Star Conflict OBT v.0.9.2 Discussion

But my CDs don’t wear out. The letters in my books don’t fade.

 

They do and they do. On both counts. CD life cycle depends on storage condition and technology behind them. RW disks tend to die within year or two to unstoppable degradation of photoactive materials, R disks take a bit longer, and pressed disks tend to last for a decade or two at best.Yo

You can make them last longer if you store them in a cool and dark spot to prevent photoactive elements from being excited by photons and degrading into uselessness, but if they’re used, they will degrade. This is inevitable.

 

Same goes for books, though process differs by things like quality of paper and ink used. There’s a reason why professional librarians have courses on how to handle older books. It’s just that time frame is quite a bit longer.

 

 

 

Regardless, the question remains the same. How much is the usage time worth to you? Cars make a good example: where I live, driving the car out of the shop where you bought it from immediately reduces the value of the car by approximately 20%. Approximately 50% of cars value is typically wiped within first few years of use. And cars tend to have a much longer longevity than games.

I’m rather split on ECM nerf. On one hand, it’s no longer as mandatory in a squad as it used to be. On the other hand, against people with proper spec like myself, they’re quite weaksauce now. They have barely 1.5 seconds of stasis, about 3 seconds of ion and slightly over 3 seconds of energy drain. I’d have to fail in a royal fashion to die to that now.

 

Granted whiners will still not know how to fly and get themselves killed on it. But to me, dying during CC will now become a mark of an epic fail. Before I could at least justify some stasis deaths to myself as “good play by enemy”. Now… not so much. Meh.

 

 

 

And heating on ECMs is in fact reduced. My shrapnel cannon has 11/2 on ECM and 7/2 on CO. A rather strange change considering that overheating never was a problem with most weapons used on ECM to begin with. I guess they wanted to compensate ECM’s efficiency loss somehow. I don’t really think that was needed.

1377172298-what.png

 

Nerf you said? BUAHAHAHAHAHAHAHHA Another fail traduction

 

And heating on ECMs is in fact reduced. My shrapnel cannon has 11/2 on ECM and 7/2 on CO. A rather strange change considering that overheating never was a problem with most weapons used on ECM to begin with. I guess they wanted to compensate ECM’s efficiency loss somehow. I don’t really think that was needed.

 

Ingame stats say its an increased heat, not a decreased… havent played yet… maybe its a false translation. 

 

overall, this is a ECM buff, not nerf!

 

 

that works, but honestly, not really because they’re so slow. it will probably break them. what you need is damage to different target types. less to inty, more to frigate. why doesn’t anyone ever listen to the professionals?

 

really…REALLY?! Are you seriously THAT stupid?

ECM got nerfed, not anywhere near buffed! The nerfs will affect a lot, whether you believe it or not, it will.

 

*Edited*

I’m rather split on ECM nerf. On one hand, it’s no longer as mandatory in a squad as it used to be. On the other hand, against people with proper spec like myself, they’re quite weaksauce now. They have barely 1.5 seconds of stasis, about 3 seconds of ion and slightly over 3 seconds of energy drain. I’d have to fail in a royal fashion to die to that now.

 

yup, you’re right. there is no balance.

 

for people without the implants, it’s still broken… or for anyone in R4-R7 who can’t use the implants. even R1-3.

 

and for people with the implants, i can see your point about it being useless…

 

the problem is in the function of the modules, not in their duration. this was already mentioned. stasis + metastable need to get replaced.

Star Conflict OBT v.0.9.2

 

Ships

Changed maximum speed on some ships

Reworked formulas for base hull and shield strength for some ships:

Ship bonus formulas now work on the same principle

Hull/shield balance between sides of conflict is now less prominent among interceptors and more prominent among frigates

Hull and shield strength have been recalculated for all ships 

 

/)0.o( 

Uh, interesting. Means that JP gets a nice speed boost to his guard frigate. 279 to probably 310M/s. Thats fighter territory! 

 

Gameplay

Beacon Capture: synergy gain increased by 100%

 

HOLD THE SWEET ROLLS. Antibus, Explain this a little further. Does it mean that in only that gamemode? 

 

Hangar

Equipment

Ships of all ranks can now be repainted

Stickers and colours can now be applied permanently

Store

 

NASA Meeting this monday! We need to discuss what colors we want! (They better be at a reasonable price!)

 

Graphics

Improved Singularity Generator hit effect

 

Well about time. Sometimes you still dont know when your getting hit! 

 

I give this patch about 7/10 rating. 

BUT, it bumps up to 9/10 rating when you realise that the ECM ships are ALL gonna die at the hands of me. Why? Even as a covert ops, I can still take them on pretty easily. Now this is gonna be too easy. 

 

I suggest everyone look for ninja nerfs and find out the prices of everything. They seemed to skip the free synergy conversion ratio. 1 to 150 is still far too low for any player. Even casuals. 1 GS to 500 or 1000 synergy would get you a FLOOD of money. 

 

Though in conclusion. Good patch, but you still missed HALF of what people were wanting. 

 

Also, Antibus or any other webiste admin. Can you update the dev plan? Alot of it has been done or completed already. And would confuse the new people that come in. 

