Star Conflict OBT v.0.9.7 Discussion

Except now we can’t see that because that info was taken away.

You still get your money after the game

Well, i want to register here my indignation regarding this game.

 

Well, simply put, ppl say it is the other way around but i say it is a lie, conceived to make newbies to think they can be good players, but this is the same game as most MMOs around, if you have a gazillion hours a day, and a huge scrotum you can farm endlessly and get purple things, and those fking things make ppl immortal.

 

 

And also, Torpedo snipers, i dont even need to talk about it, it is completely screwed up, they have main guns (their lasors or positrons) that hits more than a gunship does, and can snipe from cover, in AOE big area… Seriously??? Imagine that on any other FPS.

 

 

Im not asking to give items, just dont put us against ppl that have a lot of equip.

 

I only wanted to answer to these three individual points, because I do not want to invalidate your post completely, it is how you feel.

 

I do not agree with you, that players considered “better” have items, because they have big grinding scrotums. I am clearly the last guy who wants to grind.

I had an UO character for over 7 years and it had only one single 100.0% because that particular skill leveled from itself. I quit wow at level 27, where others still laugh at the idea me thinking about “too much” grind. Honestly. 27. And I got there because of a bug in a quest giving me xp boost from 18 to 24. I played years of Diablo, 1&2&3, and also played it with overscrotumized people, who played that game like running the same mob for hours to get some rare stuff, but I never had a character at full level there either, because I constantly restarted somewhere at 40 and even got bored if they pulled me. D3 59 was my highlight, because D3 was hell of easy if you played 1&2 to get to endgame stuff (they do close their item store however now).

However I played tons of hours in any FPS making air-to-air combat, and my first ever network fps i played regularly back in the days of 10mbit coaxial network cards, was actually Descent 1. My skills are almost 20 years old, when it comes to piloting a vessel in an FPS over the network. I am not a killer type player, I am an explorer, my reaction time is slower, because I already hit the 30s mark, but I can still play obviously killer type skilled players in this game, even if I do not regard myself as being a top ace pilot, but clearly I am also above the average, I hit top 5 or top 3 regularly, and at least once or twice an evening first place, even if I actually do not even care about that, I purely play for fun and wins.

I never grinded actively and I have lots of purple in my tier (T3), and I am fully blue there too.

However, I started this game in march, so I had a boost into T2 endgame over the first week or so.

Since I bought DLCs later on here, just to try the ships, I am not a f2p player anymore, but as I bought them I actually already was T3 endgame for a while.

All in all, I hope you get my point: items dont kill you. skill is nice, but team is nicer.

I feel like you, that the grind levels are harsh in this game, and I hate grinding like nothing else.

 

But honestly, I feel, you can ease it a lot if you move your main attention to get everything you want to fly to t3, and stay there until you can move up to t5.

Because the purple item does not make your ship imba, but having at least some military grade stuff is needed for you personally, to adjust the ship to your needs more efficiently.

 

Also, MM does look at your items while selecting your queue, FYI. And I am glad, it does not do so too much.

 

I can also imagine snipers with area damage weapons and still wielding full equal weaponry to others in an FPS. It is called a Redeemer, and is used in UT. LRF can be devastating asset if you equip yourself a small sensor vessel and fly around to give them vision, otherwise, it can also be your downfall, if the team simply takes them out with 1 or 2 recons, or they use it in bacon hunt against a clearly better capture team.

 

So finally, I think, you actually should ask to give more items, especially if you use your playtime to get items. This is missing for me personally: something to move attention from one income to another, e.g. focusing more on getting better items, without GS investment. This only works kind of with loyalty, but loyalty is now unfortunately hard to grind up at the beginning, (however T4 felt really really fast, because I stopped watching it for a while). I love the fact that everything goes up slowly, and you can get a steady “I just play now” setup, and that’s why I spend gazillion hours ingame (i was almost 11 days in battle, even if this might be ridicoulously small compared to the really big guys), not because I need to grind. And that’s why my ships in my favourite tier of course have lots of purple items, and I can have the edge. But it didn’t really change my position on the board much, if you know what I mean, items ain’t everything, believe me. I usually do not re-equip good ships, and very often start a new one in mk2/mk3 setups. Mostly my benefit comes simply by having others supplying me with information and making decisions about what ship classes to use, very much like you play RTS games, like SC2, flying the ship, and trying to counter my really poor aim, because I spent my teen years playing RTS, and was a terrible fps player, except flying.

