Star Conflict OBT v.0.9.6 Discussion

With your DSR, I’m sure you don’t even see the point of hugging the walls in the first place :facepalm:

First, everyone knows DSR is extremely flawed, not the least because it only counts kill shots and by proxy kill stealing.  I’d have hoped that would would have learned that by now.  Snib’s purposefully lowering his DSR to get matches that are more fun because of how DSR is handled.

 

Secondly, as someone who almost exclusively plays T3, American times so no T4, I believe ~1300 is actually pretty good for someone who doesn’t regularly fly in a squad.

 

Thirdly, I have purposefully done actions, including recently, that I knew would almost certainly kill me yet would help give my team a win.  Namely, planting a bomb in detonation while in a Jericho Guard going 185m/s.  Can’t exactly run away from that.

 

Finally, I know how to fly.  I hit walls mainly to ground myself.  If I’m in a fast interceptor, I hug but can avoid hitting.

Sure, thats one way to deal with it, surelly i dont get those huge laggs that i get on russian servers, but then ill be fighting 2x2 battles, 1x1, 3x3+ 1 bot. Thats after 6-8 mins of waiting. Or, like in some cases im moved to the russian server anyways and forced to play a laggy match.

 

 

And if you dont mind, could you tell me what are the prime times for each zone? Cause i play in the morning (here in brazil) and i find most fights without lagg. I fight after midday until 6pm and there is 2400 players online, and massive amount of lagged matches. Then after 6pm, i get matches with good latency very often, but the online player base goes down to 500-600 even lower, and even queueing for ANY i get into 4x4 battles, 3x3 + bot etc etc etc…

It’s usually around 18-23 local time for each time zone for most games. Basically the time after work/school when most people have time to play.

 

It also depends on your tier of course. T5, it’s almost always those small matches. T4 there’s usually at least one big “wave” of large matches going and if you miss it, you often end up in the small 3v3 or even 1v1. In tiers below, you usually always have big games, though now T3 appears to have become something similar to T4. T1 and T2 seem to always have people in matchmaker though.

First, everyone knows DSR is extremely flawed, not the least because it only counts kill shots and by proxy kill stealing.  I’d have hoped that would would have learned that by now.  Snib’s purposefully lowering his DSR to get matches that are more fun because of how DSR is handled.

 

Secondly, as someone who almost exclusively plays T3, American times so no T4, I believe ~1300 is actually pretty good for someone who doesn’t regularly fly in a squad.

 

Thirdly, I have purposefully done actions, including recently, that I knew would almost certainly kill me yet would help give my team a win.  Namely, planting a bomb in detonation while in a Jericho Guard going 185m/s.  Can’t exactly run away from that.

 

Finally, I know how to fly.  I hit walls mainly to ground myself.  If I’m in a fast interceptor, I hug but can avoid hitting.

DSR is an accurate description of how hard it is to kill you as compared to how efficient you are at killing others.

 

The only reason I’m barely above 1500 right now and not 1600 as I used to be a couple of weeks ago is my messing around with builds and leveling R11 and R12 ships in R15 games.

 

When I dipped to T3, my rating never went below 1550 in spite of all the 900-1100 people with pulsars killing me all the time. And I wasn’t even trying, I was just power leveling to get out of T3 ASAP.

 

 

I won’t bother talking about cut offs, but if you don’t have problems with hitting walls at higher pings, you generally do not know how to hug walls, which is likely one of the reasons for your low DSR. People who fly interceptors and don’t hug walls make for very easy targets of opportunity for people like myself when flying ships with medium and long range weaponry. Especially in T3 where slots for EB and speed to get out of a nasty situation are in a very short supply.

 

In conclusion, it’s okay to not be great at this game. Heck, it’s okay to be a 900-rated casual player who really doesn’t have a clue.

 

However it’s not okay to make snide remarks about things you really don’t understand because you’re not all that good. Because if you look at videos of most top people flying their faster ships, they have the exact same problem - wall hugging is risky, and even small issues cause you to hit walls you’re hugging. So instead of snide remarks, it may be best to draw a conclusion that perhaps you just don’t understand the issue at hand.

DSR is an accurate description of how hard it is to kill you as compared to how efficient you are at killing others.

 

The only reason I’m barely above 1500 right now and not 1600 as I used to be a couple of weeks ago is my messing around with builds and leveling R11 and R12 ships in R15 games.

 

When I dipped to T3, my rating never went below 1550 in spite of all the 900-1100 people with pulsars killing me all the time. And I wasn’t even trying, I was just power leveling to get out of T3 ASAP.

 

 

I think what he meant was that DSR is crapshit when evaluating the teamplay of someone, and the capacity of one to follow objectives and orders.

 

DSR is merelly a destroying rating, basically a team of 3 maxed crus S in T3 with formidable equipments (aka purples) would crush anything, or perhaps change 1 guard for a int with 10ms latency, and BANG, you easily farm high ratings by wreking balling all over the place, killing everyone that cares to fight them, since they dont care about objectives, their only goal is to kill, ignoring anything.

