Star Conflict OBT v.0.9.6 Discussion

Everyone is using lasers now, and I understand why, I wanted a system that makes aim harder, but this one seems bad designed, I mean, I sometimes aim perfectly where the reticle tells me to and I xxxx sot far from to my target, lol.

 

Also the ping now is so high that I want to cry, not sure why, but since this patch I have a minimun of 120, and it goes to 300 most of the time. 5 to 12% packet loss.

Just something else i’ve noticed since the patch: no more teamplay. None at all. Everyone just solo charges everywhere…

You realize that’s been going on for a VERY long time, right?

u can’t even copare couse Counter strike has no prediction system. COunterstrike is full reflexes based;

 

All multiplayer games have shot prediction. You can’t run a game reasonably well without it otherwise it’ll be latency wars ie. whoever with lower ping will always gets his shots counted first. CS and any other FPS compensates for lag between players and tries to determine who shot whom first as fairly as it can.

 

But that’s not my point. What I’m saying is SCon either had it turned off or it’s not done right. See Gauss video above. It doesn’t directly reward skill but punishes high latency instead. If they keep it the way it is, SCon will only have Russian players come release.

 

And yes I did play UT / Quake casually and have no trouble using rail or shock in either of those.

You see… YOU need, Me for example don’t. I can kill interceptors in almost the same time i used to need beofre patch. So question is: why i can and you don’t? 

 

Just find out the answer by yourself.

The answer isn’t in me, that guy angry at you that you were talking about ealier mentioned that you are using pulsed laser. Well my dear Alec, I think everybody here agree that lasers are rather unaffected by the new patch since they didn’t have aim assist to begin with.

I’m using lasers too just becouse i don’t know what kind of ping i’m going to find. With 20 ping i’m still more deadly with my shrapnel cannon… with 80 ping pulse laser is better. 

 

 

As i said: ping and lag iusse is a fact… but the system itself is now far away better.

One thing that could be useful is color coded latency bar. We have a color coded lag counter under F11, but it’s too small.

 

Still, the whole “oh noes, it’s not that I miss, it’s that they broke the game” coming out of the closet is just as hilarious today as it was yesterday. Some people really take time to be weaned off aimbot.

This doesn’t even make sense.

 

Wednesday, people hit targets.  Thursday, it stopped abruptly.  In addition, the lead reticle(by all means, some l33t d00d “purest” lament as to how this is a crutch too:P) isn’t even remotely close to the right place, despite the fact that it is still clearly calculating enemy location, speed, direction of travel, and your own projectile speed.  In other words, the client is literally predicting the hit for you and even IT is missing the target.

 

Buy by all means, keep trying to sell the idea that the way it is right now is fine.  I’m sure the three guys that agree will make a fine PvE squad for a home LAN setup. 

 

Me, I’d rather it be more universally playable so I can actually get T4 matches again.

The answer isn’t in me, that guy angry at you that you were talking about ealier mentioned that you are using pulsed laser. Well my dear Alec, I think everybody here agree that lasers are rather unaffected by the new patch since they didn’t have aim assist to begin with.

 Read Above.

 

Anyway you know… it’s not like you can’t use lasers too… i mean if you thing laser is better just go for it…

These arguments about “skill” baffle me. It was clear that “skilled” pilots could evade fire already, could position to avoid fire already, and could aim well enough to make kills already. What has this patch improved in that regard? Nothing. The game now randomly punishes players who thought they were firing accurately, and rewards players who learn to aim without the reticule.

No. Just… No. Take the reticule away and watch the playerbase dry up to nothing. Hell, leave it as is and people will write the game off as poorly coded, buggy and not worth playing.

Skill already mattered. Aim assist just gave less able players a chance to land the odd hit. It wasn’t like a total n00b could ever beat a superior pilot 1 vs 1 without stupidly good luck on their side.

This change needs reverting.

I’m using lasers too just becouse i don’t know what kind of ping i’m going to find. With 20 ping i’m still more deadly with my shrapnel cannon… with 80 ping pulse laser is better. 

 

 

As i said: ping and lag iusse is a fact… but the system itself is now far away better.

See shrapnel isn’t affected much by the new patch because you need to shoot at point blank so aiming isn’t an issue at this range. Try the plasma gun or the Rf blaster at range 1000 and come back here to tell me how you l33t unreal prediction skillz are faring.

 leave it as is and people will write the game off as poorly coded, buggy and not worth playing.

