Star Conflict OBT v.0.9.6 Discussion

Luckyo if people were unable to evade before, they won’t be able to evade now. If you properly evaded a positron wouldn’t connect, if you were bad at evading it would hit you. The aim assist changed little in that regard.

Luckyo if people were unable to evade before, they won’t be able to evade now. If you properly evaded a positron wouldn’t connect, if you were bad at evading it would hit you. The aim assist changed little in that regard.

The entire point of aimbot is to make you hit what missed before. That is why the old gauss “snipers” who sat entire game in spawn shooting interceptors before can’t hit anything now. This is a pretty epic brain xxxx from you.

Luckyo you said it yourself that you didn’t use Gauss at all. So stop fighting against it till you try to do what i said. It was fairly easy to dodge even before. Had to even tell people when getting into 1v1s what to do when they see Gauss used against them… And i was flying in T3. And nope, no kill stealing (most of the time at least, but i don’t give a damn, i lock and shoot if it’s intense - i do let people claim their kills if it’s a 1v1 and sht doesn’t hit the fan, literally). Not sitting in spawn either. The 10 kill streak average for me is against even teams and uneven teams in the enemy’s favor. Uneven and favored for my team i usually went for 17-20. I can use the Singularity noobtube now if i want to, but it’s a plain boring weapon, i preferred the old Heavy Plasma better, even with the slow barrels.

I did fight some matches with assault rails and others and their current hit rates are not even comparable, not even by far.

Luckyo you said it yourself that you didn’t use Gauss at all. So stop fighting against it till you try to do what i said. It was fairly easy to dodge even before. Had to even tell people when getting into 1v1s what to do when they see Gauss used against them… And i was flying in T3. And nope, no kill stealing (most of the time at least, but i don’t give a damn, i lock and shoot if it’s intense - i do let people claim their kills if it’s a 1v1 and sht doesn’t hit the fan, literally). Not sitting in spawn either. The 10 kill streak average for me is against even teams and uneven teams in the enemy’s favor. Uneven and favored for my team i usually went for 17-20. I can use the Singularity noobtube now if i want to, but it’s a plain boring weapon, i preferred the old Heavy Plasma better, even with the slow barrels.

I did fight some matches with assault rails and others and their current hit rates are not even comparable, not even by far.

 

The fact is that gauss gun was used to snipe interceptors en masse when they should not be snipeable at all - at long range while they’re dodging. That is why it got such a hilarious kill count, and one of the reasons why no one sane used interceptors outside niche squad support in higher tiers. On gauss guy, all ints are either permahiding from him or dead.

 

Your numbers from T3 reinforce my point: you didn’t deserve the kills. You were the aimbotter killing people with aimbot. Most shooters ban for things like that. SC for some reason decided it was a good idea to give aimbot to people to make bad snipers feel good.

This is the part that worries me the most. Especially the word “tweaked”. We’ve seen how the devs handle these “tweaks” and they do not know the meaning of the word “testing”. I shudder to think where this mentality will get them when the game goes live. And that’s IF the game manages to crawl its way there.

I know what you mean. After all, it was said the red reticle was an accident. How much testing could have gone into a dramatically changed mechanic if you don’t notice that.

So we’re either being lied to or it wasn’t a lot. Both are bad.

The fact is that gauss gun was used to snipe interceptors en masse when they should not be snipeable at all - at long range while they’re dodging. That is why it got such a hilarious kill count, and one of the reasons why no one sane used interceptors outside niche squad support in higher tiers. On gauss guy, all ints are either permahiding from him or dead.

 

Your numbers from T3 reinforce my point: you didn’t deserve the kills. You were the aimbotter killing people with aimbot. Most shooters ban for things like that. SC for some reason decided it was a good idea to give aimbot to people to make bad snipers feel good.

Sorry but I rarely ever get killed by gauss and I fly fed covops all the time. I guess you lack skill, maybe that’s the problem.