I think what he meant was that DSR is crapshit when evaluating the teamplay of someone, and the capacity of one to follow objectives and orders.

 

DSR is merelly a destroying rating, basically a team of 3 maxed crus S in T3 with formidable equipments (aka purples) would crush anything, or perhaps change 1 guard for a int with 10ms latency, and BANG, you easily farm high ratings by wreking balling all over the place, killing everyone that cares to fight them, since they dont care about objectives, their only goal is to kill, ignoring anything.

If you proceed in the game, you’ll eventually likely come to the conclusion that things like gear and ships actually matter very little in the long run. Skill matters far more, because a good player will be able to outfit his subpar ship in mk2s and still outplay an average player in epics.

 

I say this as someone who spent a lot of time solo leveling his second sets of R10 and R11 ships after most of the people started playing their fresh R15s. Skill matters. Ships matter, but to a far lesser degree. Gear quality matters even less.

 

And DSR is also a survival rating. Which is important, because dead people don’t do anything for their team.

And DSR is also a survival rating. Which is important, because dead people don’t do anything for their team.

 

Neither do ppl who fly frigballs disregarding objectives but with high dsr…

 

And gear matters a lot, since it compensates for low skill, For example, lets say we get 3 Crus S maxed synergy, 70k ehp each, fully fitted with purples, or a simple tormentor with the same stated. How about 3 of them going from place to place, with their unlimited 10k’s pullsar, alternating, and shooting mortars like hell (or any other wep) with near to 0 latency.

 

They would wreck everything in their path, regardless of the skill from the other players (since u cant squad 15 members of the same corp). It would take a good organization skill to take out 3 average players with their max topped guards, not A SINGLE SKILLED PLAYER.

 

And if u come with that bullshit: I did it, or, i and a mate did it. You prob werent flighting average players full of purples…

 

Imagine that: Tormentor or inquisitor or a neuron zealot in T2 (reduces CD of pulsar 20%) then that implant that reduces another 25%(not for the neuron this one), then u put a magic purple, i imagine the CD of that would be as low as 20sec or less.

DSR is an accurate description of how hard it is to kill you as compared to how efficient you are at killing others.

 

The only reason I’m barely above 1500 right now and not 1600 as I used to be a couple of weeks ago is my messing around with builds and leveling R11 and R12 ships in R15 games.

 

When I dipped to T3, my rating never went below 1550 in spite of all the 900-1100 people with pulsars killing me all the time. And I wasn’t even trying, I was just power leveling to get out of T3 ASAP.

 

 

I won’t bother talking about cut offs, but if you don’t have problems with hitting walls at higher pings, you generally do not know how to hug walls, which is likely one of the reasons for your low DSR. People who fly interceptors and don’t hug walls make for very easy targets of opportunity for people like myself when flying ships with medium and long range weaponry. Especially in T3 where slots for EB and speed to get out of a nasty situation are in a very short supply.

 

In conclusion, it’s okay to not be great at this game. Heck, it’s okay to be a 900-rated casual player who really doesn’t have a clue.

 

However it’s not okay to make snide remarks about things you really don’t understand because you’re not all that good. Because if you look at videos of most top people flying their faster ships, they have the exact same problem - wall hugging is risky, and even small issues cause you to hit walls you’re hugging. So instead of snide remarks, it may be best to draw a conclusion that perhaps you just don’t understand the issue at hand.

DSR is a measure of kill shots vs deaths.  It matters little for actual damage done or effectiveness for a win.  Lately I’ve mainly been using unguided missiles with “effects” but before that I would try to time my missile launches with the enemy’s drain of hull to get a kill shot instead of a damage assist.  It can boost DSR, but it does not affect damage done.  You say your DSR dipped to 1550 in T3?  Well how long did you stay there.

 

As for your personal attacks, you are arrogant, narrow minded, and elitist.  I have more reason to put you on ignore than betatrash.  He can contribute meaningful information from time to time.  One thing he did point out is that DSR is at least partially tied to tier.  Considering that efficiency points are based in part on your ship rank vs your target’s ship rank, it can be assumed that the same rank based measure is used for DSR as well.  Therefore, playing T4 and T5 would naturally give a higher DSR than playing T2.  What’s the highest DSR you’ve seen of a solely T2 player?  Maybe 1200 at most?  Sure, a theoretical T2 ESB could get higher ratings, but for the most part they won’t.  Most of the people with a high DSR in T3 are regular squad players anyway, who have a team to help kill anyone targeting them.  Does it make them a better player to have people cover their asses?  Not in my opinion, further reason why DSR is ridiculously broken.  It’s the rarity that has a high DSR and is not regularly in a squad.

 

Furthermore, switch your interceptors to expert mode, avoid the walls.  It’s harder to target, but better to fly.