 

coz i like quoting Jasan :slight_smile:

 

unfortunately - no one finds the game worth reviewing but if anyone did I would bet the first thing they’ll mention is shots not going where its’ aimed at. And that’s junk.

coz i like quoting Jasan :slight_smile:

 

unfortunately - no one finds the game worth reviewing but if anyone did I would bet the first thing they’ll mention is shots not going where its’ aimed at. And that’s junk.

the first thing they would mention that it is a BETA, how many times we have to go over it?

And it is darn good gaem for a beta

Take the reticule away and watch the playerbase dry up to nothing. 

 

 

Still better than make a n0ob frendly and no skiill game couse this way you can keep you n0obs users. If u go for that… congrats u just made CoD in space.

 

basically you are saying: “Gimme back my lame aimbot couse now i can’t hit anymore and i dpon’t mind to learn to … i just leave and others casuals will leave with me”.

 

Really… i have no words…

 

@

[iminurbase](< base_url >/index.php?/user/243091-iminurbase/)

 

I Never used plasma weapons on ceptors just couse i don’t like their projectile speed on a kind of ships i never stand with. 

But i still can hit with positron or coil or singularity or assault rails… i mean… i don’t really feel like i’m missing more than before patch… maybe 10% more? Not that mutch.

 

 

BUT again… this on 20 ping. With 80 ping all is different.

 it is darn good gaem for a beta

 

it is no doubt. wouldnt be here otherwise. but it is also a shooting game. if they dont get the shooting mechanics right then might as well replace spaceships with tanks coz it aint doing what it claims to be, a space shooter

But, in the name of the Lord… in what kind of shooter game (PC vertion) do had aim assitence and can’t play withouth it? No please just tell me. 

it is no doubt. wouldnt be here otherwise. but it is also a shooting game. if they dont get the shooting mechanics right then might as well replace spaceships with tanks coz it aint doing what it claims to be, a space shooter

Shooting mechanics are fine, much better now actually. The only problem that i see in game right now is leading marker, while it works as it should - it calculates targets movement vectors and predicts where you have to shoot, it does NOT accommodate for ping, so for every player depends on aping that reticle will be further on a vector depending on a current ping, which leads to a discrepancy between leading marker and actual point where you have to shoot at,thing is that in under 50 ping that point is still within aiming reticle, when you go further you have to aim further. I have not seen a PvP game that is based on players reaction and you will not suffer with 200 ping.

It could be beneficial if aiming reticle would accommodate for PING and take it into calculation, but not the AimBot.

But, in the name of the Lord… in what kind of shooter game (PC vertion) do had aim assitence and can’t play withouth it? No please just tell me. 

What kind of space shooter feed its players INCORRECT firing solution ?

But, in the name of the Lord… in what kind of shooter game (PC vertion) do had aim assitence and can’t play withouth it? No please just tell me.

Shooters with proper netcode and servers don’t need aim assist. The problem is that while the lag is the way it is in SCon the aim assist did cover up the symptoms of it somewhat. Now that the aim assist has been reduced (it’s not gone, just reduced, imagine it turned off…) the shortcomings of the game’s technology become more apparent.

What kind of space shooter feed its players INCORRECT firing solution ?

This. This is the entire crux of the problem. Auto-aim is required because manual aim is misleading. That, and honestly I doubt any but maybe 20-30 overly vocal players want leading reticules gone.

It almost feels like the Devs don’t know what they are making. It’s a squad based combat game where teamwork is meant to trump solo skill, but then they want individual twitch-play aiming skill to be the deciding factor in ship combat, rather than, say, engaging with the right ship class and/or weapon type.

You can’t have both, and anyone who wants the latter can buy one of the dozen or so Call of Duty games or one of its hundreds of clones.

Alright why don’t you pick an assault railgun and I’ll grab an ion emitter let’s see who’s gonna die first.

When and where do you want to die? In game name please.

This. This is the entire crux of the problem. Auto-aim is required because manual aim is misleading. That, and honestly I doubt any but maybe 20-30 overly vocal players want leading reticules gone.

It almost feels like the Devs don’t know what they are making. It’s a squad based combat game where teamwork is meant to trump solo skill, but then they want individual twitch-play aiming skill to be the deciding factor in ship combat, rather than, say, engaging with the right ship class and/or weapon type.

You can’t have both, and anyone who wants the latter can buy one of the dozen or so Call of Duty games or one of its hundreds of clones.

The most competitive and one of the most team dependent shooters in the world, counter strike says hi. As does TFC/TF2, as do countless others.