Vid of the 3 minute dogfight… I think I like it because Federation just got a massive boost if everyone sucked at shooting. Remember that this affects EVERYBODY so the patch didn’t specifically targeted anyone in particular and destroyed their game. Everyone is missing alot of their their shots now.
Unless ofcourse if you truly pro-aimed before then you are unaffected.
Me, I’m missing 4/5 of my shots due to muscle memory insisting on putting crosshair over lead reticle. Things will start getting better once I remember to over-estimate angled shots again i’m sure. Personally, I like how things are now. Now it pays off to actually dodge
[edit]
CD on AMS was 12 seconds T3. Should be the same across all tiers IIRC.
Vid of the 3 minute dogfight… I think I like it because Federation just got a massive boost if everyone sucked at shooting. Remember that this affects EVERYBODY so the patch didn’t specifically targeted anyone in particular and destroyed their game. Everyone is missing alot of their their shots now.
Unless ofcourse if you truly pro-aimed before then you are unaffected.
Me, I’m missing 4/5 of my shots due to muscle memory insisting on putting crosshair over lead reticle. Things will start getting better once I remember to over-estimate angled shots again i’m sure. Personally, I like how things are now. Now it pays off to actually dodge
[edit]
CD on AMS was 12 seconds T3. Should be the same across all tiers IIRC.
EVE over the asteroids? I know it is EVE music behind there atleast!
I know for a fact that I sucked for about an hour after the patch as I had to override quite a bit of muscle memory and apparently remind myself that I actually can aim when I need to. Luckily I play several other shooters in addition to this game, so adaptation period was short.
Cruising now. Haven’t tried gauss again, but positron works fine for me on LFRs, though I did notice that I hit things with less barrels now (smaller numbers). Not getting your aim autocorrected no longer gets those “center aim so that 0.3deg minimum spread hits with all barrels” even when I’m aiming at the side of the ship - some shots miss as they should. On the bright side positron is now awesome at hitting partially hidden targets, like engineers that are half-hidden behind their barrier. Before the patch, your shot was autoaimed at the center of the said engineer and hit the barrier. Now you can actually hit the engineer. Loving it.
I guess some people take longer than me to adapt. My advice is to grit your teeth and bear it while you remind your hands and your brain that you don’t suck and know how to aim without aimbot.
The answer is quite definite - no, we do not allow the modification of game files however harmless goal you try rto achieve.
But, there is one more thing: the reticule color, that turned red was a result of mistake, we are going to fix this.
The obvious followup question: if you can change the reticule color, could you change it to something that stands out? Such as neon green, or similar color? Or pehaps adjust it based on the map background so it’s guaranteed to stand out?
Right now, red suffers from greater degree of the same problem that old white one suffered from: it gets lost in the action. We really want a reticule that would stay visible even in a big firefight and/or against background of similar color.
The reticle on that other thread was a heck of a lot better. That green stands out in the darkest pits of hell and the black outline keeps it visible in very bright areas. That NEEDS to be added. Either that, or I’ll find a way to edit mine out. Getting sick of UI changes not going forth because :effort:
well okay do both but I lose my own crosshair coz I have my eyes on target not where my gun is pointing
that’s like looking at the club when taking your golf swing, people have their eyes on the ball not on the instrument.
Actually, the club is your aiming reticule. It’s the one you’re guiding with your hands, and the one you’re always aware of, so you don’t need to be looking at it.
Leading reticule on the other hand is connected to actions of other player, and as a result needs to be followed with your eyes.
In some dogfights it is actually quite easy to lose track of the weapon aim, not always, but i’ve had a few, especially when getting hit by missiles that block out half my screen it is easy to lose track of it.
The aiming(lead) reticule is easier to find back usually since you just have to look at your target. The easiest way to find the weapon aim back is to fire it, but depending on what weapon you have, that may be quite hard.
Actually, the club is your aiming reticule. It’s the one you’re guiding with your hands, and the one you’re always aware of, so you don’t need to be looking at it.
Leading reticule on the other hand is connected to actions of other player, and as a result needs to be followed with your eyes.
Last night I had about a fifteen second hang in the client. The windows cursor was spinning even. I shouldn’t have bothered rejoining the battle since my guards shields where gone when I returned. I’ve played with 160ms ping for a while, even interceptors. But there’s one thing that I have to say right now.