Star Conflict OBT v.0.9.6 Discussion

Great,I can’t log in because the update isn’t on Steam,and all the update contains is some minor graphical upgrades,and a single nerf.

Good news is,theres only one nerf,and its barely even a nerf.

The positron has higher spread on the first shot than on subsequent shots, as listed on that weapon’s stats. That has nothing at all to do with auto-aim.

Please read what you quote and comprehend it before replying. What they weakened was auto-aim. Basically old built in aimbot which automatically corrected fire for you. Remember the “grabs my targeting reticule” range on the positron? That’s how much ALL weapons were aimbotted. You just didn’t see it with weapons that didn’t have slow barrels. Right now it’s 3/4 gone and people who are used to the fact that they can use sniper weapons without properly aiming are up in arms. Because when they miss… it’s actually registered as a miss instead of aimbot correcting anc calling it a hit!

 

Dev gave an example in russian thread: before you could aim at a spot that would completely miss a ship by a significant margin, and auto aim would invisibly correct it for you to get a hit. That is what is happening now, people are used to aimbot, and now need to be weaned off it, like a babe off mother’s teat.

 

 

With positron and it’s 0.3deg min spread with my setup, that means that where I was hitting with all 6 barrels due to aimbot aiming at dead center when I was aiming at edge and missing with some barrels due to spread, I’m now actually missing with some shots because I’m not aiming at the center. Which is how it should be.

 

 

The issue is that now that sniper weapons actually require aiming rather then “I sorta, kinda aimed at general direction and poof, got a kill” they need to have their damage adjusted upwards to increase reward. And so that I can utterly destroy people with them, but that’s beside the point. :taunt:

I don’t ever recall saying I wanted my target’s reticle changed, I wanted my mouse cursor reticle to change!

 

To Zap, you but must suck because in the little bit I played I hit targets less but I still feel I did decent.  I would never call myself a sharpshooter in this game, I just know how to pilot my ship.  It wasn’t 1v1 against interceptors of course.  The reticle’s still wrong, but it at least helps you gauge speed and direction.  Load up a T1 ship and launch into PvE.  You’ll kill the bots before you can get a target lock so it’s good for practice.  Dealing with a 2.5 second frigate lock times and one shot kills means you learn or lose points.

 

Edit: It’s not just you, I had my shields gone, hull half gone, and two enemies locked on with line of sight, maybe three, and I survived.

Please read what you quote and comprehend it before replying. What they weakened was auto-aim.

You talked about two-stage auto-aim. They weakened the first stage. I’m saying the second stage never existed, that’s simply the weapon tightening its spread under sustained fire. That’s working as intended so you cannot “quick scope” with that weapon.

I tried all the interceptors weapons. Obviously the lasers are the same and pretty much every interceptors are fitted with them right now.

 

Plasma guns, formerly my favorite, are utterly useless and I’m missing mostly all of my shots on non-frigate targets beyond range 1000, unguided rockets are easier to use even!

 

The high rate of fire of the RF Blasters let you compensate more easily for the faulty reticle but accuracy is still much lower than before unless you are at range 500.

 

Shrapnel is ok as long as you remember not to use the reticle.

 

Add the high spread of all those weapons and the relatively slow projectile speed and you’ve got a REALLY LOUSY shooting game.

 

So I hate it. I hate the fact that advanced spaceships, WITH TURRETS, can’t aim any better than a damn WW2 fighter.

 

Seriously why did you even do that? Are you trying to phase out medium and long range weapons or something? Didn’t you test it ? You would have at least noticed the reticle isn’t accurate if you did.

I don’t ever recall saying I wanted my target’s reticle changed, I wanted my mouse cursor reticle to change!

 

To Zap, you but must suck because in the little bit I played I hit targets less but I still feel I did decent.  I would never call myself a sharpshooter in this game, I just know how to pilot my ship.  It wasn’t 1v1 against interceptors of course.  The reticle’s still wrong, but it at least helps you gauge speed and direction.  Load up a T1 ship and launch into PvE.  You’ll kill the bots before you can get a target lock so it’s good for practice.  Dealing with a 2.5 second frigate lock times and one shot kills means you learn or lose points.

 

Right, I suck at this game and Im a bad pilot, in fact Im so bad and N00b that I cant even hit the bots when my ping is higher than 20. 

Uhhhh, I editted it, see?

Phew… glad to hear that im not the only person in this game which started to suck after the patch…  :facepalm:

 

Maybe not everyone has a fancy connection to the servers. 

Try to hit something when the your ship is wobbly and the indicator gives you a false predicted position. 

At least the autoaim balanced this a bit, which is fair, imo. 

Now we have 2 kinds of pilots, the good ones with a good connection and the bad ones with a bad connection. 

Just played a few more battles and you guys can say what you want, it’s just lag. Got a few games on the US server and I couldn’t hit a fighter flying in a straight line 500m in front of me and everybody was just roleplaying a pinball between the rocks.

