However R8+ can get in fights with R11.

 

R11 cannot be matched with R6 nor R7. However R8+ can get in fights with R11.

 

That was my question at the time. It’s what I keep seeing. I keep seeing R8/9 being group with/against R10/11, even R7 ships as their highest. But my question still remains. What does it take for those pilots to be dropped so far down that the system accepts them as normal? Low queue? Low win/loss ratio?.. Low DSR? Low gear? I mean, even those R11 I’ve seen had purple guns, as I’ve been shot by a few. And I only have R8/9 ships in my line up. And, in my team, I’ve seen ships as far down as R7 (unsure of R6) whilst, in the enemy team, all the way up to R11/12. It happens, I’ve seen it often enough to actually warrant a valid complaint on the matter, wouldn’t you say? As for providing “logs”, I think we’re all past that point. I’ve posted half a dozen of them about this matter, still with no solution. I’ve given up. The fact that the logs keep getting deleted after a few logins doesn’t really help, either…

OP squads cannot go down on their ships, they are always going up.

T1 can get into the T5 match only if he goes against the common logic and joins a t5 squad.

 

I think this is a problem thats homemade with the rank 15 Implant. actually I see quite a lot T1s T2s and T3s in T4/5 matches. 

The thing is: Those Ppl grind one Line of ships in one Faction to get the synergy/Income bonuses from the R15 Implants. 

That means i.e.  they have one T4 Command (which defines their queue in MM) and fill up the rest of their slots with lower tier ships. 

Heck, Ive seen a Dagger in T4, that guy had one T4 and after that ship exploded in realistic he switched to a Dagger. Oneshottet that ship with a bubble i didnt even aim precisely… impact on the match: None.  

 

I think, if you put the rank 15 bonuses to Rank 9 we wouldnt have that much trouble with UP ships in T4/5

 

Its also really terrible to see how many non experienced players enter t4/5 its pure luck if you get some decent players on your side. I really think of lowering my DSR to 1100 to not getting matched with aces.

The “faction” bonusses should be put back at faction choice IMO, The old system worked perfectly did it not?

The “faction” bonusses should be put back at faction choice IMO, The old system worked perfectly did it not?

 

Am I the only one who sees a connection between low tier ships in high tier battles and r15 bonuses?

No you are not. I can fully understand why people would want a R15 ship just for the faction boost.

While were at it: Besides the not really visible reticle, weapons tend to miss at point blank range: 

Best ways to reproduce this bug: 

  1. Take a positron and try to shoot an inty thats very close and in the center of your screen. 

  2. Take a bubblegun and try to shoot “the punisher” in blackwood while hugging the A beacon (the one at the start)

Bubbles go through that beacon but will miss (its not that hard to aim at that ship). 

 

That lets me conclude that this problem occurs when an other object is really close to your ship. 

 

It feels like light that gets partially deflected while hitting water. 

Physical terminus is “Light refraction”. 

I noticed this behavior also with Shrapnel, but its harder to reproduce. 

The MM issue is actually pretty simple when you think of it.

 

  1. Devs do not want to remove the choice from friends queuing up with friends. Even when it’s “c’mon, I’ll show you what T5 looks like my T1 buddy”.

  2. Devs do not want smurfs who’s main enjoyment is raping helpless newbies to be able to reliably do that all the time. Hence fluid queuing which can push you against higher level enemies.

  3. Devs want people to desire progression, so no matter what rank ship you’re flying, you should always have a chance of being queued against a higher ranked ships as well as lower ranked ones.

 

The logic may not be liked, but it does make sense, while many suggestions presented here by players are still very much about “what I want” ignoring the larger implications for the game as a whole.

 

FunkyBacon makes for a very good example of a person that devs want “damage controlled”. He openly admitted in this thread to both ranking up ships just for bonuses as well as liking to stomp newbies in low ranked games. The question that devs have to think about is how many new players that give up and stop playing after all the smurfs like him chain stomp them in T2 and T3 before they have a chance to learn how to play properly and counter them?

 

Fact is, most smurfs aren’t very good at this game. Many of them are actually downright awful. But playing in T2 and T3, where many people are very new to the game and don’t really understand how the game works, they can feel like gods. At the same time they get their asses routinely handed to them at higher tiers that are populated with the more skilled players that actually know how to play. That is what defines smurfs in online games - they are the type of player that likes to play in games populated by newbies so they can feel good about themselves winning all the time. They’re the video game version of 15-year old schoolyard bully that likes to shake younger kids for lunch money.

 

And devs need to be able to control that type of player so that newer players don’t just get tired of having their lunch money taken before they can learn a bit of karate and fight back after they notice that schoolyard bully is actually a weakling.

Coming back to what we was discussing yesterday about “how much fun is t3” and game itself nowdays…

 

This is a typical t3 match:

 

screenshot_131001_142420.jpg

 

I mean… Warld of Tank is a fast and dynamic game compared to what SC became and is now.

