Star Conflict OBT v.0.9.6 Discussion

Just wondering why there isn’t any “fly assistance” … i mean you know maybe somene withouth any fly skill could not feel confortable in have to pilot his ships by himself …

 

Well now sarcasm off: you know better than i do how an option allows you tio activate or deactivate autoaim is pointelss Antibus…  i’m just sad because, offcourse the new system needs fix, but it was a good system and a step in the right direction (and with right direction i mean: makes the player skill and the team skill count… as it was in pre 0.8…).

Well now sarcasm off: you know better than i do how an option allows you tio activate or deactivate autoaim is pointelss Antibus…

 

the reason to provide an option to toggle it is so it can be tested in the real world., and then rolled over when it is ready, if the need arises.

 

if i could get 45-60 fps recording rate, i could give you better feedback… but for some reason it only records at 10-15fps, so 7/8 frames are missing. maybe if i limit the in-game fps to 60, it might be better… but without more frames in the recording, you can’t really tell exactly what is going on.

pre 8.0…I remember my nearly invincible acid hydra ^^ 

Just wondering why there isn’t any “fly assistance” … i mean you know maybe somene withouth any fly skill could not feel confortable in have to pilot his ships by himself …

 

Well now sarcasm off: you know better than i do how an option allows you tio activate or deactivate autoaim is pointelss Antibus…  i’m just sad because, offcourse the new system needs fix, but it was a good system and a step in the right direction (and with right direction i mean: makes the player skill and the team skill count… as it was in pre 0.8…).

Hilariously, I find myself in need of flying assistance when I’m flying on US servers with 160 ping, and tight high speed dodging maneuvers make me hit rocks because of delayed control response and ship’s inertia. Yet you don’t see me whining about it here because that’s part of flying skill, managing your ship even in suboptimal conditions.

Hilariously, I find myself in need of flying assistance when I’m flying on US servers with 160 ping, and tight high speed dodging maneuvers make me hit rocks because of delayed control response and ship’s inertia. Yet you don’t see me whining about it here because that’s part of flying skill, managing your ship even in suboptimal conditions.

 

except US games happen to be 10-20% of your total, whereas RU games are 50-55% of all games played :\ depending on which region you live in of course. it will affect it to some small degree. but EU games are some 20% for me, and US 25%.

 

also, i remember when we used to be forced to increase our latency in quake 1 as LPBs playing in a HPB match hahah… seriously messes with your aim (muscle memory)… yea, it actually had console commands built in to increase the delay before it sent packets to the server. you could also ‘dupe’ (cl_packetdup) your packets in case of laggy conditions. and cl_netgraph or cl_lagometer … err mixed up with css ;p to diagnose. you could also simulate low-bandwidth as well as high-latency connections.

beta i’m european and actually i ping better in US servers (50~90) than in russian (70~120).

 

Anyway this doesn’t mean anything… even couse when (well IF, but let’s hope WHEN) game will have more people you will just select your own land servers and play there…

beta i’m european and actually i ping better in US servers (50~90) than in russian (70~120).

 

Anyway this doesn’t mean anything… even couse when (well IF, but let’s hope WHEN) game will have more people you will just select your own land servers and play there…

 

well at least your highest ping is 120. looks like 100 average RU.

 

i ping 110-130 EU, 160-190 RU. something like that.

 

often times, on EU, when it’s at the lower end (110 ping), it’s semi-playable (at least when there aren’t 2000 players on), but sniping with gauss still isn’t with anything above 50-70 ping…

 

the problem is in the way the game assigns players. ie:

 

in any other game, i would filter the server list to include only US west and US east. no EU/etc… once i tried playing on AUS server… and the ping? like 250+ lol… nope…

 

in SC, if i select ‘US’ as a ‘filter’, all i get are 1v1 and 4v4, or it puts me on RU/EU regardless… after 4 mins since it cant find players. because, nobody else is selecting ‘US’… only me… well, i stopped too, because it sucks…

