Star Conflict OBT v.0.9.6 Discussion

Wait till the game is ‘released’ and hope the American / Canadian community increases - Same as I hope the European community grows so I dont have to play on laggy Russian servers

But they’ll all be in T1 and T2 for a while.  How long until I can fly my T4 ships?  I might have all the entry level T4 ships by the time T4’s viable for me.

 

I have noticed, missiles are more common.  Lasers are far more common.  I’m getting more kills in some matches.  Maybe I’m just a little decent at kill stealing?  One kill in my last match I did 1.8% damage.  I had to look at the log to see how I made the kill since I never saw a damage indicator.

 

Snib, since maybe you’ve played more matches recently than me, can you look at the logs to see how damage types have changed?

Snib, since maybe you’ve played more matches recently than me, can you look at the logs to see how damage types have changed?

 

Yep, I’m up to 7% collision damage because I can hardly fly when it’s laggy. =) Otherwise plenty more EMP damage, plenty less thermal, but that’s expected since everyone’s flying a lag shielded interceptor now. Kinetic damage is all but gone.

 

That’s from the perspective of an interceptor.

 

This was the battle where we met today, looks like frigates are getting hit by kinetic a lot after all, suppose that’s all the mortars + gunship with rails:

 

Session ID: 2899267
Session Time: 2013-09-21, 00:26:49.896 to 00:34:45.143 (Battle time: 07:26)
Session Type: PVP (Beacon Hunt) at The Source
Session Size: 11v12
Session Result: Victory (Max score reached) 

Total Damage: 1,688,203 - Team: 50.93%
Total Heals: 537,541 - Team: 85.54%
Total Kills: 64 - Team: 84.38%

TEAM 1:
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
autobot Styx 4 23 23 0 0 146,579 8.68% 17.05% 229,936 283 20,882 5,067 47,078 3,500 18,946 144,718
inespie Anaconda-M 3 13 2 3 0 63,825 3.78% 7.42% 22,625 2,907 52,821 65,972 71,860 1,390 4,754 76,722
izaas Hawk-Eye 2 6 0 1 4 44,240 2.62% 5.15% 4,952 1,261 2,151 7,870 30,776 1,880 5,160 57,429
jrisom Crus S 5 13 9 0 1 65,837 3.90% 7.66% 24,431 0 12,660 11,512 48,164 2,380 6,253 85,992
Kibeaz Styx 4 20 3 1 1 83,575 4.95% 9.72% 23,772 213 28,452 27,633 65,751 2,480 10,342 143,430
kntrider Swarm 2 9 0 2 4 56,317 3.34% 6.55% 3,023 511 2,267 26,025 23,910 2,120 5,668 71,287
lalflucas Hawk-M 3 11 0 1 2 31,618 1.87% 3.68% 0 343 860 2,624 19,283 1,780 5,551 68,570
NarrowArrow Anaconda 4 18 0 2 0 101,367 6.00% 11.79% 6,680 2,582 18,940 15,326 28,343 1,680 8,801 101,656
Quintaar Styx 6 17 16 0 3 101,546 6.02% 11.81% 144,371 0 9,554 39,487 67,392 3,672 7,086 98,090
Snib Ricasso 14 12 0 0 5 108,851 6.45% 12.66% 0 3,341 2,895 6,113 26,049 3,772 11,874 84,484
tcdoomgiver Hawk-M 7 12 0 0 3 56,079 3.32% 6.52% 0 1,052 2,585 11,463 25,014 2,560 6,551 74,802

