Star Conflict OBT v.0.9.5 Discussion

In a 4 v 4, having 1 random won’t matter if you got superior teamplay in comparison to the enemies. If you lose in that case it simply means your enemies had good teamplay as well(Or a shitton of luck).

And although 4 player squads had more impact, which was more fun for the squads I admit, it was worse for the pugs and made a single squad have way too big an impact if the enemy team don’t have an equal squad.

 

And I assume the Corp battles will be 12 v 12 for sector conquest, and for dreadnoughts.

I also think the pugs will get their arcade mode back. 

It was funny, those 4v4s consisted of 2 full ESB squads +1 random on each side. The random guys had it in his hands, which team win/lose. 

What me bothers on a long term perspective: Since 8.0. this game has degenerated from a “space sim” to an “arcardish pewpew”. 

I hate that. 

Actually, IMHO, a person which cant/wont READ, THINK, LEARN should have a disadvantage in this game, since you can put a lot of thought in the builds of your ships.

But no, lets dumb it down to attract the dumbest denominators, by limiting options and with that, punishing People which like to put thoughts in playstyle, builds etc.

 

I dont like this at all.

 

Also, you are punishing people which like to sozialize, by limiting squad sizes.

Im playing MMO (or whatever you like to call it) for a competitive aspect AND to socialize.

Competitive Aspect is getting nerfed by <see above> and things like Jerry LRF/Guard n00b-ships what Luckyo perfectly pointed out. 

 

Socializing Aspect is, besides 3-Man-Squads (which are annoyingly small) and more or less meaningless Corporations, not implemented. 

Having a Logo on the sector match is a nice touch, but meaningless. This game needs more opportunities for socializing. Many PPL, me included still play the game because of that aspect, so its wise to expand it. 

 

Heh, I still miss my T2 Phobos with target painter, toggle valkyrie, engine suppressor and assault railgun that could shoot straight. I wasn’t checking the forums back then, what was wrong with not having roles beside your ship class ? Were players complaining ?

You can argue this and that. Fact of the matter is, drop from 4 to 3 ships per squad was made to fix a T5 problem. And the inconvenience it caused echoed down every tier it had no bearing on.

You can argue this and that. Fact of the matter is, drop from 4 to 3 ships per squad was made to fix a T5 problem. And the inconvenience it caused echoed down every tier it had no bearing on.

 

Dunno if it fixed anything in t5 but in t4 a 3man squad vs 3 randoms isn’t any more fair than before so really reducing squad size was rather ineffective.

It actually did. Most of the death squads no longer exist nor come to T5. 

There were 3man death squads in T5, all it changed was 4v4 to 3v3 back then.

 

The MM changed a lot more. And the queues are as empty around T5 as they were before.

 

No, squad size has done nothing, but trouble. Even if statistics were better, you could not tell if it was the players adapting, or the other patch content, because squads of 3 had mostly only negative effects, and is a loss to this game and effects team play every day. It also resulted in way more socially motivated players leaving, when they see they cannot join up anybody, and 4 was just a perfect number, since 5 can still run in 3 and 2, but a squad of 2 is something like a yo-bro-gang.

 

4 was also perfect for a good core squad of 3 players taking up a fourth to get some teaching and advising done, because the 4th player is actually the wildcard. 3 people are almost always completely occupied, except you got a full NASA WPK team on your side, which do the work :smiley:

 

Even if we gained a lot of new players, refilling T2 in the last month, we also lost a lot of activity in the higher tiers.

 

A 3v3 is almost always a deathmatch, while a 4v4 at least offers some variety.

 

There is simply nothing which could conclude, that this nerf was helpful, not to speak about PvE farming becoming dependant on either custom matches or a random 4th player all the time.

The PVE issue was raised by me first the moment the 3 man squad got announced, so I know all about that.

 

But 4 man squads had the possibility to have a major impact on battles, whereas 3 man squads got a lesser impact, but not less important.

Although I didn’t squad up often(And still don’t) I don’t see the problem with 3 man squads, yes you can fly with less people at once in a squad, but what is wrong with that? You say it affects socially motivated players, but how does 4 players differ from 3? You still fly with other people, talk with them through TS and everything. The difference is only that they have a lesser impact. They are still in the corp and on TS, it doesn’t affect your ability to socialize with others at all. 

 

And 4 v 4 was a deathsquad every time if that was a squad. 3 v 3 you actually stand a chance, since they can no longer bring all kinds of ships that are practicly an insta-win if you work together(ECM+tackler/recon/gunship+engineer+guard) but actually have to choose which role you want to leave behind.

 

I want to support the 4 man squads as much as you all, but the death squads were absolute horrors that simply aren’t getting fixed since nobody can get into T5. Especially not like the death squads(T5 R15 full mk3…)

I did not feel any difference facing them in T4s before or after the patch. They simply changed configuration. I perfectly know what a death squad is, and I read these concerns, but lets face it: it was more historic events, like disappearing players, which made death squads disappear, not squad sizes. People have advanced, and I actually saw a lot of T5 mk3 esb players playing some T3, with equally strong gameplay, but way more fair because at least you could shoot the rest of their team to shreds.

 

If all on your side are in the same squad, it is a pubstomp match anyway, no matter if it’s 4v4 or 3v3.