 

basically, the US servers are not being populated because nobody is selecting that option. user psychology. can’t beat it. having more US players won’t solve the underlying problem, which is that MM will still just match players randomly, and just put them on the server in the region which makes up the majority of players in that game. this means the problem will in fact get worse if more US players play, because then it’ll start throwing RU/EU players on US servers more often than it is now ;o

 

so, sure, there will be more US games, but they’ll just be a percentage of all games played, meaning that in fact, more people will be inconvenienced by this system, and RU players can expect 30-40% US games at that point, if populations level out ;\

 

‘all’ should match players by region, only falling back to other regions if it cannot find enough players from the same region. the other options (US/EU/RU) should be manual selection only. and they should function similar to ‘all’, in that it would make a best effort to match you in the region you select, falling back to other regions if not enough players.

I ping from 120 (minimun) up to 1500 sometimes, just lol

 

well at least your highest ping is 120. looks like 100 average RU.

 

i ping 110-130 EU, 160-190 RU. something like that.

 

often times, on EU, when it’s at the lower end (110 ping), it’s semi-playable (at least when there aren’t 2000 players on), but sniping with gauss still isn’t with anything above 50-70 ping…

 

Same here, I’ll never see green numbers on my ping

I pay about 50 euro a month extra on my rent to get an apartment which is located about 500m (cable distance) from DSLAM. As a result, I get around 21mbps out of my full rate ADSL2+ connection, with all the low latency usually associated with that connection type.

 

It really is worth it if having good internet and good gaming experience matters to you to move into an apartment with good cabling and low distance to DSLAM or even get into an apartment with optical/ethernet connection. I did that twice, first in 2000 and second in 2009 and never regretted it. My line of work doesn’t even require fast and reliable internet any more, but I find having a reliable, fast and low latency connection to be worth the money.

 

But be prepared to need to research the local ISP and its infrastructure and then pay extra in your living costs.

I have optic fibre straight inside my house. Constant 30Mbps. I’ve yet to find the game I see lag in.

I have optic fibre straight inside my house. Constant 30Mbps. I’ve yet to find the game I see lag in.

I have optical line pulled to my apartment building with VDSL to aparment, but ISP responsible for it is known to be unreliable at times with their infrastructure. So I went with my ADSL2+ and a different provider instead. Researching these things is worth it.

Just for info - I play on 3mb connection :facepalm:

 

I dont lag on Euro servers what so ever, and even with a ping of 150 ish on the USA servers its easily playable with minimal impact due to ping. Can’t say the same about the Russian servers unfortunately ( Ping around 70 ish but the game just isn’t ‘smooth’)

I pay about 50 euro a month extra on my rent to get an apartment which is located about 500m (cable distance) from DSLAM. As a result, I get around 21mbps out of my full rate ADSL2+ connection, with all the low latency usually associated with that connection type.

 

what a coincidence, my telco switch is across the street :\

 

I have optic fibre straight inside my house. Constant 30Mbps. I’ve yet to find the game I see lag in.

 

i fail to see what your connection has to do with backbone routers and border gateways, which will be congested for inter-continental links at peak period of the day. you might as well have 500GB/s and it won’t help you there…

 

the reason you see no lag on US server is because it is only used at night, during off-peak hours.

 

and even with a ping of 150 ish on the USA servers its easily playable with minimal impact due to ping. Can’t say the same about the Russian servers unfortunately ( Ping around 70 ish but the game just isn’t ‘smooth’)

 

probably different routing, or congestion on servers, since most games play out on the RU servers, they’re probably at/near capacity.

 

easily playable - for the most part - but try sniping inties with a gauss… cant expect you to understand since you fly all inties.

 

even i find EU acceptable for the most part, except during peak periods, but for gauss, it doesn’t cut it…

 

also, ping isn’t really the whole story - especially when border gateways and intercontinental links are involved - since those links will be shaped and prioritized to allow ICMP priority over multimedia traffic during peak periods, since ICMP is required for proper L3 network operation.

 

also, when a router/link is at/near capacity, it will start dropping packets. which can clearly be seen on the RU server, or take a long time to respond.

in fact, i don’t even understand… my in-game ping to the RU server is 160 right now in a bot game…

 

but here’s a ICMP ping (250-300), like i said before, it’s being misreported in-game.

