Coil mortars can jam up even if you’re shooting dead ahead.
yup
You guys aim at reticle… and you miss becouse its position is wrong
That’s what is happening, nothing more nothing less.
problem with this is that people with no lag have almost exact reticle position, so even if they miss the exact center they still have a high chance of landing the shot. for someone with lag, missing the center means missing the shot by 300 meters, because they need to lead the lead indicator…
and fixing the lead indicator to account for latency it will not fix the problem, because you’re still dealing with major latency, no lag prediction and projectile weapons at kilometer distances, pixel-sized targets, moving at 3-5 times the traversal of players in modern shooters.
when i say things like this it’s not for fun… it’s serious business…
- Who asked for such a change? And by this I mean, how many complaints were there about this to make this such a serious case?
- i asked for it, for one. but i doubt they did it just for me :\ the reason was positrons. was impossible to hit dodging targets before, or targets half-way behind objects. except the way i explained it is not the way it was implemented, and positrons still don’t converge properly in half of the cases. so the system was changed, but not fixed, as it still doesn’t do what it’s supposed to do. and on top of it, they broke gauss to the point of uselessness…