 

If you don’t squad up much, it should not bother you. Facing 6 (2*3) players from the same channel (which is much more probable now) however isn’t really more helpful, than facing 4, and the difference to facing 8 (2*4) or 6 is really negligible. You still have a major impact on battles based on your pilots, not just on your squad size. 

 

I read these arguments about squads influencing this or that a lot now, and they are still unconvincing. Yes, really strong combos are possible, but usually its still the team adapting to your combo which decides, and as a decided solo player you might be more opportunistic and aware of what people do anyway, which means you can form combos with others on the fly.

 

But many people learn this actually by flying with others. 3 people - as i said - cannot take up a guest spot, because 2+1 is simply no squad at all. 4 was a minimum I actually hoped it to be increased at some point, but it is true, anything higher than 4 would basicly make MM harder.

 

I do believe, that teamplay makes players better, who are not naturally into the game from the start. It also offers some of them to unveil their potential or ask questions about the game to an audience they bond with. 3 or 4 makes a socially big difference in this case.

 

I see a lot more changes because of the patch content, than of the squad nerf. The change there changed little about matches being unwinnable sometimes. And this was already an expected result.

 

Of course this is highly subjective, and based on my experience as someone who almost always squads up (but I do solo from time to time to get into winning matches more often), but also as somebody who is mostly used to and fascinated by team coordinated gameplay.

 

Of course it was already also mentioned by Antibus, that they are going to monitor this situation, so all this is is just pep-talk.

In T4/T5, ESB squads got gimped VERY hard by 4>3 size change. They went from “we can play a lot of different comps and crush you” to “we have to have a very specific comp and losing even one player makes us very gimp very fast”. It effectively killed the kill squads.

 

Of course, now they got finished off by the fact that last two patches had many ESB players quit the game.

Again - it’s a fix for less than 100 or so players that a thousand others have to endure.

 

[edit]

 

mind you, it only matters in corp squad v corp squad. if the other side is pure random it don’t matter if you’re up against 3 or 4 man squads. you’re still at a disadvantage.

yes, but the underlying problem was still the difference of one side having full endgame gear with various implants and the others don’t.

 

playing different combos is actually a good thing if you think about it, if everyone would have had end game gear, while lesser combos are actually worse for 3v3, because you need to counter it probably with a mirror.

 

Also, keep in mind, they might have adapted to new combos over time, and slowly other corps also moved into the t5 branch, but the patches also changed a lot inbetween on other areas.

 

So, it might have been a gimp for a while, but it was just temporary anyway.

get who/what? you know the mods/admins never answer my questions of late… they’re too difficult…

 

i mean… my joke about not being able to balance while drunk gets deleted in 15 minutes, yet obvious troll posts are allowed to remain for days.

 

hilarious.

Get a recliner and a trackball.  I only have to move my fingers, not even wrist movement.  I also have a high tolerance…

 

Oh, yes, I forgot. Interceptors should have at least the option to achive a speed of 500 easily and without the need of using too many speed mods. 

They should have a max base speed of 500 that can be bufed or nerfed at the players discretion.  I use an Mk.III armor plated hull on my ECM, and I accept it’ll slow it down.  Now I’m dropped down to 417m/s.  It’s just a fast fighter, not an interceptor.  Only feds have actual interceptors.

 

In T4/T5, ESB squads got gimped VERY hard by 4>3 size change. They went from “we can play a lot of different comps and crush you” to “we have to have a very specific comp and losing even one player makes us very gimp very fast”. It effectively killed the kill squads.

 

Of course, now they got finished off by the fact that last two patches had many ESB players quit the game.

I’ve recently seen ComradTroY in T3 a few times.  I’ve don’t think I’ve seen a three man squad, mostly pairs.

I’ve recently seen ComradTroY in T3 a few times.  I’ve don’t think I’ve seen a three man squad, mostly pairs.

That’s because much of ESB is gone and he’s flying solo or in a pair quite a lot. You can find me doing the same thing occasionally, though I play much less then he does right now. That is up to ship choice, he’s a frigateer first and foremost and currently the playable ships are frigates. Even I’m forced to play one, and while it’s fun to get insane amount of kills every game, I’m getting bored of “play a frigate of piss off” meta, just like most of ESB did.

currently the playable ships are frigates. Even I’m forced to play one

 

welcome-to-the-club.jpg

hope I got the size right XD

It also means it’s the perfect time for me to get frigate synergy!

Even I’m forced to play one, and while it’s fun to get insane amount of kills every game, I’m getting bored of “play a frigate of piss off” meta, just like most of ESB did.

It’s not even the ships, it’s the way people play. I mean my federation frigates are considerably faster than my imperial interceptors (which is facepalm worthy game design at its finest) yet the game play these days is entirely static and terribly boring. Most games nobody leaves the spawn and everybody just waits for the round to end while afk grinding synergy (it’s capped anyway, no reason to make an effort).

anyone got a link to the thread with the un-shown ship bonuses? i lost it xd

anyone got a link to the thread with the un-shown ship bonuses? i lost it xd

Main Menu->Settings->Game->Ship Information->Full and the un-shown will reveal itself. :wink:

Not that!!!  :facepalm:

Was referring to the hidden ones like the speed bonus for Katana S… They’re in a thread around here somewhere. Posted by Error.