Pinging 91.230.61.172 with 32 bytes of data:
Reply from 91.230.61.172: bytes=32 time=287ms TTL=109
Reply from 91.230.61.172: bytes=32 time=276ms TTL=109
Reply from 91.230.61.172: bytes=32 time=288ms TTL=109
Reply from 91.230.61.172: bytes=32 time=279ms TTL=109
Reply from 91.230.61.172: bytes=32 time=284ms TTL=109
Reply from 91.230.61.172: bytes=32 time=284ms TTL=109
Reply from 91.230.61.172: bytes=32 time=283ms TTL=109
Reply from 91.230.61.172: bytes=32 time=275ms TTL=109
Reply from 91.230.61.172: bytes=32 time=278ms TTL=109
Reply from 91.230.61.172: bytes=32 time=276ms TTL=109
Reply from 91.230.61.172: bytes=32 time=295ms TTL=109
Reply from 91.230.61.172: bytes=32 time=284ms TTL=109
Reply from 91.230.61.172: bytes=32 time=286ms TTL=109
Reply from 91.230.61.172: bytes=32 time=281ms TTL=109
Reply from 91.230.61.172: bytes=32 time=281ms TTL=109
Reply from 91.230.61.172: bytes=32 time=284ms TTL=109
Reply from 91.230.61.172: bytes=32 time=291ms TTL=109
Reply from 91.230.61.172: bytes=32 time=290ms TTL=109
Reply from 91.230.61.172: bytes=32 time=284ms TTL=109
Reply from 91.230.61.172: bytes=32 time=287ms TTL=109

Ping statistics for 91.230.61.172:
    Packets: Sent = 20, Received = 20, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 275ms, Maximum = 295ms, Average = 283ms

wow, there’s some load balancing going on too…

Reply from 213.198.77.214: bytes=32 time=149ms TTL=48
Reply from 213.198.77.214: bytes=32 time=135ms TTL=52
Reply from 213.198.77.214: bytes=32 time=142ms TTL=52
Reply from 213.198.77.214: bytes=32 time=171ms TTL=48

anyways, the congestion appear to be at the final hop, probably just throttling icmp, but not sure. both icmp 8 and 11.

1 1 ms 1 ms 1 ms [ip omitted]
 2 <1 ms <1 ms <1 ms [ip omitted]
 3 17 ms 16 ms 17 ms bas1-toronto27_lo0_symp.net.bell.ca [64.230.200.58]
 4 17 ms 17 ms 17 ms agg1-toronto12_9-2-0_100.net.bell.ca [64.230.57.58]
 5 29 ms 29 ms 29 ms bx5-chicagodt_xe6-0-0.net.bell.ca [64.230.186.86]
 6 30 ms 29 ms 30 ms verio-peering.net.bell.ca [64.230.186.218]
 7 31 ms 31 ms 31 ms ae-7.r20.chcgil09.us.bb.gin.ntt.net [129.250.4.15]
 8 41 ms * 43 ms ae-4.r23.nycmny01.us.bb.gin.ntt.net [129.250.2.4]
 9 142 ms 138 ms 141 ms ae-6.r21.frnkge03.de.bb.gin.ntt.net [129.250.3.11]
10 140 ms 132 ms 132 ms ae-1.r02.frnkge03.de.bb.gin.ntt.net [129.250.4.13]
11 152 ms 148 ms 146 ms 213.198.77.214
12 203 ms 212 ms 203 ms ae5-6.rt.km.spb.ru.retn.net [87.245.233.133]
13 191 ms 170 ms 170 ms gw-pirix.retn.net [87.245.252.30]
14 292 ms 284 ms 284 ms 91.230.61.172

and here’s the cisco packet log (the RU server IP):

permitted udp [ip omitted](0) -> 91.230.61.172(0), 339 packets

in any case, it’s either bad reporting in-game, or icmp is being throttled, proving that ping isn’t always everything.