Yes he do! He actually sucks  :facepalm:

Previous to this “aimbot” change, every weapon was viable to kill everything you faced. All was well and nobody (except those that died too often) complained about the system. Everyone was happy. The Aces were happy with their auto-aim skills, the pros were happy that their weapons actually… yanno… made contact and the rookies were happy that they even had weapons to shoot at people.

 

However… Someone decided that this was too easy and stirred things up a notch. “Let’s drop the aimbot a notch, see what happens.” “Don’t we have to test it, first?” “That’s what the community is for!” And so it happened.

 

As a result the current meta weapons are: Lasers and Singularities. Why? Because the Aces hit for xxxx with anything else, the pros are unhappy that their most used weapons are no longer hitting ANYTHING at all, and the rookies are still happy they have guns to shoot at people.

 

The way I see it, the devs have 2 options:

 

  1. Remove this last change. This would prove that they are, indeed, human and acknowledge their own mistakes enough to do a small rollback in order to RETHINK their balance strategies.

  2. Increase this “aimbot” deal by half. Effectively, you’d be reducing its effectiveness (from its original standpoint) by a factor of 2, not 4.

 

You say you want to improve the game? Fine by me. Be my guest, I welcome it, in fact. But the problem, overall, not just with this “small” change, is that they overdo it. We have a saying in my country: “Ou 8 ou 80.” (Either 8 or 80), meaning you never do things clearly. You either don’t do them (which is the case of the Matchmaking System and, in a lesser degree, the very minuscule changes we’ve always been asking) or you overdo it by a landslide (which is the case of this aimbot change, the Synergy changes, the Weapon “rebalance”, etc…). Meaning, you try to fix things, but you overdo it by not just fixing Moscow, you want to fix the entire country but, unfortunately, you put the cart in front of the ox…

What about just change the reticle to the right position but leave the people aim alone?

 

it sounds fairy to me: you don’t have to predict where to shoot by yourself… but on the other hands you at least have to aim correctly.

Ales, this doesn’t fix the problem a lot of people are having with lag, before the aim assist would help a bit against lag, with the current system there is no help at all.

Not to mention some weapons are completely terrible now.

 

And am I the only one with sort-of good pings no matter the server? ^.^ 10-20/50-60/80-100(EU/RU/US) The RU sometimes goes into 120-200 with packet loss, but more often then not I have 50-60 ping.

This is why there is an option. Some players are going to be better with the aim-assist on, some can perform better without it. It will depend on you, whether you want to use it or not. And no, we do not think that our players ‘can only fly with x option now, as y is useless’ - both of the options are viable, it all depends on the player. 

 

For now we would recommend to calm down and wait for the patch, then you will be able to see it all for yourself. As usual we will continue monitoring the situation. 

Sorry but I rarely ever get killed by gauss and I fly fed covops all the time. I guess you lack skill, maybe that’s the problem.

Yup, you got me. I suck.

:dntknw: :facepalm:

This is why there is an option. Some players are going to be better with the aim-assist on, some can perform better without it. It will depend on you, whether you want to use it or not. And no, we do not think that our players ‘can only fly with x option now, as y is useless’ - both of the options are viable, it all depends on the player. 

 

For now we would recommend to calm down and wait for the patch, then you will be able to see it all for yourself. 

I’m sorry, but that’s just silly. You’re saying that there will be an option to “you missed, but we’ll make that shot hit the target for you”. Alternatively you can choose “you missed, so you missed”.

 

Who in their right mind would choose the latter over the former in a competitive game? And for that matter who would perform worse with aimbot than without?

The fact is that gauss gun was used to snipe interceptors en masse when they should not be snipeable at all - at long range while they’re dodging. That is why it got such a hilarious kill count, and one of the reasons why no one sane used interceptors outside niche squad support in higher tiers.

 

Your numbers from T3 reinforce my point: you didn’t deserve the kills. You were the aimbotter killing people with aimbot.