 

If you proceed in the game, you’ll eventually likely come to the conclusion that things like gear and ships actually matter very little in the long run. Skill matters far more, because a good player will be able to outfit his subpar ship in mk2s and still outplay an average player in epics.

 

I say this as someone who spent a lot of time solo leveling his second sets of R10 and R11 ships after most of the people started playing their fresh R15s. Skill matters. Ships matter, but to a far lesser degree. Gear quality matters even less.

 

And DSR is also a survival rating. Which is important, because dead people don’t do anything for their team.

To me, Mk.II is overpriced for it’s benefit unless you don’t expect to reach Mk.III in weeks.  I’ll agree with this, skills matter more.  The range boosts of the higher tier modules are valuable though.  For some of them I’d accept a weakness as long as the distance was boosted.

 

You say dead people don’t do anything for their team, just after I tell you I’ve died more than once in a Jericho guard planting the bomb in detonation, knowing I would probably die.  So what if I have to wait ten seconds to respawn?  Coil mortar’s cooldown is nine seconds!  What’s more important to you, your DSR or your wins?

Imagine that: Tormentor or inquisitor or a neuron zealot in T2 (reduces CD of pulsar 20%) then that implant that reduces another 25%(not for the neuron this one), then u put a magic purple, i imagine the CD of that would be as low as 20sec or less.

Look at the Empire R13 implant and try not to say “WTF!” out loud.

Snib’s purposefully lowering his DSR to get matches that are more fun because of how DSR is handled.

Actually I wasn’t expecting more fun matches by lowering my DSR, all I’d get with a really low DSR would be easier opponents, no? That’s no fun.

It’s more that I was bored and hated the attention that being top 3 DSR at the time (on the website) brought me. I even got spam invited by CORP of all things, lol. In addition, all the self-important people like the one you’re talking to here carrying their DSR in front of them like the holy grail got on my nerves. A lot.

So I decided to troll my DSR down to 500 simply to see if I could. Apparently I cannot. I’m currently struggling hard to stay below 1500, and to do that I regularly have to do entire matches of suicide running in between matches for contracts or simply matches with teams which are good enough that I do not want to let them down. A second consideration is that dying a lot is expensive, I simply cannot afford it all that much. :stuck_out_tongue:

But it works. Except for one persistent person the stream of invites and PMs has stopped, and as a bonus I’m not getting hunted across the entire map anymore by corp squads looking to increase their own DSR. :wink:

 

What’s the highest DSR you’ve seen of a solely T2 player?  Maybe 1200 at most?

IIRC my DSR was at 1730 before I moved up to T3.

But your logic is correct - I would have a much easier time lowering my DSR in T2 or T1.

 

Furthermore, switch your interceptors to expert mode, avoid the walls.  It’s harder to target, but better to fly.

I’ll actually have to agree with Luckyo on the issue though. As a good interceptor pilot you’ll end up weaving your way around cover all the time to avoid incoming fire, shake effects from active mods and just to confuse your enemy. Lag makes that very hard and is the original reason for my war on lag. I can adjust my aim no problem, but I cannot fly well in those conditions. Collisions were my #1 cause of death.

I never got my DSR above 1600. Highest I’ve gotten was roughly around the 1580’s. And this was during my ECM days in T3. Right now, it’s plummeted down to the 1360’s… Zero. xxxx. Given.

Snib: why not fly T1? That should drop your DSR considerably, and you have less ‘good teams’ to worry about if you want to go for a suicide run.

 

 

Apart from that… no patch today?

If they don’t patch I’ll be very mad >:(

 

Also: FORUM LAGGGGG D:

Snib: why not fly T1? That should drop your DSR considerably, and you have less ‘good teams’ to worry about if you want to go for a suicide run.

I did for a little while have some fun with T1 ships stripped of all modules. But it gets old once you earned a few maniacs like that, haha. :wink:

Main reason for T3 is that I need those for contracts, can’t fulfill them with T1.

If they don’t patch I’ll be very mad >:(

 

Also: FORUM LAGGGGG D:

I’m glad I’m not the only one the forum’s shitting itself on…

I was gonna ask it here earlier if I was the only one, but you know, I couldn’t because the pages didn’t load… >.<

I was gonna ask it here earlier if I was the only one, but you know, I couldn’t because the pages didn’t load… >.<

 

No, Forums were broken. Had the same “lag”. 

Is 097 delayed for next week? :frowning:

Is 097 delayed for next week? :frowning:

“Everything is working as intended.”

“Everything is working as intended.”

Bullsh*t and you know it xP

Bullsh*t and you know it xP

It’s what they claim. I know a LOT of things need fixing, namely:

  • Synergy

  • Matchmaking

  • Weapons

  • Weapon Modifiers

  • Missiles

  • Ship Modifiers

  • Ship Stats

  • Ship Roles

  • Ship Tree

 

And until those things are resolved, EVERYBODY is going to xxxxx about something.