Hey why on Imperial ships only armor???Fix IT!
Hey why on Imperial ships only armor???Fix IT!
How is that incorrect?
How is that incorrect?
Let’s be realistic, a shield tanked Recon IS effective. I’d rather see that role with shield mods rather than armour.
Oh yes, lets butcher the game some more…
Good work on this patch, keep going.
If I rack up 3 shield resist mods and fly at maximum speed do I have 39*3 all resists ?
And I do not find my sensei sticker ? Where is it ?
Lol when i went into the game and it said “Incompatible modules have been removed from all ships”
Then i look at my Deimos 2 and i dont see the 3 active modules,and it scared me for a moment until i saw that they moved the active module slots down and to the right.
If I rack up 3 shield resist mods and fly at maximum speed do I have 39*3 all resists ?
Don’t see why you wouldn’t.
And I do not find my sensei sticker ? Where is it ?
It was added into the game, but the event is not yet finished! Wait for tomorrow!
If I rack up 3 shield resist mods and fly at maximum speed do I have 39*3 all resists ?
[edit]
damn you snib
still would be nice to get official word. beats having to sift thru logs again …
If I rack up 3 shield resist mods and fly at maximum speed do I have 39*3 all resists ?
Don’t see why that wouldn’t be true.
Its ok that every patch, modules/ships get tweaked since the game still has not been released yet but what is so annoying is that all previously fitted ships with decently thought out fits (for those who care) are no longer any good (the best the ship could be). With this change players have to buy new modules which at higher tiers modules get EXPENSIVE. T _ hus more grinding for ships you previously could already fly._
Adding salt to the wound, you can only see exact ship stats changed by the modules after you buy and equip them. At higher tiers different passive modules can interact to modify several ship attributes and so it gets tougher to figure out the overall change on your ships (unless you are dedicated enough to get the pen and paper out).
From a quick look at the module changes today it looks like ship fitting is going to be a lot more important (difficult) and require more thought / practical testing as modules have got bigger buffs and corresponding nerfs (e.g. adaptive shield now looking useful for interceptors / fighters but not so much for frigates and vise versa for the galvanised armour). Other modules such as Infrared scanner have now double the effect it had before (T3MKII from 5.5% to 11%). So I’m guessing builds will become increasingly focused to buff a few aspects of a ship with correspondingly huge gimps to other aspects of a ship. This would be fun if classes could be built in several different ways by focusing on different attributes whilst all being viable in different situations. Time might tell before the next patch changes it again. :dntknw:
Anyway, my main point is that as fitting becomes more complicated, there should be a way to preview ship changes before committing to the wallet.
For example, let players fit all the modules they want on the ship and see how the stats are changed. If they like the changed stats on the ship, the player can buy the module. Additionally multiple modules can be fitted before purchase to make sure that the different modules work together to change the ship stats as the player likes. When players have concocted their desired ship with all the modules from the market all (preview) fitted, they can press buttons which buys some of the modules / all the modules fitted to the ship. This would reduce the number of failfits, which in turn will reduce the amount of pointless money grinding for stupid fitting mistakes that need not have happened.
That’s why Mk1 modules exist. The difference in price between Mk1 and Mk2 is staggering. Use it to your advantage.
I +1 coz there is no real downside to his request / suggestion
So, after trying to refit my ships, I found out a few things:
I can fit modules in lower tiers that no longer exist in there!
-Which should not be possible. It is a broken mechanic shown by the past. STOP REPEATING HISTORY
I got way too few credits to refit my ships
-Why did you not refund us all our modules? Now I got half my ships without any modules because the previously fitted ones are either terrible(Shield increase, shield omni-resists etc.)
I really wish you would have refunded all our modules(exept experimentals and militaries), so all of us would be able to refit our ships.
Some of the modules are now completely useless…Which I won’t go in on since I am sure you don’t care and already know.
Oh, and the slot layout is kinda terrible on some ships…Naga with 2 hill mods and 1 shield mod? really? yeey <50k tank! Like we weren’t primed enough!
it appears only 2 hull slots max! great! because hull tanking obviously was too good! /sarcasm
Dear Devs,
Can you double check Federation Frigates please. I think I lost a whole lot of survivability somehow. ie. what was ~40k is only ~30k. That’s a tad too much no ?
- no it’s not a trade off issue. I went all out HP and max it could do is still much less than what it was without even trying.
I like the idea of “Trial modules”
Maybe get a mk1 module for free,but it only lasts 2-3 games,and you can only get 1 of each type of module per day.
It will take few hours to re-equip my ships and also another re-consideration fed vs Jericho CO for example … I was about to go Jericho, but now Feds seem appealing.
Do not get me wrong, I’ve spent a week-10 days and I have every single interceptor R11(some started from R2 in T1), some R14 unlocked and not bought and some R13 that wait for “no bot” games to be turned to R15.
And this is only for cov ops, a type I may have both in my hangar at the end. One nuke/suicide for low-blow tactics and one for actual fights.
Some of my other decisions like Command were turned upside-down as well, gunship … I wanted fed one, but now I am forced to level up the path for Empire, as it fits my plans better …
And I do not fly frigates :crazy:
I am at work right now so can not check, Are there any ships that run dual-core or quad-core CPUs out there in t4+?
I am at work right now so can not check, Are there any ships that run dual-core or quad-core CPUs out there in t4+?
Let me get a short list for you of ships with that.
empire: any ships above R7
Fedration: some ships starting at R8, with R10 CO 3 of them
jericho:some ships starting at R7