one of the major reasons is getting swapped between regions constantly. so you never get a feel for the lag and how much you should lead your shots. it’s like constantly switching between being LPB and HPB and assuming it’s not going to mess up your game. obviously, it will…
but, well, it’s like this (from the perspective of a canadian put on RU server 55% of the time, EU 20%, US 25%)
gauss cannot hit targets with anything above 50 ping i imagine.
rails experience that ‘lag effect’ during the day when 1500+ are on.
singularity experiences a heavy delay in laggy conditions, and for a close combat weapon, that just doesn’t work.
lasers are impossible to hit fast targets with when you have lag.
guided missiles, even with the implant, can’t turn fast enough to hit inties, and even some fighters in close combat.
rails > singularity > lasers > gauss: reason is you get a visual indication of how much to lead with rails. something you don’t get with the other guns. they’re harder to adjust for varying lag conditions.
positrons, impossible to hit inties now due to convergence factor. frigs are sitting ducks again. although it works better at long range :\
mortars dont fire in certain directions, same deal, low range and speed. hard to use with lag at a distance, and impossible close range due to rotation speed and the gun jamming thing.
heavy blasters are almost impossible to use with lag because you have to lead by a mile, all the shots lag behind.
lasers are prob the only thing left? more thermal damage? no thanks…
em torps fly by targets at 100-200m seemingly and don’t explode, and can be dodged at 1.5-2km even by frigs.
lasers/positrons > blasters > mortars: still not sure what i think of positrons, if it’s the inty speed changes and lag, or this update…
shrapnel doesn’t work with lag, since anything closer than 1000m to you is impossible to hit. your shots fire 0.5 secs late almost, meaning you will never hit close quarters targets. at long range, the spread is to high for it to do any decent damage.
plasmas are too damn weak, comparable to a gauss for a fighter basically.
rf blasters not enough range, and too much spread at range anyways.
pulse lasers require a ships with +50% overheat to be effective.
prox mines still do 10k damage to inties (huehue, still being abused).
and unguided missiles are pretty hard to use with lag.
pulse > shrapnel > blasters > plasma: but pretty much the only usable one with laggy conditions are pulse lasers.
Edit, Leading marker on a target does not adjust for your Ping, so depending on your ping you have to shift aiming point on that vector in your head, this is why hitting dead center of a lead marker result in your shots falling behind.
yes, i know that… and the amount you have to lead varies depending on which server you are on and how many people are online, what time of day it is, congestion on the links, etc ;o
with all the nerfs to guided missiles recently, now aiming reticle, gauss, survivability, speed, etc… this game is now exclusively for low pingers 