Star Conflict OBT v.0.9.18 Discussion

 

 

IT’s always possible to put a purple loot for teh first pve win and a another purple loot for the first pvp win…If that’s too much i vote for pvp for sure lol

 

8 players in wing.

 

duh, 6 is minimum and 8 is maximum? what a waste of time.

 

change it back to 12. 

 

And support for this too…pls as soon as possible…The more players in wings the better…more players more fun

+1

It’s probably too many 12 man wings being matched against 6 man wings, or people aren’t queuing because they’re expecting to fight a 12 man ESB squad.

That’s my guess. The system is just not being properly applied right now.

 

People don’t want to play 6 vs 12 when they know the 12 is likely an organised corp (and better organised than they are, seeing as they couldn’t get 12 pilots themselves). For Wings to work, they need to be a lot more flexible.

 

As I’ve said elsewhere, my solution would be to scrap wings and just make it all Corp vs Corp - SQ games will try to take anyone queuing in Corp A and put them into a game with Corp B, making the teams even (it’d require some system of asking people to drop out of squads and queue solo, or else plucking them out of squads to work at its most optimal). By adding Corp Alliances you could get 12vs12 or 16vs16 more often while still bypassing the whole reason people want wings to begin with - to get rid of the Zergs and idiots who drag them down.

 

As it stands, Wings are just another example of someone going at a problem with a half-baked solution and not thinking through how it’s going to work in reality.

Actually wings are the solution since they are corp vs corp.  Requiring an officer means it’s a “representative” wing and not “pug” wing.  It’s just implementing something new and getting people to accept it.  That takes time.

 

Alliances would benefit zerg corps more than anyone else.  The game would need civil war more than alliances.

That’s my guess. The system is just not being properly applied right now.

 

People don’t want to play 6 vs 12 when they know the 12 is likely an organised corp (and better organised than they are, seeing as they couldn’t get 12 pilots themselves). For Wings to work, they need to be a lot more flexible.

 

As I’ve said elsewhere, my solution would be to scrap wings and just make it all Corp vs Corp - SQ games will try to take anyone queuing in Corp A and put them into a game with Corp B, making the teams even (it’d require some system of asking people to drop out of squads and queue solo, or else plucking them out of squads to work at its most optimal). By adding Corp Alliances you could get 12vs12 or 16vs16 more often while still bypassing the whole reason people want wings to begin with - to get rid of the Zergs and idiots who drag them down.

 

As it stands, Wings are just another example of someone going at a problem with a half-baked solution and not thinking through how it’s going to work in reality.

Sorry, but I don’t see what is the difference between wings, and what you are suggesting to replace them. Wings works well in paper, and will work perfect the moment we have more players to fight with. Because it is annoying to coordinate 10 or 12 players at the same time in SQ, and then waiting for 15 mins in queue.

 

But so far, it is the first solid step towards clan wars, and in this way, both hardocore corps and casual corps (I don’t like the zerg despective name, maybe because I’m a zerg player in SC since forever) can achieve things in sector conquest, the first with wings, and the later with random SQ games.

 

Btw, I suggest that corps and players in wings get higher rewards than standard players in random SQ. Since it is more difficult to assemble a wing and fight against other 12 coordinated guys. As it is now, players in wings get the same rewards they could get playing in smaller squads, but having to wait 3 times more.

 

Give them an incentive to play wings.

The difference is my model does not allow lopsided games. Under my system if there are 12 ESB and only 4 NASA queuing against each other then the match will be 4v4. If a second Empire Corp jumped in with 8 pilots then you would NOT get a 12v12 - you’d get a 4v4 and an 8v8.

The key to this model is it excludes unwanted pilots. Other Corps can only join your game if you ally with them, and both Corps need their CEO or XO to approve the alliance.

In short, not only does my model let you fly a “wing” with someone not in your Corp if you want it (and only if you want it), but you’d never get 6v12 battles either.

But why should there be 4v4 battles at all? Get more players in your wing if you want to play end game tbh. In WoT we had 15v15 battles and it was no problem, we sent in 3 teams simultaneously. You have to stop wanting to design this game for a low beta population IMO. My opinion anyway.

But why should there be 4v4 battles at all? Get more players in your wing if you want to play end game tbh. In WoT we had 15v15 battles and it was no problem, we sent in 3 teams simultaneously. You have to stop wanting to design this game for a low beta population IMO. My opinion anyway.

Pretty much. The wings made from 6 to 12 players is just because at this point there are few players around, but as it happened with SQ rank ships, I foresee that wings will be restricted to 8 or even to full 12 men wings only in the future.

 

As you said, like WoT clan wars.

 

If you want to play in a 4 men squad, you have standard SQ.

But why should there be 4v4 battles at all? Get more players in your wing if you want to play end game tbh. In WoT we had 15v15 battles and it was no problem, we sent in 3 teams simultaneously. You have to stop wanting to design this game for a low beta population IMO. My opinion anyway.

 

i so much agree to this.

You utterly miss the point. Again. Likely on purpose.

Under my system if you have 16 pilots in your Corp in the same queue, and there is an opposing Corp / Alliance with 16 (or more) pilots for you to face, you get a 16v16 SQ battle. If there are not 16 opponents, then your side is reduced to whatever the opposition brought. In short, all you have to do to get the bigger games is physically get people into the queue.

