Star Conflict OBT v.0.9.6 Discussion

Don’t suppose anyone remembers this?

 

not saying that would work exactly, but here are my thoughts on the subject (i couldnt post text since it’s a profanity, so here’s the meme):

 

3cgj.jpg

No aim now works… 

 

The reticle itself looks fine, but yeah, aim is now broken

NO aim is now working. With this i mean you have to aim correctly  as you have to do in every seriopus shooter game.

 

LAG… that’s another thing… 

 

EDIT:: I Mean… but dou you really thought guys you all were becoming so good in aim when u started to play this game after years of low aim skil (couse if u are complaining about aim now you haven’t any decent aim skill and prediction)…

Than you can tell me: but with 80 ping i can’t hit… and i can agree… but system itself now is perfect.

No aim now works… 

 

NO aim is now working. With this i mean you have to aim correctly  as you have to do in every seriopus shooter game.

 

LAG… that’s another thing… 

 

except in other shooter games, it doesn’t take 2 seconds for the bullet to reach the target. and they’re not 5000km away ;o or doing 700m/s orbit around you… nice try.

Don’t suppose anyone remembers this?

 

 

We do, the devs don’t.

Aim is NOT working, and it isn’t even remotely similar to any “serious”, not “serious” or even functional shooter.  This isn’t a skill based miss, this is a “target isn’t where you think it is” miss.

 

I’ve been shooting at stuff in video games since the invention of the commodore 64.  I was killing things in DOOM and Quake before latency numbers under 300 where even possible.  When shot prediction was invented, guys like me went up to 75%-90% hit rates until it became more balanced.  I’m not a crack shot and I’ve never been a good sniper in any game, but that’s more than enough miles to know when I should not be hitting targets.  My current hit rate is, at best, 5%, and was well over 50% pre-patch.  I can hop over to War Thunder(which I am truely terrible at), which is fairly obviously the same engine, and hit 25-35% of the time reliably.

 

As best I can see, the way it is currently working, the game is not registering hits based upon the last data sent to your computer for enemy location.  Rather, it is registering the SHOT based upon this data and the hit based upon current server side location.  This accounts for the extremely large lead indicator discrepancy(seriously, I started locking distant targets and shooting unlocked targets just to get rid of it).  If all communication is done at extremely low latency, you think you’re hitting what you aimed at.  When you’re doing it with 100+ping(which really shouldn’t be an unplayable level), and especially when doing it against a target that’s moving 4-500 m/s, you’re simply always shooting at where they where, or taking a complete guess as to where they will be.

 

This is pretty widespread, and the one to two people that aren’t being heavily affected in a match are readily obvious.  Even with my currently atrocious chance to hit, my standing on the charts isn’t worse.  My ratio of deaths to kills isn’t higher or lower, and the amount of kills I get per match, as a ratio, is about the same as it was before.  In other words, nearly everybody is having the same problem.

Well, that means we are all…you know. Screwed. 

except in other shooter games, it doesn’t take 2 seconds for the bullet to reach the target. and they’re not 5000km away ;o or doing 700m/s orbit around you… nice try.

 

I donnow what kind of games did u played … but i can ensure you that in serious game like Unreal Tournament or Quake there are weapon even slower… Missiles Louncher and Bio-rifle in UT3 are just an example. Compared to Biorifle Singularity cannon is fast as hell. 

 

Do you know how many hours took me to master rocket laucher there? Hundreds. (And wasn’t my favourite weapon too. To master my sweety Shock Rifle , with its wonderfool combo shock i had to give all i can give for months…).

 

And that’s fun, that’s exactly how a serious game should be: CoD and similar taught people they can own withouth any appication and hard work, those game destroyed a generation of gamers…so i can understand why you are complaining now… but trust me : when u ll master a proper game u ll never come back.

whyyyyyy…???

 

[edit]

 

since you’re on the topic, why this?

 

why the need ?

A properly implemented server authoritative infrastructure prevents client side hacks. Since you were talking about movement specifically, think of speed hacks etc. As long as you make sure that your netcode and servers can meet the demands it’s a good thing to do.

Aim is NOT working, and it isn’t even remotely similar to any “serious”, not “serious” or even functional shooter.  This isn’t a skill based miss, this is a “target isn’t where you think it is” miss.

 

 

If you mean you shoot where targert is and you miss… well this is called prediction, u haven’t tyo shot where he is but where he will be.

 

If you mean u can’t predict becouse often there is lag so yeah, i’m with you… But solution isn’t take back the bloody no0b aimbot system there was before this great patch.

I think the reticule color is my main issue, I liked the white, I confess I did not see myself missing less than before, not even with Positrons, and that was more due to lag, so all I really dislike is it being so hard to spot.

 

In the lag area, I really suppose the servertime for the physics might have gone up or sth., but I have a big patience with those things.

