Star Conflict OBT v.0.9.6 Discussion

Coil mortars can jam up even if you’re shooting dead ahead. 

 

yup

 

You guys aim at reticle… and you miss becouse its position is wrong :slight_smile: That’s what is happening, nothing more nothing less.

 

problem with this is that people with no lag have almost exact reticle position, so even if they miss the exact center they still have a high chance of landing the shot. for someone with lag, missing the center means missing the shot by 300 meters, because they need to lead the lead indicator…

 

and fixing the lead indicator to account for latency it will not fix the problem, because you’re still dealing with major latency, no lag prediction and projectile weapons at kilometer distances, pixel-sized targets, moving at 3-5 times the traversal of players in modern shooters.

 

when i say things like this it’s not for fun… it’s serious business…

 

  1. Who asked for such a change? And by this I mean, how many complaints were there about this to make this such a serious case?

 

  1. i asked for it, for one. but i doubt they did it just for me :\ the reason was positrons. was impossible to hit dodging targets before, or targets half-way behind objects. except the way i explained it is not the way it was implemented, and positrons still don’t converge properly in half of the cases. so the system was changed, but not fixed, as it still doesn’t do what it’s supposed to do. and on top of it, they broke gauss to the point of uselessness…

Oh You!

You are just no fun are you…With your “only hardcore should play this game” The aim assist was not an insta win, and had many problems of its own, now we got an option. Fly the way you like, don’t bash the others.

So you are seriously suggesting that aimbot is okay in competitive shooters? As in not “no I’m trolling you, it’s obvious I’m making such an utterly stupid claim here” but actually arguing that optional aimbot in a shooter is a good thing?

Dear players!

so in the upcoming update we are going to introduce a choice in options - fly with auto-aim as it was before or with current type of auto-aim (as there were also players who liked the new setting).

 

facepalm_picard2_reasonably_small.jpg

 

 

lemme reword my feedback in one sentence;

 

" My guns are shooting 1 step in the past while needing to aim 2 steps in the future "

 

this is caused by

 

A. Delayed shots on client

B. No lag compensation on server

 

that is why I cannot land any of my projectiles. when both A and B is taking place, there is no possible way to hit anything outside of luck (eg. Gauss)

 

In not so extreme cases, certain shots are impossible to even make like this one here:

 

7E2T2u4.jpg

 

in this picture my crosshair is on the lead predictor

yellow line is where my guns are shooting when aiming at the predictor

in order to hit the target (green line) - my crosshair needs to be somewhere OUTSIDE my monitor

 

this is an impossible shot. and it is not even an extreme case either.

 

This situation occurs IF:

 

Distance between ships are close enough

Camera distance is close enough

Difference in relative turn speeds between the 2 ships are large enough

Projectile speed of your weapon is slow enough

 

And don’t you go thinking it is rare either. In the picture above my:

  • camera distance is set at maximum farthest distance

  • distance between ships is 400m + (rather common in dogfights)

  • projectile speed is 4,800m/s

  • turn speed difference is almost zero since both Recoil and myself flew identical ships (Empire Gunship, slowest in it’s class)

 

Yet - it is physically impossible for me to hit him in that instance because there is this need to aim further away from what I see because shots are not compensated and there is a delay between me shooting and server acknowledging my shots.

 

Recommended solution is this:

 

Return client-side shooting. Give me back my WYSIWYG shooting mechanics.

 

that will eliminate half the problem.

 

re-introducing ‘Aim-assist’ is not a good solution.

 

[http://forum.star-conflict.com/index.php?/topic/20628-star-conflict-obt-v-090-discussion/page-65#entry215087](< base_url >/index.php?/topic/20628-star-conflict-obt-v-090-discussion/page-65#entry215087)

 

new weapons were introduced on 27 July. On 2 Aug I submitted a request to remove the aim-assist because it has a negative effect on accuracy. What I did not expect to happen was the delayed shooting and lag compensation getting taken out as well …

So you are seriously suggesting that aimbot is okay in competitive shooters? As in not “no I’m trolling you, it’s obvious I’m making such an utterly stupid claim here” but actually arguing that optional aimbot in a shooter is a good thing?

