When I got on yesterday to play I was surprised to say the least about the new aiming mechanics. The problem is with lag not actual aiming skill. I think the change is a change in the right direction for the most part. The solution to fixing it is figuring out a code where if you have a higher ping then other pilots in the battle you are in you get an assist to your aim indicator. This has been done in numerous shooter games to compensate for everyone not having the same ping. With the current population of the game this is a must.Ā
Iām hitting ints with singularity in melee
To be fair, singularities have pretty wide hitbox so it kinda has its own ping compensation :lol:
I live in the United States, and Iāve never seen a PvP game have ping under 50ms.Ā You get pain for 60-80?Ā Most people in North America are dealing with 160 on a regular basis!Ā Youāre āpainsā start at 60?Ā Seriously?Ā Thatās a great ping for most people here.
Doesnāt matter. You need a stable ping within reasonable limits to shoot successfully. I have no problems on EU servers with 50-60 ping to them.
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So every user must activate their ping, and recalculate their trajectory?Ā I can follow the weapon trail to help me, but that wonāt work on sniping.Ā Making whoever has the least lag be the winner is flawed, plain and simple.
That is how all games that work over internet and donāt aimbot for you work. Did you really never play counter strike or any other similar competitive FPS game? You lead your shots in accordance with how much lag you have, unless you prefer to have lag compensation, which causes some other problems if itās too harsh.
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Anyway, you with rails and him with lasers, my moneyās on him in a dogfight.Ā American servers so you both get lag.
Iāll take that bet. Free money is always good. Lasers are currently just as bad as they always were - no aimbot for them and they still only scratch. If you land a hit with a heavier DPS weapon with good alpha, you usually get a decent chunk of damage in. Not so with lasers. This is why I currently rarely die in T3 as Iām leveling my swarm - most people donāt understand this and try to laser me. Which is foolish. On the other hand, when I meet people who are smart and are using singularity and engage me in melee, I run because I know that if I donāt - Iām dead in 3-4 shots.
Same goes for positron users with EM torps.
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Itās amazing, the only people not complaining about lag are in Russia.
Iām not complaining about lag and Iām not in Russia. Did you not see me openly telling people here several times over that I have no lag problems? Did you not see several others say the same thing?
In general, if youāre in EU and on a good ISP, you likely have little problems with lag on servers that arenāt in USA. The lag problem is real , but it certainly isnāt widely spread inside EU/Russia for their servers and US for theirs.
Yes the guessing game starts at a ping of 60, itās not as bad as other higher pings , but it starts there.Ā
To be fair, singularities have pretty wide hitbox so it kinda has its own ping compensation :lol:
Thatās why itās always been the ultimate int counter.
Shooting mechanics are fine, much better now actually. The only problem that i see in game right now is leading marker, while it works as it should - it calculates targets movement vectors and predicts where you have to shoot, it does NOT accommodate for ping, so for every player depends on aping that reticle will be further on a vector depending on a current ping, which leads to a discrepancy between leading marker and actual point where you have to shoot at,thing is that in under 50 ping that point is still within aiming reticle, when you go further you have to aim further. I have not seen a PvP game that is based on players reaction and you will not suffer with 200 ping.
It could be beneficial if aiming reticle would accommodate for PING and take it into calculation, but not the AimBot.
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Well, the only pvp shooting game iāve played so far was battlefield 2, and it was on a server that my ping was constantly around 180ms. If i get a sniper rifle, and i fire in the fking head of someone on my point of view, the guy gets shooted in the head. If that was the case in here, i wouldnt complain, but since PING isnt something static, it keeps changing, oscilating, so if the reticule tryes to take that into acount what will happen is a oscilating reticule.
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The so called aimbot compensated for that lagg discrepancy, not perfectly, but it did itās job, some Aces (the forum changed the word here, it is the oposit) are able to shoot better? Yeah, but i question the so called skill of someone playing with 20ms and complaining about the aimbot, canāt he maintain his fighting superiority if Aces have a little higher chance of hitting him?