There’s only 2 ships capable of that in their true form: the Wolf and the Kalah. And that’s what it’s designed for if used in Gauss speed combination with range. Also used Gauss on Wolf M and trust me, it’s not even close to the Wolf, however it performs much better on larger targets and has almost completely different stats. Like i said: don’t talk of something you didn’t use before claiming to know it’s mechanics 100%. And even the Wolf has problems sniping at range on actually dodging targets, a pretty rare feat tbh. There’s a difference between ‘cannon fodder’ and ‘strategy’. So i DID deserve the kills, simply for the fact that i actually went for objectives. I’m done with this discussion.

 

 

Antibus, can we (or i) have some reply with the key bindings matter please?

This is why there is an option. Some players are going to be better with the aim-assist on, some can perform better without it. It will depend on you, whether you want to use it or not. And no, we do not think that our players ‘can only fly with x option now, as y is useless’ - both of the options are viable, it all depends on the player. 

 

For now we would recommend to calm down and wait for the patch, then you will be able to see it all for yourself. As usual we will continue monitoring the situation. 

That is what most of us are doing. 

Thanks for the option though! I think it is great that you made it an option for us.

 

I’m sorry, but that’s just silly. You’re saying that there will be an option to “you missed, but we’ll make that shot hit the target for you”. Alternatively you can choose “you missed, so you missed”.

 

Who in their right mind would choose the latter over the former in a competitive game?

Oh You!

You are just no fun are you…With your “only hardcore should play this game” The aim assist was not an insta win, and had many problems of its own, now we got an option. Fly the way you like, don’t bash the others.

Yup, you got me. I suck.

:dntknw: :facepalm:

That was your argument for the last 20 pages, are you saying it’s a xxxx argument?

This is why there is an option. Some players are going to be better with the aim-assist on, some can perform better without it. It will depend on you, whether you want to use it or not. And no, we do not think that our players ‘can only fly with x option now, as y is useless’ - both of the options are viable, it all depends on the player. 

 

For now we would recommend to calm down and wait for the patch, then you will be able to see it all for yourself. As usual we will continue monitoring the situation. 

 

I´d like to know, what exactly this will fix? 

Do you intend to give the old positron “lock-in-behavior” back, or are you going to ease the pain with aiming, since the reticle isnt working at least with 60+ ping it gets very unprecise. 

 

Also, will the parallax error be fixed?

Ales, this doesn’t fix the problem a lot of people are having with lag, before the aim assist would help a bit against lag, with the current system there is no help at all.

 

 

Unfortunately what i think is more than 90% of ppl thinking they have problem with lag just haven’t. And i think the reticle in the right position can “fix” the iusse for almost everyone exept for the really bad players.

Unfortunately what i think is more than 90% of ppl thinking they have problem with lag just haven’t. And i think the reticle in the right position can “fix” the iusse for almost everyone exept for the really bad players.

While it’s obvious that I’ve mentioned that I think this weapon aim change was trash and I’m glad to see that I won’t have to live with it, I do actually agree with this.

 

I changed to lasers this weekend and LO! My DSR went up a hundred points and my kill counts went straight back to where they’d been.  What message does this send to me?  Well, it tells that yes, I in fact have not become blind and slow in my old age and can, indeed, still aim.

 

Any weapon with a lead reticle leaves me shooting at a small ship, with a big red circle bouncing around on my screen trying to give me a seizure, then tracers or missed shots wailing off into the distance that seem to have no real relation to either of them—keep in mind that this is the very same ship that can hit reliably enough to get kills when given a straightforward target(lasers).

 

I’d like to see the reticle simply be correct and see what that really does, and I’d tend to agree that for a great many it’d fix the problems.

 

I also agree that if given a choice between “hit more often” and “hit less often even though the other guy probably chose more often”…yeah, I don’t see the choice there.  There’s a reason I’m running lasers that I hate right now.  Unless you’re going to also offer a “realistic” and “arcade” game mode to keep the people having made the different choices apart, I fail to see what choice is actually being offered here.

What about just change the reticle to the right position but leave the people aim alone?

 

The logic tweaking should also touch upon this moment, we suggest to wait for the patch then you’ll be able to see it yourself.