Damnit, I was hoping it was skill!

Too bad I can’t play right now, I wanted to see how good my true aim is.
A question for corps: once bought, does the sticker become a no expiry sticker option for corps, or auto-applied [aka screw you and your independence]?
Actually it would be neat if it was auto, but took up a different spot, or only one side of the ship so you could have both.

 

Sidenote 1 - Looks like they thought the corps built up too much iridium too fast, so they want to lower everyone’s numbers before releasing the dreadnaughts so that the number could be reasonable [to reach] for half the corps without it feeling like chump change for the tops. I could also be making that up, but that’s a LOT of iridium.

Sidenote 2 - Hopefully future corps could design their own stickers after awhile. I’d hate to see it exclusive only to preexisting corps, whether or not they are popular.

 

Sidenote 3 - I wish someone would write an entire post about me and my playstyle so I’d know what mine was.

This patch sux a lot.

 

I was playing the entire day, and as usual i use guards or gunship, and it was simply impossible to hit anything smaller than a frig. It might be either lagg (im from brazil) or the changes they made destroyed completely the gameplay.

 

I was on a guard, with positron cannon, reduced spread implant, and module, and a gunship comming straight at me, and me aiming perfectly inside that recticule and of the 4 beams, only 1 sometimes hitted it. Thats with a lot of shots, even charged shots that were suposed to be more accurate couldnt hit a whale flying on space.

 

So i wonder, when will the devs create brains enought to think before applying changes to the game, they have to consider that either their system is broke, and the aiming doesnt work anymore, and they have to consider that pratically noone playing will have a 5ms latency to the game.

Great,I can’t log in because the update isn’t on Steam,and all the update contains is some minor graphical upgrades,and a single nerf.

Good news is,theres only one nerf,and its barely even a nerf.

 

It’s on steam, you just have to restart your steam client.

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  • o -  come on! was that so hard?! guees so…a sad day for the DevEmpire

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missile shield now fires once every 10 secs at a minimum… fired 3 em torps at a guard, shot them all down…

 

used to be every 18 secs or something? now the description just says $beam_cooldown$ … yet no mention in patch notes of any changes…

 

so wth u supposed to hit a guard with? an anomaly? not in a million years? an octopus wont even tickle them… and a cruise will also be shot down…

 

no wonder i’ve seen buttloads of people flying crus-s with 60k+ EHP today… that explains it…

 

and yes i have a video of positron/gauss garbage that it is currently, which i’ll post later.

This commentary on the russian board made me smile:

 

“We now have a game that really emphasizes skill. It should be interesting, provided we don’t drown in the tears of casuals.”

 

 

It’s a sentiment widely shared by many it seems.

It’ll take getting used to. Did my daily x2 win just now. 1v1 Dogfight Castor vs Castor took exactly 3 minutes. It was a T4 one on one match with 2 bots per side beacon hunt. Human opponent finally died when my bot interceptor decided to kill steal. And I was glad it did LMAO.

The point isn’t even the Mortars. Actual game mechanics are broken in separate Tiers but, in their “logs”, everything’s balanced because they don’t differentiate Tiers.

 

Who needs to play literally 2/5 of the game anyway? t3 is the end game, hooray!

missile shield now fires once every 10 secs at a minimum… fired 3 em torps at a guard, shot them all down…

 

used to be every 18 secs or something? now the description just says $beam_cooldown$ … yet no mention in patch notes of any changes…

 

so wth u supposed to hit a guard with? an anomaly? not in a million years? an octopus wont even tickle them… and a cruise will also be shot down…

 

no wonder i’ve seen buttloads of people flying crus-s with 60k+ EHP today… that explains it…

 

and yes i have a video of positron/gauss garbage that it is currently, which i’ll post later.

It would help if you knew previous stats of modules :wink:

In the past the AMS had a CD of ~13-8.5 on guards without CD reduction. 

I am not certain if this CD has changed, but I do know that in 9.4 I saw an ESB guard taking down my fighter missiles one after another(he probaly stacked CD reductions) so it all depends on who you are fighting, and what ship he is in. An exp. AMS on a ship with CD reduction, That is just insanity, especially when combined with CD reduction implant.

It would help if you knew previous stats of modules :wink:

In the past the AMS had a CD of ~13-8.5 on guards without CD reduction. 

I am not certain if this CD has changed, but I do know that in 9.4 I saw an ESB guard taking down my fighter missiles one after another(he probaly stacked CD reductions) so it all depends on who you are fighting, and what ship he is in. An exp. AMS on a ship with CD reduction, That is just insanity, especially when combined with CD reduction implant.

There are only 3 Guards with module cooldown reduction (Neuron Zealot, Tormentor-S & Inquisitor). NOTHING ELSE affects module cooldown rate other than the R13/14 implant (can’t remember which).

 

Edit: It is possible to get infinite Pulsar running with this setup. Or infinite Weapons Overcharge on Gunships… and so forth…