When and where do you want to die? In game name please.
No missiles, no modules, gunship only, final destination.
When and where do you want to die? In game name please.
No missiles, no modules, gunship only, final destination.
Here is a quote form russian forums from a SC Administrator:
Маркер упреждения не ложный, просто его логика теперь другая.
Возможно некомфортная, непривычная - над исправлением этого мы работаем.
Тем не менее конечная цель - дать опытным игрокам больше контроля над ситуацией, без “уравниловки”.
“Leading marker is not wrong, its just have a different logic to it. ← W/E that means heh
Probably it is not comfortable, and people are not use to it, but we are working on a fix for it.
But none or less, after all we want veteran players have more control in situation without compensating for lack of experience.”
No missiles, no modules, gunship only, final destination.
I hope you will reevaluate your statement, because in the way it is at this moment, it is only exposing immature state you are in right now.
I hope you will reevaluate your statement, because in the way it is at this moment, it is only exposing immature state you are in right nowi.
It’s a meme referencing smash bros tournament. A joke. As for the Russian stuff, they could make it an option like expert flight mode or is it too hard to add a dropbox. Anyway thanks for the info that’s the kind of explanation that they should give to the English players too.
It’s a meme referencing smash bros tournament. A joke. As for the Russian stuff, they could make it an option like expert flight mode or is it too hard to add a dropbox. Anyway thanks for the info that’s the kind of explanation that they should give to the English players too.
I see, my apologies, i am not familiar with such a meme.
I am against a drop box, because in a sense it will be: "Do you want an AimBot assistance ON or OFF? " of course everyone will be using it, there are no drawbacks to it except for positron cannons, it defeats the purpose of turning it off.
No missiles, no modules, gunship only, final destination.
I can see why you’re not posting your IGN name. That line probably just earned you a closed door to most decent corps in the game.
Now if you’ll excuse me, I need to see how many maniac medals I can print with my trio of shrapnel R8 recon, positron R9 LFR and singularity R9 gunship. These weaklings with lasers that don’t understand that lasers don’t correct their aim either make me smile.
Shooting mechanics are fine, much better now actually. The only problem that i see in game right now is leading marker,
*sigh*
this time watch the video… pretty please.
my moan has nothing to do with:
aim assist
aim bot
lead reticle
I am complaining about how the game handles shooting. It is done server side hence the delay between input and animation. second problem is how it handles shot prediction / detection ie. after you’ve shot and server determines a hit or miss.
Shot prediction and extrapolation IS NOT the same as aim assist. Aim assist is a handicap for eg. server says yea your shot was close enough I will consider that as a hit. Screw the reticle lol. I shoot without about half the time (blame the need for better things than target lock reduction modules)
My gripe is with the delay between me firing and the actual shot.
If you say lag, high ping etc… then that’s where my argument about shot prediction comes in. All other shooter games deal with it. SCon being the poorest at it this time round.
… are people really getting angry about no items, fox only, final destination in super smash bros?
Hit scanning done server side is mandatory for games like these. Client is in the hands of the enemy. Anything and everything that can have a significant balance effect must be done server side. This is common sense.
Lag is the reality of playing games over any network that isn’t local. We’ve done it in games that require much more twitch reaction than this game, such as counter strike with no problems. Compensate for lag and lead your target. That is how you end up getting scores like I’m getting right now.
hit detection etc yes but not the actual shot. those are done client side and server sorts out the outcome. SCon decided to be different. my guess is as a response to all these claims about aimbot hacks which I’ve never encountered. there are better ways to handle cheaters like game file verification what not… screwing with the shooting mechanic - at the disadvantage of players outside of Russia - is mind boggling.
*sigh*
this time watch the video… pretty please.
my moan has nothing to do with:
aim assist
aim bot
lead reticle
I am complaining about how the game handles shooting. It is done server side hence the delay between input and animation. second problem is how it handles shot prediction / detection ie. after you’ve shot and server determines a hit or miss.
Shot prediction and extrapolation IS NOT the same as aim assist. Aim assist is a handicap for eg. server says yea your shot was close enough I will consider that as a hit. Screw the reticle lol. I shoot without about half the time (blame the need for better things than target lock reduction modules)
My gripe is with the delay between me firing and the actual shot.
If you say lag, high ping etc… then that’s where my argument about shot prediction comes in. All other shooter games deal with it. SCon being the poorest at it this time round.
