Most people here are stupid… The capacitor nerfs are for everyone : everyone gets the same nerfs across the board. People are crazy about the changes only because now their full tank’n gank ships don’t have enough capacitor to run. Capacitor just became something to care about guys. You’ll have to think about it.
capacitors were something you had to think about before… it was a trade-off of energy vs tank vs dps…
In fact, the changes are so huge that no one is able to say if things are balanced or not ; everything need a lot more testing. The only thing I’m sure is that capacitor modules were useless before, and they become very important now. People are pissed off because they can’t make their full tank’n gank ship and completely discard capacitor. That’s a very good thing IMO.
huge changes in themselves are proof of the fact that they are unbalanced. since all the mods were just thrown mostly unchanged into a new system that allows you to stack them in completely different ways. by definition it cannot be balanced yet, or for the next few months.
And the new slot layout scheme is a good thing too. That make ships a lot more unique, and add a lot more choices to fitting, instead of the full tank('n gank) we had before. There’s a reason for the domination of Jericho on the star map : shield modules were that much more useful and used than most others. Slot layout may not yet be perfect, but that will come after some more testing. And remember it’s not yet a v1.0.
where do you see more choices? you are now limited to fitting certain ships only with certain mods now… besides being able to stack ‘mods’ which you couldn’t do before, tilting things even more to the extreme.
furthermore, you realize that about 4-5 mods were moved to higher tiers? mostly not available in T3 any more… meaning T4 just got a huge buff over T3s… AGAIN…
seriously, how many times is this going to happen. upper tiers are getting buffed constantly.
and as i already mentioned: these items were not removed from players inventories who already own them. as long as you keep them on your ships, they will remain… so it’s an exploit… people who already have the mods in T3 can keep them, but new players will never have access… the same bug exists with T2 missiles and probably hundreds of other mods they’re not telling us about.
Galvanized Armor is now available at rank 9
Multiphase Generator is now available at rank 12
Capacitor Power Relay is now available at rank 12
Submatter Shield is now available at rank 12
Lightweight Hull is now available at rank 12
those are direct nerfs to T3 guards, command, some speed builds, etc… maybe even engineers, but to a lesser extent. but in general it is an energy nerf to all classes.