 

would you care to replace it with proper lag compensation then? on the server-side… as well as a proper extrapolation/interpolation for the lead reticle client-side?

 

in fact, it really doesn’t matter what you do… the fact that servers are in russia means the interpolation/extrapolation will simply be terrible…

 

also, care to replace snipers and shotguns with hitscans? thanks…

would you care to replace it with proper lag compensation then? on the server-side… as well as a proper extrapolation/interpolation for the lead reticle client-side?

 

in fact, it really doesn’t matter what you do… the fact that servers are in russia means the interpolation/extrapolation will simply be terrible…

 

also, care to replace snipers and shotguns with hitscans? thanks…

Not all servers are located in Russia, and it has been noted that for comfortable gameplay we recommend our players to choose servers based on their geographical region.

Not all servers are located in Russia, and it has been noted that for comfortable gameplay we recommend our players to choose servers based on their geographical region.

 

doesn’t work. if you do that, you end up waiting 4 minutes, at which point it either puts you in a 1v1 with bots or it puts you on EU/RU server anyways… already mentioned this. it’s because nobody selects ‘US’, due to the same thing… they choose ‘all’… and the server makes no attempt to do it automatically. it only accepts the manual preference users select.

 

in fact, the ‘all’ options should put you on server in your region (that way we wouldnt get 1v1, etc, because the server would be actively trying to build games by region, instead of only 10-20 people selecting the ‘US’ option.)… only selecting a different region manually should force a manual selection… it’s currently backwards… plus that option has only existed since 0.9.3 i believe.

I think that’s automatic guidance nerf is terrible. It’s totally ruin the game. You can only get assits from now, and kills only rely on luck, if you can deal the last hit, not even on skills. So, the game is starting to be a little bit frustrating for me…I’m about to quit.  :sad:

This is why there is an option. Some players are going to be better with the aim-assist on, some can perform better without it. It will depend on you, whether you want to use it or not. And no, we do not think that our players ‘can only fly with x option now, as y is useless’ - both of the options are viable, it all depends on the player. 

 

For now we would recommend to calm down and wait for the patch, then you will be able to see it all for yourself. As usual we will continue monitoring the situation. 

That’s exactly the issue. You’re giving them the option. The only option that will exist is always on. Which brings us back to square one of weapons NOT doing what you wanted them to do. You remember the example you gave us of the rear end of the enemy ship being visible but the reticle being auto-aimed at the centre of the ship?

 

That’s why I suggested that, instead of a factor of 4, as is on the patch notes, you make it a factor of 2. This is a damned beta, WHY are the devs so scared of doing ANY changes whatsoever?

So you are seriously suggesting that aimbot is okay in competitive shooters? As in not “no I’m trolling you, it’s obvious I’m making such an utterly stupid claim here” but actually arguing that optional aimbot in a shooter is a good thing?

What aim bot? Yuu mean that aim assist that no one complained about?

Unless you can single handedly win a battle, you will keep whining huh?

That’s exactly the issue. You’re giving them the option. The only option that will exist is always on. Which brings us back to square one of weapons NOT doing what you wanted them to do. You remember the example you gave us of the rear end of the enemy ship being visible but the reticle being auto-aimed at the centre of the ship?

 

That’s why I suggested that, instead of a factor of 4, as is on the patch notes, you make it a factor of 2. This is a damned beta, WHY are the devs so scared of doing ANY changes whatsoever?

the changes they do are generally terribly implemented.

just saying.

the changes they do are generally terribly implemented.

just saying.

I don’t give a toss! I really don’t. Because it’s a beta!

 

What I do care is the fact that the devs are arrogant enough to say “no, it’s fine, we’ll tweak it later”, even if it’s blatantly broken. Not to mention that things DON’T get fixed that fast.

I don’t give a toss! I really don’t. Because it’s a beta!