I pay about 50 euro a month extra on my rent to get an apartment which is located about 500m (cable distance) from DSLAM. As a result, I get around 21mbps out of my full rate ADSL2+ connection, with all the low latency usually associated with that connection type.

Honestly, this crap again? You’re free to do what you want, but you’re telling some people to move to another country for crying out loud. How does that help anyone? Some people like playing this game. They could do play before this patch, now they can’t.

I get 30ms to EU servers. My reticle is still wrong. Am I supposed to move right next to the main Internet backbone around here so I can get 5ms?

This egocentric attitude of yours if pissing me off so much.

I did not decide to ‘ragequit’ on Star Conflict.

I was forced to stop playing because ‘I lag too much’

 

And I’m sorry but from my POV that just sucks coz I like this game. So much in-fact I sunk money into it. Still have 2 months license in-fact which I cannot make use of. So … 

 

~ rawr ~

 

and thank you Gaijin I guess.

 

^^ i have decided to join Kine in his retirement, i dont pay for some of the BEST internet money can buy to go from 50-70 ping (that was on the russian servers)  to 400 ping (cant play this game with that kind of ping, and those of you that think you can, you belong in a padded room, because you dont live in the real world) thats beyond what words can express (and i dont mean good words)

 

and i guess another ty to Gaijin

another unhappy customer signing off …

Just for info - I play on 3mb connection :facepalm:

 

I dont lag on Euro servers what so ever, and even with a ping of 150 ish on the USA servers its easily playable with minimal impact due to ping. Can’t say the same about the Russian servers unfortunately ( Ping around 70 ish but the game just isn’t ‘smooth’)

^^ you can play with a 3 mb connection? and i cant play with a over 60 mbs dl and over 15 mb ul without a 400 ping? does this seem fair? Zzzz

 

i guess if i want to play this game i have to go the only step i can go and invest in a T1 to T3 connection? ← seems legit

^^ you can play with a 3 mb connection? and i cant play with a over 60 mbs dl and over 15 mb ul without a 400 ping? does this seem fair? Zzzz

 

i guess if i want to play this game i have to go the only step i can go and invest in a T1 to T3 connection? ← seems legit

No offense, but shooters by their nature require low latency. We have no magical way to predict future and deliver it to your machine 0.2 seconds ahead of it actually happening. And human mind is rarely adaptable enough not to notice and face significant discomfort from such a large lag between action and response in a game type that lives and dies by speed of response.

No offense, but shooters by their nature require low latency. We have no magical way to predict future and deliver it to your machine 0.2 seconds ahead of it actually happening. And human mind is rarely adaptable enough not to notice and face significant discomfort from such a large lag between action and response in a game type that lives and dies by speed of response.

are you seriously talking to me after i bashed you around the other day? your perfect aiming is quite pathetic so… you take half my shields and you die or run with nothing in the “same ship”? EVERYTIME… and that was at 150 ping  :facepalm:  imagine what i could do at 60 lol do you want them to dumb down the game so people like you have a chance? because you sit on the server? dont joke with me on this like i am a child… i care not for the reticle or its predetermined stuff i dont need it to predict “your” movments… or most for that matter. but how the heck can someone play this game skipping and bit framming all around? YOU CANT!

 

on another note are you the only one arguing with everyone else? does that tell you something? you cant be the only one right while the rest of the world tells you your wrong… (can anyone say TROLL) :learn:

  1. Do I even know you? I played dozens of games in last couple of days testing various things. Grats if you didn’t get to be on receiving side. If you have the balls, assemble your squad and meet me in custom so we can see what you’re actually made of.

  2. You may also notice that most people I play with don’t visit the forums. Those that do in fact do agree with me. You’ll also note that “I’ll attack the messenger as I have no means of attacking the message” styled trolls such as yourself tend to attack these people, and not everyone is as thick-skinned towards people like that. So they just leave the forums and continue playing. Because the game is fun right now.

 

And in the end, FPS are defined by their low tolerance for high latency. This has been reality of these games for decades now. It has not changed. If you do not understand this, you in fact are a child, throwing a temper tantrum on the forums because you have lag and apparently everyone else should suffer for it.