I spent a little time thinking about new builds for ships. Then I tried a custom battle to see how the changes are. Shrapnel’s worse. Acceleration’s worse. Survivability’s buffed, my Kris AE has 15k hp now. It’ll take some time to actually figure out how to handle the changes.
Am I the only person actually defending ECM’s?
I’ve always defended them, where the hell have you been!? Currently, my Kris-AE is a bit of an ignored impass. It’s max Synergy, so I don’t exactly need it unless I’m the Captain or I actually die more than twice in CTB. I’ll admit I haven’t focused too much on it but the way I see it is either have a stable energy pool to perma-ab or have 530m/s+ speed. This with the currently bugged Lightweight Hull availability. When that’s fixed, speed is gonna drop to far below the 500m/s threshold.
loosing 50 million in resist modules and get ca 2 extra millions when joining and some military and all the stuff there just changed on and cant even use it properly, the new version is BAD.
waow seriously, the new version sucks… combat drones kills everything. all frigates now are weak, singularity does 2600 + per hit and still damn powerfull atleast now as u half the power of a frigate and halfs dmg on singu with 6 precent. 50 precent vs 6 precent.
hole new system sucks .
I knew Singularity would never get fixed. It’s a good anti-Frig weapon, but it’s also a good anti-everything weapon, which means it’s not fixed at all, even with the reduced 6% damage. That was laughable, to say the least, considering how much survivability has dropped in all ships across the board.
Really not happy about this patch, all my ceptor are super squishy and super slow right now and i have no money to try and fix it. + no emergency barrier for the kite? really? It wasn’t squishy enough?
If anything, Federate ships, in general, are WAY faster. Yeah, everything else got the nerfbat, hard.
VERY IMPORTANT:
The interceptors weapons now have way to much spread and way too few options available to reduce it.
If you want afterburner acceleration to consume more energy that’s fine but right now it’s too much and it need to be tuned down.
The energy usage problem on interceptors is so bad it basically make using modules during a fight or using afterburners mutually exclusive and interceptors without energy in the middle of a firefight are sitting ducks.
This definitely needs fixing. The game is literally forcing us to slot in a Cap regen module just so we can use the ab without it dying out on us every 5 seconds. It’s not good. At all.
Desert Eagle lost a slot, I’ll confirm that. I checked it just to see how modules slots changed. The fourth slot was a tiny bit OP.
Anyway, doesn’t Collision Compensator become standard on interceptors?
All original DLC ships lost a slot, Pirate DLC ships remain with the same slot number.
Collision Compensator used to be standard. Now it’s mandatory.
Noooooo, my command ship is no longer invincible! But my interceptor now hits 700 m/s easy.
I like that I got to keep all of my mods that are no longer sold in those tiers, though I’m sad that I didn’t happen to have too many of them now that multiples are useful [personal issues]. And of course, had to drop a few million for outfitting, to be killed in a 1v3 by an ecm ship.
No longer invincible? If anything, Commands are FAR more powerful, now. At least that’s what I feel like with the Katana-S and Prometheus 2.