Dude you are showing me that you have a terrible ping, you are playing from malaysia, it is not a game problem it is on your side, unfortunately there are no servers next to you
hit detection etc yes but not the actual shot. those are done client side and server sorts out the outcome. SCon decided to be different. my guess is as a response to all these claims about aimbot hacks which I’ve never encountered. there are better ways to handle cheaters like game file verification what not… screwing with the shooting mechanic - at the disadvantage of players outside of Russia - is mind boggling.
I am in Canada, i have zero problems caused by ping.
If you say lag, high ping etc… then that’s where my argument about shot prediction comes in. All other shooter games deal with it. SCon being the poorest at it this time round.
you know - everything was fine before 0.8.1
same internet connection on my end. so … logic ?
and why is it that I do not have issues with other games like planetside, CS:GO, blacklight etc …
you know - everything was fine before 0.8.1
same internet connection on my end. so … logic ?
and why is it that I do not have issues with other games like planetside, CS:GO, blacklight etc …
Because you had server side aimbot doing your aiming for you, yes. That is no longer true.
Hint: all the games you listed would outright BAN you for using an aimbot. Which is what we had.
hit detection etc yes but not the actual shot. those are done client side and server sorts out the outcome. SCon decided to be different. my guess is as a response to all these claims about aimbot hacks which I’ve never encountered. there are better ways to handle cheaters like game file verification what not… screwing with the shooting mechanic - at the disadvantage of players outside of Russia - is mind boggling.
It’s not to prevent aimbots - aimbots are perfectly possible in SCon. The infrastructure is not the problem either - other games handle it fine as well. It’s simply bad netcode (and I mean that in the widest possible way since there is any number of ways to ensure client-server synchronization) - the wobble you are seeing is the best indication of that.
you know - everything was fine before 0.8.1
same internet connection on my end. so … logic ?
and why is it that I do not have issues with other games like planetside, CS:GO, blacklight etc …
a) Angular speed and distance between objects is very different in those games comparing to StarConflict, thos values are tremendously affected by ping
b) not sure about planet side and how it is there, but CS and Blacklight you could’ve just play on servers that are closer to you which had less ping, combined with (a) you didn’t notice that much effect.
c) What Luckyo said, most of ping problems were hidden by build in aimbot.
it was a crus-s, and no CD at R9… i though it was 18 or 14 secs before… you mean experimental are 12 secs? that’s the only thing i can think of. still, he shot each one down as soon as it was fired. meaning he had 10 seconds… and there’s no T3 missile shield that will fire every 10 secs :\ not that i know of, unless experimental is actually less than 12…
and just another example of how experimental loot is OP and broken… yet people claim it’s only a ‘small bonus’ lmao… here’s another case of purple being able to solo torps, while blue cannot…
what this guy said. infinite anything because of purple is just wrong… either make purples available to everyone, not just the lucky RNG few, or the no-lifers… or remove them… end of discussion.
that is one of the reasons i suggested auto-aim needed to be removed. it works for the most part on positrons, but sometimes you will be in the targetting reticule, and the guns won’t converge, but you’ll get the round circle, indicating that they should… this is probably lag related as well… so you get inconsistent behaviour. you can hit slower frigs/fighters in most cases, but hitting inties has become close to impossible, still do-able but only with luck. as for gauss? it’s hilariously ridiculous… you cannot hit anything with it past 2000m.
also, for people with lag, you cannot hit anything with close range weapons if it’s closer then 1000m, because of the lag delay… so stuff like shrapnel become useless, since at range it does close to no damage… weapons aren’t balanced for the current server/lag situation… that’s because they test them on LAN probably…
430 ping? lmao… the highest i usually get is 190 to RU server, 130 to EU… and even then it’s noticeably laggy (0.5 second firing delay on gauss)… but that’s just horrible dude
i also have this same issue… i will fire the guns, but the actual shot fires at a location my cursor was in 0.5 seconds ago … this happened previously as well though… because of the lag situation. i always knew it was doing that, but when i watched my own recordings back it became clear that was the case.
with rapid firing weapons, you can correct for the lag… just watch where your actual shots are landing (to a degree, if you target is changing directions an weaving often, you cannot correct because of the ping difference and something called interpolation)… but with slow-firing weapons, it becomes next to impossible in some cases.
You sir aproached exactly what im thinking, aiming is impossible, ints are unhittable exept with some aoe weapons, even guard lazers ticks at horrible 20 dammage since it appears only 1 beam is touching the int.
And if you can get permanent pulsar that is way OP, and im a guard pilot.