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Truth to be told, if we take tecnology into account, those turrets should track automatically the enemy, and the pilot should only press the trigger. Just like it is in Eve Online, but this is a dogfight spaceship fighting thing, so to make that work you either ensure 0ms latency to all the world (wich is impossible) or you put mechanics to compensate the high latency, and since i dont see the ping droping to 50ms worldwide i vote for the return of the aimbot, or a trueaim mechanism that takes into account what a player is seeing, like, if i , in my screen shoot a positron at some dude, he is hitted by that shot, even if he isnt in that spot anymore because of lower ping, just like it is in battlefield 2.
LMFAO seeing Luckyo and others hotly defending their lag shield. If youāre so skilled why are you afraid of others being able to hit you?
LMFAO seeing Luckyo and others hotly defending their lag shield. If youāre so skilled why are you afraid of others being able to hit you?
Why am I defending an aimbot free game staying aimbot free?
What is this, a new form of trolling? Most hilariously, you answered your own question. Aimbot removes skill from equation.
Also, what do lag shields have to do with gaming?
Because this is lag shield:
Why am I defending an aimbot free game staying aimbot free?
What is this, a new form of trolling? Most hilariously, you answered your own question. Aimbot removes skill from equation.
If you call fighting others that cannot even control their own ship properly because of bad netcode being skilled then have at it. Iād rather have a proper shooter with proper netcode where actual player skill at movement and aiming decides a fight.
Well, the only pvp shooting game iāve played so far was battlefield 2, and it was on a server that my ping was constantly around 180ms. If i get a sniper rifle, and i fire in the fking head of someone on my point of view, the guy gets shooted in the head. If that was the case in here, i wouldnt complain, but since PING isnt something static, it keeps changing, oscilating, so if the reticule tryes to take that into acount what will happen is a oscilating reticule.
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The so called aimbot compensated for that lagg discrepancy, not perfectly, but it did itās job, some Aces are able to shoot better? Yeah, but i question the so called skill of someone playing with 20ms and complaining about the aimbot, canāt he maintain his fighting superiority if Aces have a little higher chance of hitting him?
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Truth to be told, if we take tecnology into account, those turrets should track automatically the enemy, and the pilot should only press the trigger. Just like it is in Eve Online, but this is a dogfight spaceship fighting thing, so to make that work you either ensure 0ms latency to all the world (wich is impossible) or you put mechanics to compensate the high latency, and since i dont see the ping droping to 50ms worldwide i vote for the return of the aimbot, or a trueaim mechanism that takes into account what a player is seeing, like, if i , in my screen shoot a positron at some dude, he is hitted by that shot, even if he isnt in that spot anymore because of lower ping, just like it is in battlefield 2.
Ā Ping sure is oscillating, but if you donāt have a problem with your ISP it doesnāt have much amplitude, if you have amplitudes in 50+ you might review your setup/isp. It can be adjusted with dynamic averaging, sure it will affect sniping but regular guns wonāt see much difference,Ā
Ā What is a projectile speed in battlefield 2? Instant? next to instant? How far can any object travel in those 180 milliseconds and what is a relative hitbox of an object comparing to that travel distance? Now apply all these into Star Conflict environment especialy interceptors speed +hitbox size vs distance and projectile speed.
Came out of testing in custom battle.
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In order to hit I must be able to predict the future almost a full second ahead in time. Fine in a straight line or static.
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But 2 Empire gunships orbiting each other on assault rails?
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Near impossible (assuming equally high skilled)
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Heās on 100ms, me at 300ms. Hit rate at less than 1 in 5 attempts and thatās if we could align ourselves leading up to the shot.
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Server side shooting mechanic = ping accuracy. Not skill. Reading the future is not skill. In my case it is guesswork.
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Since I have high latency, I guess this the end of the road for me.
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/ Kine out.
If you call fighting others that cannot even control their own ship properly because of bad netcode being skilled then have at it. Iād rather have a proper shooter with proper netcode where actual player skill at movement and aiming decides a fight.