TEAM 2:
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
aalexf Stiletto AE,Katana AE,Katana 0 1 0 5 1 18,607 1.10% 2.25% 920 0 11,713 20,239 37,828 380 832 61,410
Ande96 Dwarf 2 2 0 1 4 0 56,883 3.37% 6.87% 7,094 1,170 1,780 3,411 43,706 260 911 53,503
Asiris Diamond Dwarf,Crus S 0 2 2 4 1 163,073 9.66% 19.69% 32,392 815 41,706 14,945 73,748 580 1,227 77,277
darydar Phobos 3 2 0 4 0 110,723 6.56% 13.37% 0 573 23,784 18,438 22,162 460 2,654 90,072
Drakont Swarm,Katana S 2 4 1 4 3 57,603 3.41% 6.95% 5,233 5,261 13,678 9,721 22,579 1,320 3,474 115,696
HoLeeChit Katana 1 2 1 5 0 81,279 4.81% 9.81% 0 767 20,561 28,376 24,800 320 1,156 55,467
hrostahli Wolf 0 0 0 6 0 12,204 0.72% 1.47% 0 607 15,832 15,988 27,239 0 628 81,526
MichLin Phobos,Katana S,Styx 1 2 0 5 1 76,728 4.54% 9.26% 29,759 0 31,170 26,448 42,115 560 2,099 121,312
MrRamires Machete S 0 0 8 4 2 50,800 3.01% 6.13% 0 289 14,779 18,217 26,173 1,080 5,884 120,505
noobzshakka Neuron Zealot,Stiletto 0 3 0 4 1 69,552 4.12% 8.40% 0 308 12,892 22,871 35,975 380 1,316 77,190
sirhenry Swarm,Prometheus 0 1 1 4 0 59,058 3.50% 7.13% 2,352 1,391 13,506 15,189 30,251 60 471 56,722
xSkerilleXx97 Templar AE 1 1 0 3 0 71,862 4.26% 8.68% 0 0 0 4,542 65,190 100 715 48,267

PS: Ok here are the averages from all players in my last 35 battles, looks a bit different than from my own perspective:

Collision 1.93%,

Kinetic 11.39%,

EMP 16.72%,

Thermal 35.17%,

Critical Hits 11.12%,

Explosions 21.73%,

Friendly Fire 1.93%

If you can’t get a decent connection to the server, that is your problem. Not mine. Explain why myself and many others who pay for a good ISP that gives us a solid connection to star conflict servers are supposed to be gimped in front of you because you do not?

Throughout the internet gaming history, the pendulum has stayed firmly on the other side. If you have a good connection you have the advantage. That is given. That is why you get a good PC, pay for a good landline, move to a big city and so on as a gamer.

 

Dude, read what you write. Even if i get optical fibers from where i live up to where the servers are i will still get a high ping. A low ping (0-50ms) is only achievable if you are A) Close to the server (VERY CLOSE)…B) 1 or 2 hops from the server, but hey, you are still near the thing.

 

Now imagine, there are not many trans-oceanic cables, at least not as many as needed to endure all the traffic without losses, so what happens is high latency. Unless that quantum entanglement thing progresses, and im allowed to install a ISP based on that, that is centered on europe or something, we will continue to have latency issues.

 

Yep, I’m up to 7% collision damage because I can hardly fly when it’s laggy. =) Otherwise plenty more EMP damage, plenty less thermal, but that’s expected since everyone’s flying a lag shielded interceptor now. Kinetic damage is all but gone.

 

That’s from the perspective of an interceptor.

 

This was the battle where we met today, looks like frigates are getting hit by kinetic a lot after all, suppose that’s all the mortars + gunship with rails:

 

Session ID: 2899267
Session Time: 2013-09-21, 00:26:49.896 to 00:34:45.143 (Battle time: 07:26)
Session Type: PVP (Beacon Hunt) at The Source
Session Size: 11v12
Session Result: Victory (Max score reached)

Total Damage: 1,688,203 - Team: 50.93%
Total Heals: 537,541 - Team: 85.54%
Total Kills: 64 - Team: 84.38%

TEAM 1:
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
autobot Styx 4 23 23 0 0 146,579 8.68% 17.05% 229,936 283 20,882 5,067 47,078 3,500 18,946 144,718
inespie Anaconda-M 3 13 2 3 0 63,825 3.78% 7.42% 22,625 2,907 52,821 65,972 71,860 1,390 4,754 76,722
izaas Hawk-Eye 2 6 0 1 4 44,240 2.62% 5.15% 4,952 1,261 2,151 7,870 30,776 1,880 5,160 57,429
jrisom Crus S 5 13 9 0 1 65,837 3.90% 7.66% 24,431 0 12,660 11,512 48,164 2,380 6,253 85,992
Kibeaz Styx 4 20 3 1 1 83,575 4.95% 9.72% 23,772 213 28,452 27,633 65,751 2,480 10,342 143,430
kntrider Swarm 2 9 0 2 4 56,317 3.34% 6.55% 3,023 511 2,267 26,025 23,910 2,120 5,668 71,287
lalflucas Hawk-M 3 11 0 1 2 31,618 1.87% 3.68% 0 343 860 2,624 19,283 1,780 5,551 68,570
NarrowArrow Anaconda 4 18 0 2 0 101,367 6.00% 11.79% 6,680 2,582 18,940 15,326 28,343 1,680 8,801 101,656
Quintaar Styx 6 17 16 0 3 101,546 6.02% 11.81% 144,371 0 9,554 39,487 67,392 3,672 7,086 98,090
Snib Ricasso 14 12 0 0 5 108,851 6.45% 12.66% 0 3,341 2,895 6,113 26,049 3,772 11,874 84,484
tcdoomgiver Hawk-M 7 12 0 0 3 56,079 3.32% 6.52% 0 1,052 2,585 11,463 25,014 2,560 6,551 74,802

