Star Conflict OBT v.0.9.6 Discussion

And given the current time, it won’t be until Monday that a fix is released, at the earliest.  Maybe next Thursday?

 

What year?

If you call fighting others that cannot even control their own ship properly because of bad netcode being skilled then have at it. I’d rather have a proper shooter with proper netcode where actual player skill at movement and aiming decides a fight.

 

I’ve been looking at videos of war thunder to see how the other gaijin games are doing in this department. From what I saw they don’t seem to have any problem with the lead marker. How come the Star Conflict team can’t do the same?

So I’m not supposed to play, and thus never give Gaijin money, because I’m in America?  The advantage should be skill, not network.  As is, you may as well have the aimbot since you don’t get lag.

I am in Canada, i have zero problems caused by ping.

I’ve been looking at videos of war thunder to see how the other gaijin games are doing in this department. From what I saw they don’t seem to have any problem with the lead marker. How come the Star Conflict team can’t do the same?

Gaijin is the publishing company. STARGEM is the dev company. Difference.

I am in the US. My average ping is maybe 250. My aim with the coil mortars has improved.

I don’t know what to think.

 

but they are a close range weapon, and with 0.5 second delay waiting for server to register the gun firing, you can’t hit anything at 500-1000m… impossible… same for shrapnel… it woks on frigs/slow fighters… that’s about it… unusable for HPBs… not joking… it’s the reason i use pulse laxors… only viable weapon for HPB inty right now…

 

If it takes for you 0.5 second to shot you will have as much problems with lazers or any other weapon.

If it takes for you 0.5 second to shot you will have as much problems with lazers or any other weapon.

Actually, depending on the type of lag you are getting… sometimes I would get a lag that simply put all of my button presses on a 1 second delay. Using lasers during that time helped a lot because of the lower-guesswork shooting.

Edit: Can we get FF7 battle music in Star Conflict?

Personally I’m on the side that thinks maybe it’s alright to have the *subtle* aimer system for lagged players just to coincide with the amount of screwdom they might get in shooting. Then again, I don’t know how ‘corrective’ the old system was before. With patch I still suck at hitting things by the same degree.

I am in Canada, i have zero problems caused by ping.

 

that’s BS… i demand undoctored traceroutes. haha. unless you live in alaska. i’m in ontario on bell’s network (best routing and lowest hops in the market here), seriously 30 ping to california, where its 80+ on other ISPs… yet 110-130 on EU server, 160-180 on RU server…

 

unless your company has a leased line to EU/RU… i don’t see how you can have a better ping than that…

My mistake, I overly generalized.  I meant everyone who lives close enough to Russia that they get ridiculous ping times.  The only people saying they have no lag problems are those people.  Since most matches are on Russian servers, everyone outside of eastern Europe and Russia are screwed.

 

So I’m not supposed to play, and thus never give Gaijin money, because I’m in America?  The advantage should be skill, not network.  As is, you may as well have the aimbot since you don’t get lag.

You’re supposed to pay for a solid connection so you get constant ping and do what I do when I play on US servers - adjust aim for lag. Is leading aim to compensate for lag a new thing for you? Heck, I have to do it right now with shrapnel because I don’t lead even for 20ms lag, I get those 300 hits instead of 900 hits due to spread focusing badly when aim isn’t centered on target’s body.

 

And as it has been noted, most people in EU, Western on Eastern are fine. If you live in the West and have a good ISP, you get the 50-60 ping to Russia and 20 to EU, and vice versa. US is supposed to play on US servers if they really want low ping only games, which you can select from the bottom of the launch screen. Of course this will likely make your wait times longer, which is why I don’t use it and often end on US servers with stable 160 ping.

US is supposed to play on US servers if they really want low ping only games, which you can select from the bottom of the launch screen. Of course this will likely make your wait times longer, which is why I don’t use it and often end on US servers with stable 160 ping.

 

that doesn’t work… what ends up happening is the timer runs out and then puts you in a 1v1 with bots… either that or it just puts you in a EU/RU game regardless…

 

the reason is because other people don’t choose US i imagine… they just leave it at ‘all’… instead the mm should automatically sort players by region, or make a best attempt… but it doesn’t even try that…

 

it just dumps players randomly in games and then puts them on the server with the largest portion of the population. so basically US server sits unused for most of the day because most games are majority russians/eu, so all games play out on those servers…

Aimbot = technological progress?

 

It helps to read what you reply to, I’ve never talked about that.

It helps to read what you reply to, I’ve never talked about that.

And yet, that is exactly what you’re talking about. You want you aimbot back, because you have lag and aimbot makes your game into a wonderful “press left mouse button to collect rewards” game. Something that many have complained about for a long time.

 

It’s just that video I linked shows just how absurd your talking point is in a very obvious “in your face” manner.

And yet, that is exactly what you’re talking about. You want you aimbot back, because you have lag and aimbot makes your game into a wonderful “press left mouse button to collect rewards” game. Something that many have complained about for a long time.

 

please, for the sake of balance, name a single game that requires you to snipe a target 20 times to kill them, moving at 500-700m/s 5-10km away, smaller than the pip in the middle of your crosshair, which can change momentum on a dime… with bad interpolation and lag compensation.

 

it’s called sanity… and there isn’t any… understanding the nature of client-server architectures… compensation (server side), extra/interpolation (client-side).