If you canāt get a decent connection to the server, that is your problem. Not mine. Explain why myself and many others who pay for a good ISP that gives us a solid connection to star conflict servers are supposed to be gimped in front of you because you do not?
Throughout the internet gaming history, the pendulum has stayed firmly on the other side. If you have a good connection you have the advantage. That is given. That is why you get a good PC, pay for a good landline, move to a big city and so on as a gamer.
If you canāt get a decent connection to the server, that is your problem. Not mine. Explain why myself and many others who pay for a good ISP that gives us a solid connection to star conflict servers are supposed to be gimped in front of you because you do not?
Throughout the internet gaming history, the pendulum has stayed firmly on the other side. If you have a good connection you have the advantage. That is given. That is why you get a good PC, pay for a good landline, move to a big city and so on as a gamer.
Did you manage to type that with a straight face? Respect if you did.Ā :fed014:
Came out of testing in custom battle.
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In order to hit I must be able to predict the future almost a full second ahead in time. Fine in a straight line or static.
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But 2 Empire gunships orbiting each other on assault rails?
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Near impossible (assuming equally high skilled)
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Heās on 100ms, me at 300ms. Hit rate at less than 1 in 5 attempts and thatās if we could align ourselves leading up to the shot.
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Server side shooting mechanic = ping accuracy. Not skill. Reading the future is not skill. In my case it is guesswork.
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Since I have high latency, I guess this the end of the road for me.
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/ Kine out.
They are working on the lag compensation mechanisms, they already stated that.
As for āreading the futureā, technically thatās exactly what lag compensation mechanisms generally do. They attempt to predict either the enemy position or targeting information in the near future based on information they had from the past.
Notably, being able to lead aim in accordance with your ping has always been an important component of skill centric FPS games on PC. Are there really so few people here who played original counter strike? DoD? TFC? Various Quake games? Various unreal games?
If so, itās pretty sad just how much we as gamer community have lost in the age of CoD.
Did you manage to type that with a straight face? Respect if you did.
You seriously expect something else?
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Iām not complaining about lag and Iām not in Russia. Did you not see me openly telling people here several times over that I have no lag problems? Did you not see several others say the same thing?
My mistake, I overly generalized.Ā I meant everyone who lives close enough to Russia that they get ridiculous ping times.Ā The only people saying they have no lag problems are those people.Ā Since most matches are on Russian servers, everyone outside of eastern Europe and Russia are screwed.
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If you canāt get a decent connection to the server, that is your problem. Not mine. Explain why myself and many others who pay for a good ISP that gives us a solid connection to star conflict servers are supposed to be gimped in front of you because you do not?
Throughout the internet gaming history, the pendulum has stayed firmly on the other side. If you have a good connection you have the advantage. That is given. That is why you get a good PC, pay for a good landline, move to a big city and so on as a gamer.
So Iām not supposed to play, and thus never give Gaijin money, because Iām in America?Ā The advantage should be skill, not network.Ā As is, you may as well have the aimbot since you donāt get lag.
Came out of testing in custom battle.
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In order to hit I must be able to predict the future almost a full second ahead in time. Fine in a straight line or static.
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But 2 Empire gunships orbiting each other on assault rails?
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Near impossible (assuming equally high skilled)
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Heās on 100ms, me at 300ms. Hit rate at less than 1 in 5 attempts and thatās if we could align ourselves leading up to the shot.
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Server side shooting mechanic = ping accuracy. Not skill. Reading the future is not skill. In my case it is guesswork.
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Since I have high latency, I guess this the end of the road for me.
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/ Kine out.
what else do you expect with 300ms??? I understand your frustration that you play on servers that are far far far away from you, but man, it is not games problem is it? In any shooter with 300ms ping you will have problems, and the faster the shooter is the more problems you get.
If so, itās pretty sad just how much we as gamer community have lost in the age of CoD.