TEAM 2:
PLAYER SHIPS FLOWN K AD AB D Obj DAMAGE ALL % TEAM % HEALS DT:COL DT:KIN DT:EMP DT:THR EFF EXP CREDITS
aalexf Stiletto AE,Katana AE,Katana 0 1 0 5 1 18,607 1.10% 2.25% 920 0 11,713 20,239 37,828 380 832 61,410
Ande96 Dwarf 2 2 0 1 4 0 56,883 3.37% 6.87% 7,094 1,170 1,780 3,411 43,706 260 911 53,503
Asiris Diamond Dwarf,Crus S 0 2 2 4 1 163,073 9.66% 19.69% 32,392 815 41,706 14,945 73,748 580 1,227 77,277
darydar Phobos 3 2 0 4 0 110,723 6.56% 13.37% 0 573 23,784 18,438 22,162 460 2,654 90,072
Drakont Swarm,Katana S 2 4 1 4 3 57,603 3.41% 6.95% 5,233 5,261 13,678 9,721 22,579 1,320 3,474 115,696
HoLeeChit Katana 1 2 1 5 0 81,279 4.81% 9.81% 0 767 20,561 28,376 24,800 320 1,156 55,467
hrostahli Wolf 0 0 0 6 0 12,204 0.72% 1.47% 0 607 15,832 15,988 27,239 0 628 81,526
MichLin Phobos,Katana S,Styx 1 2 0 5 1 76,728 4.54% 9.26% 29,759 0 31,170 26,448 42,115 560 2,099 121,312
MrRamires Machete S 0 0 8 4 2 50,800 3.01% 6.13% 0 289 14,779 18,217 26,173 1,080 5,884 120,505
noobzshakka Neuron Zealot,Stiletto 0 3 0 4 1 69,552 4.12% 8.40% 0 308 12,892 22,871 35,975 380 1,316 77,190
sirhenry Swarm,Prometheus 0 1 1 4 0 59,058 3.50% 7.13% 2,352 1,391 13,506 15,189 30,251 60 471 56,722
xSkerilleXx97 Templar AE 1 1 0 3 0 71,862 4.26% 8.68% 0 0 0 4,542 65,190 100 715 48,267

PS: Ok here are the averages from all players in my last 35 battles, looks a bit different than from my own perspective:

 

Since I’m grinding a frigate, I see a laser difference.  I did have a guy with a bubble gun behind me start hitting me and then veer away, resists ftw.

 

So far people are trading kinetic for thermal weapons.  I expect it to change more.  I don’t know how plasma will change, since it’s positron cannons, singularity, and plasma guns which give interceptors range.  I imagine the people who choose those may still stick to them.

 

Here’s Antibus’s statement on the Russian forums, translated via google.

 

 

At the moment our players are concerned about the situation with a reduced radius avtodovodki.

In this regard, we would like to once again convey to you our opinion the situation:

Previously, the system “argument” shots of the guns on an unnecessarily long distances - sometimes even more than the whole body of the capsule, which were being fired. In addition, in some cases, could be situations where the auto-completion “wrong helped” to fire.

The current setting is designed to help players on the maneuvering ships - as now need to be really accurate fire to fall on them. Previously, many of our players felt the presence in the game “dishonesty” - in spite of all their maneuvers and evasion, avtodovodki still helped get exactly the ship.

In fact, the change avtodovodki affected only two types of tools: Gauss and positron cannon. Previously, our players could fire of the guns, just hold down the sight near the goal scorer, but now they need a more precise aiming to hit. Other types of guns are the mechanics of the spread, because of the reduced auto-completion for them practically irrelevant.

For example: if before the pilot uses the Gauss Cannon could fire a long distance just “about taking aim”, now he must carefully monitor their movement and accurately conduct fire on it.

Accordingly, the setting also helps to emphasize the effective radii of these guns. The further away the target is, the more precise aiming is required to get through it. This change is intended to increase awareness and a sense of weapons.