 

So, I would support something to make loyalty grind easier on the lower levels, or easier to focus on. +5% loyalty for every player in a squad or something would be awesome, but again, make soloers become frustrated, except you could compensate them with extra synergy gain. Or simply make something to increase specialization in a tier you have fun in.

 

Skill is developed by playing the game, over time. But playing the game should be primarily fun as well as rewarding.

 

Also, LRF were a joke in this game for a long time, so balancing the roles to each other is an ongoing process. They can be overwhelming at times, but well, sometimes you lose, sometimes you win.

I m seriously thinking to take a lifetime break from star conflict.

 

This game… the game we haave tooday, has NOTHING to do with the game i was used to play and love some months ago. But it kept all the lacks it already had.

 

About those (the lacks it always had) … well i never thought any crown control effect is acceptable in a game (so ecm, traklers… cov ops with white noise too ) … what i think is a game results should be about how you are able to move not and never about don’t let others move.

 

But well… the game was very fun and almost skill based anyway… so i just chose to ignore those parts and play. And i had lot of fun.

 

 

Now things are different. patch after patch (starting from the new crap weapon system) they pushed the game in a static and boring direction.

 

 

At the moment you have most tankie ship as bigger damage dealers too (I mean… WHAT? It is against every mmo rules) … but on the other hand they are slow as hell (and slow is boring… not tactical or bullshit… just boring).

 

The medium engage range is running highter patch after patch too (now the 2 main fronts have 5km distance or so) … if u go close u have gazilions of pulsars… if u go somwhere u have “warnijng incoming missiles” … 

 

It’s not even about skill anymore… it’s just about BORE!

 

I have no fun if to be effective my best way is keep a stupid ship builded for range and spend 10 minutes going in and out of cover shooting ppl far away. It’s boring… it’s sick.

 

 

Another thing! Pelase don’t call “teamplay”  taking same target and shoot hit (better if ecmmed first) … that’s idiocrazy, not “team play”.  In othewrs mmo aat least u can keep ur teammate alive with direct heals and xxxx while he is unable to move and focused… here no … u can’t. 

 

Here u get the best results if u are an Ant… i mean… stay close to you team take saame target and shhoot (u don’t even need to aim propely !!! yay!!!). 

 

I’m not even going to tell u how much porr in skill is that… but it is BORING!!! BOOOOOOOOOORING! I don’t wanna have to stay for more than 3 sec. if i have … well i’m already boring.

 

 

 

Anyway… i don’t pretend everyone agree with me… nor i care. This is just the explanation about i’m probably going to leave.

 

 

I had kot of fun on this game, i spent a considerable amount of money too, i met great guys… i don’t regret anything.  But i don’t recocgnize the game anymore … i’m not having fun, i think skill factor is disappeard … so … well have fun guys.

 

 

[Anyway… whos the idiot thought these maps with these kind of ships and severa… was good for 12 v 12? It is just a mess… reduce size to 6v6 … and u ll see how the game will be more playable and queuqe times wil be lowered in all tiers.]

Servers cant apparently handle over 2000 ppl. Its laggy and “jumpy” as hell. 

How will you release this game if you cant even handle 2k ppl?

Servers cant apparently handle over 2000 ppl. Its laggy and “jumpy” as hell. 

How will you release this game if you cant even handle 2k ppl?

 

Funny thing is that it used to handle over 4000 players just fine back when the game was still good (0.7.3).

We could compile a numbered, straightforward list of things [read, EVERYTHING] that either needs to be fixed, or simply what we expect from the game once finished . Obviously not everyone has the same opinions about some issues [such as T3], but the general issues with gameplay still exist and instead of being referenced, they probably should be solidly restated for the record. We’re running out of time, so make this count.
 

Anyone who posts a numbered list of issues [and continuation] will be considered for the list.
If an issue is repeated 3 (three) times, or an earlier list number is referenced ‘for support’, that’s a definite problem and will be put on THE list.
Try to keep them short, but if you feel the fix needs explanation, go ahead.
Remember this is also for everything you expect from the game.

Sorry ~ I’m on pain meds so if anyone is in on making this list, post in support, then help me figure out how to make a new discussion page because I have a feeling the devs won’t want more of a mess here. Or if such a thing already exists in the forums, put a link so we can all get a word in on it.

