the only thing ludicrous about it is how you keep repeating this tired old saying without backing up your claims.
When you talk about basics stuff, like Black and White, do you provide a support with wave and particle theories, theory of relativity and such? No, you don’t, its common sense, many things here are common sense/ experience from other PvP games.
your usual squadmates? that’s funny, why would we ask players who have a vested interest to maintain the current meta so they can abuse it?
just like you have an interest in maintaining the current looting system, since you have an advantage for having played this game for months.
a) New looting system is better than it use to, majority of veterans spend they time in older looting system
b) In majority cases where loot does exists it is directly tied up to time spend in game, then to the skill.
c) As it has been stated many-many times gear accessible via loot only is insignificantly better than gear from shop, it doesn’t affect gameplay in higher tiers in anyways (I would agree though that in t2 have some impact, but by the time you acquire it you will be flying t3+, where it next to doesn’t matter
what does damage have to do with anything? irrelevant. it’s an IDDQD boat. plus, they seem to do enough damage for me, when i fly them… so… shrug…
How is it an IDDQD ship when it can hardly kill more then 1-2 classes in game solo in any meaningfull time frame, there are classes that can easily kill 50% of other classes, how are the not IDDQD?
already stated, name one FPS (or third person class-based shooter) where stuns are acceptable (no, stun grenades are not stuns, they are slows)…
So why all other Role based PvP games can have stuns (100x amount of Star Conflict btw, gameplay just as fast and dynamic, with even shorter decision making/reaction times) and yet 3dPS can not, what about those RPG MMOS focused on PvP, most of them aren’t truly 3dPS, but some of them are very-very close to that, good example are Guild Wars 2 - 99% of skills available has to be FPS style aimed, and position/LOS/dodge/movement just as important as any FPS, than there were those Age of Conan, there are some Dota like games in 3dPS setting as well (never research those though, but pretty sure there are hard disables there as well)
people complain about stunlocks in LoL all the time. in fact, that’s pretty much all they complain about.
Last time i had a look at LoL (more then .15 year ago, it had ZERO hard disables, due to “not fun” philosophy, only soft disables such as immobolize/slows (i wonder when did they change they policy) on other hand every 3d hero in DotA had hard disables in way, it is a major part of a gameplay, and there is nothing wrong with it, btw on paper some of those sound ridiculous and new players always qq about that, while in game there are countermeasures to those moves.
also, ECM is unchanged… i flew it for 5 games just to test, and it still feel exactly the same as before, as in: OP.
No one is stating that ECM is perfectly balanced, i for once still think that energy drain is wayyy to strong, i for one is up for a change in the way it works, change it to percentage based, instead of flat number. According to a description, it drains about 300 energy per second, while interceptrs have 60-70 regen per second, unless it suppose to completely negotiate interceptors. But mechanics arent wrong, I would love to see more modules with ability to interrupt channeling effects, it makes the game that much more tactical.
— i don’t know why people keep using ‘off topic’ arguments to try push through their ‘ECM is fine’ ideology… the only argument here is this: 2 disables, 1 cc and 2 conditions = broken. also, no counters till R8… every other ship has counters… except ECM.
If you remember T1 and T2 are considered to be a training zones, that are quite fast skippable, it is very obvious that Devs balance process is mostly focused on t3+ and t2 gets the short stick from those changes (not that i agree with the process, but in the current state of the game you can not put t1-2s in balance arguments, and r8 is quite early when you keep this in mind.
Every other ships doesn’t have a counter to EVERY OTHER ship, some ships have direct counters to another “some” ships there is no class that is countered by everyone, and there is no ship that is countering everyone. (I hate 1v1 examples, but good indication of direct counters are what role(build/modules) can consistently kill another role(builds/modules) in those encounters, ECMs are very good against other fighters, and meh against frigates or interceptors)