The Wing system is all or nothing - you fly max squads or don’t bother at all. That is a big mistake, which my system fixes. If you only have 6 pilots, you get 6v6. If you have two squads of 4, the game will try to give you an 8v8. If you have 12 randoms (all in the same Corp/Alliance) you can have a 12v12.

My original idea also had opt ins so your Corp is encouraged to make up the difference. If there’s an !-man squad and you have 6 pilots in queue the game could broadcast to your Corp / Alliance that you need 2 pilots to join SQ. If nobody does then you get a 6v6 instead.

You utterly miss the point. Again. Likely on purpose.

If that was a response to me then no, I didn’t miss the point, and I meant what I said. I’ll ignore your snide remark.

 

My point: You should not be able to force a 16 man team into a 4v4 battle.

 

Wings are not about match-making, they are about bringing the best you can for a corp vs corp battle. If you can only bring 4 players it’s frankly your own problem and you should reconsider whether playing corp vs corp battles is really what you should do with that.

To me it looks like the usual WPK QQing (not to say that all or even most members do this, but there are certain loud elements constantly complaining and trying to tweak the system to their selfish needs) about elit pilots being beaten by numbers. If you can’t muster up enough people, don’t force others to suffer because of it.

To me it looks like the usual WPK QQing (not to say that all or even most members do this, but there are certain loud elements constantly complaining and trying to tweak the system to their selfish needs) about elit pilots being beaten by numbers. If you can’t muster up enough people, don’t force others to suffer because of it.

Please don’t take one of our members opinion as the corp position about this. I respect my mates opinions even if I don’t agree with them but that doesn’t mean that he speaks for the corp, nor do I.

 

For what I know, we don’t have an official opinion about this, but anything that goes towards something like corp wars or equivalent is welcomed.

 

And by the way, we have enough people online in peak european time to muster wings. But queue times and the current rewards just don’t promote them.

To me it looks like the usual WPK QQing (not to say that all or even most members do this, but there are certain loud elements constantly complaining and trying to tweak the system to their selfish needs) about elit pilots being beaten by numbers. If you can’t muster up enough people, don’t force others to suffer because of it.

 

“My opinions stated are my own, and should be viewed as such.” 

To me it looks like the usual WPK QQing (not to say that all or even most members do this, but there are certain loud elements constantly complaining and trying to tweak the system to their selfish needs) about elit pilots being beaten by numbers. If you can’t muster up enough people, don’t force others to suffer because of it.

Go watch the WPK vs all-comers match. Despite being outnumbered, WPK conceded a single kill and slaughtered the opposition. Clearly, WPK has pilots who can handle lop-sided games.

But the issue with Wings is obvious - people who are afraid of 12 man killsquads won’t fly. People who. Don’t want “unfair” matches won’t fly if they can’t get a full squad, and under-strength squads who keep losing to numerically superior squads will stop trying.

This is basic player psychology. I approved of the ship requirement rise because I want matches to be as fair as possible. I am against Wings because they are fundamentally unfair. If you can only win with a 2:1 numbers advantage then you clearly aren’t the “best” Corp.

And for the record, the issue is not being “beaten” by numerically superior Corps. The issue is that numerically superior Corps WITH INFERIOR PILOTS get more rewards in Sector Conquest than Corps with skilled pilots. That’s the issue - the system rewards you for taking every pilot you can, not working on improving the pilots you have. This issue existed before Wings, so don’t try to conflate the two.

But the issue with Wings is obvious - people who are afraid of 12 man killsquads won’t fly. People who. Don’t want “unfair” matches won’t fly if they can’t get a full squad, and under-strength squads who keep losing to numerically superior squads will stop trying.

This is basic player psychology. I approved of the ship requirement rise because I want matches to be as fair as possible. I am against Wings because they are fundamentally unfair. If you can only win with a 2:1 numbers advantage then you clearly aren’t the “best” Corp.

If you’re afraid of a 12 man killsquad obviously you shouldn’t play the corp vs corp mode. So where is the issue? You can still join the normal SQ queue and play with the pubs.

Clearly your attitude is not prevalent, given how few Wings are active most of the time and how the Devs have apparently deemed it necessary to drop the cap down to 8.

I am not talking about what I think here; I am stating the trains of thought that would lead to the lack of uptake for Wings.

You can argue what people want all you like, but we’ve seen Corps struggle / fail to put squads together for tournaments, or even one-off matches they knew about weeks or months in advance; do you really think they’re going to be making 12 man T5 squads on the fly?

You can argue what people want all you like, but we’ve seen Corps struggle / fail to put squads together for tournaments, or even one-off matches they knew about weeks or months in advance; do you really think they’re going to be making 12 man T5 squads on the fly?

Well if those are the standards you want to hold end game corps to in this game then there is no chance we’ll agree on any of this.

At this point of the discussion I would like to remind everyone to keep a civil manner of writing here. Thank you.

 

For the record: Wings are an additional feature for corporations who wish to fight other organised corporations in Sector Conquest. You are not obliged to fly in wings, if you don’t like them. Your are still free to queue solo in the Sector Conquest or to queue with a four man squad. That way, you will not face other wings.

 

Well if those are the standards you want to hold end game corps to in this game then there is no chance we’ll agree on any of this.

It’s not what I want to hold them to. I’m simply speculating based on observation and other people’s accounts. Designing an awesome system nobody will use is an exercise in futility. To me, personally, the key issue lies in the fundamentally unfair nature of Wings putting small wings vs larger wings. The Devs clearly agree if they’ve lowered the wing cap.