That’s my guess. The system is just not being properly applied right now.
People don’t want to play 6 vs 12 when they know the 12 is likely an organised corp (and better organised than they are, seeing as they couldn’t get 12 pilots themselves). For Wings to work, they need to be a lot more flexible.
As I’ve said elsewhere, my solution would be to scrap wings and just make it all Corp vs Corp - SQ games will try to take anyone queuing in Corp A and put them into a game with Corp B, making the teams even (it’d require some system of asking people to drop out of squads and queue solo, or else plucking them out of squads to work at its most optimal). By adding Corp Alliances you could get 12vs12 or 16vs16 more often while still bypassing the whole reason people want wings to begin with - to get rid of the Zergs and idiots who drag them down.
As it stands, Wings are just another example of someone going at a problem with a half-baked solution and not thinking through how it’s going to work in reality.
Sorry, but I don’t see what is the difference between wings, and what you are suggesting to replace them. Wings works well in paper, and will work perfect the moment we have more players to fight with. Because it is annoying to coordinate 10 or 12 players at the same time in SQ, and then waiting for 15 mins in queue.
But so far, it is the first solid step towards clan wars, and in this way, both hardocore corps and casual corps (I don’t like the zerg despective name, maybe because I’m a zerg player in SC since forever) can achieve things in sector conquest, the first with wings, and the later with random SQ games.
Btw, I suggest that corps and players in wings get higher rewards than standard players in random SQ. Since it is more difficult to assemble a wing and fight against other 12 coordinated guys. As it is now, players in wings get the same rewards they could get playing in smaller squads, but having to wait 3 times more.
Give them an incentive to play wings.