 

I think the last battles I played were really better, with some epic losses and epic wins yesterday, but hard to say if that was more subjective.

One thing that could be useful is color coded latency bar. We have a color coded lag counter under F11, but it’s too small.

 

Still, the whole “oh noes, it’s not that I miss, it’s that they broke the game” coming out of the closet is just as hilarious today as it was yesterday. Some people really take time to be weaned off aimbot.

I donnow what kind of games did u played … but i can ensure you that in serious game like Unreal Tournament or Quake there are weapon even slower… Missiles Louncher and Bio-rifle in UT3 are just an example. Compared to Biorifle Singularity cannon is fast as hell. 

 

Do you know how many hours took me to master rocket laucher there? Hundreds. (And wasn’t my favourite weapon too. To master my sweety Shock Rifle , with its wonderfool combo shock i had to give all i can give for months…).

 

And that’s fun, that’s exactly how a serious game should be: CoD and similar taught people they can own withouth any appication and hard work, those game destroyed a generation of gamers…so i can understand why you are complaining now… but trust me : when u ll master a proper game u ll never come back.

I’m sure that this rocket launcher could kill a guy with 1-2 shots in unreal but this is star conflict and I need at least 25 shots of plasma gun to down a 8000 ehp interceptor. With the n0ob aim not as you call it I could could kill that guy under 20 sec. Now I need 2 min if there’s no engy around. What would you think of that rocket launcher in unreal if it needed 10 shots for a kill ?

One thing that could be useful is color coded latency bar. We have a color coded lag counter under F11, but it’s too small.

The ping display at the bottom has nothing to do with the lag situation in the game sadly. Your ping can be fine but either the server or [other players](< base_url >/index.php?/topic/21139-lag-due-to-individual-players-with-bad-connectivity/) may be causing heavy lag for you.

The ping display at the bottom has nothing to do with the lag situation in the game sadly. Your ping can be fine but either the server or [other players](< base_url >/index.php?/topic/21139-lag-due-to-individual-players-with-bad-connectivity/) may be causing heavy lag for you.

I just don’t have that problem. My connection to servers is rock stable, with ~20ms to Russian servers, ~50ms to EU ones and ~160 to USA ones.

 

Ping stability ensures that I can lead targets properly. If I’m on US servers, I know I need to lead target more than on EU servers. I have plenty of experience from my counter strike days and doing predictive lag leading of your shots is like riding a bike - it comes back to you fast once you’ve learned how to do it.

 

Still, the whole “oh noes, it’s not that I miss, it’s that they broke the game” coming out of the closet is just as hilarious today as it was yesterday. Some people really take time to be weaned off aimbot.

Alright why don’t you pick an assault railgun and I’ll grab an ion emitter let’s see who’s gonna die first.

Inty pilots vehemently defending this patch is rather blatant isn’t it ?:slight_smile:

 

I’m fine with lag and whatnot. been playing under those conditions since the first Ghost Recon.

 

Weaned off aimbot? I play tournament Counterstrike. Aim is not an issue for me.

 

What needs to be understood is that it isn’t the ‘aimbot’.

Shots are being handled incorrectly. Skill cannot compensate for that. Low ping and ideal network conditions can.

 

Arguing this requires skill overall is like that rich kid saying drag racing is down to the driver and not wallet. Which is utter BS. If shots are improperly handled, skill cannot be applied. (Depends what you classify as skill also, manually predicting and compensating for lag can be considered as skill but still … cummon.)

I just don’t have that problem. My connection to servers is rock stable, with ~20ms to Russian servers, ~50ms to EU ones and ~160 to USA ones.

But that’s what I’m saying, my ping never moves either. Nevertheless I can get lag like in the linked video which, as can be seen, was recorded at a stable ping of 50 ms. I’ve also had the same on the EU server at a ping of 19 ms.

 

 I play tournament Counterstrike. Aim is not an issue for me.

 

 

I did it too. And u can’t even copare couse Counter strike has no prediction system. COunterstrike is full reflexes based; you have to take aim and shoot as fast as you can. 

 

Did u ever played unreal? With lot of weapons you ability to predict is 10x more important than your refelexes themself.

Just something else i’ve noticed since the patch: no more teamplay. None at all. Everyone just solo charges everywhere…

I’m sure that this rocket launcher could kill a guy with 1-2 shots in unreal but this is star conflict and I need at least 25 shots of plasma gun to down a 8000 ehp interceptor. With the n0ob aim not as you call it I could could kill that guy under 20 sec. Now I need 2 min if there’s no engy around. What would you think of that rocket launcher in unreal if it needed 10 shots for a kill ?

 

You see… YOU need, Me for example don’t. I can kill interceptors in almost the same time i used to need beofre patch. So question is: why i can and you don’t? 

 

Just find out the answer by yourself.