No, itās pretty sad how you fight technological progress. We get that you donāt want to lose your unfair advantage and thus are elevating bad coding as desirable. LMFAO.Ā
They are working on the lag compensation mechanisms, they already stated that.
And given the current time, it wonāt be until Monday that a fix is released, at the earliest.Ā Maybe next Thursday?
This. This is the entire crux of the problem. Auto-aim is required because manual aim is misleading. That, and honestly I doubt any but maybe 20-30 overly vocal players want leading reticules gone.
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the only argument for removing lead reticles is simply to make inties OP⦠since they donāt need a lead reticle⦠lasers also donāt need one.
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The most competitive and one of the most team dependent shooters in the world, counter strike says hi. As does TFC/TF2, as do countless others.
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thereās an issue with speed and latency. ie: interpolation doesnāt exactly work with high speed and acceleration⦠thatās why shooter usually donāt have āuber speed boostsā, on top of being a target smaller than the pip in your crosshair, on top of 5000-10000m distancesā¦
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generally, the more latency you have, the lower the speed of the players in the game should be, otherwise sudden changes in direction wonāt be extrapolated by the client properly until they receive an update from the server. then the client does some interpolation to smooth out the movement.
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adjusting for ping in lead marker will not solve this issue⦠in fact it will only make it more obvious, as the marker will swing more wildly when that interpolation happens. only way is to reduce speeds, reduce distances, or reduce latency. probably more than 1 for weapons like gaussā¦
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also, i was wrong about positrons before⦠theyāre not fixed⦠they cursor still ājumpsā as you cross over the reticle barrier⦠they feel better because you can actually hit moving targets at a distance now, but medium distance the jumping become apparent. and close range they are pretty worthless now because itās impossible to get that convergence at anything except mid-long range. however, you can always hold the button to charge for less spread, but it takes like 3 secondsā¦
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Hit scanning done server side is mandatory for games like these. Client is in the hands of the enemy. Anything and everything that can have a significant balance effect must be done server side. This is common sense.
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for weapons like the gauss, yea, it should be⦠considering the distances and speed/acceleration of intiesā¦
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Iām also hitting them with shrapnel gun, though Iām struggling with it because of the nerf to the gun itself. Its spread is simply too wide
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shrapnel is unusable with greater than 50 ping. i used to consider it viable, but after the damage and spread nerfs⦠does not damage at distance, and trying to hit anything closer than 500-1000m is impossible with 100+ ping⦠or close to it⦠at least with shrapnel.
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I live in the United States, and Iāve never seen a PvP game have ping under 50ms.Ā You get pain for 60-80?Ā Most people in North America are dealing with 160 on a regular basis!Ā Youāre āpainsā start at 60?Ā Seriously?Ā Thatās a great ping for most people here.
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hehe, yea iām used to playing on 30-60 ping servers in all other games⦠playing at 130-170+ with these speeds and distances involved is insanityā¦
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His in game name is ImInUrBase.Ā I think betaās the only person here who doesnāt use their IGN on the forum.
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i changed my IGN, thatās why.
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To be fair, singularities have pretty wide hitbox so it kinda has its own ping compensation :lol:
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but they are a close range weapon, and with 0.5 second delay waiting for server to register the gun firing, you canāt hit anything at 500-1000m⦠impossible⦠same for shrapnel⦠it woks on frigs/slow fighters⦠thatās about it⦠unusable for HPBs⦠not joking⦠itās the reason i use pulse laxors⦠only viable weapon for HPB inty right nowā¦
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But 2 Empire gunships orbiting each other on assault rails?
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i can attest to this: anything close range 500-1000m is impossible to hit with high ping.
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If you canāt get a decent connection to the server, that is your problem. Not mine. Explain why myself and many others who pay for a good ISP that gives us a solid connection to star conflict servers are supposed to be gimped in front of you because you do not?
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itās not that⦠i get 30-60 ping anywhere in north america⦠but the game refuses to put me on US server⦠it puts me on RU server 55% of the time, EU 20%, US 25%⦠and those are usually 6v6, 10v10 or 1v1 with botsā¦