DSR is an accurate description of how hard it is to kill you as compared to how efficient you are at killing others.
The only reason I’m barely above 1500 right now and not 1600 as I used to be a couple of weeks ago is my messing around with builds and leveling R11 and R12 ships in R15 games.
When I dipped to T3, my rating never went below 1550 in spite of all the 900-1100 people with pulsars killing me all the time. And I wasn’t even trying, I was just power leveling to get out of T3 ASAP.
I won’t bother talking about cut offs, but if you don’t have problems with hitting walls at higher pings, you generally do not know how to hug walls, which is likely one of the reasons for your low DSR. People who fly interceptors and don’t hug walls make for very easy targets of opportunity for people like myself when flying ships with medium and long range weaponry. Especially in T3 where slots for EB and speed to get out of a nasty situation are in a very short supply.
In conclusion, it’s okay to not be great at this game. Heck, it’s okay to be a 900-rated casual player who really doesn’t have a clue.
However it’s not okay to make snide remarks about things you really don’t understand because you’re not all that good. Because if you look at videos of most top people flying their faster ships, they have the exact same problem - wall hugging is risky, and even small issues cause you to hit walls you’re hugging. So instead of snide remarks, it may be best to draw a conclusion that perhaps you just don’t understand the issue at hand.
DSR is a measure of kill shots vs deaths. It matters little for actual damage done or effectiveness for a win. Lately I’ve mainly been using unguided missiles with “effects” but before that I would try to time my missile launches with the enemy’s drain of hull to get a kill shot instead of a damage assist. It can boost DSR, but it does not affect damage done. You say your DSR dipped to 1550 in T3? Well how long did you stay there.
As for your personal attacks, you are arrogant, narrow minded, and elitist. I have more reason to put you on ignore than betatrash. He can contribute meaningful information from time to time. One thing he did point out is that DSR is at least partially tied to tier. Considering that efficiency points are based in part on your ship rank vs your target’s ship rank, it can be assumed that the same rank based measure is used for DSR as well. Therefore, playing T4 and T5 would naturally give a higher DSR than playing T2. What’s the highest DSR you’ve seen of a solely T2 player? Maybe 1200 at most? Sure, a theoretical T2 ESB could get higher ratings, but for the most part they won’t. Most of the people with a high DSR in T3 are regular squad players anyway, who have a team to help kill anyone targeting them. Does it make them a better player to have people cover their asses? Not in my opinion, further reason why DSR is ridiculously broken. It’s the rarity that has a high DSR and is not regularly in a squad.
Furthermore, switch your interceptors to expert mode, avoid the walls. It’s harder to target, but better to fly.
If you proceed in the game, you’ll eventually likely come to the conclusion that things like gear and ships actually matter very little in the long run. Skill matters far more, because a good player will be able to outfit his subpar ship in mk2s and still outplay an average player in epics.
I say this as someone who spent a lot of time solo leveling his second sets of R10 and R11 ships after most of the people started playing their fresh R15s. Skill matters. Ships matter, but to a far lesser degree. Gear quality matters even less.
And DSR is also a survival rating. Which is important, because dead people don’t do anything for their team.
To me, Mk.II is overpriced for it’s benefit unless you don’t expect to reach Mk.III in weeks. I’ll agree with this, skills matter more. The range boosts of the higher tier modules are valuable though. For some of them I’d accept a weakness as long as the distance was boosted.
You say dead people don’t do anything for their team, just after I tell you I’ve died more than once in a Jericho guard planting the bomb in detonation, knowing I would probably die. So what if I have to wait ten seconds to respawn? Coil mortar’s cooldown is nine seconds! What’s more important to you, your DSR or your wins?