 

Explain me how is presumed i should have fun in these kind of matches…

 

… actually the only fun i’m sometimes having comes from 3v3 and 4v4 matches vs capable people (read: no frigballers) in t5.  Offcourse t5 comes with its 6 minutes queues and lots of 1v1 with bots so…

Sadly, but Luckyo is right, at least at points #1 and #3.

If you dont care about DSR experienced players can always go smurfing in lower tiers. Just think about a 3-man-Jerry-LRF trollsquad. 

 

Wtf, Ales, that looks EXACTLY like my screenshot 3 patches ago (was flying swift eagle tho). 

Compare:

 

  BO6AQGu.jpg

 

Conclusion: Frigballz are still way to viable and they creep in, now that aiming is back to normal.

Balance issues?

Conclusion: Frigballz are still way to viable and they creep in, now that aiming is back to normal.

Balance issues?

We’ll take a look at the situation - thank you!

We’ll take a look at the situation - thank you!

Thanks. 

I think the last nerf on the bubble-gun was too much. Also I would suggest at least a 20% nerf on LRF-Survivability. They tank too much and the Torpedo Changes on the LRF were necessary but they are way too viable at the current state, which lets the matches slow down a lot.  

I’m sorry, I’m just tired of banging the gong on frigate ball issue. It’s been there for a long time, and it’s likely here to remain. The short pause that came between 0.9.0 and the patch that massively buffed frigates across the board while massively nerfing all interceptors across the board a couple of patches later was the only moment when guards weren’t brokenly overpowered.

 

And of course, I’ll now have another dosen of guard pilots whine how untrue that is, after which they’ll go and stomp people some more… in guard frigates.

 

And nothing will be done about it. Welcome to frigate conflict. Since 0.8.0.

Thanks. 

I think the last nerf on the bubble-gun was too much. Also I would suggest at least a 20% nerf on LRF-Survivability. They tank too much and the Torpedo Changes on the LRF were necessary but they are way too viable at the current state, which lets the matches slow down a lot.  

Issue is, bubblegun doesn’t counter frigates as well as it should, but it massively counters interceptors, something it shouldn’t do. So it has to be nerfed to be less powerful against interceptors but far more powerful against frigates.

 

Then there’s the fact that frigate health was buffed a lot recently, which made frigates stronger against all other classes. And of course autoaim that ensures that hitting a frigate is only slightly easier than hitting a fighter, which in turn is only slightly easier than hitting an interceptor. Yet interceptors have but a tiny fraction of frigate’s effective health. Removal of autoaim compensated for this difference making interceptors actually appropriately hard to hit when going at high speed and maneuvering, and bringing it back neutered them to uselessness again.

Luckyo is right about smurfs in point 2, point 1 is the sad truth, and point 3 is truth too.

 

But I am also suggesting about the point 1, why insist on keeping this. By not letting newbies join higher games too early, game quality would improve by a LOT. In my point of view, this would make higher tiered games more balanced and interesting, hence less people would drop down tiers because of bad games, because having a T1 or T2 in a T4/T5 game in a small 4v4 or 8v8 environment is much of a bigger hassle than having him in a 12v12 T3 game.

 

Discrepancy between both player skill and ship capability grow exponantially when this happens in higher tiers. So if this gets fixed, we would hopefully get a bit more player staying there and less smurfs dropping down, because you would not get frustrated with stupid teammates in high tiers ruining your stats, games and overall fun when you’re carrying them, so high tiers would become more competitive and reasonable to play, everybody will be happy to join T4 and on because there are no newbies with crappy ships ruining your game.

It is just a stupid, irrelevant game mechanic that is ruining a lot of competitive potential in this game and should be removed. Just ban T1+T2 ships from T4+ games, and T1 ships from T3 games, this is all you need to do. It’s not like someone is seriously expecting to be efficient in T1 even in a T3 game. They get there by mistake, not intent, and is by all means wrong and game should protect everyone from this.

Also Interceptors need to be balanced in their Line:

Recons are very strong compared to their Counterparts (I dare to assume this can be seen in the statistics) 

CovOps and especially ECM are not that viable. 

 

If you see the frigballs the right choice would be to buff Covops and ECM and NOT to nerf recons. 

Also Interceptors need to be balanced in their Line:

Recons are very strong compared to their Counterparts (I dare to assume this can be seen in the statistics) 

CovOps and especially ECM are not that viable. 

 

If you see the frigballs the right choice would be to buff Covops and ECM and NOT to nerf recons. 

Recons are actually weakest. Thing is however, right now for interceptor, its offensive power and support ability are both irrelevant, because they are aimbotted to death by huge meatshields known as frigates with a 2 button combo. The only interceptor that can reliably live through it is recon because of shield drain. As a result, it’s the “most powerful” interceptor in regard of “it’s the only interceptor that isn’t two shotted every time it tries to engage a decent player”.

 

It’s not that interceptors need tweaks among themselves. It’s that they need a massive survivability buff so that things like offensive potential and utility they carry actually starts to matter again for their balance. Right now they do not, because it’s irrelevant what tools dead ship carried. And recon is the only one that has above snowball chance in hell of surviving.