Aiming is perfectly fine. I’m hitting ints with singularity in melee and with positron a few kilometers out as well as melee finisher to kill them after EM torpedo impact.
I’m also hitting them with shrapnel gun, though I’m struggling with it because of the nerf to the gun itself. Its spread is simply too wide and since I’m leveling swarm, a R8 recon with only 1 CPU slot the spread is nuts even with epic guidance and jericho implant. As a result, if I’m close enough to land more then about half of the charge on int’s hull, parallax errors from difference in angle of my camera and my guns relative to my target cause me to start missing shots entirely.
Of course, with most people now firmly on lasers and not understanding that they’re worse off for it because lasers also don’t have aimbot anymore and those smalls numbers they get from occasionally “dinging” me with them aren’t going to bring me down. That and I’m stacking thermal resists since a couple of patches ago to avoid massive damage from jericho torps, pulsars and other sources of AoE + web.
Well after 1 day gameplay i have to say i really like this patch:
Fly Skill is back, interceptors are now fully flyable and enjoinable … Top Guns are back and teamplay is now something more complex than “focus the same target”.
The game is now almost as much funny as it was when i started…
Offcourse. i see the lag iusse too. I mean… in matches where i have 20~30 ping everything is fine and funny… BUT when the ping rises up (and often i hit 60~80) pains start… lot of misses with anything but lasers.
I live in the United States, and I’ve never seen a PvP game have ping under 50ms. You get pain for 60-80? Most people in North America are dealing with 160 on a regular basis! You’re “pains” start at 60? Seriously? That’s a great ping for most people here.
I just don’t have that problem. My connection to servers is rock stable, with ~20ms to Russian servers, ~50ms to EU ones and ~160 to USA ones.
Ping stability ensures that I can lead targets properly. If I’m on US servers, I know I need to lead target more than on EU servers. I have plenty of experience from my counter strike days and doing predictive lag leading of your shots is like riding a bike - it comes back to you fast once you’ve learned how to do it.
So every user must activate their ping, and recalculate their trajectory? I can follow the weapon trail to help me, but that won’t work on sniping. Making whoever has the least lag be the winner is flawed, plain and simple.
Inty pilots vehemently defending this patch is rather blatant isn’t it ?
I’m fine with lag and whatnot. been playing under those conditions since the first Ghost Recon.
Weaned off aimbot? I play tournament Counterstrike. Aim is not an issue for me.
What needs to be understood is that it isn’t the ‘aimbot’.
Shots are being handled incorrectly. Skill cannot compensate for that. Low ping and ideal network conditions can.
Arguing this requires skill overall is like that rich kid saying drag racing is down to the driver and not wallet. Which is utter BS. If shots are improperly handled, skill cannot be applied. (Depends what you classify as skill also, manually predicting and compensating for lag can be considered as skill but still … cummon.)
Actually I’m thinking that if a Phobos can dodge like an inty now, an inty must get a lot of fear me’s. Maybe this is an interceptor buf?
When and where do you want to die? In game name please.
Anyway, you with rails and him with lasers, my money’s on him in a dogfight. American servers so you both get lag.
I can see why you’re not posting your IGN name. That line probably just earned you a closed door to most decent corps in the game.
Now if you’ll excuse me, I need to see how many maniac medals I can print with my trio of shrapnel R8 recon, positron R9 LFR and singularity R9 gunship. These weaklings with lasers that don’t understand that lasers don’t correct their aim either make me smile.
His in game name is ImInUrBase. I think beta’s the only person here who doesn’t use their IGN on the forum.
It’s amazing, the only people not complaining about lag are in Russia.
Well after 1 day gameplay i have to say i really like this patch:
Fly Skill is back, interceptors are now fully flyable and enjoinable … Top Guns are back and teamplay is now something more complex than “focus the same target”.
The game is now almost as much funny as it was when i started…
Offcourse. i see the lag iusse too. I mean… in matches where i have 20~30 ping everything is fine and funny… BUT when the ping rises up (and often i hit 60~80) pains start… lot of misses with anything but lasers.
I hate you! 
Complaining about 60ms latency?!?! wth? Anything outside brazil gets at least 250ms on good days with a perfect internet.
You are probably living in the same city of one of the servers, but theres a lot, A LOT of ppl that has way over 200ms latency. So if the devs want a game only for neighbours they should have told that to anyone before buying those standards, and of course bankrupt the game.
I just wonder if they will reimburse license time lost due to this crappy update.