Yurka, sadly the devs/GMS want everything split up, to make it easier to relay it to the devs as feedback, so making 1 big thread is impossible.

 

#Edit: Not impossible, just useless.

That’s what I thought, but I think it’d be useful to get most of the forum players in agreement for what needs to be improved in-game, and have what we want in writing in one place, at least for all of us to keep solid track of game growth. If we get a solid list, we could divide its parts afterwards by the same headings used for patches. And I think such a list would be about as useless as posting here to begin with, so nothing lost either way. Plus it’d give us a nice link to have in our banner saying ‘this is what we believe this game needs to be’, right under fixing some people’s lag :stuck_out_tongue:

Put it in off topic until key items are decided upon.

I made the topic here: [http://forum.star-conflict.com/index.php?/topic/21426-master-list-of-everything-we-expect-from-star-conflict/](< base_url >/index.php?/topic/21426-master-list-of-everything-we-expect-from-star-conflict/)
[We can post in-forum links, right?]
It’s an obvious longshot, but I suggest anyone who reads this participates anyhow, and makes their enemies and enemy’s enemies participate.

*stumbles in late to the party*

 

The cosmetic color increase was such a terrible Idea that I have no further way to express it beyond saying its a terrible idea and what are you thinking ???. First the sticker fail and now this. Ugh. 

What i find xxxx is how diferent class ships are a complete joke, ill explain why.

 

Interceptors = Move fast as hell, has 2 turrets that beat the crap out of any ship within seconds, due to the high speed and maneuverability has the highes survivability in the game in the hands of an above average player. They have from ECM warfare, to maniacal dammage dealing “magics”. An interceptor with lazors with that module that increases dammage for 5 sec hits 3 hits per sec with lazors each hitting sometimes above 1k, and thats not even using purples.

 

This Ship class, was suposed to be frail, but to be able to deal heavy dammage on unsuspecting targets, like a sniper killer, a engeneer killer, or something like that. Right now they are fighter killers, guard killers (if the guard doesnt have an infinite pulsar obviously), engeneer killers, interceptor killer (funny they are the only ones that can kill another like him, seems like to kill a monster a monster is required).

 

Fighters = I confess i only played gunships so far, so ill talk about them. Gunships are suposed to be the glass cannon of the game. Extreme dammage per second, suited to destroy valuable targets, frigates (no matter what) but weak in defense (of course much more durable than a interceptor) but not as maneuverable as inties. What happens now? A gunship with a surprise attk cant even budge the armor of a styx (medic) even with xxxx all activated. And dies fast (i dont have good gear with it tho, so i may be dieying fast due to that). But i noticed that some fighters, tacklers, command ships, etc… have a very big survivability, so big in fact that big guns sometimes only make dents on their hulls. But, doesnt seems to be able to kill inties, so, aside from gunships, i dont see much use for other kinds of frigates, since a inti can do a better job at any time.

 

Frigates = All hell is broken loose. We have Guards, who wield the largest guns at this point. They were suposed to be the guys with the bazookas (like the other frigs), low firing rate, big dammage per shot, low dps. But instead, we have to bazooka 15 times at an int Standing STILL. Immagine that, we have to shoot 15 times with projectiles that are half the size of the interceptor, and it still wont die!! Also, we have phase shield, thats really nice for jericho ships, but i wonder how it is for federation guards…

 

Another ridiculous thing, lets take a Cerberus (sniper desintegrator). He, after carefull aiming an through patience higher than Moses, he manages to land a hit on an interceptor, with a lazor projectile bigger than a fighter, that is suposed to be the most dammage per shot in the game. The hit lands perfectly on the interceptor… What happens??? Half shield down from the int, or, shield down, and 10% of hull, and it shoots again (if by a miracle a sniper manages to hit 2 times the same interceptor and it still doesnt go down!!!

 

As i said in my previous post, you get a mo tha fuc king bazooka with the size of a building, and shoot directly into an unsuspecting human being, and by some ridiculous way the man survived with only a few bruises, then u shoot again, it gets a pain all over the body, but still can walk, and stab the bazooker in the xxxx.

 

The problem here, is that ships are not doing what they are suposed to do. If they are guards, they should be able to repel attackers (like pulsar), and be tanky. If they are medics, they should have skills to keep ppl around alive, activelly not the way it is, like repair drones he send into someone not a ridiculous aura of healing that makes inties even more immortal. Inties should be those hit and run xxxxxxxx, nowadays they orbit anything and kill anything withour fear, unless its 2 guards alternating pulsars and a stix healing them.

