ECM
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energy drain is still needed
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the rest of the active modules were essentially to break heal squads which have limited impact now so I’m fine with those changes
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energy drain however shouldn’t have been changed
Almost all ships fit for tank, speed and/or damage. Very few keep surplus energy. Look at usage on cap recharger on Engineers or the dmg-energy conversion passive mod. No one uses those. The only commonly used energy related thing in SCon is the AB energy use implant that was it.
Those who do main ECM notice that energy drain does in-fact punish people for specializing their fits and ignoring energy use. It was a fair deal.
ECM is still doable but their role have been changed around.
It is now a Damage type role and no longer a support ship which I play.
I mean if I wanted a Damage type interceptor - I fly the Covert Ops - so why the overlap in function?
I will trow my speculation :
Just as reducing squadrons - another catering to the solo players.
“I face 2 frigates (guard + engineer) and I can not kill them on my own using my ECM, QQ”
“I can not solo guard on my ECM, QQ”
The game is heading towards promoting solo play rather than team play.
That is why they remade ECM to be a dmg ship and not support.
Should I mention engineers with almost hit scan coil mortars 3 shotting inti ?
Support ? Naah, just free assists and give me the pew pew.
7km/s sped on 3.5K range and aoe on the shot, so even if you slightly miss the inti you still hit him.
Command ? Support ? Naah, just a bulky tank (due to F) that kills everything that comes close enough (inti) with blue ballz. Also frigates.