 

Ingame stats say its an increased heat, not a decreased… havent played yet… maybe its a false translation. 

We now got more time to shoot before it overheats, I checked :wink: I now got 15 seconds of plasma gun fire on my ECM :slight_smile:

If there’s one thing I still want to be able to do, it’s upgrade my Lynx to Rank 9.

really…REALLY?! Are you seriously THAT stupid?

ECM got nerfed, not anywhere near buffed! The nerfs will affect a lot, whether you believe it or not, it will.

 

And if they start listening to you all of us are fucked.

 

1377172298-what.png

 

Nerf you said? BUAHAHAHAHAHAHAHHA Another fail traduction

 

a nerf you said? look at weapons inhib… it can basically make a ship useless in terms of DPS/damage…

 

balance? xxxx balance, who needs it.

 

plus, no nerf to energy absorber. it can still drain your entire capacitor in 4-5 seconds… even less for inties.

 

NASA Meeting this monday! We need to discuss what colors we want! (They better be at a reasonable price!)

 

Define reasonable?

230 / color(*3) at T5

So about 5 euro to buy 3 colors+sticker permanently on a T5 ship…

Weapons inhibitor now transform all the fighter and frigates in Interceptors.

 

 

BUAHAHAHAHAHAHAHAH

a nerf you said? look at weapons inhib… it can basically make a ship useless in terms of DPS/damage…

 

balance? xxxx balance, who needs it.

fitting/using the weapon inhibitor will kill your ability to afterburn at the same time. It can be easily broken by going around an asteroid(since it is LoS) and it only applies to mainweapons as far as I know, so it is not a problem at all since you can still easily kill him.

 

Uh, interesting. Means that JP gets a nice speed boost to his guard frigate. 279 to probably 310M/s. Thats fighter territory! 

 

My engi frig flies 362 for ages now, I wave them fighters with torps. However you still have low acceleration / low turning values on Frigs.

well its not really made any game mode wich is faster to finish. it was supposed to be finished in ca 12 min each one, what you do then is fixing the hole setup so they wont go so fast afterall, and like, each time i come to capture the beacon im like, omg i hate this game mode its so boring. (before you could actually choose to play that mode or arcade*) arcade should be everything except that mode

 

From what I understand you wrote (sorry, it is quite hard to follow…) - you don’t like capture the beacon. ‘Realistic’ mode is actually one of the most engaging game modes and requires the most thought for tactical play and team work. I cheer with gleeful joy each time it comes up in the RNG.

 

This game mode forces you to decide with care what ships you fly, in what order and how you use them - as well as how this integrates with the rest of the team. It’s the only real exposure players have to the competitive side of the game outside tournaments and custom skirmishes. If this would be removed, the skill gap between the ‘competitive’ corporations and the rest of the community would become even larger.

Define reasonable?

230 / color(*3) at T5

So about 5 euro to buy 3 colors+sticker permanently on a T5 ship…

 

Eh, thats about 7 dollars in US money (correct me if im wrong) 

 

My engi frig flies 362 for ages now, I wave them fighters with torps. However you still have low acceleration / low turning values on Frigs.

 

True, but speed to help keep up with your team is helpful nonetheless. 

They screwed us with 0.9.1 but made up with 0.9.2.

So basically overall reduce of almost all ship hull/shields and buff on LRF and Jericho frigs speed. - Can not comment until I Try.
And 3% dmg reduce on empire to make up for it.

Weapon System Inhibitor - I never figured out how does that work after 0.8.0. It used to be aoe and it was OP, but now it just says “reduce all damage taken by 39%”
So when I use it on someone and as long as the link is not broken I get reduced damage from :

  1. Just him?
  2. All other sources of damage ?

Beacon Capture: synergy gain increased by 100% - Jizz. Finally some improvement on that mode when we are talking grinding synergy.

Question : I still see differences in flag prices between tiers. So if I buy a flag do I buy it for just this ship or for the tier ?

Well…I don’t understand why the guards and any Jericho ships got boosts bot okay…just let’s kill federation…do it guyz… :frowning:

fitting/using the weapon inhibitor will kill your ability to afterburn at the same time. It can be easily broken by going around an asteroid(since it is LoS) and it only applies to mainweapons as far as I know, so it is not a problem at all since you can still easily kill him.

 

that’s what energy absorber is for… plus, inhib reduces damage to your entire team, not just yourself.

 

or it can just be used to troll. you get 8e/s back from absorber, so it’s 16e/s really. at 150 energy regen, it’s really not much off your afterburner if you fit your ship right.

 

the problem here isn’t inhib itself… as a penalty, 40% would be fine, IF ecm didn’t still have 3 disables and energy drain.

 

basically, stasis and metastable need to go, and be replaced by something else.

 

then inhib can remain as it is. it’s a good tactical option.

 

currently tho, it will just break ecm even more, especially below R8 implants.

 

plus, ecm can still cap beacons in meta?

 

in fact, this provides a boost to ecm in squads now. you now have another penalty you can apply to your focused target = more effective corp squads.

 

just checking to make sure i’m reading that right.

Customisation appears to be “per ship”.

 

So glad I got my stickers in the old version. One purchase = applicable to every ship for life!