 

The game is broke, it is incomplete, ok it is a beta, but it is a beta that is already collecting money. Whats to stop them to change something in the game that ruins everything ppl spent money one. Like, lets say u paid lots of GS into a Shinny Guard God, cause u saw it was OP, then after a couple weeks they nerf it, and u cry. Thats the problem of opening real money transactions on a BETA. I admit i purchased Gs, to buy those license things, so i need to grind a little less, but still it is a grindfest and i hate grinding.

 

And about the MM, i dont think it works considering equipments, or rating for that matter.

 

They do this:

 

Team 1, TOTAL rating: 12000 (12x12) Some T2 ships, some T3, and even someone with a T1 in hangar.

Team 2, TOTAL rating: 20000 (12x12) All T3 ships, some T4. All of the T3 maxed out (synergy). Team made of 4, 3 man squads from good guilds. All or 90% of the team members have fought over 4000 battles each.

 

So i ask, where is the balance in MM? Why doesnt he put half the 1500+ rating in one team, and half on the other?

Yep, did have a rating-unfair match today. Well known high rating names in my team this morning (we were 4-5 all solo) and the enemy all new faces +T1 ships at random (T3-2 match, deto). Imagine the stomp… I know at least 2 of us got 19 kills each.

Question: Do you guys think the healing issue might be partially resolved if the ships had to be still to be healed by the nanobots [for the general nanodrone repair satellite module]? That’d mean interceptors would have to stop to get healed rather than actively fighting and healing at the same time.

The only time an interceptor should stop is it it’s behind cover waiting or afk.

Did I seriously just see a whine about interceptors being too powerful against frigates?

 

Have you tried the universal “interceptor guaranteed dead, unless the only game you can play with your ability is hello kitty online” trick, also known as “point in interceptor’s general direction, press right mouse button, wait one second, press left mouse button, enjoy your free kill”?

 

 

The amount of hands needed for appropriate facepalm here is quickly approaching infinity. I’m just flabbergasted.

They do this:

 

Team 1, TOTAL rating: 12000 (12x12) Some T2 ships, some T3, and even someone with a T1 in hangar.

Team 2, TOTAL rating: 20000 (12x12) All T3 ships, some T4. All of the T3 maxed out (synergy). Team made of 4, 3 man squads from good guilds. All or 90% of the team members have fought over 4000 battles each.

 

So i ask, where is the balance in MM? Why doesnt he put half the 1500+ rating in one team, and half on the other?

No, MM doesn’t work this way. There are ques, and you are positioned in the que in accordance with your rating. If there are squads they have an increased rating due to being part of a group (so they are usually not even in your tier ques, but in higher ones). As far as I am aware there are only three situations when squad gets into the fight with newbie on lower ranks, those are:

  • When all pilots of the squad are not really good at it (a lot of lost matches in a row)
  • When the newbie gets himself a new ship with military weapons+ equipped, he is having a high ELO/won 8+ matches in row
  • When there are very few people in that que

How will you release this game if you cant even handle 2k ppl?

 

With almost every patch we are making steps to improve the network code. Also, situation with servers themselves is being discussed. 

Interceptors = Move fast as hell, has 2 turrets that beat the crap out of any ship within seconds , has the highes survivability in the game

fighter killers, guard killers , engeneer killers, interceptor killer

 

Fighters = A gunship with a surprise attk cant even budge the armor of a styx (medic) even with xxxx all activated. And dies fast But, doesnt seems to be able to kill inties , so, aside from gunships, i dont see much use for other kinds of frigates (you meant fighters?), since a inti can do a better job at any time.

 

Frigates = We have Guards (I am sure you meant Torpedos?), who wield the largest guns at this point. They were suposed to be the guys with the bazookas (like the other frigs), low firing rate, big dammage per shot, low dps. But instead, we have to bazooka 15 times at an int Standing STILL. Immagine that, we have to shoot 15 times with projectiles that are half the size of the interceptor, and it still wont die!! Also, we have phase shield, thats really nice for jericho ships, but i wonder how it is for federation guards…

 

Another ridiculous thing, lets take a Cerberus (sniper desintegrator): 3 hits to kill an interceptor

I stopped reading there.

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We could compile a numbered, straightforward list of things [read, EVERYTHING] that either needs to be fixed, or simply what we expect from the game once finished.

This may be interesting.