Star Conflict OBT v.0.9.2 Discussion

So you can time a mod with 2 sec duration, 45 sec cooldown, predicting when an enemy will use a disable… nice… so not only are you timing a 4.5% window of opportunity, you are also psychic… you do realize this is impossible with any frequency.

A) I am not timing it perfectly to immune every single disable/debuff, i have never said that

B) The window of opportunity is not 4.5%, your math is right, it simple %%, but your basis is wrong there are distinguishing moments when it is most likely going to happen. And its pretty damn common practice to “predict” your enemy, experience like that comes from class based PvP games left and right, one of the best examples in this field yet again are DotA and HoN, and i just remember one other game that i use to play quite a lot, and that game itself requires you to know how enemy class plays like your own hands or you will lose, that was Bloodline Champions ← i can’t even come with a game right now that would put more stress on a player during a match.

We still want 4 men squad back  :sad:

Situation with squads is still in discussion, please, be patient, we are aware of your concerns and are working to resolve it.

Gameplay

Beacon Capture: synergy gain increased by 100%

HOLD THE SWEET ROLLS. Antibus, Explain this a little further. Does it mean that in only that gamemode? 

Also, Antibus or any other webiste admin. Can you update the dev plan? Alot of it has been done or completed already. And would confuse the new people that come in.

Yes, this game mode will now provide you with 100% more synergy for every ship you piloted during the fight.

 

Also, Antibus or any other webiste admin. Can you update the dev plan? Alot of it has been done or completed already. And would confuse the new people that come in.

Yes, we are aware of this and update is on its way.

ah, so now everyone who can’t counter a ecm (simply because there are no viable counters pre R8) is a ‘no0ob’… how magnanimous of you.

 

and with that, ends another productive discussion.

 

the counter to anything is teamplay. invalid argument. the problem is that ECM actually COUNTERS teamplay… LMAO…

 

i never said squads ruin anything. i said abusable items become more powerful in squads. hence, broken.

 

How does ECM counter teamplay?

thanks for the answer antibus and good work with the patch

How does ECM counter teamplay?

 

ECM Rewards team play / coordination.

 

I can’t tell you how many times I’ve been In a squad with an ECM that decides to shut down a random target without calling.

Katana AE

Maximum speed reduced by 4,8%

Hull strength reduced by 0,7%

Shield strength reduced by 3,9%

 

 

I think this ship is way too slow.

 

Katana AE

Maximum speed reduced by 4,8%

Hull strength reduced by 0,7%

Shield strength reduced by 3,9%

 

 

I think this ship is way too slow.

 

 

Especially since it doesn’t have access to the Fed R9 implant…I don’t know why they would ever want to make a R8 fighter slower…

Yes, this game mode will now provide you with 100% more synergy for every ship you piloted during the fight.

I was assuming the non-existent game mode “Beacon Capture” meant “Beacon Hunt” but I couldn’t find no double synergy in place for that one. So which one is it, if any? Or did it maybe mean that capturing a beacon provides double synergy now?

Situation with squads is still in discussion, please, be patient, we are aware of your concerns and are working to resolve it.

 

Squadding up is for many people, me included, a very important part of the game (if I had to fly alone the whole time, i would have quitted already)

 

For what i have whitnessed, the 3-man-squads in T5, where 3v3s are played on a regular basis, still own every random team. 

So the point is: There is no difference if there is a 4 or 3 man squad in T5, the only thing is, that its sucking a bit fun out of squadding up. (actually I left my old corp because I hadn´t enough PPL to squad up, I was always flying one other (good) pilot)

 

So Im a bit curious; What does your statistics say about the 3 man squads?

ECM Rewards team play / coordination.

 

I can’t tell you how many times I’ve been In a squad with an ECM that decides to shut down a random target without calling.

 

This. The earlier statement that ECM do not promote teamplay is outright ludicrous. ECM is best utilized in a squad, as this class is able to provide active support and protection for your team.

 

Ask my ‘usual’ squad mates; semTex, Ravender, Kipps, ZapBrannigan, etc. how often it happens in our squads that they shout ‘guys I have this <insert class> on my tail’ - followed by a ‘Jammed/Stasis’ and ‘turn around & shoot’ or ‘gtfo!’ based on the situation seen by the ECM.

 

Really it’s one of the most team-supportive roles out there and stating anything else is born from a thorough lack of understanding in regards to the current game mechanics and existing meta.

This. The earlier statement that ECM do not promote teamplay is outright ludicrous. ECM is best utilized in a squad, as this class is able to provide active support and protection for your team.