 

What I do care is the fact that the devs are arrogant enough to say “no, it’s fine, we’ll tweak it later”, even if it’s blatantly broken. Not to mention that things DON’T get fixed that fast.

They patch once a week, most games rarely patch once a month…

Sometimes their patches aren’t what we want, but they are doing their best to shape the game into what they want it to be, but also to get a lot of the stuff shipped first fixed later.

 

That is my hope anyway.

So you are seriously suggesting that aimbot is okay in competitive shooters? As in not “no I’m trolling you, it’s obvious I’m making such an utterly stupid claim here” but actually arguing that optional aimbot in a shooter is a good thing?

What you are getting wrong here is the part that aim assist is not an aim bot. This is a default shooter mechanics that help players to compensate for lag and other issues. It helps to aim, but does not shoot and aim instead of you.

What you are getting wrong here is the part that aim assist is not an aim bot. This is a default shooter mechanics that help players to compensate for lag and other issues. It helps to aim, but does not shoot and aim instead of you.

Yes, but when the player has no lag (and there are plenty of those) they get huge advantage in a sense that the area where they can shoot in order to hit the target will be tremendously bigger than those that have lag. Basically that mechanics was compensating for people with lag and make the comfortable to play but in the same time as soon as you don’t have that lag you are getting compensated for lack of your own aim.

 

And this is exactly why i don’t understand the whole whining in this thread

Luckyo/Alek/Myself we are defending a mechanic from a low ping standpoint, we are against a help to players that have low ping and gaining unfair advantage in aim compensation, and we absolutely agree that leading marker itself is NOT working and the whole thing is not perfect, but fix it differently. While other complain that Lag is not compensated and instead of different type of compensation that would not affect low ping performance, just cry for an old system back. These are 2 different topics.

Yes, but when the player has no lag (and there are plenty of those) they get huge advantage in a sense that the area where they can shoot in order to hit the target will be tremendously bigger than those that have lag. Basically that mechanics was compensating for people with lag and make the comfortable to play but in the same time as soon as you don’t have that lag you are getting compensated for lack of your own aim.

Well, if our players think they can do better without compenstaion - they can try it out. But should it not work out for them, as it happened to some of our players, they can return to aim-assist.

Once again, this is a default game mechanics, that is used in other shooters, if you think you can perform better without it - you can try.

Well, if our players think they can do better without compenstaion - they can try it out. But should it not work out for them, as it happened to some of our players, they can return to aim-assist.

That’s the thing. Why bother? Only a handful will actually have that option turned off if they can have that edge on the field. It’s pointless.

Would it not be possible to set the aim assist up in such a way that it can factor in terrain? For example, a target in the open is fully assisted - all shots are pulled toward its centre. A ship half-hidden behind an obstacle, however, would only be adjusted slightly so the shot is pulled toward the target but will not hit the obstacle?

Alternatively, just turn aim assist off for coil mortars and beachballs. Those weapons seem to actually benefit from the new system: give it to them, and all other guns can have the old one.

Well, if our players think they can do better without compenstaion - they can try it out. But should it not work out for them, as it happened to some of our players, they can return to aim-assist.

If you want this feature to be used allow it to be bindable to a short cut, because in majority cases AimAssit OFF will put you in a disadvantage vs assisted fire, only in handfull cases you would need that assistance off to land those 2-3 precise hits. Make it togglable so people that are able to take advantage of that feature will use it.

If you want this feature to be used allow it to be bindable to a short cut, because in majority cases AimAssit OFF will put you in a disadvantage vs assisted fire, only in handfull cases you would need that assistance off to land those 2-3 precise hits. Make it togglable so people that are able to take advantage of that feature will use it.

Also asked for this. Still waiting for a response on key bindings question tho x|

Also asked for this. Still waiting for a response on key bindings question tho x|

Shortcut - not at the moment. I recommend to make a suggestion in a specific section of this forum though.

Bindings - related, but at the moment no answer as we are having quite a lot of other things to deal with.