 

technically, the enemy should not be able to traverse more distance laterally based on yours/their latency than it takes a shot to travel to them. if they can, you end up with bad prediction…

 

especially if they can change vectors on a dime… that’s why most FPS games implement an easing function so that it takes you 150ms or more to get ‘up to speed’… it reduces the amount of bad interpolation.

And yet, that is exactly what you’re talking about. You want you aimbot back, because you have lag and aimbot makes your game into a wonderful “press left mouse button to collect rewards” game. Something that many have complained about for a long time.

 

It’s just that video I linked shows just how absurd your talking point is in a very obvious “in your face” manner.

 

Every post I made in this thread about aiming said that I have zero aiming issues. So try again…

Notably, a dev posted an update in the russian thread saying that predictor reticule is actually not bugged but that “they changed its logic in a way that has caused a negative impact for slow weapons but is largely unnoticeable for fast ones”. It’s “uncomfortable, one you’re not used to and we’re working to fix that”.

He also stated that their end goal is about giving experienced players more control over situation without (artificial) equalizer.

He also stated that their end goal is about giving experienced players more control over situation without (artificial) equalizer.

 

what about the artificial lag divide? as in, putting westerners on eastern servers? ;p

 

from our point of view, this looks like just another method to allow easterners to farm us more effectively…

what about the artificial lag divide? as in, putting westerners on eastern servers? ;p

 

from our point of view, this looks like just another method to allow easterners to farm us more effectively…

 

Wait till the game is ‘released’ and hope the American / Canadian community increases - Same as I hope the European community grows so I dont have to play on laggy Russian servers

And yet, that is exactly what you’re talking about. You want you aimbot back, because you have lag and aimbot makes your game into a wonderful “press left mouse button to collect rewards” game. Something that many have complained about for a long time.

 

It’s just that video I linked shows just how absurd your talking point is in a very obvious “in your face” manner.

The entire game have been built taking into consideration that players had aim assist. Now that the beta is nearly over they introduce something that the game wasn’t designed to cope with. And that is on top or every other problems that still need to be fixed. Now the lead marker is inaccurate, turrets can’t focus on close target and the loss of accuracy made the overall dps plummet so much that battles are progressing at a much slower rate. Forgive me but I’m not seeing any upside to this change.

Wait till the game is ‘released’ and hope the American / Canadian community increases - Same as I hope the European community grows so I dont have to play on laggy Russian servers

 

i’m pretty sure there are enough western players to build games… but that’s just not the way mm works… just random numbers here, but suppose 20% of 2000 players are western. that’s 400 players. probably 250-300 in game/waiting, spread across 4 queues = 60-75 per queue. 10v10 = 20 players = enough for 3-4 concurrent games with just western players… so a game starting every 2-3 minutes…

 

but the way mm works: just put players on random teams, get percent in each region, and put them on server in that region. so if 20% on average are western, there’s no chance in hell it’ll select the US server… of course, it selects the RU server every time without fail.

 

and people don’t want to select ‘US’ from the list, because they know they’ll most likely get a 1v1 with bots because nobody else is selecting that option because of the same thing… lol… all because mm makes no attempt to match players by region.

 

simply, mm methodology should be: gather players from the same region in a given time frame to build a game. if not enough players, collect players from closest region to fill the game, and then put them on the region with the most players (which will probably be the original region used to build the list). let’s say it collects 16 US players in 2-3 mins, then collect 4 EU players, but try to keep the number of HPB players selected like this to a minimum (so it wont fill a 32 man game with 16 EU players, inconveniencing them all)… keep the number to about 20% collected from other regions to fill games when the timer is expiring. assuming they need to be filled at all: if 24 players are found for a 12v12 in 3-4 mins, i question the need to inconvenience anyone.

 

but then again, 3-4 mins is a bit of a wait time for games that last 6-8 mins. still i’m pretty sure you can find 20 for a 10v10 and 4 from another region for a 12v12 in 1-2 mins.

 

in fact, probably the best way to go about it is to implement an ‘LTL’ system like in the transportation industry. treat squads and groups of 4 players that the mm aggregates into ‘skids’, and then it just matches these skids or packages of 3-4 players into games.

 

say it finds 3 US skids, and 1 EU skid in 2 mins = 16 players 8v8. or 5 RU skids and 1 EU skid = 24 players 12v12.

 

in the case that it finds 3 skids from 1 region (12 players, 6v6, not enough for a full game), it will attempt to package a skid from another region to fill the game (like packing skids on a truck to fill it). just pull the skid from another region as long as the number of external region players doesn’t exceed 20-25%.

 

it’s no different than packing 25% US players on the EU/RU servers… except with the current system, it’s always the US side that gets inconvenienced, and never the other way around…

 

basically, these skid need to go out, but there are no available trucks for that region, so pack them on a truck heading in that general direction and incur the lowest operating cost possible, while still maintaining a schedule.

 

i dunno… maybe i made this too complicated ;p

 

only way to make it fair so that it’s not only western players that are being inconvenienced by this system.

If you can’t get a decent connection to the server, that is your problem. Not mine.

With that kind of attitude, prepare to play against bots.

 

Hitscan weapons are fairly easy to deal with. The server knows what you were seeing when you pressed the button and by that calculates if you hit or not. In a game with engaging distances of several kilometers and nothing but projectile weapons, ping must be compensated otherwise. If you don’t you’re just screwing with people. If you screw with people, they take their money elsewhere and the game dies.