 

Ask my ‘usual’ squad mates; semTex, Ravender, Kipps, ZapBrannigan, etc. how often it happens in our squads that they shout ‘guys I have this <insert class> on my tail’ - followed by a ‘Jammed/Stasis’ and ‘turn around & shoot’ or ‘gtfo!’ based on the situation seen by the ECM.

 

Really it’s one of the most team-supportive roles out there and stating anything else is born from a thorough lack of understanding in regards to the current game mechanics and existing meta.

I agree wholeheartedly, people seem to forget that ECMs have the lowest damage output in the game. Recons have shield drains and mines, CovOps have the the Valkyrie, Plasma Web and Plasma arc. ECMs deal all of their damage through their main weapon and small missiles. And with the new nerfs they now have an even smaller time window where they have an advantage. 

[…]

 

Ask my ‘usual’ squad mates; semTex, Ravender, Kipps, ZapBrannigan, etc. how often it happens in our squads that they shout ‘guys I have this <insert class> on my tail’ - followed by a ‘Jammed/Stasis’ and ‘turn around & shoot’ or ‘gtfo!’ based on the situation seen by the ECM.

 

[…]

 

This happens absolutely in every match.

 

In my opinion in its old style the ECM was way too strong. It deserved the nerf. Not because the ECM was/is able to disable my ship completely. It simply lasted to long.

The stasis is a simple “stun” as we can see in every other MMO/RPG/MOBA. And i never heard someone seriously complaining about a stun in LOL or DOTA(2). Maybe only about its strength or length. It is a tactical element.

 

If the nef was too hard!? Time will tell. But for now you have to think very carefully about which target you pick. You have to wait for the right moment. The role of the ECM shifted towards (hard) support. It is not an offensive ship on its own anymore, like a CovertOps or a Recon (to stay in the same ship size).

 

No more easy kills with the ECM. This is where most complains have their root.

Yes, this game mode will now provide you with 100% more synergy for every ship you piloted during the fight.

 

Yes, we are aware of this and update is on its way.

 

Thank you for your answer antibus. 

 

Also, You probably are bombarded with this question though. “Are there gonna be any changes to the premium ships and the synergy transfer ratio? 1 GS = 150 FS is far too expensive, especially when players have more then 1 mill synergy.” 

 

Are you at least looking into the situation? I would appreciate some form of confirmation. 

 

Im just super concerned on the progression of this game, verses the gameplay (Cause the game play is awesome, and regardless of things, a mercenary needs to adapt to the situation.) But when Im stuck playing a ship I dont like, then that fun factor is loss.

Im just super concerned on the progression of this game, verses the gameplay (Cause the game play is awesome, and regardless of things, a mercenary needs to adapt to the situation.) But when Im stuck playing a ship I dont like, then that fun factor is loss.

 

I actually took a week off competitive play in T4 and decided it is time to level up 3 branches from R1 to R11. I was totally ignoring Empire before. I had x/12/12 in the old system, so I started there. For a week of not so much play time I managed to get R1->R8 on all 3 branches. I guess 1 more week and I will be R11 with those 3 branches as well (if I gain the credits), so I will have total of 10 ships in T4 (R10 not counted) to use.

 

So even with my frustration about progression it is not THAT bad when you actually go back and play it.

Felt bad for the newbies thou. Someone with <100 matches facing someone who had 1450 rating when started grinding his R1s a week ago …

 

Anyway. The complaint comes from having to level up so many Empire snipers until you unlock their engineer.

Just add additional engineer R7 or smth, add it between Hydra2 and Styx and make alternative route. That will pretty much solve the tree IMO.

I actually took a week off competitive play in T4 and decided it is time to level up 3 branches from R1 to R11. I was totally ignoring Empire before. I had x/12/12 in the old system, so I started there. For a week of not so much play time I managed to get R1->R8 on all 3 branches. I guess 1 more week and I will be R11 with those 3 branches as well (if I gain the credits), so I will have total of 10 ships in T4 (R10 not counted) to use.

 

So even with my frustration about progression it is not THAT bad when you actually go back and play it.

Felt bad for the newbies thou. Someone with <100 matches facing someone who had 1450 rating when started grinding his R1s a week ago …

 

Anyway. The complaint comes from having to level up so many Empire snipers until you unlock their engineer.

Just add additional engineer R7 or smth, add it between Hydra2 and Styx and make alternative route. That will pretty much solve the tree IMO.