In addition, we want to add that he is closely monitoring the situation and believe it is important to note that we consider options for its solutions, if necessary.

Nerf everyone, buff interceptors.  Most of my damage against interceptors today was against those trying to kill and not avoid being killed.

[Antibus’s statement on the Russian forums, translated via google.]

 

When put that way, it makes sense. Hopefully either people will get used to the new aiming, or they’ll alter it again to try and find some median that will keep the aiming ‘skill’, but not cause terrible issues if their ships start getting drunk and begin teleporting through rock for no apparent reason.

See, this is the problem. You get matches WITH T3 ships. While you’re in T4. As a T4 pilot, you don’t care, it’s free game, time to abuse the broken system. As a T3 pilot… it’s frustrating.

I think exactly the same. It’s simply not fair. Even less if you consider the time and effort we put on taking that T3 ship to its best capabilities only to see them vanish cause T4 guys don’t have enough players for their matches.

 

M.

The game lags like mad for me, my fighters wobble, my intys are completely drunk, my ping is above 300, but somehow the aim assist for my assault rails is still alright. =\

I dont care about the reticle change, but plz  make the reticle show the right spot to aim!

I dont care about the reticle change, but plz  make the reticle show the right spot to aim!

Known bug, they said they’re working on it.

The game lags like mad for me, my fighters wobble, my intys are completely drunk, my ping is above 300, but somehow the aim assist for my assault rails is still alright. =\

They’re the easiest weapon to aim, as you can adjust based on where you see the stream of metal go :bomber:

Also use weapon modifiers that increase rate of fire and spread.  Spread can be your friend now.

Anyway, changing argument, i really think progression system should be revisited.

 

I mean as it is now it just looks like to a new player as a rush to t5… and offcourse it isn’t.

 

But than you find people in t5 that don’t even know what are they doing… i just got a match with a guy with 2 engi in his hangar… BOTH WITHOUTH ANY KIND OF HEAL: no stations, no regens… nathing. Hes gamplay is like this: try to shot somene with torpedo (missinig) and try to aim with position (missing too) till someone come close and kill him… than respawn with the other engi and do the same hoping this time it goes better.

I saved him a couple of time from inti assoult… but than actually why should i care to protect an engi that doesn’t heal at all ?

 

EDIT:  Another example :A guy  pmmed me asking how can he “turn the difficoult level down for his t4 pvp matches”… i just suggested him to stay in t3 or even t2 fopr a little bit considering he is playing from 3 weeks or similar… and his answer was: “But than takes me too long to get t5 ships”.

 

Now… i don’t have fun in kill them when they are in opposite team… and offcourse i don’t like them as teammate (expecially in 3 v 3 fights).

Most engineers in T3 don’t heal except maybe themselves, don’t expect them to have learned better by the time they reach T5, so you’ll have to get used to it.

Known bug, they said they’re working on it.

The least they could do is revert the change while they are looking for a fix.

No way. 

The least they could do is revert the change while they are looking for a fix.

“revert” is a word the devs do not know the meaning of…

The least they could do is revert the change while they are looking for a fix.

It works, it’s just that logic is different. So it’s likely not going to be a “fix” but some minor change that makes the current logic behind it more accessible. The logic itself is here to stay, you need to adapt to it.

funny was the frist thing i wrote on this forum back in may: (able to change colure on entire hud. a Crosshair/aim that i can find amist all the space stuff going on, like 3 opitons for crosshairs, triangle, squre, cirkle in a tronish design.

a look on selectet target butten, a mach speed on target butten. and last… able to set up your hud as you please.

trade betwen players and some free space would be nice to.) and been chanting the same mantra till this day… but its better to fak with loot and remove slots on ships and try to scam folks for there $$$ than fixing and tuneing the game into awesomeness…sadly the ship tree is still faked to and u keep making stuff worse and dont lisen to the tons of good points players have to say…shame on you

 

felt like a copy paste for the devs was in order.

enjoy your game

I hate how the plasma gun is now completely useless…I miss 90% of the shots, where as before I could most of my shots.

Even at 500m distance and 0.4 spread most miss against a fighter… 

I hate how the plasma gun is now completely useless…I miss 90% of the shots, where as before I could most of my shots.

Even at 500m distance and 0.4 spread most miss against a fighter… 

This hurt T1 inty players most. Now everybody equip lazors and half of my screen is covered in red stripes everywhere…