 

yes, but remember, ALOT of people are casuals. Never mind grind ships but how about the loyalty? The game promotes too much grind

yes, but remember, ALOT of people are casuals. Never mind grind ships but how about the loyalty? The game promotes too much grind

Just stating my opinion about the synergy grind. Loyalty is another matter and it is grindy as hell.

I had all my loyalty to R9 and just started 1 to R12. Now I almost have 2 ranked to 12.

But I agree for new playes who do not have the loyalty base it will be harder, but still. 1 month to get 3 branches (assuming you get the credits too) from 1 to 9 and no license for a newbie should be nice.

 

I admit there are some sink holes where you actually have to get past 3 ships (Like fed inti T3) and it takes alot, but all in all it is balanced. 20% increased gain/lowering grind wont hurt thou.

Nerfhammer on ECM…

Well I heard many Players complaining about them and it seemed they have taken the place of CovOps since 9.0.

Im not happy about that, but OK, lets see…

 

Which ships have now more/less max speed? Would be interesting to know. for me it feels that the game got way slower with 9.0

 

Increased Synergy for Beacon Capture?! NEAT!!

 

I have no friends, so Invite cant happen. 

![futurama_kif _ugh sigh__by_tounushifan](http://fc08.deviantart.net/fs70/f/2013/182/8/b/futurama_kif___ugh sigh by_tounushifan-d6bklj8.png)

Just stating my opinion about the synergy grind. Loyalty is another matter and it is grindy as hell.

I had all my loyalty to R9 and just started 1 to R12. Now I almost have 2 ranked to 12.

But I agree for new playes who do not have the loyalty base it will be harder, but still. 1 month to get 3 branches (assuming you get the credits too) from 1 to 9 and no license for a newbie should be nice.

I admit there are some sink holes where you actually have to get past 3 ships (Like fed inti T3) and it takes alot, but all in all it is balanced. 20% increased gain/lowering grind wont hurt thou.

Yes. I just think its far too much in terms to see any progression in the loyalty department. Maybe allow 5 contracts to be completed at once with a license? But just changing the conversion ratio would do wonders. Micro transactions are were the money is. Maple story is a good example. I spent 600 dollars to date since I started playing it. But it got boring. Though the devas didn’t care. They for a xxxx ton of money from me. Who counts the little pocket change every time they buy something small. You would think twice before spending 10 dollars on something. But not even blink when you spent 1 dollar hear or there a day!

This. The earlier statement that ECM do not promote teamplay is outright ludicrous. ECM is best utilized in a squad, as this class is able to provide active support and protection for your team.

 

Ask my ‘usual’ squad mates; semTex, Ravender, Kipps, ZapBrannigan, etc. how often it happens in our squads that they shout ‘guys I have this <insert class> on my tail’ - followed by a ‘Jammed/Stasis’ and ‘turn around & shoot’ or ‘gtfo!’ based on the situation seen by the ECM.

 

Really it’s one of the most team-supportive roles out there and stating anything else is born from a thorough lack of understanding in regards to the current game mechanics and existing meta.

 

the only thing ludicrous about it is how you keep repeating this tired old saying without backing up your claims.

 

your usual qsuadmates? that’s funny, why would we ask players who have a vested interest to maintain the current meta so they can abuse it?

 

just like you have an interest in maintaining the current looting system, since you have an advantage for having played this game for months.

 

oh look, there we go - quote “existing meta”… amazin, i didn’t even read that to that point yet, and i already knew… psychic? no… just predictable…

 

I agree wholeheartedly, ECMs deal all of their damage through their main weapon and small missiles

 

what does damage have to do with anything? irrelevant. it’s an IDDQD boat. plus, they seem to do enough damage for me, when i fly them… so… shrug…

 

 

In my opinion in its old style the ECM was way too strong. It deserved the nerf.

 

The stasis is a simple “stun” as we can see in every other MMO/RPG/MOBA. And i never heard someone seriously complaining about a stun in LOL or DOTA(2).

 

No more easy kills with the ECM. This is where most complains have their root.

 

already stated, name one FPS (or third person class-based shooter) where stuns are acceptable (no, stun grenades are not stuns, they are slows)…

 

people complain about stunlocks in LoL all the time. in fact, that’s pretty much all they complain about.

 

also, ECM is unchanged… i flew it for 5 games just to test, and it still feel exactly the same as before, as in: OP.

 

— i don’t know why people keep using ‘off topic’ arguments to try push through their ‘ECM is fine’ ideology… the only argument here is this: 2 disables, 1 cc and 2 conditions = broken. also, no counters till R8… every other ship has counters… except ECM.